Jesb
Member
I really need to get back on this one. Lools like a better looking Zelda.
I really need to get back on this one. Lools like a better looking Zelda.
Yeah sony is really behind when it comes to hair physics in their games...It was to be expected really. HFW's performance mode targets 1296p or 1800cb. DS2 targets 1440p. They are using less of the PS5 GPU than a cross gen game like HFW. What bothers me is how poor the water looks in Pro's perfromance mode. Just shimmers everywhere despite the increase in raw pixels. If it's equivalent to HFW's water, i cant tell.
HFW also has a vastly better art style. way better foliage too. DS2 probably beats it out in ground level detail, and character models. Though i really dont like how bad Elli Fanning looks in this. her nose is all fucked up, and her skin shaders are last gen compared to Rainy and Fragile. The hair looks last gen too. Not sure what happened here because everyone else looks phenomenal.
You would think kojipro and GG engineers wouldve spent the last 6 years working on adding some hair physics. The capcom devs did.
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I mean this look cool and good, but not realistic. It moves like it was silk. Hair is not like thatYeah sony is really behind when it comes to hair physics in their games...
I still think fifa2022 cavani is the most realistic looking hairs ever, it just fools you into believing that all the hairs have physics even if it is just a visual trick, you can't find better hairs than this gif, you can probably fool a lot of non-gamers that those are real hairs, i know i could with this specific gif even if the other players look worse.
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shadows, veilguard and tressfx are not as good as that.
I mean this look cool and good, but not realistic. It moves like it was silk. Hair is not like that
FFXV already had hair physics like this, all last gen
So AI upscaling like FSR4 and DLSS, and also AI to enhance modern graphics pipelines. Unless this thing automatically plugs into the graphics APIs and runs everything twice as fast, i dont see anyone utilizing it."Project Amethyst is a co-engineering effort between PlayStation and AMD focused on machine learning-driven graphics and gameplay innovations, built around two core goals," Huynh writes.
The first goal is "designing an architecture optimised specifically for machine learning workloads in gaming", while the second revolves around "developing high-quality neural networks that push the boundaries of real-time game graphics".
Yep. I was going through my gifs yesterday and honestly, DS1 looks better. It's far more cohesive because there is no day night cycle and devs were able to make every area look perfect. Not the case here. Game can look rough in most lighting conditions.Deeper into DS2, and the graphics quality of the environments is kind of regressing.
The quality fluctuations are worse than in DS1, I don't think that part 1 had that sort of pop-in or straight-up PS3 fidelity in some parts. It was way more consistant in terms of LOD, IMO.
I don't know if it's a lack of fine-tuning or a general problem with the latest decima-engine in certain areas, but look at these DS2 shots. How can that be? (The last shot looks worse than the worst from DS1)
best/bad DS2:
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best/'bad' DS1 (Standard PS4-version captured from PS5):
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This scene here was very impressive to me even when I played it on PC years later, and I remember that it ran pretty well as well.Yep. I was going through my gifs yesterday and honestly, DS1 looks better. It's far more cohesive because there is no day night cycle and devs were able to make every area look perfect. Not the case here. Game can look rough in most lighting conditions.
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The super fast SSD was the biggest hoax of this generation.Yep. I was going through my gifs yesterday and honestly, DS1 looks better. It's far more cohesive because there is no day night cycle and devs were able to make every area look perfect. Not the case here. Game can look rough in most lighting conditions.
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I was an RTGI denier until Avatar came out. I even liked it in Dragons Dogma 2 which had its own issues, but it just looked right at any time of day. The AO coverage that RTGI provides to everything in the level is so important in grounding everything. I am sure you can fake it with enough dev time, but any time you add time of day changes, it increases the dev time even more and you end up seeing these half baked (literally lol) visuals.This scene here was very impressive to me even when I played it on PC years later, and I remember that it ran pretty well as well.
That's why what Unreal works towards is so important in day/night cycle games or just RTGI in general and I'm just baffled people don't see the clear differences and focus just on the negatives that UE has.
I can't agree at all. Even with some tech being absent here, It's clearly one of best looking games out there currently.Getting deeper into australia and its clear that decima engine needs a big upgrade. The trees seem to have no shadows in the distance, the rocks have this ps3 look to them. They look like cartoon rocks. The lighting looks worse than HFW. Only thing better here is the draw distance but you can tell that as they improve the distance, the assets elsewhere and level of detail takes a hit. Something GG must have been aware of, since they added fog everywhere.
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OK, after my highlighting of DS2s graphical shortcomings, there is one aspect that is definitely superior to the prequel: the alpine mountain area (just got there).
Don't know how scripted it was, but I almost got hit by a small avalanche on my randomly chosen path to the first settlement there. Was pretty cool. The snow deformation and storm system also look better. Behold:
DS2:
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DS1:
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To each their own, but I'm sorry, in a world where we have Hellblade 2 and TLOU2, DS2 characters are not the best, not with that bird nest that Fragile has on her head.But the characters are simply the best there is and you are only focusing on few flat looking rocks?
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Damn it's becoming more like chasing a ghost that will never materialize…isn't it? Not saying you're wrong or that games are all pushing next-gen visuals, but…yeah.19 now.
Exactly, in a static non-open world they can fake it, but even that has a limit. If the games get bigger and bigger and they start throwing more complex geometry, assets, more interactivity, physics it's clear baking it or half measures can't cut it anymore.I was an RTGI denier until Avatar came out. I even liked it in Dragons Dogma 2 which had its own issues, but it just looked right at any time of day. The AO coverage that RTGI provides to everything in the level is so important in grounding everything. I am sure you can fake it with enough dev time, but any time you add time of day changes, it increases the dev time even more and you end up seeing these half baked (literally lol) visuals.
Exactly.lol im glad someone found it funny. i was dying laughing myself.
The thing is that truck looks fantastic under the right lighting conditions. You can tell the materials are really high quality, and have the kind of metallic sheen. The low quality lighting model outdoors just doesnt provide enough lighting data for the materials to shine.
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Lol this looks gen ahead than that Ds2 bullshit and the difference between cutscenes and gameplay are not clear as ds2 & 2026 Graphics is constant in all game unlike the ds2 which looks like ps3 titles in some momentsI can't agree at all. Even with some tech being absent here, It's clearly one of best looking games out there currently.
ps3 rocks my ass.
you focus on few places game looks flat and is not pushing the tech you want to see and ignore all the other amazing details and achievements it presents.
The environments in gameplay are amongst best looking out there.
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But the characters are simply the best there is and you are only focusing on few flat looking rocks?
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And for non rt game, the probes can look really good. this is in gameplay.
Well worth the sacrifice for 60fps and this high image quality and everything else game offers.
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The snow in DS2 looks VERY good here.OK, after my highlighting of DS2s graphical shortcomings, there is one aspect that is definitely superior to the prequel: the alpine mountain area (just got there).
Don't know how scripted it was, but I almost got hit by a small avalanche on my randomly chosen path to the first settlement there. Was pretty cool. The snow deformation and storm system also look better. Behold:
DS2:
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DS1:
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Aren't those characters in cutscenes? I don't really count realtime cutscenes anymoreI can't agree at all. Even with some tech being absent here, It's clearly one of best looking games out there currently.
ps3 rocks my ass.
you focus on few places game looks flat and is not pushing the tech you want to see and ignore all the other amazing details and achievements it presents.
The environments in gameplay are amongst best looking out there.
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But the characters are simply the best there is and you are only focusing on few flat looking rocks?
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And for non rt game, the probes can look really good. this is in gameplay.
Well worth the sacrifice for 60fps and this high image quality and everything else game offers.
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What? These characters are real time. Of you are dressed differently, it shows in a cutscene. You can move the camera around in the instant camera mode too.Aren't those characters in cutscenes? I don't really count realtime cutscenes anymore
Just did the mission that takes you to that room in your last screenshot. It looks really good. Great indirect lighting and some very decent asset quality.I can't agree at all. Even with some tech being absent here, It's clearly one of best looking games out there currently.
ps3 rocks my ass.
you focus on few places game looks flat and is not pushing the tech you want to see and ignore all the other amazing details and achievements it presents.
The environments in gameplay are amongst best looking out there.
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But the characters are simply the best there is and you are only focusing on few flat looking rocks?
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And for non rt game, the probes can look really good. this is in gameplay.
Well worth the sacrifice for 60fps and this high image quality and everything else game offers.
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Again with your 1 screenshot. Game uses that lighting throughout whole game. It's probes that sometimes work better and sometimes not.Just did the mission that takes you to that room in your last screenshot. It looks really good. Great indirect lighting and some very decent asset quality.
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Sadly it's a tiny facility with like 3 rooms. You don't seem to understand that the game is literally 95% open world. The what matters. Cutscenes and these other small areas are too rare. They should've focused on improving the graphics of the open world since you will literally spend 80 hours there. And honestly it can't ever look like this.
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You can't really compare the two games. Horizon looks great but also looks purposely very cartoonish. DS2 is shooting for realism in comparison, and while I don't think it quite nails it, I think some of the overall lighting particularly in the day/night cycle transitions feels like an improvement over HFW.Lol this looks gen ahead than that Ds2 bullshit and the difference between cutscenes and gameplay are not clear as ds2 & 2026 Graphics is constant in all game unlike the ds2 which looks like ps3 titles in some moments![]()
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If the cutscene models were used in-game, that would be impressive. They don't though, so that's why he's saying it doesn't count. Cutscenes =/= gameplay and we're talking about games here, not real time rendered movies.What? These characters are real time. Of you are dressed differently, it shows in a cutscene. You can move the camera around in the instant camera mode too.
I don't understand this complaint. Where would you want these character to be visible in game? You wouldn't see the. So close. When you talk to characters in every game, it's essentially a cutscene and model swap. The one character you always see, Sam looks great from the back where you always look at him.
Yep. I was going through my gifs yesterday and honestly, DS1 looks better. It's far more cohesive because there is no day night cycle and devs were able to make every area look perfect. Not the case here. Game can look rough in most lighting conditions.
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Girl on the left looks straight out of yakuza 6
This one looks like a FF7 rebirth shinra manor room (one of the bad looking ones)
I think it's also the location, for now mexico and australia are not as striking as ds1 location, they are probably the most generic dull ass locations i have played in an open world since maybe the far cry games.Yep. I was going through my gifs yesterday and honestly, DS1 looks better. It's far more cohesive because there is no day night cycle and devs were able to make every area look perfect. Not the case here. Game can look rough in most lighting conditions.
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This is one of worst takes I've seen on here. Wow.Girl on the left looks straight out of yakuza 6
This one looks like a FF7 rebirth shinra manor room (one of the bad looking ones)
We really should focus on whatever UE5 chinese game is coming next.
By the way anyone has infos on the wukong dlc ?
Im betting it will be even more impressive than the game.
Thats a very good comparison, but in Rebirth the first two open worlds looked pretty decent, it was the interiors that looked PS3 quality. Like zero work went into lighting them. The desert and forest open worlds also have some of the worst graphics ive ever seen this gen. It's clear that they kind of gave up after the first two open worlds. I am seeing something very similar here. The deeper i go into Australia the worst it looks.Reminds me of the difference between Final Fantasy 7 Remake and Rebirth, the first game was incredibly polished visually and the lighting was great, especially the ambient occlusion.
It seems Rebirth didn't receive that kind of polish, and in the open world the environments looked incredibly flat. The game would have benefited a lot from some form of RT AO and RT GI.
It's odd that he chose to go with real life australia after he made a point to use Iceland's unique geography as the setting for the U.S. U.S is equally boring but he knew this back then. Wonder why he didnt do the same and just made up something for Australia and Mexico.I think it's also the location, for now mexico and australia are not as striking as ds1 location, they are probably the most generic dull ass locations i have played in an open world since maybe the far cry games.
I think the discussion around DS2 visuals is actually very interesting because it clearly looks last gen, and yet is being hailed as the second coming. I cant tell you how many tweets and youtube comments I've read on tech channels like NX gamer and DF where all the comments are hailing this is as the best looking PS5 game. Not to mention the constant comparisons with UE5 and games with RTGI.Wow DS2 frequently looks like total garbage. I'm already sick of the discussion around it. Let's move on to the next one! hopefully Mafia comes through for us
That purposely cartonish HFW looks l better than DS2 and that fact is enough when you aim for realism you must use tech that support it's like rtgi, virtual geometry and rt reflections,, not build your game with last gen tech like baked probe Gi lighting, parallax mapping and ssrYou can't really compare the two games. Horizon looks great but also looks purposely very cartoonish. DS2 is shooting for realism in comparison, and while I don't think it quite nails it, I think some of the overall lighting particularly in the day/night cycle transitions feels like an improvement over HFW.
I think the discussion around DS2 visuals is actually very interesting because it clearly looks last gen, and yet is being hailed as the second coming. I cant tell you how many tweets and youtube comments I've read on tech channels like NX gamer and DF where all the comments are hailing this is as the best looking PS5 game. Not to mention the constant comparisons with UE5 and games with RTGI.
It's hard to say if this will have devs strip out RT and Lumen from their games going forward, but i can promise you that the industry is looking at this and wondering if RTGI, Lumen and Nanite are all worth it.
They already have to deal with their bosses who look at Fortnite, and last gen looking COD and ask why graphics are important. Now their bosses will point to Spiderman 2 and GOW Ragnraok, both of which sold 11 million in a few weeks. Or they will point to Astro Bot which won GOTY. And now DS2.
i think Rockstar and CD Project will do their own thing, but the rest of the industry might shift from making next gen looking games to last gen trash at 1440p 60 fps.
that gif doesn't look nearly as good to me, also too far to really judge.
edit:
yeah nah, ff still has hairs that look like they move in blocks, it doesn't fool me into believing that all the single hairs have physics like the cavani gif
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I guess it depend if you use hair gel or you have greasy hairs that stick together more, then maybe the cavani gif can look a bit silly, but i prefer seeing all the hairs having physics instead of seeing block of hairs moving like they are glued together, likeyou said, we had block of hairs physics for a while, but people seems to appreciate the new stuff like veilguard or shadows that are more similar to silk effect fifa where every hair seems to move with physics (or at least they trick you into thinking that)
To be fair, they'll have to push visuals eventually regardless. PS6 will have AI upscaling, might as well go all the way down to 720p to have the image quality of today and cut all optimizations.I think the discussion around DS2 visuals is actually very interesting because it clearly looks last gen, and yet is being hailed as the second coming. I cant tell you how many tweets and youtube comments I've read on tech channels like NX gamer and DF where all the comments are hailing this is as the best looking PS5 game. Not to mention the constant comparisons with UE5 and games with RTGI.
It's hard to say if this will have devs strip out RT and Lumen from their games going forward, but i can promise you that the industry is looking at this and wondering if RTGI, Lumen and Nanite are all worth it.
They already have to deal with their bosses who look at Fortnite, and last gen looking COD and ask why graphics are important. Now their bosses will point to Spiderman 2 and GOW Ragnraok, both of which sold 11 million in a few weeks. Or they will point to Astro Bot which won GOTY. And now DS2.
i think Rockstar and CD Project will do their own thing, but the rest of the industry might shift from making next gen looking games to last gen trash at 1440p 60 fps.
I am not so sure. PS5 Pro has AI upscaling and kojipro didnt bother using it. Stuck with a flat 1440p target for both machines. Switch 2 has AI upscaling and they are also targeting 1440p 60 fps.To be fair, they'll have to push visuals eventually regardless. PS6 will have AI upscaling, might as well go all the way down to 720p to have the image quality of today and cut all optimizations.
I imagine with a lead platform supporting it adoption should be better than the Pro, still... Yeah, fair thing to be concerned about.I am not so sure. PS5 Pro has AI upscaling and kojipro didnt bother using it. Stuck with a flat 1440p target for both machines. Switch 2 has AI upscaling and they are also targeting 1440p 60 fps.
Lazy devs and unambitious hacks will only use this insane level of praise to justify putting in the bare minimum effort.
are you dumb?This is such bullshit. DS2 often looks worse tham DS1 on PS4. Average person is dumb af
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Fans are calling Death Stranding 2 the first ‘real’ PS5 game, but what does that mean?
Will Hideo Kojima define the current generation of video games?www.polygon.com
it's not forspoken all over again.This is forspoken all over again. Those open world screenshots dont look good my man. They wont look better the more you post them. They are hurting my eyes.
And yes, the game can look worse than DS1 at times. This was not an issue with HFW which looked like a massive leap over the original.
Don't agree with you at all, the art direction of Death Stranding is leagues better than Horizon imhoIt was to be expected really. HFW's performance mode targets 1296p or 1800cb. DS2 targets 1440p. They are using less of the PS5 GPU than a cross gen game like HFW. What bothers me is how poor the water looks in Pro's perfromance mode. Just shimmers everywhere despite the increase in raw pixels. If it's equivalent to HFW's water, i cant tell.
HFW also has a vastly better art style. way better foliage too. DS2 probably beats it out in ground level detail, and character models. Though i really dont like how bad Elli Fanning looks in this. her nose is all fucked up, and her skin shaders are last gen compared to Rainy and Fragile. The hair looks last gen too. Not sure what happened here because everyone else looks phenomenal.
You would think kojipro and GG engineers wouldve spent the last 6 years working on adding some hair physics. The capcom devs did.
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it's not forspoken all over again.
what's going on?
At no point it looks bad at all or worse than ds1. You are wrong and admit it.
It looks worse than clair obscure and everyone praised it.
Are you an xbot now? Are you hating on it because it's playstation or what?
And yes. Forspoken looked good. Not as good as this or any of games released this year but it looked good. Especially for january 2023.
I have no idea why you didn't see it. Everyone hated that game, so obviously they hated the graphics too.
And you are again wrong with horizon FW.
The leap between it and first game was bigger... because first game was a 2017 ps4 game and first open world decima game.
DS2 clearly looks better than ds1. How much better? ds1 already looked great. But compare it to 1080p 30fps version of it on ps4 and think for yourself.
HFW is just good looking game too.. because it's just good looking. There is no HFW vs DS2. they both look about as good
ds1 clearly always looked amazing. It is hard to beat that game. That's why comparisons jump are not as huge but it's clear
no. You seem to have some problem.I literally posted gifs above after someone literally posted screenshots that show it looks worse. You seem to have some kind of issue not seeing it. Everyone else here does. I am not the problem here.
And HFW looks way better than DS1 and its cross gen. DS2 has no such excuse. it should look a generation better than HFW. Not worse.
are you dumb?
Worse than ds1 on ps4? in what way? examples. proof. your own screenshots.
It looks amazing.
If this is bad graphics, then idk wtf is going on.
Kojima should be congratulates for not wasting time of needless features that nobody can see and that cost unreasonable amounts of performance.
Nobody stops to look at a tiny rock very close. it's not a tech demo.
They knew where to pick their battles. Better gameplay, more story, more scenes and characters. Instead of pointless rt and nanite. They chose solutions fitting for this gameplay style.
If they couldn't do more, it's because ps5 is too weak to run with this image quality.
as is, game looks spotless.
The hyperbole about this game graphics are getting on my nerves. people like that ruin this industry. it looks good. And It can look good without having every retarded ue5 feature.
I've taken 250 screenshots for a reason but I wont post most because spoilers
Finally we have somethings new, unique that is not another ue5 and another cod.
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lol what a joke. find a new hobby if this is downright ugly.Your first two shots look pretty good. The rest look somewhere between mediocre and downright ugly
Might want to look at the reactions on your posts.no. You seem to have some problem.