SJRB
Gold Member
It's funny that something hailed as cutting edge and beautiful just 5 years ago is now lambasted as abysmal.
Ghost of Tsushima was never "cutting edge", what the fuck are you talking about?
It's funny that something hailed as cutting edge and beautiful just 5 years ago is now lambasted as abysmal.
It is in endless screenshot threads all over the internet because it was so gorgeous, I think that's the point, not that it was using DLSS25.7 and hyperpolartasrization3dcaramba effects.Ghost of Tsushima was never "cutting edge", what the fuck are you talking about?
Hell lets compare it to 2018 ghost of tsushima gameplay trailer(before downgrades):
That PS4 trailer looked much better than anything I've seen from Yotei till now.![]()
No need to come-on-man him. That was a PS4 game and it's really not far from this except the shorter draw distances.Come on man.....
Decima, same engine that Horizion Forbidden West and Death Stranding 2 used. So the engine has definitely been upgraded since Tsushima.Anyone know what engine they use? If it hasn't been upgraded much in the past 5 years it would explain a lot.
Decima, same engine that Horizion Forbidden West and Death Stranding 2 used. So the engine has definitely been upgraded since Tsushima.
Wut? No. It's not Decima. It's an in-house engine. No name for it as far as I know. Likely overhauled between Infamous and GoT, with incremental, non-RT updates for GoY.Jesus, did not know that. Doesn't look like Decima at all.
People are confusing Sucker Punch and Guerrilla Games for some reason.Wut? No. It's not Decima. It's an in-house engine. No name for it as far as I know. Likely overhauled between Infamous and GoT, with incremental, non-RT updates for GoY.
Ironic, given their strengths and weaknesses are the exact opposite!People are confusing Sucker Punch and Guerrilla Games for some reason.
I'm honestly shocked by that, I always thought it was made on Decima. Well, that explains some things, at least.Wut? No. It's not Decima. It's an in-house engine. No name for it as far as I know. Likely overhauled between Infamous and GoT, with incremental, non-RT updates for GoY.
Whatever it is they need to jettison that shit into the ocean.Wut? No. It's not Decima. It's an in-house engine. No name for it as far as I know. Likely overhauled between Infamous and GoT, with incremental, non-RT updates for GoY.
For a team that is not tech obsessed, it is hard to invest much in an engine after releasing just one game that it was (likely) overhauled for. I fully expect the next one in 2030s, whatever game that is, to go all out on the latest and greatest. They are kind of in the same boat as SSM was. And I fully expect SSM's next one to be a big leap from Ragnarok as well.Whatever it is they need to jettison that shit into the ocean.
Or... they can save time and money by using and contributing to an engine that is already highly advanced, like Decima or Naughty Dog's engine.For a team that is not tech obsessed, it is hard to invest much in an engine after releasing just one game that it was (likely) overhauled for. I fully expect the next one in 2030s, whatever game that is, to go all out on the latest and greatest. They are kind of in the same boat as SSM was. And I fully expect SSM's next one to be a big leap from Ragnarok as well.
With ND, Intergalactic would be incremental, as TLOU 2 already made a big leap from TLOU. But it probably won't be as dated, since TLOU 2 was already amongst the very best for its time.
All this is assuming these studios still want to build industry leading technology. If that fire has somehow been extinguished with budget constraints and lack of leadership, then....![]()
100%. Been saying this for a while.With ND, Intergalactic would be incremental, as TLOU 2 already made a big leap from TLOU.
For the next one, perhaps? Migrating assets and scripts is no easy feat. But after a decade, it would make sense to overhaul an engine or jump to a new/existing one that's already keeping up with current standards.Or... they can save time and money by using and contributing to an engine that is already highly advanced, like Decima or Naughty Dog's engine.
Giga oofyikes
Sony literally makes better polished ass creed games and the crowd goes wild.Don't stress. The novelty of the shiny coat of paint would wear off after twenty minutes anyway and you'll still be left with the same depressing Ubisoft checklist you've been working on to whittling down for the past decade.
In Dante's 9th circle, we will all play endless Ubisoft games and be forced to uncover all ? areas and kill 50 bandits in maps the size of Texas.
As I said, similar visual leap like God of War Ragnarok. I've seen enough other videos that the game has graphical upgrades over the first game, so cherry picked YouTube screenshots that are destroyed by compression doesn't really make for a convincing argument. The first game, outside of the artstyle, wasn't some sort of graphical juggernaut either, with some of the worst textures on PS4. So expecting the sequel to be some sort of benchmark for PS5 when most of the rendering budget will be dedicated to the upgraded frame rate and resolution would be setting yourself up for disappointment.New lighting system, better animation, brand new environments that make Yotei look distinct from Tsushima, better looking faces. I expected a generational upgrade. Not this:
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Well some people consider Ubisoft a single studio, so... what can i sayPeople are confusing Sucker Punch and Guerrilla Games for some reason.
GoT is "gorgeous" because of its art direction, splashes of very vivid colours in an otherwise realistic and even muted world.It is in endless screenshot threads all over the internet because it was so gorgeous, I think that's the point, not that it was using DLSS25.7 and hyperpolartasrization3dcaramba effects.
I'm of the opinion creativity like your brain is something that you train and flex over time. The more you draw/compose/write, the more ideas you come up with. Interacting with more creatively minded people can rub off on you in positive ways too.
They've sprinkled bad talent all over the creative side of that company.I legit don't understand what the hell they are doing. Aside from the reveal trailer everything has been ranging from pretty lame to downright terrible.
truly limits the combat. that shit feels so cookie cutter because of itIs not Decima for sure, I think is an ancient in-house engine. Let's remember that it didn't even have ragdoll for dead enemies in 2025.
I personally liked their Sly Cooper and InFAMOUS series….I just don't care for their Ghost games because they went Ubisoft route.Boring like every game from this studio.
I just think if Sony is going to pride themselves on making amazing looking games and being the platform of really exceptional first party shit, they need to get ALL their fucking studios up to visual parity with eachother. Especially when they're all (unfortunately) making these faux-realistic uncanny valley style games. I can appreciate a studio that excels in mechanics or style or story, but if the game looks like shit compared to their other studios it makes it even more obvious how inconsistent their studios' output can be.For a team that is not tech obsessed, it is hard to invest much in an engine after releasing just one game that it was (likely) overhauled for. I fully expect the next one in 2030s, whatever game that is, to go all out on the latest and greatest. They are kind of in the same boat as SSM was. And I fully expect SSM's next one to be a big leap from Ragnarok as well.
With ND, Intergalactic would be incremental, as TLOU 2 already made a big leap from TLOU. But it probably won't be as dated, since TLOU 2 was already amongst the very best for its time.
All this is assuming these studios still want to build industry leading technology. If that fire has somehow been extinguished with budget constraints and lack of leadership, then....![]()
That's the weird part, it should look great in the "hub" areas like towns, but it actually looks better in the more vast open areas you see on horseback. It seems backwards to me.The Game is about art style not graphics like the Souls games.
It looks good in general and great on the Open world landscapes.
and it will underperformIt will 100% look shitloads better than the screenshots in this thread.
and it will underperform
Tsushima was not an enormous seller, it'll be fine.and it will underperform
Tsushima was not an enormous seller, it'll be fine.
13m+ as of September 2024.What ? It did 20m+ if i remember correctly.
Tsushima was not an enormous seller, it'll be fine.
You're right, I was relatively speaking of the rest of heavy hitters by Sony, tho I probably undersold it."Not an enormous seller" he says, lmao.
There are about 40 games ever released that sold more than 13 million copies. Ghost of Tsushima was an absolute banger and is in the 99.99th percentile in terms of sales numbers.
"Not an enormous seller" he says, lmao.
There are about 40 games ever released that sold more than 13 million copies. Ghost of Tsushima was an absolute banger and is in the 99.99th percentile in terms of sales numbers.
Instead their don't even bother themselves to reach even the quality of Tsushima E3 2018 gameplay which they didn't achieve it on ps4Especially for a new ip. Normally you would put up the budget tremendously after such a success.