Graphical Fidelity I Expect This Gen

I am playing the demo of Eriksholm the Stolen Dream on Steam and the facial animations are absolutely incredible. I am speechless

It puts AC Shadows and many other Triple A games to shame
 
I am playing the demo of Eriksholm the Stolen Dream on Steam and the facial animations are absolutely incredible. I am speechless

It puts AC Shadows and many other Triple A games to shame
Beyond 2 souls on ps3 or even heavy rain on ps2 have better facial expressions than ac shadows to be fair...
 
Beyond 2 souls on ps3 or even heavy rain on ps2 have better facial expressions than ac shadows to be fair...

True but those games are basically interactive movies so the comparison is not that fair but I agree with the idea. That being said, try the demo and let me know your thoughts. I think the graphics are insane, I wonder if this is an indie company because this looks at minimum a double A game
 
True but those games are basically interactive movies so the comparison is not that fair but I agree with the idea. That being said, try the demo and let me know your thoughts. I think the graphics are insane, I wonder if this is an indie company because this looks at minimum a double A game
Ok...hfw is a crossgen game and it's a generation better than shadows in term of faces\acting and it is also a gigantic open world with a huge cast.

Really no excsue for ubisoft.
 
After the presentation of these days I can say that all these new games looks pretty much the same or very very similar. We have reached a point where even Game Freak can develop a game that could be mistaken for something of this gen. Diminishing returns have hitted very hard and probably this is just the beginning.
 
I am playing the demo of Eriksholm the Stolen Dream on Steam and the facial animations are absolutely incredible. I am speechless

It puts AC Shadows and many other Triple A games to shame
Eriksholm's facial animations and detail and.are among the best I've seen yet. Crazy how an indie game is taking a massive dump on a lot of AAA games in this regard.
 
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These rocks are a crime against humanity in a 2025 PS5-exclusive by KojiPro on Decima (bottom left):

SH8SD7E.jpeg


If you're not doing microgeometry you should have a higher quality LoD for when the camera is this close and there's no excuse in terms of the ability to load things in quick. We should be past things like this in games like this.

Only way this gets a pass is if it's an earlier build and it's a bug.
 
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These rocks are a crime against humanity in a 2025 PS5-exclusive by KojiPro on Decima (bottom left):

SH8SD7E.jpeg


If you're not doing microgeometry you should have a higher quality LoD for when the camera is this close and there's no excuse in terms of the ability to load things in quick. We should be past things like this in games like this.

Only way this gets a pass is if it's an earlier build and it's a bug.

I believe that they are using radial blur which blurs the textures. Decima engine games have this feature. It's probably possible to remove it. Horizon zero dawn textures in the corner of the screen look really bad if you dont turn it off. I could be wrong but its very possible that this is what is happening there
 
These rocks are a crime against humanity in a 2025 PS5-exclusive by KojiPro on Decima (bottom left):

SH8SD7E.jpeg


If you're not doing microgeometry you should have a higher quality LoD for when the camera is this close and there's no excuse in terms of the ability to load things in quick. We should be past things like this in games like this.

Only way this gets a pass is if it's an earlier build and it's a bug.

More than 5 years into next-gen and I would have expected Decima to support hyper-optimised Mesh/Primitive Shaders, as you'd be able to draw millions of more polygons over the standard implementation, and at half the render time.

This would result in UE5 level geometry,
 
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yeah crying shame. they should be leagues ahead of something like obsidian but unreal engine 5 delivers :)

JgQsj04.png

2Jk5k7B.png

SPgfQUH.png


is not a full open world game but close enough. chapter maps are quite big and has more unique stuff. death stranding mostly empty stuff sadly and still subpar visuals

and of course beautiful hardware lumen
 
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yeah crying shame. they should be leagues ahead of something like obsidian but unreal engine 5 delivers :)

JgQsj04.png

2Jk5k7B.png

SPgfQUH.png


is not a full open world game but close enough. chapter maps are quite big and has more unique stuff. death stranding mostly empty stuff sadly and still subpar visuals

and of course beautiful hardware lumen
Imho Avowed has the best implementation of nanite so far. It's really impressive when standing on a high position looking over the map and seing the full models in play, no low detail lod garbage.
Shame the story and writing is just really meh. Combat is fun though. Exploration is good in some maps. Didn't like the gear upgrading system though and that the progression felt so slow because u get too few points to spend (i think that got buffed in a patch after i stopped playing, so gotta check it out again someday, stopped in the third zone).
 
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I am playing the demo of Eriksholm the Stolen Dream on Steam and the facial animations are absolutely incredible. I am speechless

It puts AC Shadows and many other Triple A games to shame
The cutscenses are pre-rendered that's why lol. They're using metahuman for their characters, but an article a while back confirmed they're not real time.
 
The cutscenses are pre-rendered that's why lol. They're using metahuman for their characters, but an article a while back confirmed they're not real time.
on that note there are some specific prerendered cutscenes in outlaws that got me raged a bit
i was like "damn this scene looks great huh?" only to realize gpu is at 10% utilization and i'm watching a CGI render
crying shame

tJ1Q6xR.png

sYcZfzE.jpeg
 
These rocks are a crime against humanity in a 2025 PS5-exclusive by KojiPro on Decima (bottom left):

SH8SD7E.jpeg


If you're not doing microgeometry you should have a higher quality LoD for when the camera is this close and there's no excuse in terms of the ability to load things in quick. We should be past things like this in games like this.

Only way this gets a pass is if it's an earlier build and it's a bug.
I said that that mountain shot was about to look like shit the moment you zoom a little at least 10 times on this topic alone.

People are so easily guillable i swear.
 
on that note there are some specific prerendered cutscenes in outlaws that got me raged a bit
i was like "damn this scene looks great huh?" only to realize gpu is at 10% utilization and i'm watching a CGI render
crying shame

tJ1Q6xR.png

sYcZfzE.jpeg
The only impressive cutscene in the game and of course it had vader in it.

The other villains were a fucking shame.
 
Lmao yeah, especially towards the end of the game as well
the opening and finale scenes were done by Lucasfilm with CG. they were open about it in an interview.

I am not too fussed about the Eriksholm pre-rendered cutscenes. They are pre-rendered using ingame assets like Uncharted 1-3 and TLOU PS3. They are not full blown CG done by Lucsafilm or Blur.

Besides, its not like there isnt a gigantic difference between realtime cutscenes in Death Stranding, TLOU2-1 remake, and Uncharted 4. These guys push those visuals hard even in realtime. Eirksholm cutscenes look phenomenal and are better than 99% of the trash shown by AAA devs this week.
 
Literally everyone doing better than sony



this looks generic as fuck. If sony had made it, i wouldve committed seppuku.

Now the Expanse (Mass Effect spiritual sequel by some CPRG studio) looks fantastic during gameplay. Really good level of detail, destruction and cutscene fidelity.

Timestamped:
 
yeah crying shame. they should be leagues ahead of something like obsidian but unreal engine 5 delivers :)

JgQsj04.png

2Jk5k7B.png

SPgfQUH.png


is not a full open world game but close enough. chapter maps are quite big and has more unique stuff. death stranding mostly empty stuff sadly and still subpar visuals

and of course beautiful hardware lumen
I don't think these are as impressive as you think they are.

I can already see smearing and they are not even super zoomed...
 
This trailer shows visuals in much better light. Don't know, I think it looks stellar.


I think the setting, the incredible implementation of fog and James' performance in SH2 made it punch above its weight. Here, the levels feel generic and lumen and nanite dont show off well on youtube anyway. Maybe it will impress more once we play it, but i hate how low budget it feels due to a complete lack of cutscenes and story. I really despise trailers that do Souls style generic voiceovers over generic gameplay. the MS conference was full of them.
 
Instagram Stranding 2 graphics are ridiculous?



You can notice the good Sony budget, the polish is out of this world, looks extremely consistent & comprehensive with such amazing cohesiveness, it literally tears all the sloppy soulless Indie games apart that reuse UE5 Quixel Megascans assets & turn a bunch of checklist features to ON ON ON ON ON.
 
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this looks generic as fuck. If sony had made it, i wouldve committed seppuku.

Now the Expanse (Mass Effect spiritual sequel by some CPRG studio) looks fantastic during gameplay. Really good level of detail, destruction and cutscene fidelity.

Timestamped:

I'm talking graphically bubula.

This definitely looks better than tsushi2.

I didn't even seen this one, i'm still way behind with the trailers.
 
this looks generic as fuck. If sony had made it, i wouldve committed seppuku.

Now the Expanse (Mass Effect spiritual sequel by some CPRG studio) looks fantastic during gameplay. Really good level of detail, destruction and cutscene fidelity.

Timestamped:

Man I can't believe we're getting a big budget Mass Effect style Expanse game. Dream game scenario. The Expanse is one of the best sci-fi series ever made
 
Instagram Stranding 2 graphics are ridiculous?



You can notice the good Sony budget, the polish is out of this world, looks extremely consistent & comprehensive with such amazing cohesiveness, it literally tears all the sloppy soulless Indie games apart that reuse UE5 Quixel Megascans assets & turn a bunch of checklist features to ON ON ON ON ON.

Those are not ingame shots... Its the same intro as the first game. Only that part is ingame when you see sam
 
These rocks are a crime against humanity in a 2025 PS5-exclusive by KojiPro on Decima (bottom left):

SH8SD7E.jpeg


If you're not doing microgeometry you should have a higher quality LoD for when the camera is this close and there's no excuse in terms of the ability to load things in quick. We should be past things like this in games like this.

Only way this gets a pass is if it's an earlier build and it's a bug.
Those textures remind me ff7 remake/rebirth textures so at least ps4/5(timed) exclusivity is a common factor here :P
 
Is there a lore reason why papi Gymwolf is always argumentative? Does he enjoy arguing?
You expect to not being quoted when you post in a public...forum?

Or even worse, do you expect a circle jerk like reddit?

I'm gonna challenge other people opinions because it's fun to discuss this stuff, i don't have any other place, none of my friend is a nerd unless you consoder pirating football manager and soulslikes as being hardcore nerd :lollipop_squinting:

Also, people in here know that i act a bit as a jackass for entartainment purpose🕺
 
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On the livestream lot of people complain about the framerate so it's no surprise he mentions there being a performance mode and it's sure that it's much smoother in 60 than in 30fps, it's undeniable.
Motherfucker better have a quality mode at 60 on pro or this fucking console is a scam.

I don't expect gta6 to have 60 fps, but this thing doesn't look nearly good enough to not have it.
 
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Motherfucker better have a quality mode at 60 on pro or this fucking console is a scam.

I don't expect gta6 to have 60 fps, but this thing doesn't look nearly good enough to not have it.
base ps5 will have a 60 fps mode.

like 1800p checkerboard like HFW.
 
SO a quality mode at 60 on pro should be easy? Is this what are you trying to tell me?

Are you talking about gta or ds2?
i misread what you said.

But yes, quality at 60 fps should be possible on the pro. HFW ups the resolution to 4kcb and adds all the quality mode settings to the performance mode. plus, all the new graphics settings exclusive to the pro. just dont expect native 4k 60 fps on the pro.
 
this is what the game wouldve looked like if kojima spent less time courting hollywood actors and more time investing in R&D for his game 6 years in development.

I couldnt care less. Game looks amazing to me, cutscenes will blow peoples mind and i know i will fucking love the game. I dont need UE5 stutterfest to enjoy a game, these graphics are more than enough, especially if there is a special game built around it
 
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Instagram Stranding 2 graphics are ridiculous?



You can notice the good Sony budget, the polish is out of this world, looks extremely consistent & comprehensive with such amazing cohesiveness, it literally tears all the sloppy soulless Indie games apart that reuse UE5 Quixel Megascans assets & turn a bunch of checklist features to ON ON ON ON ON.


I believe this is just a CGI intro. Death Stranding did a similar thing with its intro where it blended real footage of Iceland with CGI which then transitioned into gameplay:

 
I think the setting, the incredible implementation of fog and James' performance in SH2 made it punch above its weight. Here, the levels feel generic and lumen and nanite dont show off well on youtube anyway. Maybe it will impress more once we play it, but i hate how low budget it feels due to a complete lack of cutscenes and story. I really despise trailers that do Souls style generic voiceovers over generic gameplay. the MS conference was full of them.
Take fancy cutscenes out of Silent Hill 2 and it ain't that special. It also has poor animations. Bloober does not make bad looking games so Cronos will deliver visually I have no doubt, but lack of budget means it doesn't have that wow factor. The generic sci-fi look also kills the appeal, I can totally understand that.
 
I believe this is just a CGI intro. Death Stranding did a similar thing with its intro where it blended real footage of Iceland with CGI which then transitioned into gameplay:


Such a big missed opportunity. graphics like this shouldve been possible this gen especially in a game like this that features mostly empty environments. i understand the whole ground level is geometry instead of flat textures, but that shouldnt be an excuse this gen with mesh shaders.
 
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