Graphical Fidelity I Expect This Gen

I'd be disappointed if TW4 doesn't look better. It's doing a lot of nice stuff, but in 800p Vaseline Mode this is the bare minimum I expected coming into this gen.

That ballpark of visuals in 1440p30 was what I was gunning for. So if they can do it at 60fps while getting that resolution sitting comfortably at the upper end of the bounds (1080p), then doing the same at 30fps should get you into the 1440p region.

As far as I' concerned, sub-1080p is kind of unacceptable at this point unless you're on Series S. It just looks like crap on a reasonably sized 4K TV no matter the content or core visual quality; and in the case of the base PS5, you'll only be getting temporal (or temporal+spatial) upsampling, and even going sub 1440p looks like crap with that.

The tech demo looks great in gifs and is ok on more forgiving smaller displays, but once it's up on the big screen it's straining to look at. Plus the DoF is also kinda awful and a lot of the assets in the market take on a kinda "stodgy" look.
Yeah, no one should be playing games sub 1080p on 4k sets, and lets face it, all these games including avatar, and ac shadows drop to 864p all the way down to 720p at times. But numbers dont lie, and cerny said 75% of console gamers play those shitty 720-864p 60 fps modes. So thats what epic is trying to show off.

Almost every single UE5, anvil and snowdrop game hits 1440p with rare drops to 1296p (4k dlss balanced) in their 30 fps modes. Exactly what Epic promised at the start of this gen back when we werent all 60 fps warriros. Some actually hovered around 1512p. On my 3080, ive played most of these games at 4k dlss quality-balanced. Both look pretty much native 4k or better than native 4k with TAA. And thats what i will likely play Witcher 4 at. But then again, the game wont be out until 2027 and i shouldve upgraded by then. And worst case scenario, if Nvidia pulls out of the gpu business, we should have ps6 by 2027 and it will run this game easily at 4k pssr quality at 60 fps.

I also think path tracing will allow these UE5 visuals to shine even brighter. The lighting will be better, and those nanite materials will show off even better with path traced lighting. Wukong's path tracing mode takes an absolutely gorgeous game and takes it to another level. the dragons dogma 2 path tracing update took some very mediocre assets and just completely transformed them. i wouldnt be surprised if the final game looks better, at least on ps6 and pc.
 
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Yeah, no one should be playing games sub 1080p on 4k sets, and lets face it, all these games including avatar, and ac shadows drop to 864p all the way down to 720p at times. But numbers dont lie, and cerny said 75% of console gamers play those shitty 720-864p 60 fps modes. So thats what epic is trying to show off.

Almost every single UE5, anvil and snowdrop game hits 1440p with rare drops to 1296p (4k dlss balanced) in their 30 fps modes. Exactly what Epic promised at the start of this gen back when we werent all 60 fps warriros. Some actually hovered around 1512p. On my 3080, ive played most of these games at 4k dlss quality-balanced. Both look pretty much native 4k or better than native 4k with TAA. And thats what i will likely play Witcher 4 at. But then again, the game wont be out until 2027 and i shouldve upgraded by then. And worst case scenario, if Nvidia pulls out of the gpu business, we should have ps6 by 2030 and it will run this game easily at 4k pssr quality at 60 fps.

I also think path tracing will allow these UE5 visuals to shine even brighter. The lighting will be better, and those nanite materials will show off even better with path traced lighting. Wukong's path tracing mode takes an absolutely gorgeous game and takes it to another level. the dragons dogma 2 path tracing update took some very mediocre assets and just completely transformed them. i wouldnt be surprised if the final game looks better, at least on ps6 and pc.
Why not hope for the generalization of 40fps modes ? I think it would be a great middle point
 
Why not hope for the generalization of 40fps modes ? I think it would be a great middle point
i love 40 fps modes, but you need 120 hz tvs for that and they are still very expensive. cerny didnt mention anything about 40 fps players so my guess is that its just those few LG OLED users who can enable 120 hz without having to turn off vrr. sony tvs had a horrendous time enabling vrr in 4k 120 hz modes. it made the image look worse than 1080p.

so yeah, its pretty niche in terms of consumer adoption, but most game developers do ship with 40 fps modes nowadays even on the pro.
 
i love 40 fps modes, but you need 120 hz tvs for that and they are still very expensive. cerny didnt mention anything about 40 fps players so my guess is that its just those few LG OLED users who can enable 120 hz without having to turn off vrr. sony tvs had a horrendous time enabling vrr in 4k 120 hz modes. it made the image look worse than 1080p.

so yeah, its pretty niche in terms of consumer adoption, but most game developers do ship with 40 fps modes nowadays even on the pro.
Do we have UE5 games with 40fps modes bar Wukong ? I am not sure.

Besides Sony and Ubisoft it's still far away to be standardized I feel. I really hope DS2 will have one on base console, as I don't want to buy a Pro just for this game.
 
High on life 2 screenshots released.

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there is also a trailer breakdown by the creator here: it seems the movement feels so smooth due to the character being on a skateboard, instead of running. i am beginning to believe.

 
Not saying it's not possible, but...

MGS 1 (1998)

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MGS 2 (2001)

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Again, not saying it's not possible, nor am I saying they are Kojima's team. However, there are many more examples of a developer having an upgrade moment like this within a short time span, sometimes even within the same generation, like Uncharted 1 and 2.

I don't see why it can't happen in today's world.

Your example is terrible considering that you are looking at an upgrade from one system generation to another back in a time where hadware was advancing many times faster than it is today, as was software really, the more time passes the longer it takes to advance either.

WE can pray for miraculous discoveries but
 
High on life 2 screenshots released.

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there is also a trailer breakdown by the creator here: it seems the movement feels so smooth due to the character being on a skateboard, instead of running. i am beginning to believe.


I don't understand much English, but could you tell me if it states whether the trailer was a concept or in real time (representing the game's graphics)?
 
Your example is terrible considering that you are looking at an upgrade from one system generation to another back in a time where hadware was advancing many times faster than it is today, as was software really, the more time passes the longer it takes to advance either.
That's why I also mentioned Uncharted 1 to Uncharted 2 at the end of my post to show that my example was about studios pumping big upgrades within 2.5 years, rather than generational leaps.
 
You mean the guys who lied about ray tracing being in their game? Lol. They did release the game I give them that, but heavily marketing ray tracing for the game together with Nvidia only to have it completely missing in the final game was a total scam.

You can download and play demo that was released way before game and has RT:


Where is the lie here?

When game launched it didn't had RT but they patched it few months ago.
 
You can download and play demo that was released way before game and has RT:


Where is the lie here?

When game launched it didn't had RT but they patched it few months ago.
Dude, are you serious? Lol, patching in ray tracing year and a half after release? Who gives a crap about it so long after release when everyone's played it by then. And who cares about demo, they advertised it having ray tracing extensively and then dropped it just before launch. That was a major part of the visual appeal of the game. Ray tracing clearly wasn't ready, but they kept advertising the game with it prior to launch to get attention. They scammed people.
 
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ILL shows something missing from current shooters that we saw back in the PS3 days with Killzone 2.

Remember hit animations?

They've nailed that, l hope they can deliver as this is taking shooters to the next level.

Added to wishlist.
Still killzone 2 is my favorite fps In the gameplay part ever.
and the main reason is, the hit animation.
I was shocked when I played killzone 3 and the following games
It was crazy downgrade
They try to imitate cod style of gameplay and they kill killzone
I never see like that hit animation since and it's sad
 
Dude, are you serious? Lol, patching in ray tracing year and a half after release? Who gives a crap about it so long after release when everyone's played it by then. And who cares about demo, they advertised it having ray tracing extensively and then dropped it just before launch. That was a major part of the visual appeal of the game. Ray tracing clearly wasn't ready, but they kept advertising the game with it prior to launch to get attention. They scammed people.
I prefer double dawn on high on life 2 and ILL over ah2 but I don't roll out ah2 looking like it's trailer at least at high end PC because of UE5 proven power
 
I am ok with getting these fake trailers again. We went a good 5+ years not even getting bullshit trailers at E3.

If Atomic Heart 2 and Witcher 4 do get downgraded then fine. At least we know those developers tried to push the bar instead of some other devs who literally sit at home all day making excuses.

If this shit can run at 800-1080p at 60 fps on a base PS5 then in 2+ years, im sure it will come very close to this on a PS6 or high end PC.

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Im I only one who is most excited by the horse muscle simulation?
 
Graphics are great and all but ILL is the first one that combines great graphics with insane physics and enemy deformation. First game that feels next gen because it's doing something new and looks like nothing else. (if real)
 
Dude, are you serious? Lol, patching in ray tracing year and a half after release? Who gives a crap about it so long after release when everyone's played it by then. And who cares about demo, they advertised it having ray tracing extensively and then dropped it just before launch. That was a major part of the visual appeal of the game. Ray tracing clearly wasn't ready, but they kept advertising the game with it prior to launch to get attention. They scammed people.

Pirated version that leaked (pre gold) even had RT in the menu (non functional).

Rt is a standard UE4 feature so I don't know why it took them so long but game launched without it and I think information that game didn't have RT was widely available?

And you were calling them liars as if they downgraded the game or something, that RT "alpha" demo is fully playable so there is no downgrade in that sense...
 
Im I only one who is most excited by the horse muscle simulation?
The muscle simulation system will give rise to insanely convincing animations. Can´t wait for what a monster will look and move like in a few years.
For me the highlight however were the chaos physics for the cloak.
No clipping with the sword scabbard, Ciri or the horse and no canned animations that are completely out of place 80% of the time, marvellous.
If that could be applied to all objects in a scene it would completely transform how realistic games feel in motion.
This Is Delicious So Good GIF by SWR3
 
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Pirated version that leaked (pre gold) even had RT in the menu (non functional).

Rt is a standard UE4 feature so I don't know why it took them so long but game launched without it and I think information that game didn't have RT was widely available?

And you were calling them liars as if they downgraded the game or something, that RT "alpha" demo is fully playable so there is no downgrade in that sense...
They are liars because they promoted the game with RT and the game launched without it. Nobody is gonna be playing alpha, common man.
 
but it's 1440p

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Can I just post some of my ac shadows screenshots to deescalate the tension?
seriously, if there was ever a game worth playing for graphics, it's this one :P and the screenshots don't capture amazing hdr and realtime viewing with trees swaying etc
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Forspoken's protagonist character model has over 1 million polygons, higher than Lucia from GTA 6.

I'm more impressed at how bad the model looks than the numbers themselves.
 
I am ok with getting these fake trailers again. We went a good 5+ years not even getting bullshit trailers at E3.

If Atomic Heart 2 and Witcher 4 do get downgraded then fine. At least we know those developers tried to push the bar instead of some other devs who literally sit at home all day making excuses.

If this shit can run at 800-1080p at 60 fps on a base PS5 then in 2+ years, im sure it will come very close to this on a PS6 or high end PC.

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I don't think Witcher 4 will be downgraded, it'll look inconsistent for sure because it's an open-world, but I'd postulate that it'll actually look better than this demo in many areas, and worse in some areas.
 
Welcome to last gen graphics, lol even HFW looks better than this shit

WTF is this shit? This shit looks more shit than the shit itself. I'd feel embarassed to even release a game that looks this shitty in 2025. How they could even think a sane minded gamer would want to waste time watching and playing something that looks this ugly? I'd prefer to looks all day at a UE5 generated rock, even imagine to touch it, instead of playing something this embarassing.
 
Some of you guys have insane takes on DS2 :messenger_grinning_sweat:
It looks very crisp and polished even though a bit empty (but we knew that already).
It looks way better than the rocky debacle from a few pages ago
 
WTF is this shit? This shit looks more shit than the shit itself. I'd feel embarassed to even release a game that looks this shitty in 2025. How they could even think a sane minded gamer would want to waste time watching and playing something that looks this ugly? I'd prefer to looks all day at a UE5 generated rock, even imagine to touch it, instead of playing something this embarassing.

First i thought this was a serious post lol
 
I think this is the first time we've seen a bit of the day-night cycle in DS2.

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Wonder if it's real time or like Horizon and lerping between different bakes?

Also suprised ILL wasn't covered by DF because of it's developers native country (which l won't mention).
 
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leaked RE9 Screens
looks better than the reveal
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Hair looks really good. i dont know why i thought they took out hair strands from RE4. its clearly in.

Face skin shaders dont look great, but i do see potential in the lighitng. Its not up there with SH2, but its close. i think they might be targeting 60 fps again because its an FPS.
 
Forspoken's protagonist character model has over 1 million polygons, higher than Lucia from GTA 6.

I'm more impressed at how bad the model looks than the numbers themselves.
The model looks great…. And she is a model too herself.
You can't objectively argue that's a bad character model

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Wonder if it's real time or like Horizon and lerping between different bakes?

Also suprised ILL wasn't covered by DF because of it's developers native country (which l won't mention).
Wait, the fuckers didn't covered ill and ah2 because they are russian games?

And people still consider these morons professionals?
 
Hair looks really good. i dont know why i thought they took out hair strands from RE4. its clearly in.

Face skin shaders dont look great, but i do see potential in the lighitng. Its not up there with SH2, but its close. i think they might be targeting 60 fps again because its an FPS.
Even on base PS4 the RE games all targeted 60fps, I don't see Capcom changing their stance here
 
leaked RE9 Screens
looks better than the reveal
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Hair looks really good. i dont know why i thought they took out hair strands from RE4. its clearly in.

Face skin shaders dont look great, but i do see potential in the lighitng. Its not up there with SH2, but its close. i think they might be targeting 60 fps again because its an FPS.
For me it's lighting is definitely up there with sh2, but I may end up wrong when they show gameplay
 
Say what you want, but this looks stunning. This will look even better on an OLED with HDR


Even though DS2 isn't pushing the Decima engine's graphic fidelity to its max(aiming for 60fps), the engine itself is astounding. The consistency of how good the game worlds look is what sets it apart. There are still no moments in DS1 or Horizon Forbidden West that look rough in 2025
 
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For me it's lighting is definitely up there with sh2, but I may end up wrong when they show gameplay

It's very dark. Need to see more complex lighting situations to know for sure, but then that might be a purposeful choice by art direction to make it like look like this.
 
For me it's lighting is definitely up there with sh2, but I may end up wrong when they show gameplay
after the RE3 remake lighting downgrade this is definitely a return to form
It's very dark. Need to see more complex lighting situations to know for sure, but then that might be a purposeful choice by art direction to make it like look like this.
if it is open world, as previously rumoured, this can actually turn out great and might even look better by launch
 
I am with you when you post those NPC faces but these look terrible.

This is what a good looking character model looks like.

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its the same picture to me. she is just black. looks exactly like her real life model.
callisto characetrs are overdetailed for example which gives an illusion of better graphics than real life.
Decima is obviously king. no arguing here
 
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