Graphical Fidelity I Expect This Gen

I think I was disgusted by that game so much because I played it literally 2 days after I beat TLOU2 and it was unplayable and 2 gens behind in comparison.

This time its competing against.... nothing. GTA 6 got delayed so I can actually play this game and not compare it to a juggernaut


FMxyDgV.gif


going to beautiful as fuck in motion, you can take it to the bank :messenger_sunglasses:
Something you hate doesn't get better just because there is nothing else to play (bullshit btw), you are still gonna see the same shitty precanned death animations with no ragdoll, at least shadows had more dynamic death and the destructible environment that sell the violence a bit, in here i bet the world is gonna be as static as ever.

And the game looks barely better than sushi1 cmon.
 
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with xbox out of the picture it seems sony is hell bent on competing with nintendo insead. Aside from russian developers with atomic heart2 & ill, and of course, rockstar, no game devs seem interested in chasing high fidelity graphics.

the handheld trash they're going to release will virtually guarantee that graphics aren't pushed at all next gen

CDPR also seems to be on the right track with The Witcher IV. Establishing the baseline of Hardware Lumen (so they can go even further with better hardware), using cutting edge UE5 features like Vegetation Nanite, implementing Motion Matching for better animation blending really shows they are going all out on it.
 
Something you hate doesn't get better just because there is nothing else to play (bullshit btw), you are still gonna see the same shitty precanned death animations with no ragdoll, at least shadows had more dynamic death and the destructible environment that sell the violence a bit, in here i bet the world is gonna be as static as ever.

And the game looks barely better than sushi1 cmon.
he posts an amazing gif. Probably will be the best looking game this year.
"hurr durr no ragdoll" like if that ever mattered who cares are you 11
 
Good to see John calling out Ghost of Yotei's disappointing visuals and those trying to justify them:




The games media has long since abdicated their role as actual critics. They might be ineffectually anti-business/publisher, but they're pro developer for personal gain. They do everything they can to prop up and cape on behalf of developers so they get more inside connections and networking opportunities. The next pundit to call out the industry at large for being saddled with lazy losers who are too focused on the wrong thing gets effectively blacklisted.

The idea that the only choices are between 5-6 year asset heavy reuse sequels with zero technical or gameplay advancement on new hardware as expensive as 700 dollars and 8 year dev cycles is absolutely ridiculous and false framing. Don't fall for it. The devs really are just lazy now.
 
Let's get back to screenshots.
I keep rewatching some of ds2 and the direction is incredible.
And the character models, especially Neil, are insane.
Neil might have the best facial model I've ever seen in real time.
and animations and hdr.... man. Kojima
(60fps mode on pro)
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M44rLYl.jpeg



84XJYQx.jpeg



...
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AKyd4Ep.jpeg
 
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Let's get back to screenshots.
I keep rewatching some of ds2 and the direction is incredible.
And the character models, especially Neil, are insane.
Neil might have the best facial model I've ever seen in real time.
and animations and hdr.... man. Kojima
(60fps mode on pro)
jyVeZgb.jpeg



M44rLYl.jpeg



84XJYQx.jpeg



...
n2eXbTd.jpeg



AKyd4Ep.jpeg
These look good, but apart from the 2nd one, they all have this plastic look to them and the hair on the blonde chick looks very dated.

In no shape or form these look better than TLOU2 characters.
 
These look good, but apart from the 2nd one, they all have this plastic look to them and the hair on the blonde chick looks very dated.

In no shape or form these look better than TLOU2 characters.
I don't see the plastic look at all.
The hair is a hit or miss but it looks much better in motion.
Not the best recording but holy shit when he takes of his mask

imo they look better than tlou2 characters. not even a quesiton. just wow.
But Death Stranding 1 die hard man also looked better than tlou2 characters.
in this game... everyone looks better than tlou2 imo
 
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Let's get back to screenshots.
I keep rewatching some of ds2 and the direction is incredible.
And the character models, especially Neil, are insane.
Neil might have the best facial model I've ever seen in real time.
and animations and hdr.... man. Kojima
(60fps mode on pro)
jyVeZgb.jpeg



M44rLYl.jpeg



84XJYQx.jpeg



...
n2eXbTd.jpeg



AKyd4Ep.jpeg
The first shot of Neil looked real on my TV
 
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The games media has long since abdicated their role as actual critics. They might be ineffectually anti-business/publisher, but they're pro developer for personal gain. They do everything they can to prop up and cape on behalf of developers so they get more inside connections and networking opportunities. The next pundit to call out the industry at large for being saddled with lazy losers who are too focused on the wrong thing gets effectively blacklisted.

The idea that the only choices are between 5-6 year asset heavy reuse sequels with zero technical or gameplay advancement on new hardware as expensive as 700 dollars and 8 year dev cycles is absolutely ridiculous and false framing. Don't fall for it. The devs really are just lazy now.
It's insane that 5-6 years is now seen as little time to push tech forward, lol. These studios with hundreds of employees and hundreds more at outsourcing companies and yet best we supposed to expect in 5-6 years is iterative updates.

Journalism in videogames is basically non existent. What you have now are bunch of mouthpieces who are there to get paid and become part of the clique. Jokers.
 
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The first shot of Neil looked real on my TV
seriously. His 2nd section looked the best too me. Just insane.
3rd one looked similar to first one.
I am not posting because of spoilers but man

When you fight Neil underwater and the icycles come down and freeze everything.. like in that discovery channel footage. holy fuck
and his introduction cutscenes. wow

yeMFk1k.jpeg



...
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I could almost swear that Rofif and Chief (Cheap) Dada are the same person, lol.
Actually chief posts here didn't 'liking yoti after last gameplay, also he is not a weak chicken which attacks you personally when you argue with its bullshit, me and chief have many arguments over spiderman 2, he never one's attack me personally, and I respect that
 
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Actually chief posts here didn't 'liking yoti after last gameplay, also he is not a weak chicken which attacks you personally when you argue with its bullshit, me and chief have many arguments over spiderman 2, he never one's attack me personally, and I respect that
Yeah, you probably right. Chief was a big time shill for Spiderman 2 though, his gaslighting was insane. To be fair though Spiderman 2 was a bigger leap than whatsoever Yotei is doing and came out 2 years ago, so Rofif's shilling is just next level. Cheif, baby, I'm sorry I was too hard on you, lol.
 
Yeah, you probably right. Chief was a big time shill for Spiderman 2 though, his gaslighting was insane. To be fair though Spiderman 2 was a bigger leap than whatsoever Yotei is doing and came out 2 years ago, so Rofif's shilling is just next level. Cheif, baby, I'm sorry I was too hard on you, lol.
Actually after seeing yoti gameplay I realized how great was ds2 and spiderman 2 lol,
 
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The games media has long since abdicated their role as actual critics. They might be ineffectually anti-business/publisher, but they're pro developer for personal gain. They do everything they can to prop up and cape on behalf of developers so they get more inside connections and networking opportunities. The next pundit to call out the industry at large for being saddled with lazy losers who are too focused on the wrong thing gets effectively blacklisted.

The idea that the only choices are between 5-6 year asset heavy reuse sequels with zero technical or gameplay advancement on new hardware as expensive as 700 dollars and 8 year dev cycles is absolutely ridiculous and false framing. Don't fall for it. The devs really are just lazy now.
Yep. this mother fucker is talking about 5 years as if its not literally half a decade or almost the entire generation. They didnt churn this sequel out in 2 years. which btw they did back in the PS3 days and the leap from Infamous 1 to Infamous 2 was massive. Same goes for uncharted 1 to Uncharted 2. Ass creed 1 to Ass creed 2. Mass effect 1 to Mass effect 2. now they take 5 years, get access to a console 8x more powerful, and literally copy paste their previous assets. And this developer cum guzzler is still defending them.

If anything, developers need to be held accountable for taking 8 fucking years to make games like Everwild and Perfect Dark and literally fail at that. I want to trash Phil Spencer as much as the next person, but he gave them 8 years and an unlimited budget. He even got crystal dynamics to help make Perfect Dark and they still failed after 8 years. And yet, everyone in the games industry cries about poor devs losing their jobs. Fuck off, these lazy cunts had to go.

Kojima made the entire Death Stranding from scratch in 3.5 years. Starting with a grand total of zero devs, and literally no engine. For the sequel he was given 5.5 years and he managed to add a total of zero new weapons, zero new structures, and followed the mission and story structure of the first game 1:1 all the way till the end. It's frankly shocking how similar the story and structure is compared to the first game. The only thing new is the setting. everything else is the same despite almost 6 years in development and access to new hardware.

The response: 90 metacritic. Journalists and shills like shillup jumping over each other to suck his dick.
 
I think people are starting to notice Sony's formula, Yotei will do well but not as well as the first game, and not just because there are less PS5s than PS4s. GOT had no expectations, Yotei has them and will be compared to Shadows when it comes out.
 
Yep. this mother fucker is talking about 5 years as if its not literally half a decade or almost the entire generation. They didnt churn this sequel out in 2 years. which btw they did back in the PS3 days and the leap from Infamous 1 to Infamous 2 was massive. Same goes for uncharted 1 to Uncharted 2. Ass creed 1 to Ass creed 2. Mass effect 1 to Mass effect 2. now they take 5 years, get access to a console 8x more powerful, and literally copy paste their previous assets. And this developer cum guzzler is still defending them.

If anything, developers need to be held accountable for taking 8 fucking years to make games like Everwild and Perfect Dark and literally fail at that. I want to trash Phil Spencer as much as the next person, but he gave them 8 years and an unlimited budget. He even got crystal dynamics to help make Perfect Dark and they still failed after 8 years. And yet, everyone in the games industry cries about poor devs losing their jobs. Fuck off, these lazy cunts had to go.

Kojima made the entire Death Stranding from scratch in 3.5 years. Starting with a grand total of zero devs, and literally no engine. For the sequel he was given 5.5 years and he managed to add a total of zero new weapons, zero new structures, and followed the mission and story structure of the first game 1:1 all the way till the end. It's frankly shocking how similar the story and structure is compared to the first game. The only thing new is the setting. everything else is the same despite almost 6 years in development and access to new hardware.

The response: 90 metacritic. Journalists and shills like shillup jumping over each other to suck his dick.
Sony studios didn't give a shit about this gen and I actually think their leap from Ps4 to ps4 pro are bigger than their leap from ps4 to ps5, truly waste this gen fuc. Them
 
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Let's get back to screenshots.
I keep rewatching some of ds2 and the direction is incredible.
And the character models, especially Neil, are insane.
Neil might have the best facial model I've ever seen in real time.
and animations and hdr.... man. Kojima
(60fps mode on pro)
jyVeZgb.jpeg



M44rLYl.jpeg



84XJYQx.jpeg



...
n2eXbTd.jpeg



AKyd4Ep.jpeg
The only thing that falls flat is hair. Especially so on the girls. Really dated.

Everything else is top notch.
 
he posts an amazing gif. Probably will be the best looking game this year.
"hurr durr no ragdoll" like if that ever mattered who cares are you 11
Maybe i know what the guy hate because we have similar taste for some things?

You may want to read wha he think about the same exact thing in tsushi1 before coming at me bro.

The bolded part is hilarious even for your standards :messenger_tears_of_joy:
 
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Yep. this mother fucker is talking about 5 years as if its not literally half a decade or almost the entire generation. They didnt churn this sequel out in 2 years. which btw they did back in the PS3 days and the leap from Infamous 1 to Infamous 2 was massive. Same goes for uncharted 1 to Uncharted 2. Ass creed 1 to Ass creed 2. Mass effect 1 to Mass effect 2. now they take 5 years, get access to a console 8x more powerful, and literally copy paste their previous assets. And this developer cum guzzler is still defending them.

If anything, developers need to be held accountable for taking 8 fucking years to make games like Everwild and Perfect Dark and literally fail at that. I want to trash Phil Spencer as much as the next person, but he gave them 8 years and an unlimited budget. He even got crystal dynamics to help make Perfect Dark and they still failed after 8 years. And yet, everyone in the games industry cries about poor devs losing their jobs. Fuck off, these lazy cunts had to go.

Kojima made the entire Death Stranding from scratch in 3.5 years. Starting with a grand total of zero devs, and literally no engine. For the sequel he was given 5.5 years and he managed to add a total of zero new weapons, zero new structures, and followed the mission and story structure of the first game 1:1 all the way till the end. It's frankly shocking how similar the story and structure is compared to the first game. The only thing new is the setting. everything else is the same despite almost 6 years in development and access to new hardware.

The response: 90 metacritic. Journalists and shills like shillup jumping over each other to suck his dick.
I am this close to going nuclear and endorsing UE5 to become industry standard, I swear. It might as well be the only way to get everyone into the unlimited geometry/RTGI gravytrain at this point.
 
I am this close to going nuclear and endorsing UE5 to become industry standard, I swear. It might as well be the only way to get everyone into the unlimited geometry/RTGI gravytrain at this point.
Implement those tech on engines is not that hard, I saw indie engines built by single person support full rt features, also I saw single person built tech called nano tech for unity engine which basically do most of what nanite did on unity engine, that said based on linked most of sony studios have around 30(ex: sucker punch) -60 (ex:-guerilla ) programmers on each team their actually do nothing this gen other than rest on their ass and slightly scale up last gen tech at best except insomniac programmers who actually searched and developed current gen features on their games, I am confident that wolverine are gonna have some rtgi & virtual geometry implementation which I am not about any other upcoming sony first party game this gen
 
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I'm still baffled by discourse that 5-6 years isn't that long of a time to make a proper game with up to date tech. 6 years is literally 8% of an average life of a human being (72-73 years worldwide according to WHO). The amount of shilling some people do is just insane.
 
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I'm still baffled by discourse that 5-6 years isn't that long of a time to make a proper game with up to date tech. 6 years is literally 8% of an average life of a human being (72-73 years worldwide according to WHO). The amount of shilling some people do is just insane.
The Xbox leaker said there is a skill in shipping games and not shipping ones makes it harder. I assume Naughty Dog is going through that as are a lot of other studios. Every industry has bounced back from Covid except games it seems.
 
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The Xbox leaker said there is a skill in shipping games and not shipping ones makes it harder. I assume Naughty Dog is going through that as are a lot of other studios. Every industry has bounced back from Covid except games it seems.
The funny thing about it all is how smaller studios have been far more efficient at putting out games than big AAA established studios. This is why I don't buy the Covid excuse.
 
The funny thing about it all is how smaller studios have been far more efficient at putting out games than big AAA established studios. This is why I don't buy the Covid excuse.
And they even ship better looking and more advanced games.

Big publishers just have their heads in their asses (and think gamers are idiots - because they behave like that).
 
And they even ship better looking and more advanced games.

Big publishers just have their heads in their asses (and think gamers are idiots - because they behave like that).
I think managing big teams is far harder than managing smaller ones, Microsoft is a prime example of that. AAA studios have become bloated and mismanaged, while smaller studios were smart in adopting UE5 and being efficient in their management and time schedule.
 
I think managing big teams is far harder than managing smaller ones, Microsoft is a prime example of that. AAA studios have become bloated and mismanaged, while smaller studios were smart in adopting UE5 and being efficient in their management and time schedule.
They follow trends, market research, stupid focus groups. And many manager probably don't even know anything about games. They just think they can force-feed us whatever (and mostly they're right, sadly).
 
They follow trends, market research, stupid focus groups. And many manager probably don't even know anything about games. They just think they can force-feed us whatever (and mostly they're right, sadly).
AAA studios were also ill equipped for this generation because many of them use their own engines and they did not plan ahead like Epic did with Unreal. Upgrading to current gen technology costs a lot of money and time and it's evident investment and planing were not in place.

There's also a new trend in AAA space now where it takes 2-4 years just for a game to go into production. Having development of 6-8 years is unattainable long term and means that a financial failure will lead to studio closure or mass layoffs.

AAA space is doomed unless they find a way to have AI speed up their workload exponentially.
 
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AAA studios were also ill equipped for this generation because many of them use their own engines and they did not plan ahead like Epic did with Unreal. Upgrading to current gen technology costs a lot of money and time and it's evident investment and planing were not in place.

There's also a new trend in AAA space now where it takes 2-4 years just for a game to go into production. Having development of 6-8 years is unattainable long term and means that a financial failure will lead to studio closure or mass layoffs.

AAA space is doomed unless they find a way to have AI speed up their workload exponentially.
Arkhane took almost 4 years after deathloop to go into full production. 4 years of pre-production? What were 190 devs doing during that time? jerking each other off?

And they call us mad for calling them lazy. ND took four years to make a tiny cutscene in a ship. 4 and a half actually.

People love to blame Herman, Jimbo and Philbo and I could blame them for forcing bluepoint and bend for making a GaaS game. i could blame them for investing in concord, fairGame$ and marathon, but they have given cory 7 years to make a game and he cant show up with a sequel? they gave insomniac $300 million and insomniac couldnt upgrade their textures to next gen levels? they gave five years to sucker punch and they literally couldnt create new textures?

I am tired of devs being treated with kids gloves. This is all on devs. they are not some victims of the big bad suit, at least not all of them. they are just plain lazy hacks who take advantage of their employer and jerk them around for four to five years before starting development on a new game. Neil is the perfect example of this, he abandoned his studio for four years to make tv shows in hollywood while his studio literally had nothing to do so they started fucking around with projects from other studios. thats why they had nothing to show for intergallactic besides a tiny cutscene. they didnt have anything to do.
 
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Arkhane took almost 4 years after deathloop to go into full production. 4 years of pre-production? What were 190 devs doing during that time? jerking each other off?

And they call us mad for calling them lazy. ND took four years to make a tiny cutscene in a ship. 4 and a half actually.

People love to blame Herman, Jimbo and Philbo and I could blame them for forcing bluepoint and bend for making a GaaS game. i could blame them for investing in concord, fairGame$ and marathon, but they have given cory 7 years to make a game and he cant show up with a sequel? they gave insomniac $300 million and insomniac couldnt upgrade their textures to next gen levels? they gave five years to sucker punch and they literally couldnt create new textures?

I am tired of devs being treated with kids gloves. This is all on devs. they are not some victims of the big bad suit, at least not all of them. they are just plain lazy hacks who take advantage of their employer and jerk them around for four to five years before starting development on a new game. Neil is the perfect example of this, he abandoned his studio for four years to make tv shows in hollywood while his studio literally had nothing to do so they started fucking around with projects from other studios. thats why they had nothing to show for intergallactic besides a tiny cutscene. they didnt have anything to do.
I think Arkane was in development hell with Deathloop - I recall seeing a documentary video thing discussing the development process of it and it sounds like the goalposts kept moving internally. Something about the playtesting being really negative and having to rework it a half dozen times.
 
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I think Arkane was in development hell with Deathloop - I recall seeing a documentary video thing discussing the development process of it and it sounds like the goalposts kept moving internally. Something about the playtesting being really negative and having to rework it a half dozen times.
ok, so take a full year doing pre-production on your next game to avoid that kind of reworking mid production. like wtf is the point of 4 years of pre-production if the final product will end up taking 6-8 years anyway?

you are trying to save time by investing more in pre-production and you end up spending more? how does that make any sense? also their new game is Blade. You already have half of the work done by Marvel, it shouldnt take 4 years to figure out the gameplay loop.
 
Yep. this mother fucker is talking about 5 years as if its not literally half a decade or almost the entire generation. They didnt churn this sequel out in 2 years. which btw they did back in the PS3 days and the leap from Infamous 1 to Infamous 2 was massive. Same goes for uncharted 1 to Uncharted 2. Ass creed 1 to Ass creed 2. Mass effect 1 to Mass effect 2. now they take 5 years, get access to a console 8x more powerful, and literally copy paste their previous assets. And this developer cum guzzler is still defending them.

I know this is graphics thread but I wanna talk about this. I don't have anything towards Yotei yet (yet because it can have woke elements and that all together another discussion) but Yotei is the latest one so the subject will be it.

We are talking about 5 years gap. Yes I know we entered diminishing return area etc. etc. but you are not releasing a sequel game after 2 years man, you are releasing it after 5 fricking years! I'm sorry I can't move from this but how the hell you can use the same bamboo textures? Lots and lots of copy/paste textures? Ok, lets say you used them, fine. Then why don't you add new lighting techniques etc. etc.? Aren't you a first party, AAA developer?

I don't see any effort under the hood here. People killed and buried (respect everyone's opinions) AC Shadows but that game had so much going on under the hood that you can at least acknowledge their effort with the engine. I'm not seeing anything different here from the first game and first party studio?

5 years man, 5 years! As I said previously, on one side I'm looking eastern developers after the C-19 and on other side I'm looking western developers. Furthermore, first party, AAA developers. Something is deeply wrong here.
 
Yotei doesn't make me go "woah" due to the graphics.
It is goreous though, would take it over Asscreedshadows any day.
Would be great if they got Yasuke in there.

he posts an amazing gif. Probably will be the best looking game this year.
"hurr durr no ragdoll" like if that ever mattered who cares are you 11

GBowser? Are you in there, YOU NEED TO BREAK OUT
 
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Actually chief posts here didn't 'liking yoti after last gameplay, also he is not a weak chicken which attacks you personally when you argue with its bullshit, me and chief have many arguments over spiderman 2, he never one's attack me personally, and I respect that

Yeah but he still hasn't eaten that crow like he promised he would if Spiderman 2 didnt loo as good as its'r CGI trailer.
 
Let's get back to screenshots.
I keep rewatching some of ds2 and the direction is incredible.
And the character models, especially Neil, are insane.
Neil might have the best facial model I've ever seen in real time.
and animations and hdr.... man. Kojima
(60fps mode on pro)
jyVeZgb.jpeg



M44rLYl.jpeg



84XJYQx.jpeg



...
n2eXbTd.jpeg



AKyd4Ep.jpeg
Best looking console game this gen
 
I don't see any effort under the hood here. People killed and buried (respect everyone's opinions) AC Shadows but that game had so much going on under the hood that you can at least acknowledge their effort with the engine. I'm not seeing anything different here from the first game and first party studio?
This is so true, even the game as a whole isn't the shit most make it to be, but people are just blinded by the hate for Ubi, granted some deserved. I myself can't stand most of the latest Ubi games, so I really don't get anything out of defending them.

But to not give them merit for their tech is yeah, it's weird to say the least.
 
This is so true, even the game as a whole isn't the shit most make it to be, but people are just blinded by the hate for Ubi, granted some deserved. I myself can't stand most of the latest Ubi games, so I really don't get anything out of defending them.

But to not give them merit for their tech is yeah, it's weird to say the least.
Yep. The weather system alone is amazing and the fact that it works in conjunction with 4 different seasons is quite an achievement. But they didnt stop there and added two brand new combat styles when they couldve just copy pasta'd the combat system from Odyssey or Valhalla. Meanwhile, Ghosts 2 features a new protagonist, a 200 year time jump, and it's literally the same shit all over again like its DLC.

Oh and AC Shadows increased the size of bases to literally the size of some cities in the previous games. If you are a fan of sandbox game design, the playground they created in Shadows is a dream come true.

My only issue with AC shadows was the campaign which became incredibly tedious towards the end following the same formula over and over again. But the 50 hours i put in the game before that were still top notch both from a graphics and gameplay perspective. It's far more fresh than retread sequels like HFW, GoW Ragnorak, Spiderman 2, and DS2. Sony games this gen have been more copy pasta than Ubisoft copy pasta but literally all those games have a 90 metacritic. Meanwhile we all must hate Ubisoft because they put a black guy in Japan.....
 
Yep. The weather system alone is amazing and the fact that it works in conjunction with 4 different seasons is quite an achievement. But they didnt stop there and added two brand new combat styles when they couldve just copy pasta'd the combat system from Odyssey or Valhalla. Meanwhile, Ghosts 2 features a new protagonist, a 200 year time jump, and it's literally the same shit all over again like its DLC.

Oh and AC Shadows increased the size of bases to literally the size of some cities in the previous games. If you are a fan of sandbox game design, the playground they created in Shadows is a dream come true.

My only issue with AC shadows was the campaign which became incredibly tedious towards the end following the same formula over and over again. But the 50 hours i put in the game before that were still top notch both from a graphics and gameplay perspective. It's far more fresh than retread sequels like HFW, GoW Ragnorak, Spiderman 2, and DS2. Sony games this gen have been more copy pasta than Ubisoft copy pasta but literally all those games have a 90 metacritic. Meanwhile we all must hate Ubisoft because they put a black guy in Japan.....
idk what you are trying to say.
I finished AC shadows and right after it booted GOT and finished that.
I liked AC shadows surprsisingly enough but got stomps all over it and it's an old game. The gameplay and story is so much better.
even if goy retracts, it would play better than ac shadows...

and idk if you've seen the trailer but they added and changed a lot of shit. Saying they only "Ghosts 2 features a new protagonist, a 200 year time jump, and it's literally the same shit all over again" is such a bullshit, you should be ashamed of saying that outloud. what the hell.
Like... the trailer describes tons of new mechanics and play styles. It's almost a completely different playstyle. no more stances but new weapons too

edit: oh and you know... the game is not even out
 
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Then read it again.
you know what you said. that ubi put more work in acs than sucker punch in goy compared to previous games.
And you are factually wrong.
I am quoting again and it will be a quote we will all laught at when the game releases:

"(compared to acs) Meanwhile, Ghosts 2 features a new protagonist, a 200 year time jump, and it's literally the same shit all over again"
This is pathetic
 
And you are factually wrong.
Is there a physics based weather system in Ghosts 2? No.
Are there 4 different seasons in Ghosts 2? No.
Is there ray traced GI in Ghosts 2? No.
Is there ray traced reflections in Ghosts 2? No.
Does it have two different combat styles? No.
Does it have a massive jump in size of castles/enemy bases? No.
Is it using the same combat system as the first game? YES!

I am glad that you are happy they included a long sword and a spear this time around. Amazing innovation after 5 years. Back in the day we used to get that in DLC. Now you are happy with these basic additions in a next gen only sequel five years in the making. You and I just have different standards. You are ok with banging uggos like Rosie O'Donnell, I prefer Margot Robbie and Sydney Sweeney. And that's ok, someone who has to fuck the chubs.
 
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