N64 graphics still look gorgeous almost 30 years later

Ocarina of Time and Majora's Mask still looks way more appealing than the ugly washed out colors of BOTW and TOTK and the dark orange brown colors of Twilight Princess.

Plus Ocarina of Time and Majora's Mask are still the two best Zelda games.

People in this thread are totally missing the point.

It was about art style, lighting, the blur effect and use of colours.

Instead it's turned into the forum equivalent of a Tom Morgan Digital Foundry video and has been reduced to pixel and frame counting rather than aesthetic choices.

And yes, I much prefer the N64 Zelda aesthetic, nothing has lived up to the GameCube tech demo yet.

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GameCube tech demo (I'm still waiting, Nintendo…)
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I can call N64 a failure all the times i want. Because that is exactly what i think about that system.

I got a lot of 60 fps games in Playstation and Saturn. And only 5 on Nintendo 64. That makes that system a failure because i expected even more 60 fps games on Nintendo 64 and Nintendo didnt deliver.

Dreamcast in the other side was an awesome system with a ton of 60 fps games.

I was used to 60 fps on Playstation, Saturn and even Pc with a Diamond Monster 3D i bought in october 1996 when it came out.

So dont say me what i cant call the N64 a failure. It was more than a failure. It was extremely desappoiinting.

Games like Wave Race 64 running at 20 fps. What the hell was that?. Not even 30 fps. It was a disaster.
Go ahead, my boy. The more you talk, the harder I laugh. This is straight-up TikTok-level stupidity.
 
Fine, but calling an entire system a "failure" just because it doesn't match your personal taste is honestly ridiculous. By that same logic, if I don't like JRPGs and fighting games, I could just call the PS1 a failure too — and that would be equally stupid. I don't care much for the Xbox brand myself, but I'd never call it a failure either; it just doesn't suit me.

Let's say that basically the only genre that N64 has more quality games than the PSX is... Nintendo games.

The rest I agree.
 
I was 20 years old when i was playing with Nintendo 64, Saturn and Playstation. I bought my Diamond Monster 3DFX in 1996 knowing perfectly what 60 fps and framerate were.

I already said i was used to play 60 fps games even in my Commodore 64.

Please, dont extrapolate what you did in that generation with what did everybody else. I wanted 60 fps in Commodore Amiga games. I was speechless when i saw Daytona USA in Arcade in 1994 running at 60 fps, before Playstation, Saturn and Nintendo 64 were released.

Wait, so how did you know then? After you played Daytona you were on a quest to only buy locked 60fps console games?
 
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C'mon, my friend, do you really believe he's being serious? Don't feed such an obvious trolling fest.

Yeah, its such a bizarre wide angle to slam a console. I knew all sorts of gamers, old, young, PC, Console, and never heard anyone mention that back then.

"you getting that new game on ps1?"

"yeah but gotta check the framerate to make sure its 60fps." Like what?
 
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Wait, so how did you know then? After you played Daytona you were on a quest to only buy locked 60fps console games?
I played everything. But when a game was running at 60 fps it was very notiable for me. In 8 and 16 bits it was pixel perfect scrolling because the scroll moved 1 pixel every time.

And i was used to play 30 and 60 fps games in Playstation. When i saw a game running at 20 fps it was innaceptable. Games like Extreme G 2 or Wave Race were unplayable for me back then.

I played POD in PC with 3d acceleration at 60 fps in March 1997. Screamer Rally, Motoracer, etc were great games running at great framerate in Pc.

Repeat, dont think what you did in that time is what everybody was doing and playing. I played Tomb Raider and GLQuake in 1996 and these games had framerate benchmarkrs. Tomb Raider had a framerate counter in a corner.
 
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I played everything. But when a game was running at 60 fps it was very notiable for me. In 8 and 16 bits it was pixel perfect scrolling because the scroll moved 1 pixel every time.

And i was used to play 30 and 60 fps games in Playstation. When i saw a game running at 20 fps it was innaceptable. Games like Extreme G 2 or Wave Race were unplayable for me back then.

I played POD in PC with 3d acceleration at 60 fps in March 1997. Screamer Rally, Motoracer, etc were great games running at great framerate in Pc.

Repeat, dont think what you did in that time is what everybody was doing and playing. I played Tomb Raider and GLQuake in 1996 and these games had framerate benchmarkrs. Tomb Raider had a framerate counter in a corner.

You still didn't answer my question. How did you know they were 60fps before buying?

You're literally the only person I've ever heard of say that in the 1990s.
 
Yeah, its such a bizarre wide angle to slam a console. I knew all sorts of gamers, old, young, PC, Console, and never heard anyone mention that back then.

"you getting that new game on ps1?"

"yeah but gotta check the framerate to make sure its 60fps." Like what?
I assure you i enjoyed 60 fps games in Playstation like all the Tekken games, Einhander, Philosoma, Dead or Alive, Tobal N1&2, etc

Ridge Racer Type 4 had a bonus disc with it... it was Ridge Racer Hi Spec and was Ridge Racer running at 60 fps. Didnt you see that in 1998?

Its not my fault a lot of people were kids back then. I already had 20 years in 1998 and was very interested in playing games at best framerate possible.
 
You still didn't answer my question. How did you know they were 60fps before buying?

You're literally the only person I've ever heard of say that in the 1990s.
What are you talking about. I only had to watch a game 1 minute to realize it was a 60 or 30 fps game. It was common talk between my friends back then when a game was running at 30 or 60 fps.
 
Watch it where?
I didnt need to watch it anywhere. I got the games and played them. I imported games from japan just released.

And by 1998 there was Internet for talking about that in forums, websites like op3dfx.com, etc

If you were a kid back then you cant understand what im talking about. People with 20 years playing games like me didnt need to read magazines to know what to play.
 
Yeah, i can only imagine how disappointed you were about the Daytona port on Saturn.
Very disappointed. It was a lot worse than Ridge Racer or Wipeout on Playstation. These two games ran at 30 fps. Daytona Usa on Saturn was 15-20 fps at best.
 
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I didnt need to watch it anywhere. I got the games and played them. I imported games from japan just released.

And by 1998 there was Internet for talking about that in forums, websites like op3dfx.com, etc

If you were a kid back then you cant understand what im talking about. People with 20 years playing games like me didnt need to read magazines to know what to play.

So you bought the games not knowing if they were 60fps?
 
So you bought the games not knowing if they were 60fps?
who said i bought the games? I got them and copied in Playstation era.

I got a V64JR for N64 and downloaded all the N64 games available from Internet. These games were very small in size and you could download all these games.

I played every N64 game during its comercial life. And a lot of Playstation, Saturn and PC Games.
 
Where the heck are you getting those numbers?
The fast3d microcode operates at up to 100,000 polygons per second, at around 3,300 at 30fps and 1,600 at 60fps. But in the case of Wave Race 64, we can look at the wireframe in the emulator and see that it's a normal game from a polygon perspective. It's very rare to find an N64 game that has more than 3,000 polygons per frame; when this happens, the frame rate drops, so the ratio of around 100,000 polygons per second remains.
 
The fast3d microcode operates at up to 100,000 polygons per second, at around 3,300 at 30fps and 1,600 at 60fps. But in the case of Wave Race 64, we can look at the wireframe in the emulator and see that it's a normal game from a polygon perspective. It's very rare to find an N64 game that has more than 3,000 polygons per frame; when this happens, the frame rate drops, so the ratio of around 100,000 polygons per second remains.
Lol, you can "look"? So you are eyeballing the wireframe image or are you manually counting the vertices? Do you choose a scene that has the most objects on screen or a random one? I don't remember the plugin that had the wireframe option also having counters.

Or maybe you are pulling those numbers out of your buttocks? Seems more likely.

But since you are so good at counting polygons, could you count some from World Driver Championship? Because that one runs as stable 30fps and it's one of the games that use the most polygons in the N64 library.

You could also ask Kaze what does he think about N64's polygon pushing capabilities.
 
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who said i bought the games? I got them and copied in Playstation era.

I got a V64JR for N64 and downloaded all the N64 games available from Internet. These games were very small in size and you could download all these games.

I played every N64 game during its comercial life. And a lot of Playstation, Saturn and PC Games.

Right, so you're this 60fps pirate. You'd download them illegally just to test them for 60fps. What did you do when you found out they were 30fps considering your whole stance has been about 60fps or bust?
 
People in this thread are totally missing the point.

It was about art style, lighting, the blur effect and use of colours.

Instead it's turned into the forum equivalent of a Tom Morgan Digital Foundry video and has been reduced to pixel and frame counting rather than aesthetic choices.

And yes, I much prefer the N64 Zelda aesthetic, nothing has lived up to the GameCube tech demo yet.
That's nuts. Ocarina was fugly while Twilight Princess was stylish.
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Right, so you're this 60fps pirate. You'd download them illegally just to test them for 60fps. What did you do when you found out they were 30fps considering your whole stance has been about 60fps or bust?
What are you talking about? I played all the games i could. And i live in spain so games were 50 hz here. I wanted to play these games 60 hz and the only way of doing that was getting games from Japan NTSC. I played Tekken 2 just after being released and enjojed it a lot running at 60 fps 60 hz.

I copied all the games i could just the same way i did on Commodore 64 and Commodore Amiga. And i played all N64 Games thanks to V64 JR i got.

Its not my fault you had to spend a lot of money for buing these expensive N64 cartridges. I repeat again... dont extrapolate your experience back then with others were doing.

I had a Pentium 133 with Voodoo 3dfx in 1996 and that was a lot more powerful than Nintendo 64. Games in N64 were for kids in comparison what a PC could do with a Voodoo. And VGA output was miles better than RCA output on N64.

GlQuake and Tomb Raider played on PC with a Voodoo were imposible on N64. Games running at 640x480 in 1996 when N64 games were using 320x240.

And there is nothing like Tekken 3 on Nintendo 64. Fighters Destiny games were awful just as every 3d fighting game on N64.

And i didnt see anything like Thunderforce V, Philosoma, Radiant Silvergun, Rtype Delta, etc on N64 running at 60 fps like these games on Playstation and Saturn.

N64 was a very disappoint system for me on its generation. Framerate problems, small game sizes on cartridge, no sound chip on console, no RGB... it was a MESS.
 
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I absolutely love the Waverace bashing, especially from Sega Saturn fans.

The game at least did something unique in 1996. Those water/wave effects were like a graphics-demo level impressive back then, not even the arcades had something similar yet. And the N64 already had two very early games having those visual effects (Mario 64 also had this) and soon after Diddy Kong Racing.

At least some PS1 games did get 3D water wave effects of similar quality later on so at least they can argue about their console. Saturn fans though?.... They got some VDP water effects in Panzer Dragoon and Sonic-R but those look basic by comparison.


That's nuts. Ocarina was fugly while Twilight Princess was stylish.
Just curious. I know what you are doing in this thread since you already said you are biased yourself and all. but i have to ask.

Can you say a single positive thing about the N64? Like something you liked? Because every single argument, example or screenshot of the best games the console has to offer, you just turn them down like they are the worst thing, using hyperbole every time. Again, just curious but i know the answer will be in the lines of "i like the N64 logo" or something snarky like that.
 
What are you talking about? I played all the games i could. And i live in spain so games were 50 hz here. I wanted to play these games 60 hz and the only way of doing that was getting games from Japan NTSC. I played Tekken 2 just after being released and enjojed it a lot running at 60 fps 60 hz.

I copied all the games i could just the same way i did on Commodore 64 and Commodore Amiga. And i played all N64 Games thanks to V64 JR i got.

Its not my fault you had to spend a lot of money for buing these expensive N64 cartridges. I repeat again... dont extrapolate your experience back then with others were doing.

I had a Pentium 133 with Voodoo 3dfx in 1996 and that was a lot more powerful than Nintendo 64. Games in N64 were for kids in comparison what a PC could do with a Voodoo. And VGA output was miles better than RCA output on N64.

GlQuake and Tomb Raider played on PC with a Voodoo were imposible on N64. Games running at 640x480 in 1996 when N64 games were using 320x240.

And there is nothing like Tekken 3 on Nintendo 64. Fighters Destiny games were awful just as every 3d fighting game on N64.

And i didnt see anything like Thunderforce V, Philosoma, Radiant Silvergun, Rtype Delta, etc on N64 running at 60 fps like these games on Playstation and Saturn.

N64 was a very disappoint system for me on its generation. Framerate problems, small game sizes on cartridge, no sound chip on console, no RGB... it was a MESS.

But you said you stuck to 60fps games.

I don't know what I paid for back then, but I had all consoles. Its not like I'm mad about what I paid for 30 years ago, you seem to reveal you have emotions set in that era to suggest we're mad that we paid for them? Just a wtf angle I've never heard before, just like the 60fps part.

PS1 was my favorite console of all time, but I'll admit N64 dominated in graphics. It wasn't close. I would expect some targets on ps1 would be higher considering how they looked. It only makes sense.
 
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just popped back in to say that Doom64 is the best classic Doom out of all versions and ports.

And it's a good example of something that would look fundamentally uglier on PS1.
 
And there is nothing like Tekken 3 on Nintendo 64. Fighters Destiny games were awful just as every 3d fighting game on N64.

And i didnt see anything like Thunderforce V, Philosoma, Radiant Silvergun, Rtype Delta, etc on N64 running at 60 fps like these games on Playstation and Saturn.
Look, i get your 60fps enthusiasm and i believe you. I'm obsessed nowadays myself on PC.

What's your opinion on F-Zero X though? So far you never mentioned this game, it's only "doom and gloom" for the N64 but how about that game?

It happens to be in my top 3 games of all time and i'm an expert on it.

First thing a Sega Saturn or PS fan will rush to tell you is "it sacrifices background detail" and that's it. Nothing else is there for this poor game to review.

But there is a lot though. There are 29 3D opponents on screen at the same time. The physics are also very advanced and it's really impressive when of 2 or 3 opponents are getting destroyed as they smash from side to side of the track like pinball balls before they explode, leaving their 3D carcasses on the road for others to bump onto, while all other crafts are still visible and fight each other, while the track is zipping along at ridiculously high speeds (it's a faster game than all other futuristic racers). And the better you get in this game, the more impressive it looks because you can cause quite a mayhem on screen at faster speeds.

There's nothing like this on the Saturn or even the PS1. I feel this is one of the few games that pushes the N64's fast CPU more than it does the RDP, which is rare, i can't think of other games doing that. There is a lot going on with F-Zero X on screen that are physics based that feels like it needs a lot of processing grunt. Though, only the programmers can know for sure. I'm not like Crusher, who can count polygons just by looking at the games on screen.


just popped back in to say that Doom64 is the best classic Doom out of all versions and ports.

And it's a good example of something that would look fundamentally uglier on PS1.
IMO, Doom 64 is the real winner of FPS games during that gen. It's the game that has aged better than any other and suffers no regressions by the N64's odd hardware.

There is not as much blur, the textures look great, there is no fog/pop-up, the frame rate is rock solid and the engine is pushed more than any other DOOM engine game with additional complexity and lighting while even the PS1 port (which usually gets all the praise) is still based on the simplified Atari Jaguar maps while still running slower, looking worse and even having some odd things like the maps being stretched horizontally and the elevators and doors moving at half the frame rate of the rest of the game (something i bet nobody here has ever heard, right?).
 
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But since you are so good at counting polygons, could you count some from World Driver Championship? Because that one runs as stable 30fps and it's one of the games that use the most polygons in the N64 library.

You could also ask Kaze what does he think about N64's polygon pushing capabilities.
It's not a demerit for the N64 to make few triangles, as it can make the skybox and large courtyards using few triangles. The fast3d microcode operates at around 100,000 polygons per second, at around 3,300 at 30fps and 1,600 at 60fp,

30fps game, right ? possibly wdc runs at the highest range longer than common games. If it goes further in any replay here and there fps drops, which I find difficult because it use lod management , so counting individual assets is foolish.
 
And there is nothing like Tekken 3 on Nintendo 64. Fighters Destiny games were awful just as every 3d fighting game on N64.
And i didnt see anything like Thunderforce V, Philosoma, Radiant Silvergun, Rtype Delta, etc on N64 running at 60 fps like these games on Playstation and Saturn.
don't think like that, you saw another user replied to me in a proud tone "Look, the N64 can do anything as long as it can fit in a 64mb cartridge"

Yeah ! as long as it can fit in a 64mb cartridge yeah So YES, you could have "Tekken 3" with 12fps compressed cgi scenes, snes-quality music, low-resolution compressed backgrounds, and that Vaseline look, of course. N64 graphics still look gorgeous :messenger_smiling_hearts:
 
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It's not a demerit for the N64 to make few triangles, as it can make the skybox and large courtyards using few triangles. The fast3d microcode operates at around 100,000 polygons per second, at around 3,300 at 30fps and 1,600 at 60fp,

30fps game, right ? possibly wdc runs at the highest range longer than common games. If it goes further in any replay here and there fps drops, which I find difficult because it use lod management , so counting individual assets is foolish.
World Driver Championship doesn't even use Fast3D. That's Nintendo's default. BOSS used more advanced custom microcodes.
 
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You could also ask Kaze what does he think about N64's polygon pushing capabilities.

in one of the levels in Return to Yoshi's Island, the game renders 8000 polygons per frame at 30fps.
he has shown before that the N64 has zero issues rendering 10000 polygons at once on screen. the actual performance killer is overdraw not the polygon count.

there's also a new microcode that released recently, that allows for really good occlusion culling apparently, which will dramatically reduce overdraw. so that will probably result in insane performance boosts in some levels. anything that has large structures in the center of the level should get a decent boost
 
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That's 240.000 per second if the frame rate is locked. But the game can run faster at an unlocked frame rate on real hardware.

at least back when he showcased the level, it was just above 30fps. but that was years ago, not sure if performance has improved since then due to other optimisations.
we know however that with his engine, if you rebuilt Mario 64 as is in it, it would easily run at 60fps.
 
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I just love how naive some of you are, falling so easily for such obvious trolling. Why is it so hard for you to ignore it?

Just curious. I know what you are doing in this thread since you already said you are biased yourself and all. but i have to ask.

Can you say a single positive thing about the N64? Like something you liked? Because every single argument, example or screenshot of the best games the console has to offer, you just turn them down like they are the worst thing, using hyperbole every time. Again, just curious but i know the answer will be in the lines of "i like the N64 logo" or something snarky like that.
Because he's trolling and you're falling for it like a fool.
 
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Similar to how Saturn failed me but many here loved it.

I went in expecting Sonic and came out the other side disappointed

The N64 was basically made to run Mario 64 and was delayed until it was ready. While Saturn was not a very good fit for a Sonic game. They backed themselves into a corner with their most important title.
 
Just curious. I know what you are doing in this thread since you already said you are biased yourself and all. but i have to ask.

Can you say a single positive thing about the N64? Like something you liked? Because every single argument, example or screenshot of the best games the console has to offer, you just turn them down like they are the worst thing, using hyperbole every time. Again, just curious but i know the answer will be in the lines of "i like the N64 logo" or something snarky like that.
N64 inspired RARE to make some memorable games like Banjo Kazooie, which I still play on my Xbox.
 
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But you said you stuck to 60fps games.

I don't know what I paid for back then, but I had all consoles. Its not like I'm mad about what I paid for 30 years ago, you seem to reveal you have emotions set in that era to suggest we're mad that we paid for them? Just a wtf angle I've never heard before, just like the 60fps part.

PS1 was my favorite console of all time, but I'll admit N64 dominated in graphics. It wasn't close. I would expect some targets on ps1 would be higher considering how they looked. It only makes sense.
I said i like 60 fps games. But i couldnt ask every game in every genre being 60 fps.

I can ask 60 fps games in fighting, in shootem ups... but in driving, shooter fps, 3d platform, etc only could ask for 30 fps.

But at least 30 fps... i couldnt accept games running 15-20 fps. Same for framerate drops. Games must be 30 or 60 fps without drops.

And i said i enjoyed a LOT of games running at 60 fps in Playstation and even in Saturn. But i only found 5 3D Games in N64 running at 60 fps. No shootem ups. No fighting games like Tekken 3 or Last Bronx. Nothing like Dead or Alive or Fighters Megamix. And nothing like Thunderforce V or Radiant Silvergun.

N64 should have been better tan Saturn and Playstation in every aspect because it came out almost 2 years later. But it was worse in a lot of things.

It still had some great games.Im not a hater of the system. Fzero X is a great game. Mario 64 is a masterpiece. And i love Rare games like Banjo and Conker. But i expected more, something morealike to Dreamcast which was awesome, running almost every game at 60 fps.

Kind Regards.
 
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People in this thread are totally missing the point.

It was about art style, lighting, the blur effect and use of colours.

Instead it's turned into the forum equivalent of a Tom Morgan Digital Foundry video and has been reduced to pixel and frame counting rather than aesthetic choices.
Well, the core contention is that you think it still looks good today. It doesn't. That whole gen is ugly as sin. Some people might say that gen is to 3D what NES is 2D... but I might bump it down to Atari 2600 as a 2D equivalent.

N64's particular blurrovision aged super poorly IMO. Even worse than the blockiness. If I were to call one of them 'charming', I'd go with the pixelation.

Back in its day, Mario 64 was just about the most impressive thing in that generation as far as actual 3D goes. So in its day I probably would agree with you that the N64 was the most powerful in that sense.

But PSX with good enough 3D, CD-ROM magic, and third-party refugees from the delusional Nintendo and Sega made all the difference. N64 was a flawed also-ran.
 
I said i like 60 fps games. But i couldnt ask every game in every genre being 60 fps.

I can ask 60 fps games in fighting, in shootem ups... but in driving, shooter fps, 3d platform, etc only could ask for 30 fps.

But at least 30 fps... i couldnt accept games running 15-20 fps. Same for framerate drops. Games must be 30 or 60 fps without drops.

And i said i enjoyed a LOT of games running at 60 fps in Playstation and even in Saturn. But i only found 5 3D Games in N64 running at 60 fps. No shootem ups. No fighting games like Tekken 3 or Last Bronx. Nothing like Dead or Alive or Fighters Megamix. And nothing like Thunderforce V or Radiant Silvergun.

N64 should have been better tan Saturn and Playstation in every aspect because it came out almost 2 years later. But it was worse in a lot of things.

It still had some great games.Im not a hater of the system. Fzero X is a great game. Mario 64 is a masterpiece. And i love Rare games like Banjo and Conker. But i expected more, something morealike to Dreamcast which was awesome, running almost every game at 60 fps.

Kind Regards.
Don't bother with this guy. His only argument so far has been disingenuous, telling you you couldn't make the difference between 30 and 60fps, then telling you you couldn't see if it was 60fps before buying, then telling you were a pirate or whatever dumb argument he thinks is going to prove his point.

People with eyes could perfectly tell that 60fps was much smoother, and the instant you played a game, you could tell it was smooth or not. Same with high resolution games, by the way. And this applied already back then, in the 1990s. It's not like we have suddenly become experts at seeing that a game is smooth lol...
 
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I just have to say, people are allowed to have their own opinions. Graphics are highly subjective. It's okay if you have poor taste. If you want to bash on Wave Race 64 in 2026, knock yourselves out. The game still looks good to me, the water is still impressive.

I do question anyone who comments negatively on Wave Race 64 and doesn't give it respect for the amazing experienced it offered in 1996. It was ground breaking, awe inspiring. and from memory there was nothing like it at the time. The music, the graphics, the water. Amazing experience.

Anyone who says otherwise, wasn't there.
 
I just have to say, people are allowed to have their own opinions. Graphics are highly subjective. It's okay if you have poor taste. If you want to bash on Wave Race 64 in 2026, knock yourselves out. The game still looks good to me, the water is still impressive.

I do question anyone who comments negatively on Wave Race 64 and doesn't give it respect for the amazing experienced it offered in 1996. It was ground breaking, awe inspiring. and from memory there was nothing like it at the time. The music, the graphics, the water. Amazing experience.

Anyone who says otherwise, wasn't there.
No one denies that it looks good. The question is whether it was only possible to achieve this because of the low fps. At 30 or 60 fps, the game would look very different.
 
I just have to say, people are allowed to have their own opinions. Graphics are highly subjective. It's okay if you have poor taste. If you want to bash on Wave Race 64 in 2026, knock yourselves out. The game still looks good to me, the water is still impressive.

I do question anyone who comments negatively on Wave Race 64 and doesn't give it respect for the amazing experienced it offered in 1996. It was ground breaking, awe inspiring. and from memory there was nothing like it at the time. The music, the graphics, the water. Amazing experience.

Anyone who says otherwise, wasn't there.

Wave Race 64 was a good game. The water effects and physics were the best in that time. But it ran at 20 fps. Was something like going very well in one direction but losing in other aspects like framerate and smooth gameplay.

Framerate isnt only nice for eyes when its running at 30 or 60 fps. It affects playability. So it should have been 30 fps and then i would put it in same league as Ridge Racer or Wipeout as awesome racing games. I know its water motorbike racing but i think you understand im talking about.

Would be very nice a 60 fps new Wave Race on Nintendo Switch 2.

(Sorry about my bad english language... im still training to use it well).
 
High resolution, 60 fps, fantastic audio.
What would this have looked like on the Nintendo 64?


Yeah it looks good but it's absolutely not technically impressive. All the polygons are used for the 2 fighters and a small visible portion of the floor. The background is completely dark except for this recurcive screen effect which I guess is some kind of frame buffer copy.

Then you get a lof Z fighting on the characters. But at least the ugliest sins of the PS1 which are constant earthquake of the 3D environement and all characters having Parkinson is well hidden here. Oh and they manage to have straight lines on the floor, yay!

Then again, that's a visually artisticly pleasing scene. Also a good allocation of the PS1's ressources I guess, but nothing really impressive technically. You can also limit everything to the max and have F-Zero X at 60 fps with no dips even when there's all of the 30 racer on screen. That's basically the same kind of stuff but with ressources allocated differently.
 
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