Ghost of Yōtei gameplay deep dive 10th July (2pm PT // 5pm ET // 10pm UK)

I think this looks so much better than the initial unveiling. I like the look of how the protag plays and how she's a brutal one woman killing machine.

Im pretty ordering as soon as payday comes around. Not sure what other q4 games there are and im enjoying using my pro. Getting 2 games in the year to play on it when its an exclusives machine is fine by me.

There's just too many games but this looks like it will be deserving of my time. I just hope its a bit better paced that the first. I thought the first started great, then had a real lul for what felt like the lions share of the mid section of the game.

Anyway, day one for me.
 
Just watched it. It looks like standard open-world stuff. There's nothing in it that is novel or a new twist on the open-world formula but the combat looks like it'll be entertaining for people into that kind of gameplay. The visuals look dated apart from the draw distance and level of detail in the far distance. It mostly looks like a PS4 era game graphically.
 
I'm still bummed they did a time jump and switched main characters. I wanted to play Jin more and go on more adventures with him. I will eventually play this, but it's wait for a sale status for me.
 
No no no. You don't disregard that. That's the primary issue.
I want to keep our upcoming discussion on a specific topic point: Genres, and how Sony's portfolio isn't varied enough. That's why I'm disregarding the other stuff. This is me merely speaking up about the fact that their genre portfolio was more varied last generation compared to this one.
You're essentially complaining about 3rd person as a perspective, not so much genre, even if you want to boil all of that down to action/adventure. Truth bomb time! Third person games are the optimal for most people who are into single player fare. Action adventure games have the highest number of perceived GOAT titles and sell the most.
I, personally, am not complaining. I stated that I understand why others are. From their perspective, the most of what they are seeing from Sony are mostly cinematic, third person action/adventure games.

It is a double edged sword (no pun intended here) and someone could argue that it's the most popular type of game that sells the most, but it also could potentially backfire for those who play exclusives and eventually tire of it. One could say the 'cinematic Sony game' meme became a meme for a good reason. Again, from their perspective.

The other two console companies do not fall into this trap as easily. Nintendo's portfolio is great. The issue Nintendo has is that they don't understand FPS without an American developer, and Xbox has a good portfolio...at least based on announcements, however their business side has slowly been killing that variety.
Sony's problem isn't that these games are 3rd person Action/Adventure. Their problems are the lack of technological improvements and gameplay evolution, and the worsening creative direction they've taken
I think a big part of that has to do with the shrinkage of portfolio/genre. I don't see others making the specific complaints I quoted in your post with Helldivers 2, Astro Bot, and Returnal, which were 3 games outside of that first list I posted.

They don't have a Killzone equivalent this gen.
They don't have a Gravity Rush equivalent this gen.
They don't have a Last Guardian equivalent this gen.
They don't have an Until Dawn equivalent this gen, yet they funded a movie for it.
They don't have a Bloodborne equivalent this gen (not counting the DS remake), yet they see that their fans beg for it every year.

Again, it doesn't necessarily bother me since I will always have something to play with or without Sony, but I can totally see this bothering someone who wants to mainly play first party games on PS5.
 
I'm still bummed they did a time jump and switched main characters. I wanted to play Jin more and go on more adventures with him. I will eventually play this, but it's wait for a sale status for me.
For me personally the only thing I liked about Jin was the voice actor for Zoro from One Piece was doing his Japanese voice but other than that he had personality as much as wet blanket.
 
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Ugh... this again. None of this means anything
Cinematic?? Seriously? Why shouldn't 3rd person games with cutscenes be cinematic in 2025?
Games have always tried to replicate the visual language of movies, television, cartoons and/or anime, because that visual language fucking works. There is no modern game AAA game with cutscenes that isn't in some way "cinematic".
that's not it.

You're taking the word cinematic with a negative connotation. I'm just using it as a quality or characteristic of the Sony AAA single-player game template.



Over-the-shoulder? What, because they're 3rd person? Are you really going to say that Spider-Man, Horizon, Days Gone, and Ghost are OTS?
again, im talking about as in sony' s AAA single player template, as in their own genre. no one is saying that Astro Bot is an over the shoulder game or Helldivers 2 is either , right?... why do you think that is?


Overly serious/dramatic? Well, that's new to me. People actually liked the atmosphere and tone in both TLOU and GOW'18. People had problems with Ragnarok because of the seriousness was undercut by low rent Whedon MCU quipification.
again... as a template. as something that is recurrent among sony's AAA. single player games

You know what fits in this and all your other categories with TLOU and GOW more than anything else from Sony first party? Expedition 33. Down to the letter, actually.
oh, you are missing a little something....None of the Sony games have Turn base combat. In fact ; the first thing i thought about that game was Persona 5 and Final Fantasy

Like I said, all of this stuff is completely meaningless analysis.
well, let's ask chat GPT :

Yes — when people talk about the "Sony template" for single-player games, they're usually referring to a recognizable pattern or formula found in many of Sony's first-party narrative-driven titles, especially those developed by studios like Naughty Dog, Santa Monica Studio, Guerrilla Games, and Insomniac during the PS4 and PS5 era.


Here's a breakdown of the most common elements of the "Sony template":




🎮


1.


  • Most of these games feature a close, over-the-shoulder camera.
  • Meant to create intimacy and cinematic immersion.
  • Examples: The Last of Us, God of War (2018), Horizon: Zero Dawn, Spider-Man.

2.


  • Heavy focus on story, acting, and motion-captured performances.
  • Directed like prestige TV or films.
  • High production values, including realistic animations, detailed environments, and facial expressions.

3.


  • Themes often revolve around loss, family, trauma, and redemption.
  • Strong character arcs, often involving a surrogate parent-child relationship (e.g., Joel & Ellie, Kratos & Atreus).

4.


  • Not full open world, but large zones that offer exploration, optional side quests, and collectibles.
  • Encourages environmental storytelling and light RPG mechanics.

5.


  • Skill trees, crafting, gear upgrades.
  • Not as deep as traditional RPGs, but enough to add progression systems.

6.


  • Encourages both stealth and combat, often with a cover system.
  • Frequently includes puzzles, traversal, and scripted sequences.

7.


  • Notes, audio logs, environmental clues help build lore and narrative.

8.


  • Self-serious, mature themes, little use of satire or irony.
  • Rarely experimental — prefers polish and narrative clarity over systemic depth.



📚


  • The Last of Us (Naughty Dog)
  • God of War (2018) & Ragnarok (Santa Monica Studio)
  • Horizon Zero Dawn & Forbidden West (Guerrilla)
  • Marvel's Spider-Man series (Insomniac)



⚖️


  • Some argue these games feel homogenized.
  • Too focused on narrative at the cost of gameplay depth or innovation.
  • "Prestige game" fatigue: too similar in tone, camera, and pacing.
  • Compared unfavorably to more systemic or emergent games (like Elden Ring, Breath of the Wild, Baldur's Gate 3).





They make sure there games are more likely to be completed and liked while being completed. Framing that as "overly focus tested" is crazy.
two examples:

The Yellow paint
and
overly talkative NPCs. (story telling and clues/hits) for guide the player


When TLoU relased (which was the culmination of Uncharted design philosophy) these elements felt not only groundbreaking but like they established a benchmark.

but the issue here is: THAT OVER TIME THIS THIS SHIT GETS OLD. which is the point:





 
Zelda Tears of the Kingdon
Especially funny since TOTK is for 70% of it's content is quite shameless BOTW asset flip. Honestly, almost all crtitique from this thread could be easily mirrored to TOTK, Prime 4 or Mario Kart 8 withot even involving any sort of creative spinning. Or to any Souls game by Miyazaki to that regard, lol.

There's nothing bad in iterative sequels that builds upon the ideas of the first games, we're getting way few of those with constant reinventing of the wheel just for the sake of it.
 
Just watched it now. I think the game looks great, yes its more of the same but GOT was great so if they refine the formula I am in
 
The scenery is nice, but I'm not spending 80$ on Ghost of Tsushima version 2: Ghost of Yotitties...
I'll buy it whenever it's down to 30€ (probably used, in a year or two).
 
Tenchu PlayStation 1, letting you to use the hook where you want



Yotei PlayStation 5, you can only hang in scripted places marked in red just in case you are retarded


yes i noticed it immediately. very annoying, like in horizon.

btw tenchu sword combat is also still better. they just dont learn and are still making games by commitees, not creatively. also the music in tenchu still rocks
 
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My pre orders in. It was a business seller at Ebay but I had a 15 pound of voucher plus an old 14 balance from selling some ancient skylanders of my kids.

Got it for 33 quid. Fingers crossed it turns up
 
Sucker Punch was hiring for multiplayer expertise a while back, and Aniplex is producing the GOT Legends anime, so we have to wait and see.
I wouldn't be surprised if the plan here is identical as in the first game, except this time I expect more gaas features
 
Sony shills shilling for a woke Sony LGBTQ 70$ DLC. That looks more entertaining than the gameplay itself.

Instead of getting the continuation of Jin's story we get a gender swapped strong independent woman lead. Stop me if you've heard this before. Just another studio's exercise in virtue signaling.


Look guys, now I'm a Sony shill. First time for that one. I haven't gamed on my PS5 since replaying Bloodborne years ago. I'll have to dust it off for this. Anyway, it looks like a proper sequel. Jin wasn't exciting at all. Some of us are fine with more of the first game. Plus this one has at least 3 new weapons, a wolf companion with a skill tree, a new story line, it takes place in a new area(not like Spiderman 2 reusing assets) improved animations from what I've seen, fan service like Japanese voice acting with lip sync, and a load of other features.
 
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Looks like ghost of Tsushima 2 alright. Kinda worried it will end up like Ragnarok, where it was a complete bore due to being so damn similar to the first game.
 
March Climber March Climber In the 2d epoch, the side scroller was the universal videogame, and now it's the 3rd person view. I wouldn't all it a genre. More of a format. Several of the tentpole games are clustered into a genre. Mainly the open world ones. But there are outliers like last of us and God of war.

Third person format would also include ratchet and returnal and astrobot too, though.

If I'm going to put the really similar Sony games in a bucket, that would be horizon, spiderman, days gone, and ghost. Then maybe last of us and uncharted releases are sort of in a cluster. But then there's the gow, returnal, ratchet and idk what else. Maybe I'm forgetting something, I don't actually play them all.

Anyway I think they are making okay, but not great use of the third person character format by doing different genre mixes. I can agree though that there's not enough games coming out to fill out those edges, those full-genre switches, like returnal, astrobot, or demons souls. And they are really missing a legit contemporary 3p shooter. Ratchet and returnal are different, obviously. Weird hole in the catalog.

I was tired of side scroller character games, btw. Still am, a bit. So I can see getting sick of the entire format, even if it's the mainstay.
 
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Ubisoft will have been worried by GoT but I think they'll be relieved by what the sequel is shaping up to be.

One thing I think some of these open world games seem to be getting better at is giving landscapes a more natural sense of scale, and that seems to be true here as well compared to GoT. The other 'improvements' they are leaning into here (a bunch of weapon types to use vs different enemies, 'the world comes to you') I think may not even be beneficial to the experience overall.
 
Looks like ghost of Tsushima 2 alright. Kinda worried it will end up like Ragnarok, where it was a complete bore due to being so damn similar to the first game.
But but you had teenager son trouble to deal with and dead wife feelings! Isn't that what is really important?!?

And in Ghost of Yotitties you have dead family feelings and can even explore deeply emotional memories!

I can already see a 4 season TV adaptation coming.

It's sad how Sony AAA gaming has become about exploiting players emotions above everything else (with strong androgynous female characters!)
 
I thought you had something going, but eh...
Concord was overseen by the same group led by John Rostron as Stellar Blade, while neither had anything in common, staff-wise, with Marathon. Helldivers 2 was overseen by the same group led by Scott Rohde as Spider-Man 2, Gran Turismo 7 and Astro Bot, while Horizon Zero Dawn was handled by a completely different branch of SIE compared to Uncharted 4 and Spider-Man (the only thing they shared is being overseen by Shuhei Yoshida).
Wow. that's fucked up. but something is not adding up.
and because im not balls deep as you in sony's ass I had to use A.I
John Rostron is Not a Creative — He's a Production Executive


John Rostron, as Head of External Production, oversees partnerships and ensures that production pipelines, milestone checks, QA processes, and delivery meet PlayStation's standards. That means:

He doesn't greenlight games.

He doesn't choose the tone, gameplay, characters, or monetization.

He facilitates support, budget allocation, and delivery between Sony and the external studio.


So:

If Firewalk (Concord) had a bad creative pitch but met milestones? He'd keep supporting.

If Shift Up (Stellar Blade) had something exciting? He'd also keep it on track.


📌 He's the manager of external projects — not the creative visionary behind them.



so. Concord, Marathon And Fairgames wokeness and shittiness comes from the devs. We also know that the Western side of game development has been hijacked by that ideology. so nothing surprising in that regard.


So,i guess Scott Rohde has a similar position than Jhon, "both are not creative" tho.

so the issue comes from the actual people making the games...


so asking more i think your culprits would be people or groups above Jhon or Scott AND below them.

UWY60ZFAPU220WI7.png


Games like Concord or Fairgame$ likely reflect:

Studio-level belief in representation

Input from DEI consultants and test groups

A desire from leadership to "future-proof" or align with corporate trends


In contrast, Stellar Blade — made in Korea — is not subject to this Western DEI pipeline, which is why its tone and character design feel so different.



i think it checks out and because A.I. says it it must be true 😉
 
March Climber March Climber In the 2d epoch, the side scroller was the universal videogame, and now it's the 3rd person view. I wouldn't all it a genre. More of a format. Several of the some tenpole games are clustered into a genre. Mainly the open world ones. But there are outliers like last of us and God of war.

Third person format would also include ratchet and returnal and astrobot too, though.

If I'm going to put the really similar Sony games in a bucket, that would be horizon, spiderman, days gone, and ghost. Then maybe last of us and uncharted releases are sort of in a cluster. But then there's the gow, returnal, ratchet and idk what else. Maybe I'm forgetting something, I don't actually play them all.

Anyway I think they are making okay, but not great use of the third person character format by doing different genre mixes. I can agree though that there's not enough games coming out to fill out those edges, those full-genre switches, like returnal, astrobot, or demons souls. And they are really missing a legit contemporary 3p shooter. Ratchet and returnal are different, obviously. Weird hole in the catalog.

I was tired of side scroller character games, btw. Still am, a bit. So I can see getting sick of the entire format, even if it's the mainstay.
Just so that it's clear for anyone else, the focus of my posts are not about the third person perspective in general. I know that it is a mainstay perspective and that's not my point of discussion, nor would it make any sense for me to bring that up as a negative.

I am simply talking about the primary genre for the games that I've listed in my first response, which is action/adventure. It's why I separated Returnal and Helldivers because those games are specifically known as third person shooters. It's also why I didn't specifically list Ratchet and Clank because one could argue both sides for that game.

While the ones I listed each have subgenres, specifically on the RPG side of things, their primary focus and moment-to-moment gameplay is action/adventure. Whether on the ground, off the ground (in Spiderman's case), or with Gears-cam (in God of War's case), the moment-to-moment is what I used as a basis to categorize them together.

These are Sony's missing first party exclusive genres this generation:
  • Horror (Reminder: TLOU 2 is a PS4 title)
  • Puzzle/Mystery
  • ARPG
  • SRPG
  • JRPG
  • FPS
  • Strategy
  • Adventure/Choice-based Narrative (Telltale-like)
  • Variety (Katamari as an example)

Good news is that they finally announced a fighting game this summer (Tokon) so I decided not to add that.

I want to end my post by saying that none of this is a slight to Ghost of Yotei. I'm one of the few here actually anticipating that game. I just also understand where others are coming from with Playstation 5.
 
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Wow. that's fucked up. but something is not adding up.
and because im not balls deep as you in sony's ass I had to use A.I
John Rostron is Not a Creative — He's a Production Executive

John Rostron, as Head of External Production, oversees partnerships and ensures that production pipelines, milestone checks, QA processes, and delivery meet PlayStation's standards. That means:

He doesn't greenlight games.

He doesn't choose the tone, gameplay, characters, or monetization.

He facilitates support, budget allocation, and delivery between Sony and the external studio.


So:

If Firewalk (Concord) had a bad creative pitch but met milestones? He'd keep supporting.

If Shift Up (Stellar Blade) had something exciting? He'd also keep it on track.


📌 He's the manager of external projects — not the creative visionary behind them.



so. Concord, Marathon And Fairgames wokeness and shittiness comes from the devs. We also know that the Western side of game development has been hijacked by that ideology. so nothing surprising in that regard.


So,i guess Scott Rohde has a similar position than Jhon, "both are not creative" tho.

so the issue comes from the actual people making the games...


so asking more i think your culprits would be people or groups above Jhon or Scott AND below them.

UWY60ZFAPU220WI7.png


Games like Concord or Fairgame$ likely reflect:

Studio-level belief in representation

Input from DEI consultants and test groups

A desire from leadership to "future-proof" or align with corporate trends


In contrast, Stellar Blade — made in Korea — is not subject to this Western DEI pipeline, which is why its tone and character design feel so different.



i think it checks out and because A.I. says it it must be true 😉
I would rather stay ignorant than relying on AI (not that it changes much, either...)
What is your point, though? You implied that there were groups within Sony behind certain types of games, which is true, but not exactly how you imagined it. The only way to have direct, creative interference on those projects is within the development teams themselves, and all these games were developed by different studios, so your argument doesn't hold water there.
Supervisors can also have input on creative pitchs or concepts, which could lead to successful and failed projects. That's how the entertainment field works at large.
 
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Ubisoft will have been worried by GoT but I think they'll be relieved by what the sequel is shaping up to be.

One thing I think some of these open world games seem to be getting better at is giving landscapes a more natural sense of scale, and that seems to be true here as well compared to GoT. The other 'improvements' they are leaning into here (a bunch of weapon types to use vs different enemies, 'the world comes to you') I think may not even be beneficial to the experience overall.
Don't see why it matters now, Shadows is a busted flush. They've already moved on to pinning their hopes to avoid liquidation on the Black Flag remake and the game about lesbian witches.
 
I liked Ghost of Tsushima 1 very much, but I don't think I'm interested in more of roughly the same gameplay (and likely less focus on stealth). Plus I'm absolutely not sold on the protagonist. This will be a deep sale territory for me.
 
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I think people really forget how heavy GoT was on the original (base) PS4. The art style carried the game a lot and masked the small number of technical issues. It also released where it had a Pro version which many of us played on.

You can see from the wide shots they've doubled down on a lot of the effects, alpha's and particles. I think we've just reached a point where videos cant really convey a lot of the ambient uplifts and performance.

FWIW yeah I agree the hot tub scene looks like exactly the same canned animation and the visible polygons male me sad.
 
These are Sony's missing first party exclusive genres this generation:
  • Horror (Reminder: TLOU 2 is a PS4 title)
  • Puzzle/Mystery
  • ARPG
  • SRPG
  • JRPG
  • FPS
  • Strategy
  • Adventure/Choice-based Narrative (Telltale-like)
  • Variety (Katamari as an example)
Wouldn't you count Rise of the Ronin as an ARPG? Or Lost Soul Aside? (it's been marketed as such, though we have to see how much that holds water). The Until Dawn remake is a horror, narrative game, and a lot suggests that Firesprite is making a sequel, while Fairgame$ is a FPS heist game.
 
For me personally the only thing I liked about Jin was the voice actor for Zoro from One Piece was doing his Japanese voice but other than that he had personality as much as wet blanket.
I really enjoyed him in the first game. He's not flamboyant or insanely charismatic or anything like that. He's a boy raised to be a samurai in ancient Japan. Simple.
 
I liked Ghost of Tsushima 1 very much, but I don't think I'm interested in more of roughly the same gameplay (and likely less focus on stealth). Plus I'm absolutely not sold on the protagonist. This will be a deep sale territory for me.

I remember Ghost of Tsushima 1 being released at an interesting time, there was discourse about the industry needed an "Assassins Creed Japan" style game because Ubisoft at the time hadn't given us one, and when they showed the first teaser for GOT, it looked like a Assassins Creed meets Ninja, Samurai and Batman and it blew everyone away. It was such a good concept and the game itself was incredible.

Yotei however, I don't know what they're trying to go for but it looks really shit, sorry to be so frank.
 
Sony shills shilling for a woke Sony LGBTQ 70$ DLC. That looks more entertaining than the gameplay itself.

Instead of getting the continuation of Jin's story we get a gender swapped strong independent woman lead. Stop me if you've heard this before. Just another studio's exercise in virtue signaling.
Words have no meaning anymore.
 
Wouldn't you count Rise of the Ronin as an ARPG? Or Lost Soul Aside? (it's been marketed as such, though we have to see how much that holds water). The Until Dawn remake is a horror, narrative game, and a lot suggests that Firesprite is making a sequel, while Fairgame$ is a FPS heist game.
To address this:

My post was about non-remaster first party-only offerings. As far as I'm aware, Koei-Tecmo published Rise of the Ronin. They are listed as publisher on the Steam version too.

Lost Soul Aside is (potentially) another third person action/adventure, but could just be third person character action.

I cannot count Until Dawn for the same reason I cannot count TLOU 2. Those go towards the Ps4's legacy.

Lastly, I need to see an actual release date on Fairgame$ as confirmation that Sony won't get cold feet and shelve it.
 
To address this:

My post was about non-remaster first party-only offerings. As far as I'm aware, Koei-Tecmo published Rise of the Ronin. They are listed as publisher on the Steam version too.

Lost Soul Aside is (potentially) another third person action/adventure, but could just be third person character action.

I cannot count Until Dawn for the same reason I cannot count TLOU 2. Those go towards the Ps4's legacy.

Lastly, I need to see an actual release date on Fairgame$ as confirmation that Sony won't get cold feet and shelve it.
Rise of the Ronin is mainly published by SIE and was produced by XDEV Japan. KTG producers have been on record saying that the game existed thanks to SIE.
Until Dawn is actually a remake and not the exact same game, but I get it. Fair with the rest!
 
These are Sony's missing first party exclusive genres this generation:
  • Horror (Reminder: TLOU 2 is a PS4 title)
  • Puzzle/Mystery
  • ARPG
  • SRPG
  • JRPG
  • FPS
  • Strategy
  • Adventure/Choice-based Narrative (Telltale-like)
  • Variety (Katamari as an example)

This is a pretty good illustration of the issue. I think at the base though, there are just not enough coming out at a certain level of production. I'll call that $40+ games. The list here is more in number than $40+ games they've even put out this gen.

If they were releasing games a lot faster, they would probably be dipping into genres like that. Hunting stuff like stellar blade is an okay solution but it's still not fast enough. Maybe if they can figure out how to market smaller things the way square enix does, they might be able to really fix it. The space in the market for an srpg, for instance. It's a niche but square enix really knows how to fill it and make a buck.
 
Yesssss

Do Want Give It To Me GIF


(fuck all you haters who cannot enjoy anything in life)
Some people really need to grow out of this console war mindset.
It's getting tiring to see users constantly nitpicking or downplaying games simply because they're released on a console they don't own. This behavior doesn't reflect critical thinking, it reflects immaturity. If your opinion is based solely on platform bias rather than the actual merits of a game, then it says more about you than the game itself.
At the end of the day, all that negativity does nothing but hurt yourself, you miss out on great experiences and come across as petty and uninformed. The beauty of gaming lies in diversity, and real gamers celebrate quality regardless of the hardware it runs on.
Ghost of Yōtei is an absolute gem. The visual artistry and atmosphere are breathtaking, blending masterful art direction with incredibly immersive world design. The gameplay is fluid, strategic, and deeply respectful of Japanese culture and tradition, without ever feeling forced or superficial.
Instead of wasting time tearing down what you don't have, try appreciating what others have built. It might just remind you why we all started gaming in the first place.
 
It kind of looks like putting on modern anti-DEI armor would cost at least 40 IQ points. :messenger_winking:
How do you explain things to a 5 year old child? By speaking like a professor at the university giving a lecture?

Looks good, but main character is really ugly, worst than first game. 😕
Not sold.
Yea, I really don't get how people can enjoy games with that kind of main characters. I guess it can work if you identify as an ugly non-binary entity, but otherwise? Even in a wonderfully crafted environment, that's an instant immersion killer. It's like having a barrel full of sweet honey. If someone drops a little pile of shit in there, you won't be able to enjoy it.
 
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Looks great, more or less like Tsushima. I just don't really know what to think about the story, being pretty much the same as AC Shadows, but we'll see.
 
Still more interesting than "le angry, screaming warrior woman no. 634577".
That's more to do with badly made character than just being female.

If it's done well I fucking love angry female characters…

48be9c110038e390a348b83ed4bf835d1aece5f9.gif
 
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I kinda feel underwhelmed after watching that.

> Where are the cities/villages? Can I stay at that inn or is that a scripted event? Is the world more lively than Tsushima? Doesn't really look like it
> Changing weapons instead of ghost stances to fight enemy archetypes kinda sucks? Kinda breaks immersion when she pulls a six feet staff from her ass
> Stealth feels like an afterthought, at least in this video. I was hoping for a massive improvement but it looks identical to Tsushima, including some of the animations
> Visuals and gameplay wise it doesn't really feel like a generational leap. It's a curated choice but I expected more, I don't know, density
> Main character just kinda sucks and the story sounds mega cliche. This has nothing on Jin Sakai's struggle with honor and doing what is necessary, she just goes around killing people
> The shots with the vistas were almost always mega impressive
> People from your crew just randomly rolling up to you when you're sitting at a campfire in the middle of nowhere because they have important items is ridiculously video gamey

Was really hoping for a "fuck yeah!!" moment, but everything in the video had "yeah sure, pretty neat" energy. Looks okay and I'm going to play it, but I'm not going to mark my calendar, count down the days and take release day off like I did with Tsushima.
 
He's a boy raised to be a samurai in ancient Japan. Simple.
True, though I think his arc being about having to sacrifice that identity and instead become what the reality of the situation required him to be was quite nuanced by game standards.

'Bad guys killed my family so now I will hunt them down and kill them' on the other hand seems pretty basic, though perhaps this protagonist will also have to sacrifice xer identity (avenger in this case) to become something else.
 
Draw distance and particularly distant foliage is wild.
Up close it seems kind of the same as GOT (nostalgia goggles might be one of the causes), but the distant stuff is incredibely beautiful.
Stances replaced by new weapons is not encouraging, tho maybe each weapon has stances ? Let's hope.
The directors modes are stupidly fun even tho they should have done some more work to try and really capture the art direction of those guys. It seems it is just a gimmick like in the first one...
All in all it made me want to get it, but they better not downgrade the visuals before launch.
 
I am left with the exact same feeling when GoT was revealed. ''it looks okey, I guess but nothing special'' untill I played GoT, it was such an amazing game. I have no doubt this will surprise is in the same way.
 
I would rather stay ignorant than relying on AI (not that it changes much, either...)
wow, that's a very stupid thing say. AI is jut like more powerful and context sensitive search engine.

What is your point, though? You implied that there were groups within Sony behind certain types of games, which is true, but no exactly how you imagined it.
imagined uh? now with some research I have a clear and more informed idea. shocking

The only way to have direct, creative interference on those projects is within the development teams themselves,
(once a game is green lit)... that's on the diagram

and all these games were developed by different studios, so your argument doesn't hold water there.
you mean my previous argument based on imagination?

with my first statement being correct (different groups) and after researching, i can flesh out my original argument:

groups like the user research one, also the share technology, tools, techniques, workflows that happens among sony's studios, things like the yellow paint and talkative NPCs to guide the player is a sign of homegenization; the "Ubisofication" of sony's AAA single player template.

DEI mandates and HR have foster a "diverse" a one sided ideology especially in western studios; a hive mind. this super checks out.

Supervisors can also have a say on creative pitchs or concepts,
that's one the diagram too. Executives can push the corporate values on project. we have had very obvious examples on Hollywood
which could lead to successful and failed projects. That's how the entertainment field works at large.
yeah and gaming has been victim of this scheme too:

Latoya Raveneau, an executive producer and director at Disney Television Animation:

I was just, wherever I could, just adding queerness... No one would stop me, and no one was trying to stop me. I had this sense of, like, 'I'm going to insert my gay agenda.'"
 
Kinda breaks immersion when she pulls a six feet staff from her ass
100%. I think there was some shit like this with the bows in the first game iirc. I find it jarring when they've gone to the trouble of a largely diegetic UI; like the game design decisions are at odds with each other.

That they decided that rope clipping through the hat in the grappling section was acceptable for a gameplay trailer triggers me too.
 
Hopefully the collect-a-thon will be a little smaller. I don't mind the side activities too much, but too many of them is not necessary for yet another headband with a different pattern.
I'd rather have fewer but harder to find ones.

Everything else looks like the same game, but more. Fine by me, I enjoyed myself plenty with GoT. At least there are different weapons now and hopefully they can/will be seperated from the stances.
 
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