N64 graphics still look gorgeous almost 30 years later

If we're comparing N64 to Dreamcast, how about Banjo-Kazooie with individual animated fingers, not even Sonic Adventure had that.




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Forgive me, Sega
 
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The weakest aspect of N64 for me (and conversely Saturn's strongest) was fighting games.

Mortal Kombat 4 proves that N64 was very much capably of 60fps 3D fighters with 3D backgrounds to boot.

If only Dead or Alive weren't cancelled

 
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If we're comparing N64 to Dreamcast, how about Banjo-Kazooie with individual animated fingers, not even Sonic Adventure had that.


No need to for such comparison. Sonic Adventure is on another level entirely.

Also the intro cut-scene Banjo model is different than the one in-game.
 
No need to for such comparison. Sonic Adventure is on another level entirely.

Also the intro cut-scene Banjo model is different than the one in-game.

It was a little tongue in cheek, Sonic Adventure blew me away, Sonic was key for my Sega fandom back in the day.

Sonic 2 - made me fall in love with Sega and get a MegaDrive, my first console and game

Sonic Xtreme - convinced me to get a Saturn instead of holding out for N64 or going with PlayStation

Sonic R - playing the demo in Curry's was the final straw for me with Saturn convincing me to part-ex it

Sonic Adventure - blew me away when I played it in my local Odeon months before launch and sold me on Dreamcast


Back to Dreamcast, could it be that the incredibly crisp image quality wasn't down to use of anti-aliasing, but a lack thereof?


Banjo-Kazooie using light blue pixels to blend the dark blue quilt cover with the white mattress.
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Sonic Advenure at higher resolution with no intermediate pixels.
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Well yes, this is actually a fair comparison and what people could chose from back then, while the Saturn game was 2 years older.

The same logic applies to the N64, it was released later than the Saturn, it was meant to be more powerful right ? What really matters is not the hardware but the time of release of the game because these consoles were being better exploited as time passed.

At any given time developers put all their efforts in whatever the hardware they choose to work on. But when the focus shifted on another console, then obviously the previous one was not going to get anything incredible anymore. Saturn was pretty much done at the end of 1997, with a few ambitious (and excellent games) making it in 1998. But overall, focus had shifted to Dreamcast as the console was released in 1998 in Japan. If Dreamcast had been a 2000 console, then developers would have leveraged even more the Saturn capabilities and tried to make more impressive games. But maybe that was impossible ? Thus the move to Dreamcast.

To summarize : games should be compared by release date, not by hardware.

Okay and ? Your comparison between a late 1999 game and a late 1997 game remains disingenuous. Late 1999, people buying games had the choice between your NBA game on N64 and the one on the Dreamcast. That's how the real world works. Comparing games ignoring their release date and only taking into account the console makes very little sense, you are doing this in retrospect but it is just not own history unfolded. Otherwise early MegaDrive games would look exactly like the 1995 ones. Everybody knows it is not the case, thus the pointless comparison.

The Saturn ended competing with the N64 but was not "meant to". It is a product of its time that faced the competition that was around at that time, just like every console. Same for the Dreamcast. It would have ended competing against the Gamecube, and if it was not a failure and SEGA had made another console, it would have also competed, for a time, against the Gamecube. Just like the PS1 and N64 competed against the Dreamcast until the PS2 and Gamecube were released. Common sense.
If you're going to stick to that logic, then it has to be applied consistently. By your reasoning, we shouldn't even compare the Genesis and the Super Nintendo, since they launched years apart. Same with the PS2 versus the GameCube and original Xbox — all of which came later and were technically more capable, but still competed in the same market. That's the point: consoles do overlap, even if they don't launch on the exact same day. Players compared them back then, and history compares them now. Brushing that off with "release dates" feels less like analysis and more like contortionism to defend a particular narrative.

If we go down that path, almost every meaningful comparison between rival consoles becomes "pointless." And yet, these comparisons are exactly how the industry, the press, and gamers themselves judged the systems in their time.
 
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Back to Dreamcast, could it be that the incredibly crisp image quality wasn't down to use of anti-aliasing, but a lack thereof?
The N64 had a set of built-in fullscreen filters that are known as "VI filters".

These include a de-dithering filter and an anti-aliasing filter. These two in particular, combined with N64's low resolution are what cause most of the blurring. And 90-95% of N64 games had those enabled with no way to disable them in-game.

Some games had those disabled like DOOM 64 while some others had an option to do so, such as Quake. In most other games you can still disable them via game shark cheat codes.

Here is the ON/OFF difference:

QlL0tvz270TKuP0j.jpg
Y73dNmuluoPpr6uU.jpg


Filtering is nice and all but only when the resolution is high enough. Which is why the higher resolution games and modes didn't look nearly as blurry, even with the filters.

The N64 also does texture filtering, that also adds to the overall blurriness because the textures themselves are also low resolution, even more so than the average PS1 or Saturn game. Lastly, the video output of the N64 wasn't as good as the PS1 or Saturn and you could only do S-Video at best. This only adds a very small amount of blurriness but because you already have all those other factors it adds up.

Basically, the N64 was too low resolution for anti-aliasing and it's individual textures are too low resolution for filtering. IMO, at least the fullscreen VI filters should have been optional in all games, with an option to turn them OFF like the pictures above. Most people would prefer that and you even gain an extra couple fps of performance this way.

The Dreamcast has a higher internal resolution output and uses higher resolution textures that can handle filtering and also has one of the most crisp video outputs compared to even later consoles.
 
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Why are we comparing N64 and Dreamcast again ? Not even the same generation. Dreamcast was a very sleek easy to program machine that learned from Saturn failures.

Glad this thread is still going, any emotion about the N64 is good to see. Love and Hate are basically the same thing ;)

N64 still glorious.
 
So i don't know where the Dreamcast fits in this context.
As I stated, they were on the market at the same time. That's just how things happened back then. You could play Tomb Raider IV on PS1... or Dreamcast. You could play Revolt on PS1, N64... or Dreamcast. You not wanting to compare these games is fine, you do as you like, but back then people/magazines were making these comparisons, obviously.

By your reasoning, we shouldn't even compare the Genesis and the Super Nintendo, since they launched years apart.
We never compare the consoles, we compare their games. Especially in this discussion which is about visuals, and not, comparing the whole libraries for example. In that sense, comparing consoles makes little sense, and how generations are defined is totally arbitrary and doesn't mean anything. We put MegaDrive and SNES in the same gen and N64 and Dreamcast in separate gens ? Why ? Each time they have 2 years difference. It does shine a better light for Nintendo than having SNES losing half of the Western Market share to a last gen console, or than having N64 technically kicked in the nuts by a same gen console. Feels exactly like this :
to defend a particular narrative.
If you are going to compare visuals, just pick games that were released in the same time frame. Common sense.
 
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We put MegaDrive and SNES in the same gen and N64 and Dreamcast in separate gens ? Why ?
Because SNES and Megadrive are comparable machines that belong to the same gen. The N64 is a 5th gen machine that got delayed at least a year. Dreamcast is a 6th gen machine.

Again, we compare games to see which 5th gen machine is more powerful. The Dreamcast is more powerful than those everyone agrees, i don't know why you still need to compare it.
 
Because SNES and Megadrive are comparable machines that belong to the same gen. The N64 is a 5th gen machine that got delayed at least a year. Dreamcast is a 6th gen machine.
You are ignoring though the SNES/MegaDrive and N64/Dreamcast have the exactly 2 years that separate them, yet you put the two first in the same gen, and the two later in a separate gen. This never made any sense.

why you still need to compare it
As stated, it is not that I need to, it's simply that people playing these consoles back then compared them. They were around at the same time with the same games. Generations is something that was created much later, back then, there was no notion of generations. We would look at "bits" until they didn't make any sense anymore. Which was largely the case with the introduction of 64 bits consoles and Dreamcast not being "128 bits" anyway. Otherwise, the N64 was a whole generation ahead of PS1/Saturn, which were "only" 32 bits. So what generation is N64 ? 1 ahead of PS1/Saturn ? But Dreamcast is not 128 bits, so it has to be the same gen as N64, right ?

People put arbitrary walls to separate consoles for whatever reason, but in the end, when you look at 1999 games, you should look at everything that was available to the consumers in 1999.
 
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My friend, everything you say has nothing to do with what's going on in this topic. We compare the N64 with the PS1 and Saturn. That's where the topic headed. The purpose is to determine which is the more capable machine based on their best looking games. I don't know what else to say.
 
My friend, everything you say has nothing to do with what's going on in this topic. We compare the N64 with the PS1 and Saturn. That's where the topic headed. The purpose is to determine which is the more capable machine based on their best looking games. I don't know what else to say.
You are right, carry on with whatever comparisons you like to make, I am out.
 
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The N64 had a set of built-in fullscreen filters that are known as "VI filters".

These include a de-dithering filter and an anti-aliasing filter. These two in particular, combined with N64's low resolution are what cause most of the blurring. And 90-95% of N64 games had those enabled with no way to disable them in-game.

Some games had those disabled like DOOM 64 while some others had an option to do so, such as Quake. In most other games you can still disable them via game shark cheat codes.

Here is the ON/OFF difference:

QlL0tvz270TKuP0j.jpg
Y73dNmuluoPpr6uU.jpg


Filtering is nice and all but only when the resolution is high enough. Which is why the higher resolution games and modes didn't look nearly as blurry, even with the filters.

The N64 also does texture filtering, that also adds to the overall blurriness because the textures themselves are also low resolution, even more so than the average PS1 or Saturn game. Lastly, the video output of the N64 wasn't as good as the PS1 or Saturn and you could only do S-Video at best. This only adds a very small amount of blurriness but because you already have all those other factors it adds up.

Basically, the N64 was too low resolution for anti-aliasing and it's individual textures are too low resolution for filtering. IMO, at least the fullscreen VI filters should have been optional in all games, with an option to turn them OFF like the pictures above. Most people would prefer that and you even gain an extra couple fps of performance this way.

The Dreamcast has a higher internal resolution output and uses higher resolution textures that can handle filtering and also has one of the most crisp video outputs compared to even later consoles.

Apparently anti-aliasing used 20% of the system's resources.

Dithering was added to most games to mask colour banding, which coupled the AA leads to blotchy looking pixels.

I've seen dithering on many PS1 games, never seen it on Saturn and I must say I'd prefer it wasn't used at all.

John Linneman goes into detail about it here and demonstrated graphical features toggled on and off

 
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Apparently anti-aliasing used 20% of the system's resources.

Dithering was added to most games to mask colour banding, which coupled the AA leads to blotchy looking pixels.

I've seen dithering on many PS1 games, never seen it on Saturn and I must say I'd prefer it wasn't used at all.

John Linneman goes into detail about it here and demonstrated graphical features toggled on and off


Interesting. But I think the AA on a CRT works very well in many games that are sufficiently detailed. I think so much aliasing would look bad in Zelda or Goldeneye nowadays.
 
Why are we comparing N64 and Dreamcast again ? Not even the same generation. Dreamcast was a very sleek easy to program machine that learned from Saturn failures.
So switch 2 games shouldn't be compared to PS5 and XSeries, since switch 2 is one generation ahead?
 
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In 1999, you had last gen (N64, PS1) still active, Sega pulling a "leapfrog" stunt with a console that was just abundantly obviously "next gen", portable games, and PC games, all wildly different beasts.

Comparing a DC to N64 game is like comparing a Genesis game to NES version. No one does it to "figure out" which looks better. Sure people still played NES but its counterpart was Master System, not Genesis, this was known in any gamers bones whether we called it a "gen" or not. We knew Genesis was SNES's counterpart which would invite more comparison/competition between the two, the same way PS1 and N64 were.

Two years of early 3D gaming was like an eternity compared to two years now, after a few decades of diminishing returns and 3D design refinements. The measuring stick continually evolved with the zeitgeist which is why a 1:1 lapse of time compared to today isn't the same, somewhat like comparing a years time for a child as equivalent to an adult.

So switch 2 games shouldn't be compared to PS5 and XSeries, since switch 2 is one generation ahead?

Compare anything available in the marketplace, but systems being intentionally framed as direct counterparts/competitors (PS5, XSS) are bound to invite stronger, harsher, more active comparisons to find the ever smaller attributes that set them apart.
 
So switch 2 games shouldn't be compared to PS5 and XSeries, since switch 2 is one generation ahead?

Is their hardware really one generation ahead? I see what your trying to do here. We all know the Switch 2 hardware wise doesn't compete with PS5 and Series X. I think any reasonable person can see a big difference between current consoles and anything from the 90's and early 2000's.

You can compare all you want, but you damn well know Switch 2 can't compete with what's out there for obvious reasons. Nintendo changed the paradigm and went their own direction ever since the Wii. This doesn't mean Switch 2 games aren't glorious too.

But as others have said this thread is about the N64 and it's still glorious graphics. If you can't see that or the difference to the PS1/Saturn/N64 generation, or Dreamcast or Snes/Megadrive being the same, I got nothing else to say. Keep on trolling.
 
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I love this thread.

I also love the aesthetics of this particular generation of videogame consoles. No matter if PSX or N64. To this day I still play N64 games, be it via Switch Online or on original Hardware and I'm amazed how a lot of games still hold the flame and therefor still hold up. Sure, some games are quite hard to play today.

But Forsaken 64? Super Mario 64? Banjo-Kazooie? Ocarina of Time and more? Still visually pleasing.
 
We never compare the consoles, we compare their games. Especially in this discussion which is about visuals, and not, comparing the whole libraries for example. In that sense, comparing consoles makes little sense, and how generations are defined is totally arbitrary and doesn't mean anything. We put MegaDrive and SNES in the same gen and N64 and Dreamcast in separate gens ? Why ? Each time they have 2 years difference. It does shine a better light for Nintendo than having SNES losing half of the Western Market share to a last gen console, or than having N64 technically kicked in the nuts by a same gen console. Feels exactly like this :

If you are going to compare visuals, just pick games that were released in the same time frame. Common sense.
But see, this is exactly where your argument bends over itself. You say we should "only compare games, not consoles," but the reality is you can't separate the two. Games are always tied to the hardware they run on — the strengths, the bottlenecks, the design choices are all shaped by the machine. Comparing games is inherently comparing hardware, whether you like it or not. And here's where the inconsistency shows: you're trying to lump N64 and Dreamcast into the same frame of comparison while ignoring the enormous generational leap between them. That's like pretending the Genesis and SNES weren't directly comparable just because they launched two years apart, yet somehow suggesting N64 and Dreamcast are "fair game" despite the fact that the gap between their technical capabilities is massive.

Generations aren't "totally arbitrary" like you claim. They exist because there is a meaningful technical cutoff. That's why nobody in their right mind puts Dreamcast and N64 in the same "generation" — the Dreamcast was closer to PS2 and GameCube in horsepower, not Nintendo's 1996 hardware. So when you insist "just compare visuals in the same timeframe," that's not common sense, it's logical contortion to defend a narrative. If we follow that rule strictly, then we'd have to dismiss half of gaming history's natural comparisons, and even your own point about N64 vs Dreamcast collapses, because that was never a fair matchup in the first place.
 
My friend, everything you say has nothing to do with what's going on in this topic. We compare the N64 with the PS1 and Saturn. That's where the topic headed. The purpose is to determine which is the more capable machine based on their best looking games. I don't know what else to say.

cireza cireza was doing the same thing in the N64 vs Saturn thread a while back

He'll use Japanese Saturn exclusives as an argument in one thread, then completely disqualify them when the question of Saturn's lifespan is raised in another thread simply to suit his arguments

 
I said I was out of this thread and you keep answering to me ? As you wish. Don't complain later that the thread has been derailed, I am not going to give up on my right to answering.

That's like pretending the Genesis and SNES weren't directly comparable just because they launched two years apart, yet somehow suggesting N64 and Dreamcast are "fair game" despite the fact that the gap between their technical capabilities is massive.
That's actually a position for you to take, not me. I am perfectly fine comparing games from MD/SNES (consoles which have 2 years of difference), and games from N64/Dreamcast (consoles which also have 2 years that separate them). Because the games in question have been released the same years/months, and as I already said, because these were the comparisons being made at their time of release. And people have not been shy on saying that N64 is largely more advanced in 3D and rendering than PS1 and Saturn, so it has to be a pretty big leap right ?

He'll use Japanese Saturn exclusives as an argument in one thread, then completely disqualify them when the question of Saturn's lifespan is raised in another thread simply to suit his arguments
Ok, so here we go again with the usual out of context, personal attacks and bad faith arguments. Cherry picking a totally unrelated topic and trying to use it here.

Having re-read the thread you linked, I have to say I stand by what I said back then and think it is perfectly consistent. You were already making disingenuous comparisons back then and of course I pointed out that you were doing this. And unsurprisingly, you are still at it today.
 
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That's actually a position for you to take, not me. I am perfectly fine comparing games from MD/SNES (consoles which have 2 years of difference), and games from N64/Dreamcast (consoles which also have 2 years that separate them). Because the games in question have been released the same years/months. And people have not been shy on saying that N64 is largely more advanced in 3D and rendering than PS1 and Saturn, so it has to be a pretty big leap right ?
But that's exactly the inconsistency in your logic. Nobody in their right mind would ever argue the Dreamcast wasn't far ahead of PS1, N64, or Saturn — it's an undeniable fact. But using that as a basis for comparison completely misses the point of this discussion. It's like trying to compare SNES with the Neo Geo. Sure, they're roughly from the same "era," but technically the Neo Geo was miles ahead of both SNES and Mega Drive. That doesn't suddenly make SNES vs Neo Geo the core rivalry of that generation.

And that's what you're doing here. The topic started with N64 versus its actual competitors of its generation — PS1 and Saturn. Once you drag Dreamcast into it, you're already twisting the context, because Dreamcast belonged to the next wave of hardware. That's why your comparison feels like distortion: it's not about fair technical evaluation anymore, it's bending the frame just to make a narrative fit.
 
Nobody in their right mind would ever argue the Dreamcast wasn't far ahead of PS1, N64, or Saturn
But I am not even making this point. I am just talking about games available in 1999. Games available in 2000. That's it.

It's like trying to compare SNES with the Neo Geo.
Not really though, as the Neo Geo was not competing for the same market. While PS1, N64 and Dreamcast were competing for the same mass market of "affordable" home consoles. So again, people/magazines were comparing their games. Shops had them at the same time available to buy.

The topic started with N64 versus its actual competitors of its generation
So you are excluding an actual competitor it REALLY had, because you are framing this N64 against only the older consoles PS1/Saturn. Sure you can, if you want, no issue with this. But you can't deny that Dreamcast was available the same years as N64 and was a competitor that shared many games. Comparing, let's say, a N64 NBA game to a Saturn game released 2 years prior, while pretty much no development was ongoing anymore on Saturn, and while a brand new NBA game was released at the exact same time on Dreamcast... yeah, that's ridiculous and pointless.
 
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But I am not even making this point. I am just talking about games available in 1999. Games available in 2000. That's it.
Okay, by your reasoning, then it's fair to compare NES and Master System games from around 1990–92 with SNES and Mega Drive games from the same period.

Not really though, as the Neo Geo was not competing for the same market.
Of course it was. Neo Geo games were mostly arcade ports, which was also very common for both SNES and Mega Drive. They were competing for the same market and audience.

So you are excluding an actual competitor it REALLY had, because you are framing this N64 against only the older consoles PS1/Saturn. Sure you can, if you want, no issue with this. But you can't deny that Dreamcast was available the same years as N64 and was a competitor that shared many games. Comparing, let's say, a NBA game to a Saturn game released 2 years prior, while pretty much no development was ongoing anymore on Saturn, and while a brand new NBA game was released at the exact same time on Dreamcast... yeah, that's ridiculous and pointless.
Except N64 vs. PS1 and Saturn isn't, strictly speaking, a generational leap the way N64 vs. Dreamcast is. There are pros and cons between them — some excel in certain areas and vice versa — but it's not like the Dreamcast, which is in a completely different league of hardware. Sorry, but you're not only diving into a warped comparison, you're also derailing the thread with this nonsense.
 
Okay, by your reasoning, then it's fair to compare NES and Master System games from around 1990–92 with SNES and Mega Drive games from the same period.
Absolutely. It's even super interesting !

Of course it was. Neo Geo games were mostly arcade ports, which was also very common for both SNES and Mega Drive. They were competing for the same market and audience.
Yeah, I tend to agree that the comparisons would be interesting, and were made anyway back then as well. That Fatal Fury Special port on SNES was fantastic.

Sorry, but you're not only diving into a warped comparison, you're also derailing the thread with this nonsense.
I was out, stop answering to me if you want to carry on.
 
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There are more N64s in landfills around the world today than Atari 2600 E.T. cartridges. Not only was it not contemporary technology at the time but it has not aged well in the least. A few developers were able to overcome its limitations with good art direction and clever use of low quality assets but most could not. It had very little third party support compared to its rivals and the controller is one of the worst in history. CollecoVision controller has aged better and it is a glorified phone dial with a joystick nub.
s-l400.jpg


P.S. Dinosaur Planet never even released on N64.
 
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There are more N64s in landfills around the world today than Atari 2600 E.T. cartridges. Not only was it not contemporary technology at the time but it has not aged well in the least. A few developers were able to overcome its limitations with good art direction and clever use of low quality assets but most could not. It had very little third party support compared to its rivals and the controller is one of the worst in history. CollecoVision controller has aged better and it is a glorified phone dial with a joystick nub.
s-l400.jpg
The controller is missing only a second analogue, far superior to the original psx one and I prefer the stick placement over the contorted thumbs of Sony pads.
 
The weakest aspect of N64 for me (and conversely Saturn's strongest) was fighting games.

Mortal Kombat 4 proves that N64 was very much capably of 60fps 3D fighters with 3D backgrounds to boot.
not only that, MK4 is more fun as a game in itself than any fighting game on the Sega Saturn.
 
I said I was out of this thread and you keep answering to me ? As you wish. Don't complain later that the thread has been derailed, I am not going to give up on my right to answering.


That's actually a position for you to take, not me. I am perfectly fine comparing games from MD/SNES (consoles which have 2 years of difference), and games from N64/Dreamcast (consoles which also have 2 years that separate them). Because the games in question have been released the same years/months, and as I already said, because these were the comparisons being made at their time of release. And people have not been shy on saying that N64 is largely more advanced in 3D and rendering than PS1 and Saturn, so it has to be a pretty big leap right ?


Ok, so here we go again with the usual out of context, personal attacks and bad faith arguments. Cherry picking a totally unrelated topic and trying to use it here.

Having re-read the thread you linked, I have to say I stand by what I said back then and think it is perfectly consistent. You were already making disingenuous comparisons back then and of course I pointed out that you were doing this. And unsurprisingly, you are still at it today.
I don't know why you bother . There threads always turn into shitting on the Saturn and telling the world how great the PS1 or PS2 iare.
 
not only that, MK4 is more fun as a game in itself than any fighting game on the Sega Saturn.
I will always stand by MK4 being the first major misstep of its franchise. Irredeemable junk. Saturn has Virtua Fighter 2, Last Bronx, Fighting Vipers, Fighters Megamix, Goiken Muyou: Anarchy in the Nippon, Dead or Alive, and a metric ton of the best 2D fighters from that era.
 
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Quake 1 is one of the best looking games on the Saturn and in the top 3 most advanced, engine wise. Lobotomy's slavedriver engine did miracles on the Saturn. Same applies for Duke Nukem.

Quake 1 on the N64 is a mediocre port and an average FPS for N64 standards. Same applies for Duke Nukem 64.
except that Quake and Duke Nukem 64 are not mediocre ports, they are both 30fps games while the so-called more advanced games are low frame rate games that prioritize visuals over frame rate as you know.
Quake and Duke Nukem 3D, especially Duke Nukem 3D, are third generation games on the Sega Saturn but are first generation games on the N64, but that doesn't matter because the Sega Saturn is roughly a 1994 console and the N64 a 1996 console, the comparison is fair, what is not fair is demanding that the Saturn have the quality of 1999 games because the Saturn had already been discontinued behind the scenes in 1996, many tricks were discovered 1997 but there was no continuity.
If you see my posts, i always try to compare the good looking games of each console, or at least the games people consider good looking or advanced.
I appreciate your initiative and do the same. but in the case of the Sega Saturn the console stopped in time in 1997, the most advanced Sega Saturn shooter is Duke Nukem 3d, many people agree , it is as good as Duke Nukem 64 in fact it is even better due to censorship in the N64 version.
 
I will always stand by MK4 being the first major misstep of its franchise. Irredeemable junk. Saturn has Virtua Fighter 2, Last Bronx, Fighting Vipers, Fighters Megamix, Goiken Muyou: Anarchy in the Nippon, Dead or Alive, and a metric ton of the best 2D fighters from that era.
I think the Sega Saturn would be a better console if it had had MK4 and fewer Sega games, unfortunately they were not inspired at that time, Shinobi X should be like Shinobi 2025 with the due proportions, the technology used in Astal would be perfect for a metroidvania game, the technology used in Golden Axe The Duel would be better used in an exclusive street fighter, Sony had Street Fighter ex plus right ? Sega could have a 2D SF using The Duel's technology. The Sega Saturn technology was perfect, the games were not.
 
what is not fair is demanding that the Saturn have the quality of 1999 games because the Saturn had already been discontinued behind the scenes in 1996, many tricks were discovered 1997 but there was no continuity.
The Saturn was discontinued in 2000 in Japan.

Burning Rangers, one of the most advanced looking Saturn games was released in 1998. That's 4 years after the console's release.

The N64 was released in 1996. 4 years after it's release, it was 2000.

If the developers had 4 years to master the Saturn and release a game using that experience and mastery, it should be fair to compare it with a N64 game that also had the chance to be made using similar advancements. And it's not like the N64 was any easier than the Saturn to master. If anything it was harder with more odd bottlenecks.

By your logic, late Saturn games can only be compared with N64's launch games. On one hand you say the Saturn is the more capable hardware and then you say you can't compare late N64 games to late Saturn games... If you were so confident about your favorite console's capabilities you wouldn't have to make up that rule. Seriously, what's with so many Saturn fans trying to avoid comparisons?

When you claim the Saturn is more powerful, you need to prove it. If you don't want to do the comparisons then you simply don't have any proof. Should everyone take your word for it then?

But hey... I mean, even if we only take into account N64 games that were released before 1999... There's still plenty that prove of the superiority of the hardware in 3D graphics. Banjo-Kazooie was released in 1997 1998 so...
 
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I think the Sega Saturn would be a better console if it had had MK4 and fewer Sega games, unfortunately they were not inspired at that time, Shinobi X should be like Shinobi 2025 with the due proportions, the technology used in Astal would be perfect for a metroidvania game, the technology used in Golden Axe The Duel would be better used in an exclusive street fighter, Sony had Street Fighter ex plus right ? Sega could have a 2D SF using The Duel's technology. The Sega Saturn technology was perfect, the games were not.
Saturn did not have Arika 2.5D junk, it had full on 3D fighters and 2D fighters that have stood the test of time.
 
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The Saturn was discontinued in 2000 in Japan.

Burning Rangers, one of the most advanced looking Saturn games was released in 1998. That's 4 years after the console's release.

The N64 was released in 1996. 4 years after it's release, it was 2000.

If the developers had 4 years to master the Saturn and release a game using that experience and mastery, it should be fair to compare it with a N64 game that also had the chance to be made using similar advancements. And it's not like the N64 was any easier than the Saturn to master. If anything it was harder with more odd bottlenecks.

By your logic, late Saturn games can only be compared with N64's launch games. On one hand you say the Saturn is the more capable hardware and then you say you can't compare late N64 games to late Saturn games... If you were so confident about your favorite console's capabilities you wouldn't have to make up that rule. Seriously, what's with every Saturn fan trying to avoid comparisons? That alone shows me what i already know.

But hey... I mean, even if we only take into account N64 games that were released before 1999... There's still plenty that prove of the superiority of the hardware in 3D graphics. Banjo-Kazooie was released in 1997 so...

Burning Rangers and Banjo came out in the same month



 
it has not aged well in the least. A few developers were able to overcome its limitations with good art direction and clever use of low quality assets but most could not.

You could insert any 5th console here and that would still be true. N64 had visual bangers at the time because it was more powerful, that's undeniable. Aging well is almost impossible for 3d games of that era, unless its super simple.
 
Not really though, as the Neo Geo was not competing for the same market. While PS1, N64 and Dreamcast were competing for the same mass market of "affordable" home consoles. So again, people/magazines were comparing their games. Shops had them at the same time available to buy.

Yeah but people were comparing DC to N64 like MD to NES; simply to observe how next-gen/better it was. Everyone held off on DC because they "really" compared it against PS2 which hadn't come out yet.
 
Name a single Saturn fighter that's fully 3D like Mortal Kombat 4

To clarify, backgrounds are made from polygons, not sliding parallax
Shame Facepalm GIF by MOODMAN

Movement defines 3D fighters not background elements. Tekken 3 is not any less of a 3D fighter on PS1 because it had its arcade backgrounds simplified into scrolling vistas.
 
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Movement defines 3D fighters not background elements. Tekken 3 is not any less of a 3D fighter on PS1 because it had its arcade backgrounds simplified into scrolling vistas.

Virtua Fighter didn't have 3D gameplay (other than downed rolling) until VF3

You're looking at Toshinden for 3D gameplay on Saturn, and that played like shit.
 
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except that Quake and Duke Nukem 64 are not mediocre ports, they are both 30fps games while the so-called more advanced games are low frame rate games that prioritize visuals over frame rate as you know.
Quake on the N64 had more simplified geometry on the maps compare to Saturn Quake. And also lacked the dynamic lights of the software PC version. Basically, it looked like the butt-ugly GL version.

Saturn Quake may had lower frame rate overall but the maps were more detailed and it retained the superior PC software look, with all dynamic lights.

For me Saturn Quake wins. Though i will admit i'm a bit biased against the N64 version because i was expecting more from it. It is nice that it has a VI filter toggle though.
 
Quake on the N64 had more simplified geometry on the maps compare to Saturn Quake. And also lacked the dynamic lights of the software PC version. Basically, it looked like the butt-ugly GL version.

Saturn Quake may had lower frame rate overall but the maps were more detailed and it retained the superior PC software look, with all dynamic lights.

For me Saturn Quake wins. Though i will admit i'm a bit biased against the N64 version because i was expecting more from it. It is nice that it has a VI filter toggle though.

N64 version runs and plays far better

Lobotomy were far too ambitious with the Saturn version and performance/gameplay suffers for it

Saturn just isn't suited for fully 3D games that fill the screen with polygons like Quake, Tomb Raider, Die Hard Trilogy and Burning Rangers

 
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N64 version runs and plays far better

Lobotomy were far too ambitious with the Saturn version and performance/gameplay suffers for it


Yeah it does and it also controls better.

But i was expecting more from the N64 version and less from the Saturn version. I was disappointed by the former and impressed by the later.

I also always preferred the Software Quake over GL Quake.
 
You're right that a lot of this feels like playground nostalgia debates, but the thing is — a lot of the loudest voices dragging this back up clearly didn't live through that era or didn't follow games when they actually released. What they're repeating now is a distorted, meme-driven narrative that only really took hold in the 2010s, when it became trendy to antagonize the N64/PS1 generation as "ugly" or "unplayable."

The problem is, this kind of take spreads. Both older gamers and younger ones get influenced by it, and what are basically just personal opinions or narrow points of view start being pushed as some kind of absolute, unquestionable truth. That's herd mentality 101, and it dominates social media today. Instead of talking about what those games achieved — the groundbreaking designs, the tech feats, the creativity — people waste energy parroting the same shallow "lol blurry textures" lines and turning every thread into a console war flashback. It kills the chance for a more constructive discussion, where we could actually celebrate or critique those games with real context.

At the end of the day, yeah, both consoles had strengths and weaknesses. But the modern "hot takes" reduce an entire generation of innovation to memes, and that's just not giving the era the credit it deserves.

I agree with you. People really need to look at the tech in the time it was released and look at what it brought to the table.

For example, I remember playing Forsaken 64 and being so impressed with how the lighting changed by the weapons you shot. It was better on PC of course, but on N64 it added some cool effects. This was true with a lot of games during that time, as they were starting to improve lighting effects. If you look at it from the lens of today, the lighting looks very generic. However, during that era this was incredible looking.
 
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