Graphical Fidelity I Expect This Gen

Total digression form any recent stuff in here, but my number one hope for GT8 (on PS6?) is that they up the track, trackside and distant asset detail. Everything that isn't the car has largely been lacklustre for multiple entries now and it's getting more and more apparent as the lighting has gotten better. I'd really love to see them overhaul the whole engine with higher quality non-car assets, microgeometry and completely dynamic time of day and lighting conditions across all tracks with RTGI.

The cars look amazing but they look increasingly out of place against the world which predominantly has this hard-edged, rudimentary, flat kinda look.

Can't help but think the simpler worlds of these racing games should be an absolute showcase for visual quality.
 
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I really don't understand what happened to this industry. Games takes longer to make, cost more and yet they don't improve the graphics and don't evolve the gameplay. It truly defies all logic.
If the money isn't used to improve graphics and gameplay, it must be used for something else...

Thinking Think GIF


Does anyone know how much (incompetent) devs and (braindead) execs salaries rose up during the last 10 years ? And how much more money share holders make while sitting on their thumbs ?
 
I think having skilled people goes a long way. Expedition 33 devs are a small team, but animation quality is pretty good. That's a team of 34 people, which in comparison to Bloober that employs 200 people is very small. Hangar 13 that's making Mafia employs 200+ people, which is far bigger than than a lot of teams that output far better animations. I would also imagine the likes of Bloober and Hangar 13 don't operate on smaller budgets than many devs out there that employ less people.

Expedition 33 animations when you're controling your character are average at best (I wouldn't be surprised if they are stock UE animations with maybe a few tweaks). Combat is turn based so you don't have full control of your character. The animations are very good indeed but it's basically the best case scenario, you choose a move and the animation plays out. It's completely different when you have full control of your character and have to account for a insane number of variables.
 
Expedition 33 animations when you're controling your character are average at best (I wouldn't be surprised if they are stock UE animations with maybe a few tweaks). Combat is turn based so you don't have full control of your character. The animations are very good indeed but it's basically the best case scenario, you choose a move and the animation plays out. It's completely different when you have full control of your character and have to account for a insane number of variables.
Movement and traversal animations are well done, which is something you can't say for Silent Hill 2 or Mafia.
 
Nanite and Lumen (if its still in) will save Mafia. I am sure of it. Wait till you see it on your screen. You guys always jump the gun with these previews lol

It's not like Ghosts and DS2 where no next gen tech is used so you get what you see in previews.

Now it's entirely possible that the game was downgraded, but i still think it will impress more than it disappoints as long as it retains Lumen.



Look at these graphics. Look at these guys talk about graphics and ambition. I highly doubt it was all just for PR. This was around the same time KojiPro was talking about how there is no jump from PS4 to PS5 to explain why they didnt even try to improve the graphics. Two completely different philosophies. Maybe they tried and failed, but id rather have that then lazy hacks who didnt even try.
 
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Here are a couple of gifs from the DS2 finale. I know a lot of people here dont care for the game so wouldnt mind getting spoiled. But click at your own risk.

KAwaY6p.gif

LlheQIx.gif
 
Nanite and Lumen (if its still in) will save Mafia. I am sure of it. Wait till you see it on your screen. You guys always jump the gun with these previews lol

It's not like Ghosts and DS2 where no next gen tech is used so you get what you see in previews.

Now it's entirely possible that the game was downgraded, but i still think it will impress more than it disappoints as long as it retains Lumen.



Look at these graphics. Look at these guys talk about graphics and ambition. I highly doubt it was all just for PR. This was around the same time KojiPro was talking about how there is no jump from PS4 to PS5 to explain why they didnt even try to improve the graphics. Two completely different philosophies. Maybe they tried and failed, but id rather have that then lazy hacks who didnt even try.

I feel like this is gonna be another one of your disappointments that you can add to your ever growing collection of disappointments.
 
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Sometimes, I'm even wondering if it's not a PS6 game. It looks THAT good.

/s
I was surprised by sections like this, too. But I will say some of the effects keep it from looking amazing: the shadows of the footprints you leave when walking up a sand dune look pretty artifact-y, and the sand storm dust clouds looked almost as lousy as the Spider-Man 2 Sandman fight clouds. Nitpicks, but I wish we could get some improvements on effects like these.
 
If the money isn't used to improve graphics and gameplay, it must be used for something else...

Thinking Think GIF


Does anyone know how much (incompetent) devs and (braindead) execs salaries rose up during the last 10 years ? And how much more money share holders make while sitting on their thumbs ?

There is a massive grift going on in the world not just in gaming. A lot of it coming about from the excuse of inflation, chip shortages, etc, to lower quality or value and charge more money. DEI took another piece of the pie of course.
 
I feel like this is gonna be another one of your disappointments that you can add to your ever growing collection of disappointments.
Honestly, ive actually done a lot of 180s this gen on games i thought looked like garbage and ended up impressing me. Wukong i was on the hype train for until the previews. AC shadows. Outlaws. Kingdom Come 2. All these games I fell for bad previews and then came around when i finally played them.

DS2 is the only game that had bad looking previews and then the final game came out and failed to impress me.

Avatar, Silent Hill 2, Hellblade 2, Forza 8, and Alan Wake 2 I stanned through the preview period and they ended up being just as good looking as I had thought they would be. Wish i had done the same with AC shadows instead of jumping ship at the last second. will never live that down.
 

Starfield looks better. way better lighting and asset quality. The problem with starfield is that 99.99% of the planets are procedurally generated so they dont quite look as good they couldve with the lighting model they had. The interiors arent and they look absolutely remarkable.

If bethesda uses the same engine on ES6 and Fallout 5, the open world areas wont look nearly as rough as they do most worlds because when the worlds that were created by hand look absolutely grogeous with their lighting model.

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Here are a couple of gifs from the DS2 finale. I know a lot of people here dont care for the game so wouldnt mind getting spoiled. But click at your own risk.

KAwaY6p.gif

LlheQIx.gif
This second gif is crazy. Love the bleakness and greyness of it all.

However, Haven't played it (DS2) but not as jaw dropping as the Horizon Burning Shores DLC
 
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The final boss is insane. impressive scale, explosions, and size
Yeah I just checked it out on Youtube – it looks pretty nice, I think I might have been confused with a specific screen shot of it, though. I'm not sure if it holds up to anything in DS2, but the art direction between the games is too different to really say.
 
I was more talking in general, i played the dlc but i only remember better clouds and maybe even more vegetation?

But they clearly didn't had the time or budget to take full advantages of the ps5.

SlimySnake SlimySnake what did they improved in the dlc?
nothing. its the same game. the clouds were the only things that were improved.
 
Death Stranding 2: On The Beach / PS5 Pro / Photomode / Performance Mode
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Adjust your hdr and contrast. Crazy black crush in those screenshots.

His screenshots show awful draw distance that has nothing to do with hdr or contrast. Just an issue with decima that needed nanite but kojipro and gg just don't have that kind of talent.
 
Adjust your hdr and contrast. Crazy black crush in those screenshots.

His screenshots show awful draw distance that has nothing to do with hdr or contrast. Just an issue with decima that needed nanite but kojipro and gg just don't have that kind of talent.
His images are blown out and obviously too bright.
"Adjust your hdr and contrast." There are three other images of me shown with this quote.
I purposely presented two Photo Mode images with the highest contrast (opposite his image).

"awful draw distance" Please, don't judge the graphics on a blown out 720p image.

*I hope Google is good at translating what I want to say.:messenger_downcast_sweat:
 
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Donkey Kong Bananza is 1080p-1200p in docked mode, FSR1 upscaling, SMAA, with drops to 30fps.

And the visuals look like this:

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Pretty much a technical disaster as far as I'm concerned.

Still can't wait to play as I'm sure the game is going to be really fun
 
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Donkey Kong Bonanza is 1080p-1200p in docked mode, FSR1 upscaling, SMAA, with drops to 30fps.

And the visuals look like this:

STVtjBt.gif



Pretty much a technical disaster as far as I'm concerned.

Still can't wait to play as I'm sure the game is going to be really fun

And it has a 90 in metacritic. The double standards lol, nintendo gets away with this crap all the time man, what a joke
 

Very fun read

Tanaka:
From a programmer's perspective, voxel technology is well-suited for creating gameplay centred around destruction. However, it also uses a lot of system memory, and we faced the challenge of Switch not having enough to support everything we wanted to do. I'll explain with some simple arithmetic. If you're asked to double the size of a 1 × 1 pixel image in both width and height, you end up with a 2 × 2 image, which means four times as many pixels. But when you do the same with voxels, you've got width and height, but also depth to contend with. So, doubling all three dimensions gives you 2 × 2 × 2, or eight times the data. It may sound simple to just "double something", but the reality is that memory usage, voxel density, and all kinds of processes end up gobbling up eight times the resources. It was clear that the memory available on Switch would struggle to handle that load, and we felt that manifesting the huge volume of terrain that we did in this game might have been unachievable on that platform. With the move to Switch 2, we gained not only more memory but also greater processing capacity. That gave us the freedom to incorporate gameplay ideas we'd previously abandoned because they were too demanding. When we got down to trying it, we discovered that not only could it handle the heavy processing requirements, but it also ran at 60 fps (10). Things we'd given up on, like explosions flinging large objects or causing them to collapse, were now possible. Designers could also place as many objects as they wanted. There were so many moments when we thought to ourselves, "Now we can really do this".

Tanaka:
Right. The technology that enables voxel-based shapes to appear smooth already existed, but we figured that if we were going to do it right, we should push the visuals to have a strong sense of realism. Of course, actually getting that to work took an obscene amount of effort from both the designers and the programmers.
 
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I actually do like the 2nd shot, if you squint really hard it looks like Hellblade 2 almost.
lol You can easily see just how mushy and dated those rock formations look. I will never understand how people can post those pics and not see just how bad those rocks look.
 
Nanite and Lumen (if its still in) will save Mafia. I am sure of it. Wait till you see it on your screen. You guys always jump the gun with these previews lol

It's not like Ghosts and DS2 where no next gen tech is used so you get what you see in previews.

Now it's entirely possible that the game was downgraded, but i still think it will impress more than it disappoints as long as it retains Lumen.



Look at these graphics. Look at these guys talk about graphics and ambition. I highly doubt it was all just for PR. This was around the same time KojiPro was talking about how there is no jump from PS4 to PS5 to explain why they didnt even try to improve the graphics. Two completely different philosophies. Maybe they tried and failed, but id rather have that then lazy hacks who didnt even try.

The Witcher 4 interview with the devs and nVidia engineers has been eye opening with regards to Lumen so I hope, for their sake, Mafia uses hardware Lumen, at least on PC. Stalker 2's lighting got constantly ruined by the poor software Lumen implementation.
I do think that the new Mafia game looks mighty good and I don't understand why people are shitting on it...
 
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