TrebleShot
Member
My favourite thing is the merchants etc being available at every camp site that you set up, that is so so so much better, I hated having to randomly find them in the first game.
The revenge plot of going after the killers of your family, family member, lover is a well trodden path, LOADS of Samurai movies follow a similar plot. In this instance it will be purely coincidental, they would have been working on Yotei almost as soon as they finished Tsushima.Looks great, more or less like Tsushima. I just don't really know what to think about the story, being pretty much the same as AC Shadows, but we'll see.
Yeah but it's like Armagedon and Deep Impact, two movies with almost identical plot released almost at the same time, what were the odds ?The revenge plot of going after the killers of your family, family member, lover is a well trodden path, LOADS of Samurai movies follow a similar plot. In this instance it will be purely coincidental, they would have been working on Yotei almost as soon as they finished Tsushima.
Just standard game design, they want certain weapons/outfits in the game they cant have it realistic or she would never be able to carry all that amount of gear just like tens of thousands of games before it.100%. I think there was some shit like this with the bows in the first game iirc. I find it jarring when they've gone to the trouble of a largely diegetic UI; like the game design decisions are at odds with each other.
That they decided that rope clipping through the hat in the grappling section was acceptable for a gameplay trailer triggers me too.
Yea, I really don't get how people can enjoy games with that kind of main characters. I guess it can work if you identify as an ugly non-binary entity, but otherwise? Even in a wonderfully crafted environment, that's an instant immersion killer. It's like having a barrel full of sweet honey. If someone drops a little pile of shit in there, you won't be able to enjoy it.
She might be the best looking female character Sucker Punch made this decade...Looks good, but main character is really ugly, worst than first game.
Not sold.
I don't disagree. Call out bad ideas where you see them; ya never know when the pendulum will swing. It would be foolish to turn a blind eye to any "side".Bad ideas are bad ideas irrespective of how much power the people who believe in them have right now.
My favourite thing is the merchants etc being available at every camp site that you set up, that is so so so much better, I hated having to randomly find them in the first game.
Like global trade terminals you can add to your base in No Man's Sky, very convenient when you have to sell your stuff often.Yeah, more games need that QoL. Even games like Diablo 4. Press a button to make camp, have access to all vendors and crafters instead of running all over town you're in where they are all set up differently.
3. Player freedom has been vastly improved. They seem to be going for a almost sandbox style game this time. I think they have been influenced by rdr2 and botw. You are even more free to explore and build your character this time. Side missions and activities also seems to have more rewards, with each side missions chain and activity corresponding to different things( new weapons, character stat improvements, etc). Seems like there is more rewards for things you do this time.
Yeah and I think it's a fine decision in a lot of those games. Here I think it's at odds with other design decisions, and while that contradiction still partially existed in GoT, I think they were more mindful of it.Just standard game design, they want certain weapons/outfits in the game they cant have it realistic or she would never be able to carry all that amount of gear just like tens of thousands of games before it.
I think whatMostly tepid criticism or enthusiasm and we have to listen to the same "geez if you can't lose your mind over this you probably don't even play gamesss."
I think it looks like something I'll play on sale. Said the same thing about AC Japan. This just looks like any rough edge that could possibly make it interesting has been smoothed away. It is why it will get 90 and why I will find it boring after 20 hours before the end.
meh, dont really care personally, the only way around it would to not have spears in the game (she does seem to carry all of the swords on her) or only available in say, towns or camps from weapons racks, but so much of the game is just played in the wilderness that you'd hardly get to use them, I'd rather them be there than not at all or rarely used. The weapons system is an enhancement on the stance system from the first game sand I love the idea of it, using different weapons against different enemy types/weapons they use.Yeah and I think it's a fine decision in a lot of those games. Here I think it's at odds with other design decisions, and while that contradiction still partially existed in GoT, I think they were more mindful of it.
There are also other options for having lots of weapons available in the game without invisibly carrying them all at once and having them appear from thin air as required.
A beautiful, angry woman is a different story, because there is a gap between what you expect her to behave like and what she actually is like, that makes it fun. Asian studios understand very well how to make such characters.That's more to do with badly made character than just being female.
If it's done well I fucking love angry female characters…
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Side missions and progression in them was locked behind main story missions if I remember correctly, in GoT. You could only progress a certain amount in side missions chains, until the game basically forced you to reach certain points in the main story.I don't understand what you mean. The first game had an open world as well, and it also had a system where you were free to do whatever you wanted. You could explore and choose to hunt for skills and unlocks. Pray at altars, hunt down shrines, choose which side quest line to follow, it was all in the first one as well.
There seem to be some new additions like bounties but overall the general structure of how the game plays seems incredibly similar to the first.
Which is not a bad thing per se, the first one played great, but I don't see there being any "vast improvement" at all.
No, thats a fact.You made an accusation of media bias earlier by saying it'll get a 90+ meta because it's a Sony game. Tell me that's not routed in some platform war bullshit?
I think it's pretty obvious with a direct side by side, instead of relying on your memory, that there is indeed a decent graphical jump. Not as significant as some would have wanted, but GoT was targeting 30fps while this is 60fps.
The original GOT received 83 on MC. Nothing inflated about that score. I expect the sequel to go a little higher - maybe 85.No, thats a fact.
PS / Nintendo both get inflated scores.
Nothing wrong with that mind you. Targeting demographic that highly values metascore makes business sense. Both industries push each other up.
I think it pretty much mimics the stance system, except in a format which will be impossible to implement as elegantly as the stance system.The weapons system is an enhancement on the stance system from the first game sand I love the idea of it, using different weapons against different enemy types/weapons they use.
The PS5 is only about 2.5x-3x times as powerful as the PS4 Pro which ran GoT at 1800p/30fps with checkerboarding. Since the new game is targeting 60fps they are basically left with ~50% more GPU power at best and more RAM. "Decent" is all you are really going to get."Decent" is not what people want out of a generation leap
The PS5 is only about 2.5x-3x times as powerful as the PS4 Pro which ran GoT at 1800p/30fps with checkerboarding. Since the new game is targeting 60fps they are basically left with ~50% more GPU power at best and more RAM. "Decent" is all you are really going to get.
I dont see why not? I love the idea of multiple weapons, can't see it being much different other than more potential for stuff which is show in the footage (various ranges of the weapons mainly), you switch on the fly so I cant see it being all that much different when playing, and if anything, because she isn't some honourable Samurai it makes more sense from a story perspective as well as giving a little more variety to the game.I think it pretty much mimics the stance system, except in a format which will be impossible to implement as elegantly as the stance system.
I think it's pretty obvious with a direct side by side, instead of relying on your memory, that there is indeed a decent graphical jump. Not as significant as some would have wanted, but GoT was targeting 30fps while this is 60fps.
The geometry detail has increased quite a bit, it has a far more impressive particle and fire system, foliage is more detailed and has a far longer draw range, weather and dynamic cloud system have seen quite the improvement, character models and armor are all more detailed. The only thing that hasn't seen a decent upgrade are some of the texture work, but even then it is still better than GoT which had some truly dreadful textures. It seems more impressive to me compared to Spider-Man 2 as a sequel.Next-gen visual uplifts don't just scale with more shader power, there's more smarter rendering techniques you can use to achieve better results and in some cases requires less re time, a great example are Mesh Shaders. SP didn't bother with any of that it seems.
As for "decent" uplift, then I disagree, it looks like a remaster/DLC to the first game.
Re- release? That should go lower.The original GOT received 83 on MC. Nothing inflated about that score. I expect the sequel to go a little higher - maybe 85.
Quit it with the conspiracy theory.
I really didn't say anything more negative than what people say in any review score prediction thread. I think Sony makes the types of games that appeal to a mainstream gamer very well, including journalists. Cinematic but with deep enough gameplay to keep you engaged. Not too much difficulty or rough edges. If my post was the extent of negative posting around here then this place would be a game discussion utopia. I literally said I think the game will review very well, that it will be on GOTY lists, and that I will buy it on sale. Think about that lol. I literally said that and still have to deal with crap like your post.I think whatHeisenbergFX4 is saying is certainly true with regard to shitting on games for being on the wrong platform. Because every time a game is announced or there's some update there's a tidal wave of people shitting on it, and it's usually people who go to bat for a different platform. You made an accusation of media bias earlier by saying it'll get a 90+ meta because it's a Sony game. Tell me that's not routed in some platform war bullshit?
"Decent" is not what people want out of a generation leap
The eventual gran turismo 8 is going to be fun times. Gt car models are already better looking than real life and I don't they can improve upon them. Besides scenery, the game will visually look identical to gt 7, with the main differences being amount of content, better AI, physics, etc. All things not noticeable from trailers.The game looks amazing, day 1 for me, i love the Japanese setting impossible to skip for me…. But the Toxicity and Negativity of the Playstation community is on another level, is like they are having trouble to enjoy things, from the YouTube comments, Instagram, twitter and here…
Then my post wasn't directed at comments like yours, actual constructive criticismI really didn't say anything more negative than what people say in any review score prediction thread. I think Sony makes the types of games that appeal to a mainstream gamer very well, including journalists. Cinematic but with deep enough gameplay to keep you engaged. Not too much difficulty or rough edges. If my post was the extent of negative posting around here then this place would be a game discussion utopia. I literally said I think the game will review very well, that it will be on GOTY lists, and that I will buy it on sale. Think about that lol. I literally said that and still have to deal with crap like your post.
I agree for the most part, but as for ND, they tend to raise the bar each generation. It'll be tougher this time, only because TLOU has had a next-gen makeover.Generational "leaps" don't exist anymore. More like a bunny hop especially given that we had the Pro and Xbox One X. I can't even think of a game that had a leap from the same franchise between PS4 and 5. From Forza, Doom, Monster Hunter, etc, barely look better than their last gen counterparts. I bet Intergalactic won't look much better the TLOU2 as well.
You were also able to pay GOT at 60fps on PS5The PS5 is only about 2.5x-3x times as powerful as the PS4 Pro which ran GoT at 1800p/30fps with checkerboarding. Since the new game is targeting 60fps they are basically left with ~50% more GPU power at best and more RAM. "Decent" is all you are really going to get.
Because the 'multiple weapon' format of what is essentially the same gameplay mechanic creates the issue which did not exist with the stance format, namely the weapons having to appear out of thin air as required. The stance format is elegant and harmonious with the other design decisions promoting immersion, while the multiple weapon format (or rather the issue created by it) opposes immersion.I dont see why not?
I think that's one of the good ways of doing it. Limit how many main weapons you can equip to an amount which doesn't require them to appear from nowhere, and then be able to make use of weapons lying around / taken from enemies on a temporary basis.Oh, one thing that I forgot to mention above, she does find spears and other weapons across the world by the way, ones from fallen enemies (and friendlies I'd presume) which you pick up and throw (the thrown spear was picked up before throwing for example).
The fact that the weapons works exactly like the stances from the first is not a good sign of more developed gameplay.I really love that instead of stances you switch weapons. Way more fresh to me. I can see some missing the stance feature, I wonder if that is still in somehow or if they will just have unlockable special moves that will make up for that loss.
You are not always carrying all of these weapons though. You can be disarmed and can also diarm enemies. You can lose weapons and pick up enemy weapons to compensate, etc. you can even throw your weapons, losing access to them until you pick them back up.Because the 'multiple weapon' format of what is essentially the same gameplay mechanic creates the issue which did not exist with the stance format, namely the weapons having to appear out of thin air as required. The stance format is elegant and harmonious with the other design decisions promoting immersion, while the multiple weapon format (or rather the issue created by it) opposes immersion.
I don't think this would matter in games which don't care about immersion to begin with, but it seems contradictory to me for a game to seek to eg. minimise HUD and make use of diegetic UI, to then not care about weapons appearing out of nowhere.
I think that's one of the good ways of doing it. Limit how many main weapons you can equip to an amount which doesn't require them to appear from nowhere, and then be able to make use of weapons lying around / taken from enemies on a temporary basis.
The difficulty is if they've chosen to make it so you really should be using a specific weapon type against a specific enemy, they may feel like the player has to always be able to carry all of those types.
You arent forced though, they are just more effective, which was similar to the first game. The benefit of these new weapons was shown, kusarigama has a long range, ōdachi has slightly more range plus deals more damage to bigger enemies, dual swords are small and fast which is good against spear wielding enemies, but you can use ōdachi against spear enemies or use dual swords against large enemies it will just take longer.The fact that the weapons works exactly like the stances from the first is not a good sign of more developed gameplay.
It was not a great idea to "force" players to use certain stances against certain ennemies in the first, it won't be a great idea to force players to use certain weapons against certains ennemies in this one...
Only hope is there are stances for each weapons.
Personally, I prefer the idea that I can play the game with multiple weapon types. And I'm not sure you're forced to use specific weapons, only that some work better against others.The fact that the weapons works exactly like the stances from the first is not a good sign of more developed gameplay.
It was not a great idea to "force" players to use certain stances against certain ennemies in the first, it won't be a great idea to force players to use certain weapons against certains ennemies in this one...
Only hope is there are stances for each weapons.
hmmm, not sure that is in the gameYou are not always carrying all of these weapons though. You can be disarmed and can also diarm enemies. You can lose weapons and pick up enemy weapons to compensate, etc. you can even throw your weapons, losing access to them until you pick them back up.
Having different weapons instead of stances also have tons of positives. You can have bigger differences in range, speed and damage. You can now throw weapons( I can't understate how fun that can be, especially if it is similarly to old ac games). You can have more unique upgrade paths and even different weapons for the same purpose( there are 5 weapons already confirmed, and 4 slots) and they can even expand on that in future releases( with each weapon having tradeoff even if they have the same "stance" slot). There are more variety and variations you can have with weapons as compared to stances.