I can't stand games where the basic attacks is bound to the trigger button and doesn't allow you to remap.

Edmund

is waiting for Starfield 7
I'm a piano teacher so my fingers are supposed to be strong but my god, playing Hogwarts Legacy and spamming R2 to cast the basic attack is causing my index finger to ache.

And to make things worse, it doesn't allow you to remap the basic attack button to a face button.

What a crock of shit.

At least for souls games, the attacks are much slower so you don't have to spam the trigger buttons till your index finger ache.

Had to delete the game after playing for 10 minutes.
 
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I'm a piano teacher
How do you finger the minor relative of C then ?

(About you problem, it is annoying not being able to remap buttons, but in hogswart case, spamming isn't the way to fight. You need to cast debuffs and spell combos like levitation and then bringing the foe down. It is what makes real damage and you won't have to spam anything.)
 
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I have to say its actually the other way around, that thousands of hour of piano might destroy your finger instead of strengtening it.

Your finger ache from pressing R2? cmon man
 
This is why adjustable triggers is a great thing, but game level remapping functions are even better.
 
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Playstation accessibility settings I'm sure u can set buttons no??
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But only if the dev implemented that in that game settings, I believe

He's right, Switch 2 even lets you put button mapping on the quick menu from holding down the home button. Very nice to quickly swap profiles to fix some of their bad default setups...the catch is they disable it for third party controllers.
 
Playstation accessibility settings I'm sure u can set buttons no??
Z7cinBDvpdgF6mw2.jpg
Useless for some games that bundle several actions to the same button, like Nightreign.
I wanted to switch the Dash with the Surge Sprint, but couldn't because the Dash is grouped with Roll and Backstep on the O button.
Devs should allow more refined control customisation in their games.
 
Forspoken is the game that nearly broke me. Forget all the issues people usually complain about, combat was basically you spamming R2 as fast as possible for 20 hours. I almost broke my finger by the end.
 
If I'm not mistaken it applies to ALL games because its remapping inputs at the system level. The games logic will still think you're pressing R2 when you remap it to Square, because the system is the middle man

He's right, Switch 2 even lets you put button mapping on the quick menu from holding down the home button. Very nice to quickly swap profiles to fix some of their bad default setups...the catch is they disable it for third party controllers.

Right....but we were talking "per game". Good that remapping is available at the system level though. Even better if there are profiles.
 
Right....but we were talking "per game". Good that remapping is available at the system level though. Even better if there are profiles.

Right, but why are we talking per-game when it's system level? He deleted the game after 10 minutes which implies there was no solution.
 
The post I replied to referenced "per game". I was replying to that.

Oh I see. When he said "PS lets you save mappings per game" he didn't mean in-game, he meant profiles ;)

(Of course devs have control over buttons inside their own game, that can't be taken away by PS)
 
Oh I see. When he said "PS lets you save mappings per game" he didn't mean in-game, he meant profiles ;)

(Of course devs have control over buttons inside their own game, that can't be taken away by PS)

Can you create controller profiles on PS? I know you can with Edge, but just regular Dualsense?
 
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Not being able to remap controls is always stupid. Just ultra laziness.

The worst is when you only have 2-4 preset control schemes, all of which will always not be what you want. Dishonored 2 takes the cake with that one. You want want attacking and blocking on r1 and l1? Sure, but now you'll have to duck with square. SQUARE!
 
Can you create controller profiles on PS? I know you can with Edge, but just regular Dualsense?

Good question. I haven't used it myself but apparently it's there under Accessibility Options even for plain ole Dualsense.

It would change my life if Nintendo wouldn't take the feature away if you're on a third party pad though. You always need to pick your poison.
 
do you have to press it all the way? I havent played Hogwarts but i also dislike game that make you press the triggers alllll the way. If I just have to gently press it is fine.
 
Every game should offer full controller / keyboard&mouse customization. Points should be docked when this basic feature is missing.

System level remapping is appreciated but it can easily mess up menu navigation and other stuff.

And yeah, basic attacks on the triggers are terrible.
 
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Basic spam attacks on the triggers are not only horrible they are technically incorrect and should always be mapped to the face button for reduced fatigue and increased quality of gameplay. Many go thru life without noticing things like this but that doesn't mean you can refute it. Some of us notice quite a bit by our nature. Some of us have a great sense of smell and can smell when things smell like shit. I have this in real life. I tend to keep it to myself. People don't like to be told things smell like shit when they can't smell it themselves. Even if they know they have no good sense of smell or no awareness of their surroundings they will argue all the louder. Someone who smokes and who hasn't perfected this skill will absolutely argue with me over what a smell actually is or more commonly whether the smell even exists at all. Those of us with a good sense of smell and those of us who notice every little thing, it is not our fault. We simply have a higher perception score than you. Our brains obsess over each olfactory input. No need to argue with us. Continue on with the different priorities or (no offense) duller senses you have enjoyed your entire life and those of who realize spamming r1 uses a different less durable and less easy to operate tendon in our hands/forearms will continue to remap that button in order to create comfort and quality during gameplay.
Kanye West Shrug GIF
 
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Can't you remap buttons on every platform?
On PS you can even save mappings per game
But only if the dev implemented that in that game settings, I believe
On PC, if the game is on Steam, yes you can. Steam Input lets you customize everything, from remapping to dead zones to button combos and whatever else there is.

Coolest feature is that people can share their modifications so if for example you are going to play an old game that doesn't support controller, someone might have already gone through the trouble of remapping all the controls for you.

And if it isn't on Steam, you can add the external game to Steam so it acts as middle man.
 
On PC, if the game is on Steam, yes you can. Steam Input lets you customize everything, from remapping to dead zones to button combos and whatever else there is.

Coolest feature is that people can share their modifications so if for example you are going to play an old game that doesn't support controller, someone might have already gone through the trouble of remapping all the controls for you.

And if it isn't on Steam, you can add the external game to Steam so it acts as middle man.

We are talking about PlayStation, ya dang nerd

revenge of the nerds GIF
 
I'm a piano teacher so my fingers are supposed to be strong but my god, playing Hogwarts Legacy and spamming R2 to cast the basic attack is causing my index finger to ache.

And to make things worse, it doesn't allow you to remap the basic attack button to a face button.

What a crock of shit.

At least for souls games, the attacks are much slower so you don't have to spam the trigger buttons till your index finger ache.

Had to delete the game after playing for 10 minutes.
Use a PC or an Xbox or even a Macintosh specifically cause you're not that different from designers, don't listen to Apple haters and even me sometimes" just joking about Apple" even when we sound %100 right cause why not when %90 of the population are using Windows PC.
 
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For shooters and racers I get it. For melee combat games, though? I don't understand. Pushing a button makes attacks come out faster than pulling a trigger, and it's not like the trigger's sensitivity makes any difference to the strenght of the attacks. It's a completely stupid gameplay decision, same as 2D games with digital movement being only playable with an analog stick.
 
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