Graphical Fidelity I Expect This Gen

It's because we had incredible character rendering this gen.

even a stupid, fucking, cheap ass tlou remake had this level of characters


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And you know that this is not even the best we saw this gen, not even close.

So no, ciri model doesn't look that impossible if you consider this game is probably gonna be a crossgen and it's 2-3+ years away.

The horse is by far the most impressive gif over there, that is actually much better than any horse i ever seen in a vg, but tbf horses are not as common as humans in AAA videogames.

Nextgen is gonna be hellblade 2 graphic (or better) on a large scale, and hb2 right now looks more detailed than anything i saw in the w4 demo, you people must have forget how pristine that stupid playable tech demo is.
People are just not used to next gen graphics because the people who make cinematic games have phoned in this gen, and ubisoft studios just cant get character models and cutscenes right. SH2 and HB2 are the only games with next gen character models.

Ciri doesnt look that much better. It's definitely doable. Especially in UE5.

I blame Sony devs for making their fans think next gen games cant look any better than their last gen efforts. I blame MS and Ubisoft devs for refusing to upgrade their cinematics this gen. I blame Amy Henning for taking forever to release a second trailer for 1943. Right now people will dismiss the first trailer as a tech demo until we see some actual gameplay. The entire industry has let down the gamers who now scream fake any time they see anything next gen.
 
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People are just not used to next gen graphics because the people who make cinematic games have phoned in this gen, and ubisoft studios just cant get character models and cutscenes right. SH2 and HB2 are the only games with next gen character models.

Ciri doesnt look that much better. It's definitely doable. Especially in UE5.

I blame Sony devs for making their fans think next gen games cant look any better than their last gen efforts. I blame MS and Ubisoft devs for refusing to upgrade their cinematics this gen. I blame Amy Henning for taking forever to release a second trailer for 1943. Right now people will dismiss the first trailer as a tech demo until we see some actual gameplay. The entire industry has let down the gamers who now scream fake any time they see anything next gen.
Dude you are lucky that i have shit memory and i can only remember these on the spot

hfw
some of anal wake 2
callisto protagonist

But we had a couple more games with good character rendering, cmon, you are underselling :lollipop_grinning_sweat:

Weren't you praising the ds2 models aswell? they still look a bit too plastiline skinned to me but hey, people seems to like them sex dolls :lollipop_grinning_sweat:
 
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Dude you are lucky that i have shit memory and i can only remember these on the spot

hfw
some of anal wake 2
callisto protagonist

But we had a couple more games with good character rendering, cmon, you are underselling :lollipop_grinning_sweat:

Weren't you praising the ds2 models aswell? they still look a bit too plastiline skinned to me but hey, people seems to like them sex dolls :lollipop_grinning_sweat:
they all look good. But people dont look at them and go oh its not possible this gen like they are doing with the Ciri model.

I'd add Mafia to that list too. If I had to rank character models, id say:

  1. Hellblade 2
  2. Silent Hill 2
  3. Death Stranding 2
  4. Alan Wake 2
  5. Callisto
  6. Horizon FW
  7. Mafia
  8. TLOU part 1
  9. Expedition 33
  10. Plague's Tale
 
they all look good. But people dont look at them and go oh its not possible this gen like they are doing with the Ciri model.

I'd add Mafia to that list too. If I had to rank character models, id say:

  1. Hellblade 2
  2. Silent Hill 2
  3. Death Stranding 2
  4. Alan Wake 2
  5. Callisto
  6. Horizon FW
  7. Mafia
  8. TLOU part 1
  9. Expedition 33
  10. Plague's Tale
I don't understand why, she is not THAT much better.

P.s. not sure if mafia characters are better than the best of tlou1 remake, i saw a lot of mid ones.
P.p.s. that list is triggering me to no end :messenger_tears_of_joy:
 
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i like how the ue5 haters completely vanished after this e3 lol Witcher 4, Atomic Heart, ILL, High On Life 2 back to back to back broke their spirit.
Nope. We're still here. Witcher 4's demo has some barely noticeable fps hiccups, ILL is mostly an indoors game so performance has naturally gotta be more stable and there are a lot of scenes in the Atomic Heart II footage that are straight up pre-rendered.
 
I don't understand why, she is not THAT much better.

P.s. not sure if mafia characters are better than the best of tlou1 remake, i saw a lot of mid ones.
P.p.s. that list is triggering me to no end :messenger_tears_of_joy:
Specifically when looking at that Ciri closeup shot, it's not just Ciri but everything around her too.

It's why it feels like a CGI shot moreso than your TLOU example, which breaks the minute you look behind the character models and see flat brick buildings or game-y looking ground textures (which is usually the first thing to give away the difference).

Maybe part of that magic is the cinematic direction and use of bokeh, idk 🤷‍♂️
 
they all look good. But people dont look at them and go oh its not possible this gen like they are doing with the Ciri model.

I'd add Mafia to that list too. If I had to rank character models, id say:

  1. Hellblade 2
  2. Silent Hill 2
  3. Death Stranding 2
  4. Alan Wake 2
  5. Callisto
  6. Horizon FW
  7. Mafia
  8. TLOU part 1
  9. Expedition 33
  10. Plague's Tale
SH2 characters models are top tier ? Sometimes I just dont understand your posts but still like to read it ;d
 
I don't understand why, she is not THAT much better.

P.s. not sure if mafia characters are better than the best of tlou1 remake, i saw a lot of mid ones.
P.p.s. that list is triggering me to no end :messenger_tears_of_joy:
I was going to add FF7 Rebirth in there as well but i knew it was already too controversial. the character models in cutscenes look absolutely amazing. Had they used hair strands from RE4 and skin shaders from SH2 and the characters wouldve looked straight up like the CG intro.

TLOU1 still looks gamey because of the lighting.
 
Some amazing gifs from the resetera thread.

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I love everything about this. The colors, the lighting, her face, skin shaders, the motion blur on the horse. So cinematic.
Maybe I'm naive, but I think it will look much better come release day, especially on PC.

Firstly, because even though it looks good, it doesn't look like anything out of this world, especially when looking at the hair.

Secondly, I don't think they would want to afford or want to risk another debacle
I was going to add FF7 Rebirth in there as well but i knew it was already too controversial. the character models in cutscenes look absolutely amazing. Had they used hair strands from RE4 and skin shaders from SH2 and the characters wouldve looked straight up like the CG intro.
FF7 Rebirth outside of main character models is just disrespectful. Also, while those look great, I think it gets some sort of pass, because of how stylized the models are, just like FF16, nothing bad per se, but when stylized, you can get away with less polys, textures, details, etc.
 
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Some amazing gifs from the resetera thread.

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da0aa078f3f2b2ba1b8d90a1b3bdd617c7a67fc6.gifv


a51afae069fd9388a06f0cb562556726a0f87f68.gifv


I love everything about this. The colors, the lighting, her face, skin shaders, the motion blur on the horse. So cinematic.
Is CDPR still trying to gaslight the fanbase into thinking that the Ciri model used in the Platige-made trailer was fucking dogshite on account of bad lighting and that they, CDPR, haven't changed her face at all?
 
Is CDPR still trying to gaslight the fanbase into thinking that the Ciri model used in the Platige-made trailer was fucking dogshite on account of bad lighting and that they, CDPR, haven't changed her face at all?
I dont think CDPR has commented on the face?
But it does look like the model is obviously exactly the same with different lighting and camera.


CDPR saying it would just be a nail in the coffin on the claims from the blind crazies.
 
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It's because we had incredible character rendering this gen.

even a stupid, fucking, cheap ass tlou remake had this level of characters


1Km5dK.png

The-Last-of-Us%E2%84%A2-Part-I_20220825223519-scaled.jpg

13mY3c.jpg

13DgTx.png


And you know that this is not even the best we saw this gen, not even close.

So no, ciri model doesn't look that impossible if you consider this game is probably gonna be a crossgen and it's 2-3+ years away.

The horse is by far the most impressive gif over there, that is actually much better than any horse i ever seen in a vg, but tbf horses are not as common as humans in AAA videogames.

Nextgen is gonna be hellblade 2 graphic (or better) on a large scale, and hb2 right now looks more detailed than anything i saw in the w4 demo, you people must have forget how pristine that stupid playable tech demo is.
There's nothing on the level of the horse with the muscles under its skin moving. Or the hundreds of people and the detail on the trees, all that with the lighting. I'm talking about the whole thing not just the character models
 
There's nothing on the level of the horse with the muscles under its skin moving. Or the hundreds of people and the detail on the trees, all that with the lighting. I'm talking about the whole thing not just the character models
Overall was impressive sure, even if a lot of stuff looked fake as fuck like all the npcs interactions.

But nothing of what i saw except the horse looked more detailed than hb2, not the npcs or the location, i guess the vegetation is better because they are straight using a new tech for that, by the time this thing is gonna be out, hb2 is gonna be 4-5 years old...

In terms of characters\location, hb2 still win for now

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NOTHING in that trailer look better than the best of hb2 except the horse (mostly because hb2 doesn't have horses :lollipop_squinting: ) and people have posted much better pics than these for hb2.
 
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Overall was impressive sure, even if a lot of stuff looked fake as fuck like all the npcs interactions.

But nothing of what i saw except the horse looked more detailed than hb2, not the npcs or the location, i guess the vegetation is better because they are straight using a new tech for that, by the time this thing is gonna be out, hb2 is gonna be 4-5 years old...

In terms of characters\location, hb2 still win for now

Senua-s-Saga-Hellblade-2-21-05-2024-10-51-07.png

Senua%E2%80%99s-Saga_-Hellblade-2-5_21_2024-4_57_31-AM.jpg


Senua%E2%80%99s-Saga_-Hellblade-2-5_21_2024-4_05_03-AM.jpg

i2ktCvI.jpeg



itT6XJG.png


NOTHING in that trailer look better than the best of hb2 except the horse (mostly because hb2 doesn't have horses :lollipop_squinting: ) and people have posted much better pics than these for hb2.
HB2 linear with black bars 30fps on consoles , witcher 4 will be full open world and 60fps on consoles, no black bars, even if they only bring same or close level of hb2 graphics it will be huge achievement this gen . Also they didn't fake NBC interaction as epic and cdpr developer's showed how they develop this tech in Unreal showcases that followed main event, and I don't think epic would. lie.
 
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HB2 linear with black bars 30fps on consoles , witcher 4 will be full open world and 60fps on consoles, no black bars, even if they only bring same or close level of hb2 graphics it will be huge achievement this gen . Also they didn't fake NBC interaction as epic and cdpr developer's showed how they develop this tech in Unreal showcases that followed main event, and I don't think epic would. lie.
like i said, when w4 is gonna be out, hb2 is gonna be 4-5 yers old and nextgen is gonna be at the door, by that time, having hb2 graphic in larger games is gonna be what everyone is gonna try to achieve, let's see if in 2-3 years people are gonna still think that w4 is impossible.

In 2-3 years we are gonna see so many trailers for future games that w4 is gonna be just one of them, they are not the only studio who are gonna use the improved ue5 features.


I'm gonna believe that cdproject made such a huge jump from cyberpunk that has way worse npcs than something like gta4 to what we saw in w4 when i'm gonna actually play the game, not before, they can have all the tech they want, having tech and using tech are 2 different things, the tech for better npcs than cyberpunk was already there when they made the game, but alas...
 
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like i said, when w4 is gonna be out, hb2 is gonna be 4-5 yers old and nextgen is gonna be at the door, by that time, having hb2 graphic in larger games is gonna be what everyone is gonna try to achieve, let's see if in 2-3 years people are gonna still think that w4 is impossible.

In 2-3 years we are gonna see so many trailers for future games that w4 is gonna be just one of them, they are not the only studio who are gonna use the improved ue5 features.


I'm gonna believe that cdproject made such a huge jump from cyberpunk that has way worse npcs than something like gta4 to what we saw in w4 when i'm gonna actually play the game, not before, they can have all the tech they want, having tech and using tech are 2 different things, the tech for better npcs than cyberpunk was already there when they made the game, but alas...
I 100% am with you I praised w4 but I didn't think at all that it's impossible or out of reach in current gen consoles if sony first party focused in current gen tech instead of bullshit last gen tech and live service games we could have games with those graphics techs 2 years ago, they just fucked and we only have some big developers with UE5 alongside some ubisoft developers and rockstar that they showed us what is possible this gen. And even their big hits not released yet
 
Overall was impressive sure, even if a lot of stuff looked fake as fuck like all the npcs interactions.

But nothing of what i saw except the horse looked more detailed than hb2, not the npcs or the location, i guess the vegetation is better because they are straight using a new tech for that, by the time this thing is gonna be out, hb2 is gonna be 4-5 years old...

In terms of characters\location, hb2 still win for now

Senua-s-Saga-Hellblade-2-21-05-2024-10-51-07.png









NOTHING in that trailer look better than the best of hb2 except the horse (mostly because hb2 doesn't have horses :lollipop_squinting: ) and people have posted much better pics than these for hb2.
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Apart from saving a bit of time I don't see a reason not to include a higher res graphics mode. Not even extra effects or anything. But I'd 100% be playing this on PC anyways so whatever.
 
If they want to look great in motion, yes, they kinda need to. If it's just for screenshots on a forum, sure, 30 FPS will be more than enough.
great looking games will always look great on motion on 30fps that 60fps fucking bullshit didn't needed at all , and it's the man reason that sony first party studios give us many cross gen looking titles this gen
 
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I recognize playing Part II on PS4 is the greatest gaming experience I've ever had. But it was a different time. I'm too used to playing it at 80+ FPS on the Pro to ever go back.
Those 80fps games on Pro are all hideous, last gen trash. This is a graphics thread, and if you want next gen graphics on console, it only exists at 30fps.
 
One tree alone from that huge forest is comprised of 41 million triangles. OMG! 😱

Like I said before, Witcher 4 will have much higher polygon counts on screen than GTA 6, but GTA 6 will tear it apart in everything else.
Let s see. I bet Epic intends to position this game as the biggest showcase ever for UE5 and are going to go all in to make sure it's at the top of the technical ladder.
 
Seems like 60fps will be the default mode on consoles. I'm not even sure they will add a 30 fps mode.
lol its already dropping to 800p in 60 fps mode without any combat or game logic. it will easily go to 720p in the final game.

they will have a 30 fps mode like every other game this gen. even sony's own cross gen games that barely push graphics have had 30 fps modes with better visual settings. thats never going away. even on the pro where ac shadows finally added rtgi to the 60 fps mode, they made sure to include rt reflections and other visual settings in the pro's 30 fps version. insomniac added rt shadows, ao and other features to pro's 30 fps fidelity mode thats missing in pro's performance mode.
 
One tree alone from that huge forest is comprised of 41 million triangles. OMG! 😱

Like I said before, Witcher 4 will have much higher polygon counts on screen than GTA 6, but GTA 6 will tear it apart in everything else.

It really should especially if GTA targets 30. But it's hard to picture in my mind what that could look like.

What could top those amazing looking dense forest vistas in W4? Maybe looking down at a huge crowd of NPCs and busy traffic on top of a building or something.
 

honestly its great to see them talk about tech like this. the studio is only 500 people and only around 300 people worked on it for the last few years. so more or less in line with sony first party studios like nd, insomniac and GG. and yet, their ambitions are much higher. they also had the foresight to realize that their own engine wasnt good enough and had to pivot to what is clearly the superior engine.

at the end of the day, it's about developers wanting to be ambitious instead of smelling their own farts thinking they are all steven spielberg and stanley kubrick of the video game industry where simply pushing storytelling is good enough. pushing graphics or physics and gameplay systems? nah thats too much work. no one will even notice. <<< actual quote from the insomniac leak.

whats even more interesting is that they realized that making Pc the lead platform was the wrong choice and they decided on the ps5 being the lead platform this time around. i figured they would go all in on path tracing on pc and leave consoles in the dust, but they seem to have learned from their past mistakes.
 
honestly its great to see them talk about tech like this. the studio is only 500 people and only around 300 people worked on it for the last few years. so more or less in line with sony first party studios like nd, insomniac and GG. and yet, their ambitions are much higher. they also had the foresight to realize that their own engine wasnt good enough and had to pivot to what is clearly the superior engine.
They're bigger than Sony's studios. They have 400+ developers working on W4. There were 200+ developers on Tlou2 and around 300 on Forbidden west if I remember correctly.
The whole studio comprises 700+ developers.
 
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Hopping back into BLACK MYTH WUKONG after like a year hiatus.

Jesus, getting back into a character action game after time off is a serious humbling, getting my ass kicked in chapter 2

Is the PS5 PRO upgrade ginormous in this game? Should I wait and play it on pro?
 
Hopping back into BLACK MYTH WUKONG after like a year hiatus.

Jesus, getting back into a character action game after time off is a serious humbling, getting my ass kicked in chapter 2

Is the PS5 PRO upgrade ginormous in this game? Should I wait and play it on pro?
I played it on pro in 40fps mode and it looked and ran great. I highly recommend that if you ordered a pro and waiting for it
 
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