roosnam1980
Member
a better FPS game to compare on both would be 007 the world is not enough.
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Never played it (so can't comment on the gameplay) but videos I can see look clunky, lots of loading doors and certainly not as pretty or smooth as perfect dark in normal resolution mode. Tbh House of the dead on Saturn looks better.
Have you got examples of the best areas I should look for?
You may want to watch some of kaze emanuar's videos on the N64. Specifically the one below about why the textures were blurry and what could be done to make them look better.Your examples look good. Probably the larger games (32 MB and more).
There is a lot of reuse but that's to be expected anyway.
Why is it only a handful of games that really pushed it ? You have to wonder if the console was so well designed/documented if developers almost never achieved these results.
https://www.analogue.co/press/item/1-Analogue 3D/***Analogue_3D.mp4
Anologue 3D finally running something
It makes me think of Saturn builds of Shenmue. It can't compete with what developers built on Unreal Engine 2 and beyond though.![]()
Mizzurna Falls on ps1 looks better than most Unreal engine 5 games
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Mizzurna Falls on ps1 looks better than most Unreal engine 5 games
But PS1 had an extra advantage, or a big handicap Nintendo inflicted on themselves: that stupid cartridge port...PS1 vs N64 was pick your poison. Extreme pixelation and warping textures vs fog and blur.
The Dreamcast was the first console with decent 3D that still look good 26 years later. And I'd say the same for PS2/NGC/XBox, Soul Calibur 2 still looks beautiful to me in 2025.The Dreamcast was a glass of ice water in graphics hell when it released on 9/9/99.
You couldn't get anything close to Tekken 3 or Virtua Fighter 2 on a personal calculator back in the 90s.
And nothing has changed since then.
I get what you're saying, and I agree that a lot of devs on both PS1 and N64 were masters at "cheating" visual effects to push the hardware further than it seemed capable of. But it's also worth remembering how those games were actually perceived back then. Up until at least the PS3/360 era, games from the N64 and PS1 generation — especially the visually impressive ones — were still appreciated and even celebrated. That's exactly why there was constant demand for ports and remasters. Square re-released Final Fantasy VII, VIII, and IX across PS3 and PSP through the PSN. Nintendo revived Ocarina of Time and Star Fox 64 on the 3DS with full remakes. Capcom kept Resident Evil 2 and Resident Evil 3 alive through ports and collections. Gamers also kept asking for updated versions of GoldenEye 007 (unreleased), Perfect Dark, and Majora's Mask, because those games were still considered classics worth preserving — not outdated embarrassments.I do agree with the N64 being technically superior to its contemporaries in many ways. However, I do think that that generation of consoles was primitive enough that it allowed some devs to just cheat visual effects in really neat ways to make shit look good. Take Vagrant Story, one the best looking PS1 games, a lot of the lighting-related effects are cheated. From the common technique of baking lights to the cool technique of silhouetting characters with a colored line to make them appear lit from the side or behind. It's at least on par with many N64 games.
Graphically wasnt. Gameplay and interactivity wise, sure it was. But on the visual side we had that very same year Sega Model 3 on the arcades, which was literally a generation ahead.Mario 64 was a gen ahead in July 1996. The next microcodes were a massive update for n64' graphics. Boss game studios, rare, factor 5, last kemco, iguana,and Nintendo were the best to squeeze the console.
The fact is that limitations boost creativity and hardware limitations make games better.human creativity was only limited by the hardware in the past, now, human creativity has to meet the hardware expectations
fav fps on ps1 , minblowing back in the day
You are right, but you are comparing an advanced 2d console vs an early 3d console, taking its first baby steps.In my opinion SNES games aged way better than this.
It's much better than Perfect Dark gameplay wise.just dropping in to tell you guys that this is a 20fps PS1 game:
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So you think someone is trying to convince you for something that doesn't sound true so you are "not falling for it".Even back then, the N64 graphics were crap. The games were good, yes, but I'm not falling for this revisionist bullshit.
Are you trying to sell high res N64 emulator graphics as "N64 graphics"? How about you set the resolution to the N64 res when you want to show how N64 games look.
Only Banjo looks good in terms of textures. Yoshi looks good in terms of art design.So you think someone is trying to convince you for something that doesn't sound true so you are "not falling for it".
You sound like someone who doesn't have a first hand experience, because only then there would be a chance for you to "fall for it".
You had to be there dude.
I already posted some native res images but here's a refresher
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There's also geometry. These games have a lot of 3D detail and unlimited draw distances without texture LOD. I remember really liking the 3D details in some Goldeneye maps, in one of the pictures you can see they even added sharp vertex shadows, giving the map some depth. I don't remember any other game having this feature in 1997.Only Banjo looks good in terms of textures. Yoshi looks good in terms of art design.
kek.So you think someone is trying to convince you for something that doesn't sound true so you are "not falling for it".
You sound like someone who doesn't have a first hand experience, because only then there would be a chance for you to "fall for it".
You had to be there dude.
I already posted some native res images but here's a refresher
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Graphically wasnt. Gameplay and interactivity wise, sure it was. But on the visual side we had that very same year Sega Model 3 on the arcades, which was literally a generation ahead.
Do you really want to see what N64, PS1 and Saturn games look like on a TV?Are you trying to sell high res N64 emulator graphics as "N64 graphics"? How about you set the resolution to the N64 res when you want to show how N64 games look.
Tell me an easy site to upload and I'll make you seeSure
Just make sure they're not any emulator up rezzed up textured bs and in their native warped self
Nothing on ps1 came close to perfect dark or conker or turok or rogue squadron or even Zelda
Like why can't people let both of these consoles rest in legend peace. Both fantastic.
N64 is a more powerful system I am sorry if that hurts your feelings
Agree to disagree there. Not calling Siphonfilter a bad game thoughIt's much better than Perfect Dark gameplay wise.
Syphon Filter is a much better game than perfect dark, which I gave up on the final level.Agree to disagree there. Not calling Siphonfilter a bad game though
Smearing vs jaggies, the eternal struggle. Could use this image comparison and call DLSS vs FSR and it would fool me.Anyway, here's a comparison of an accurate N64 representation between the default VI filtering ON VS OFF
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This can be done in all games. But it requires a gameshark cheat for the real console or a toggle in Parallel RDP.
Regardless, it's a very easy toggle on/off. I think they messed up for not having it like an option in every game.
So you think someone is trying to convince you for something that doesn't sound true so you are "not falling for it".
You sound like someone who doesn't have a first hand experience, because only then there would be a chance for you to "fall for it".
You had to be there dude.
I already posted some native res images but here's a refresher
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Nights has some of the worst pop-up ever seen in a video game. But it's sharp.What you see in the image is exactly how it looks on TV. Note that the N64 looks better in still images than the PS1, but in motion, it's night and day.
Nintendo fans argue that their games are more complex. I don't care; they're ugly games.
But PS1 had an extra advantage, or a big handicap Nintendo inflicted on themselves: that stupid cartridge port...
The Dreamcast was the first console with decent 3D that still look good 26 years later. And I'd say the same for PS2/NGC/XBox, Soul Calibur 2 still looks beautiful to me in 2025.
Full-scene 3d rendering on the PS1 was much worse in motion, thanks to constantly warping walls and surfaces everywhere due to its z-buffer bugs. You never get the stable, smooth scene rendering of the N64.Note that the N64 looks better in still images than the PS1, but in motion, it's night and day