Graphical Fidelity I Expect This Gen

Hopping back into BLACK MYTH WUKONG after like a year hiatus.

Jesus, getting back into a character action game after time off is a serious humbling, getting my ass kicked in chapter 2

Is the PS5 PRO upgrade ginormous in this game? Should I wait and play it on pro?

On Pro game looks quite good in 40fps mode, much better than base console.
 
They're bigger than Sony's studios. They have 400+ developers working on W4. There were 200+ developers on Tlou2 and around 300 on Forbidden west if I remember correctly.
The whole studio comprises 700+ developers.
Naughty dog have around 400 developers, 250 of them are on intergalactic(I remember Neil saying that in some interview ) , also their are less than cdpr but they have much more work done outside the studio with outsourcing I remember them saying that over 2000 developers worked on tlou2 when they included outsourced work so I didn't expect less outsource work for intergalactic considering they saying it will be their biggest game ever. Also having infinite budget from sony they don't have any excuses to deliver us something that isn't as amazing as witcher 4 demo or gta vi but there we are, so hopefully intergalactic will look better in next showcases and proves us wrong.
 
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Man... I cannot wait for ps5 pro fixed patch.... I want to replay it. Only finished in Quality mode on base ps5 and it looked better than it does now in pro ....
the base resolution on the ps5 pro is just 1080p and even if pssr gets to 4k dlss performance image quality, you not going to get a 4k dlss quality image on the pro. your 3080 on the other hand should handle it just fine.
 
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They're bigger than Sony's studios. They have 400+ developers working on W4. There were 200+ developers on Tlou2 and around 300 on Forbidden west if I remember correctly.
The whole studio comprises 700+ developers.
they used to release splits when witcher 4 was in pre-production, for the first few years it was only 200, then 300 year and now that its in pre-production, they have 400 developers. fixing cyberpunk took hundreds of developers and three full years at the cost of $125 million. its all in their investor reports.

gg is a one game studio. nd did have to fuck around with other games like factions and tlou1 remake but they are still a 400 person studio. insomniac is 500+ so they have no excuse. they just like to coast.

Sucker punch, kojima and bend are your 100 person studios that shouldnt be compared to CD project, but we have a lot of similar sized studios who swtiched to UE5 and have actually produced next gen visuals.

regardless, all these studios are first party and should be held to a higher standard because they are funded by sony who is having its most profitable generation yet. so profitable infact that it has made more profits than all other generations combined in the first four years alone. its not about team size, or money or manpower. its simply the desire to be the best which used to be their calling card but for some reason that has gone by the way side. Remember Neil said TLOU1 remake looked next gen or mindblowing. SSM said they purposefully held back the PS5 version. And GG said that PS4 didnt hold them back for HFW.
 
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Naughty dog have around 400 developers, 250 of them are on intergalactic(I remember Neil saying that in some interview ) , also their are less than cdpr but they have much more work done outside the studio with outsourcing I remember them saying that over 2000 developers worked on tlou2 when they included outsourced work so I didn't expect less outsource work for intergalactic considering they saying it will be their biggest game ever. Also having infinite budget from sony they don't have any excuses to deliver us something that isn't as amazing as witcher 4 demo or gta vi but there we are, so hopefully intergalactic will look better in next showcases and proves us wrong.
yeah, all these studios get help from outside. doesnt mean ND employees 2,000 developer. cd project also floated the 1,500 number for cyberpunk, but again, those are just outsourced work to india and singapore studios that simply draw up smaller assets you wouldnt even notice.

at the end of the day, we are talking about the core studio that does all the hard work. the ac shadows developer had a gdc presentation and their main team had like 400 developers iirc. And yet we all know ac games are made by like 7 different studios, but thats all just support work doing smaller side quests. the actual tech advancement came from the main team and they wanted to push the visual bar. plain and simple.
 
PS3/x360 gen graphics:
helena.jpg


Previous gen graphics:
TLOUPII_DEMO_SCREEN_10.jpg


Current gen graphics:
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Resident Evil 9 graphics:
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yeah, all these studios get help from outside. doesnt mean ND employees 2,000 developer. cd project also floated the 1,500 number for cyberpunk, but again, those are just outsourced work to india and singapore studios that simply draw up smaller assets you wouldnt even notice.

at the end of the day, we are talking about the core studio that does all the hard work. the ac shadows developer had a gdc presentation and their main team had like 400 developers iirc. And yet we all know ac games are made by like 7 different studios, but thats all just support work doing smaller side quests. the actual tech advancement came from the main team and they wanted to push the visual bar. plain and simple.
Yes, I know that I just don't want to give excuses to ND they even develop the game for single console, not like W4, ACS, GTA6 and others which developed for all consoles and pc which need more developers, resources.
 
PS3/x360 gen graphics:
helena.jpg


Previous gen graphics:
TLOUPII_DEMO_SCREEN_10.jpg


Current gen graphics:
hellblade-2-header.jpg


Resident Evil 9 graphics:
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It is kind of reminiscent of the PS3 days of Capcom. Like pre-PBR materials.

I kind of think it's a style they want for characters, partially doll looking 🤷🏻‍♂️ Recognized it not long after they started the trailer.
 
PS3/x360 gen graphics:
helena.jpg


Previous gen graphics:
TLOUPII_DEMO_SCREEN_10.jpg


Current gen graphics:
hellblade-2-header.jpg


Resident Evil 9 graphics:
2a692fdbe6f70ce90a2c.png
thank god RE engine exists. I love it's unique look.
Imo re9 looks gorgeous.
And hellblade 2 is a cinematic essentially.

RE9 character is more stylized and hellblade is more realistic looking... but also... a bit overdetailed. I don't see so many skin pores when I look closely in the mirror lol
 
lol SlimySnake SlimySnake , there is someone in that TW4 DF thread whose spirit is yet to break it seems. Concern trolling that they should have targeted 30 fps despite the engine being continuously tailored to handle 60 fps down to hardware lumen, is this the new narrative?
 
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lol SlimySnake SlimySnake , there is someone in that TW4 DF thread whose spirit is yet to break it seems. Concern trolling that they should have targeted 30 fps despite the engine being continuously tailored to handle 60 fps down to hardware lumen, is this the new narrative?
Immortals, remnant 2, lords of the fallen were not the best starts but robocop performed well and had glimpses of what ue5 can do. I havent had any issues with ue5 since then. Hellblade 2, wukong, silent hill 2 and professional baseball spirits pretty much delivered on the original promise last year. I feel like the haters are stuck in 2023.
 
RE9 character is more stylized and hellblade is more realistic looking... but also... a bit overdetailed. I don't see so many skin pores when I look closely in the mirror lol

This is the second time you have used over detailed as a criticism in a thread about graphics detail. That's like criticizing a hooker for being too good at her job.
 
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This is the second time you have used over detailed as a criticism in a thread about graphics detail. That's like criticizing a hooker for being too good at her job.

If the details are things that go against realism then it can be pretty good criticism. Sometimes things are supposed to look smoove and smudgy, not super sharrp and pourous.
 
Those 80fps games on Pro are all hideous, last gen trash. This is a graphics thread, and if you want next gen graphics on console, it only exists at 30fps.

Well, not entirely true. You can have great graphics at +60fps if devs are willing to severely sacrifice resolution (if not CPU bound, of course). Graphics, resolution or framerate, something gotta give in this equation. I always prefer that devs sacrifice framerate and/or resolution simply because those will improve in the future (or in the present, if you're on PC) simply by having more processing power. Graphics will be the same no matter how much power you throw at it (maybe AI will be able to improve them one day).
 
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Will be interesting to see what kind of tech GTA6 has going on in that area.
Yup a huge open world like gta which you can go anywhere however you like , is the ultimate trial of lod management imo. The game will have countless pop-ins if they can't figure out a way to implement these nanite style techniques , and it ain't gonna be pretty.
I think in rdr2 they kinda of tried similar stuff to handle grass lod transitions ? Not totally flawless but pretty serviceable for a horse riding themepark, still the magic almost disappears when using free camera mod to fly around the map tho. Here's hoping they can offer us graphics whores some real serious shit to get high this time around :P
 
This is the second time you have used over detailed as a criticism in a thread about graphics detail. That's like criticizing a hooker for being too good at her job.

Not sure what you're on me about, but how does it looking like PS3 era shaded character model mean I'm saying it's over detailed?
 
33 Devs. 30 straight out of college. Vs One of the oldest most prestige Japanese studios.

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Japan needs a kick up the ass.

God damn I still love how fantastic the characters and style was with this game.

What a masterpiece. One of the best Unreal 5 games for artistic expression and aesthetics.
 
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God damn I still love how fantastic the characters and style was with this game.

What a masterpiece. One of the best Unreal 5 games for artistic expression and aesthetics.
I dont understand how CP regressed after DMC5 so badly when it comes to modelling characters
 
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I dont understand how CP regressed after DMC5 so badly when it comes to modelling characters


DMC5 still has some of the best-looking characters out there, but I am going to put it that it had some staff who were very passionate about making them look as best as they can with their tools fine-tuning and how that kind of style of game benefited from the extra fidelity focus compared to, say, other larger open rendering spaces in the engine.

I do see RE Engine getting better (Requiem will look very nice via max PC side). per each version release leading into the next gen.

Another example of Unreal 5 I am excited to see in the future is the Silent Hill 1 Remake because I know Bloober will kill it from all the strong points they did already on 2.

You can't beat a great looking character.
 
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If the details are things that go against realism then it can be pretty good criticism. Sometimes things are supposed to look smoove and smudgy, not super sharrp and pourous.
But she doesn't even look dolly good like stellar blade protagonist, she just look like a smooth, fake rubber doll.
 
This is the second time you have used over detailed as a criticism in a thread about graphics detail. That's like criticizing a hooker for being too good at her job.
But I think it's valid. These characters have more detail than in real life.

Let's be honest here. They could throw super sharp texture on Grace. Nothing is stopping them. But she is young
 
But she doesn't even look dolly good like stellar blade protagonist, she just look like a smooth, fake rubber doll.

Never said anything about whatever model you are talking about, just mentioned that there are some cases where it makes sense that someone might use over detailed as a negatives when discussing making graphics as advanced as possible
 
33 Devs. 30 straight out of college. Vs One of the oldest most prestige Japanese studios.

6ncMVYq.gif
w9EbQIw.gif



pJrx3kL.gif


Japan needs a kick up the ass.
Nah they're too busy making the best games ever. Leave that shit to Western devs where they focus on graphics while giving you the bare minimum in regard to gameplay & design mechanical depth, depth as a puddle I swear. 😭😭

Alan Wake 2 is one of the worst fucking games I have ever played, that game is literally the embodiment of what Sony haters describe Sony's single player games are.
 
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33 Devs. 30 straight out of college. Vs One of the oldest most prestige Japanese studios.

6ncMVYq.gif
w9EbQIw.gif



pJrx3kL.gif


Japan needs a kick up the ass.
33 devs (34 + 400 outsourcing)
Clair Obsure graphics are nothing to write home about. Style and art is amazing but graphics are not.
Characters doo look great but facial animation especially around the eyes is rather mid
 
33 devs (34 + 400 outsourcing)
Clair Obsure graphics are nothing to write home about. Style and art is amazing but graphics are not.
Characters doo look great but facial animation especially around the eyes is rather mid
And re will have 2000 outsourcing like tlou2 and cyberpunk and virtually every single aaa game this gen. Outsourcing should not be brought up because no one is letting Indians and malayasians design their character models.

Lastly, we are talking about character models here. Not the full game. The re character model looks last gen. Plain and simple.
 
Nah they're too busy making the best games ever. Leave that shit to Western devs where they focus on graphics while giving you the bare minimum in regard to gameplay & design mechanical depth, depth as a puddle I swear. 😭😭

Alan Wake 2 is one of the worst fucking games I have ever played, that game is literally the embodiment of what Sony haters describe Sony's single player games are.
Expedition 33 is literally going to win goty and is one of the best games in years. It literally just showed Japanese developers how to make turn based jrpgs in 2025. Something square said was impossible as they switched to realtime combat in 2016 And turned jrpgs into action games.

Aw2 sucks but control was amazing both in gameplay and visuals. One game doesn't define a studio. They are doing max Payne next and it will be glorious.

As for western studios vs Japanese studios, in the last five years, 2 Japanese games have won goty, and 3 western games. This year it will be another western game. So last 6 years, 4 gotys would've gone to western games.
 
But I think it's valid. These characters have more detail than in real life.

Let's be honest here. They could throw super sharp texture on Grace. Nothing is stopping them. But she is young
You can't have more detail than in real life. Period. At best we can match detail In real life.

And skin shaders are hard to do. If they weren't everyone would've had hb2 quality skin shaders. You can't just slap a texture on there because unlike textures you need the skin to react to dynamic lights. Especially during cutscenes when they blast them with hero lighting during close ups. Something Kojima and nd figured out last gen. They are going for the same plastic look we have seen since re7 because they haven't upgraded their skin shaders.
 
Expedition 33 is literally going to win goty and is one of the best games in years. It literally just showed Japanese developers how to make turn based jrpgs in 2025. Something square said was impossible as they switched to realtime combat in 2016 And turned jrpgs into action games.

Aw2 sucks but control was amazing both in gameplay and visuals. One game doesn't define a studio. They are doing max Payne next and it will be glorious.

As for western studios vs Japanese studios, in the last five years, 2 Japanese games have won goty, and 3 western games. This year it will be another western game. So last 6 years, 4 gotys would've gone to western games.
For real, it's ironic to say that Japanese devs are focused on good gameplay when this French studio just made a better JRPG than anything I have played from Square and co. in the last decade.
 
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Biggest issue with RE character rendering is the lack of depth in the character's eyes. Overhauling that element and the subsurface scattering on skin would dramatically improve them
 
33 devs (34 + 400 outsourcing)
Clair Obsure graphics are nothing to write home about. Style and art is amazing but graphics are not.
Characters doo look great but facial animation especially around the eyes is rather mid

TBF, those are UE5 "included in the box" animations.

SQX should blame themselves for not switching to UE5 if their luminous engine sucked big time
 
TBF, those are UE5 "included in the box" animations.

SQX should blame themselves for not switching to UE5 if their luminous engine sucked big time
The FF7 remake team did switch to UE4, but inexplicably chose to stick with UE4 in 2020 right around the time Expedition 33 devs were starting out with a total of 1 graphics programmer. they eventually hired 4 and managed to upgrade to UE5.4 mid dev and ship the game at 60 fps without stuttering.
 
For real, it's ironic to say that Japanese devs are focused on good gameplay when this French studio just made a better JRPG than anything I have played from Square and co. in the last decade.
Dont forget Bloober of all people just made the best survival horror game in years. Yes, ubisoft continues to make slop, and remedy, ms and bethesda studios have had a bad generation, but there are still plenty of western devs making games with great gameplay without sacrificing graphics quality.
 
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Biggest issue with RE character rendering is the lack of depth in the character's eyes. Overhauling that element and the subsurface scattering on skin would dramatically improve them
There too symetrical ...like flawlessly so. I keeps them looking like dolls even if they where to use High quality SSS.
 
If FFVII Remake Part 3 isn't on UE5 (and hopefully 5.6+), then...

...I'm....I'm....I'm gonna write a STRONGLY worded letter!!

Ideally a few years after release they should upgrade all 3 games for PS6 and release the a complete trilogy edition on UE5.6+ (or even UE6?).
 
Expedition 33 is literally going to win goty and is one of the best games in years. It literally just showed Japanese developers how to make turn based jrpgs in 2025. Something square said was impossible as they switched to realtime combat in 2016 And turned jrpgs into action games.

Aw2 sucks but control was amazing both in gameplay and visuals. One game doesn't define a studio. They are doing max Payne next and it will be glorious.

As for western studios vs Japanese studios, in the last five years, 2 Japanese games have won goty, and 3 western games. This year it will be another western game. So last 6 years, 4 gotys would've gone to western games.
Are you really saying it is fair comparing a single country to the entire West?

Square Enix is the only example of a major Japanese gaming company shitting the bed in the last 5 years. Capcom, Fromsoft, Nintendo, and Sega have all thrived. Smaller developers like Team Asobi and Pocket Pair have had major successes as well. Japanese studios are absolutely crushing it this generation

And get ready for a new Mario game to drop this winter. It will sadly probably win GOTY
 
Square Enix is the only example of a major Japanese gaming company shitting the bed in the last 5 years. Capcom, Fromsoft, Nintendo, and Sega have all thrived. Smaller developers like Team Asobi and Pocket Pair have had major successes as well. Japanese studios are absolutely crushing it this generation

And get ready for a new Mario game to drop this winter. It will sadly probably win GOTY
Key word, "thrived" not pushed the boundaries of the medium. Capcom and FromSoft have been shipping broken games for two years by now, carried by past design philosophies that made them big. Nintendo showed up with the most technically disappointing launch title in a whole decade (if not all time, barring console failures) and Sega outright gave up, they are literally farming out most of their IPs to indies and subsidiaries. Mario ain't releasing this year, I'd be seriously surprised if it did but... As a japanese centric player by inertia, they are not doing as well creatively as you might be led to believe.
 
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If FFVII Remake Part 3 isn't on UE5 (and hopefully 5.6+), then...

...I'm....I'm....I'm gonna write a STRONGLY worded letter!!

Ideally a few years after release they should upgrade all 3 games for PS6 and release the a complete trilogy edition on UE5.6+ (or even UE6?).

Honestly I'm mentally prepared for Part 3 to continue on UE4 and barely improve over Rebirth visually. I sincerely hope I'm totally wrong on this.
 
You can't have more detail than in real life. Period. At best we can match detail In real life.

And skin shaders are hard to do. If they weren't everyone would've had hb2 quality skin shaders. You can't just slap a texture on there because unlike textures you need the skin to react to dynamic lights. Especially during cutscenes when they blast them with hero lighting during close ups. Something Kojima and nd figured out last gen. They are going for the same plastic look we have seen since re7 because they haven't upgraded their skin shaders.

True the actual detail of real life is much more, but it is subtle and complex.
Some games exaggerate the details that they can display making them bigger and more prominent.

So yeah, "more detailed" may not be entirely accurate, it's inccorect detail,
 
Game looks better than I expected based:

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Asian booba (you have to see this in motion):

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Look at all those details!

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As a Vindictus fan this is great to see. On a graphical scale however, I'd say this looks like a graphical evolution of Black Desert Online, and that game was considered good looking for the time, back when it came out.
 
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