And there is nothing like Tekken 3 on Nintendo 64. Fighters Destiny games were awful just as every 3d fighting game on N64.
And i didnt see anything like Thunderforce V, Philosoma, Radiant Silvergun, Rtype Delta, etc on N64 running at 60 fps like these games on Playstation and Saturn.
Look, i get your 60fps enthusiasm and i believe you. I'm obsessed nowadays myself on PC.
What's your opinion on F-Zero X though? So far you never mentioned this game, it's only "doom and gloom" for the N64 but how about that game?
It happens to be in my top 3 games of all time and i'm an expert on it.
First thing a Sega Saturn or PS fan will rush to tell you is "it sacrifices background detail" and that's it. Nothing else is there for this poor game to review.
But there is a lot though. There are 29 3D opponents on screen at the same time. The physics are also very advanced and it's really impressive when of 2 or 3 opponents are getting destroyed as they smash from side to side of the track like pinball balls before they explode, leaving their 3D carcasses on the road for others to bump onto, while all other crafts are still visible and fight each other, while the track is zipping along at ridiculously high speeds (it's a faster game than all other futuristic racers). And the better you get in this game, the more impressive it looks because you can cause quite a mayhem on screen at faster speeds.
There's nothing like this on the Saturn or even the PS1. I feel this is one of the few games that pushes the N64's fast CPU more than it does the RDP, which is rare, i can't think of other games doing that. There is a lot going on with F-Zero X on screen that are physics based that feels like it needs a lot of processing grunt. Though, only the programmers can know for sure. I'm not like Crusher, who can count polygons just by looking at the games on screen.
just popped back in to say that Doom64 is the best classic Doom out of all versions and ports.
And it's a good example of something that would look fundamentally uglier on PS1.
IMO, Doom 64 is the real winner of FPS games during that gen. It's the game that has aged better than any other and suffers no regressions by the N64's odd hardware.
There is not as much blur, the textures look great, there is no fog/pop-up, the frame rate is rock solid and the engine is pushed more than any other DOOM engine game with additional complexity and lighting while even the PS1 port (which usually gets all the praise) is still based on the simplified Atari Jaguar maps while still running slower, looking worse and even having some odd things like the maps being stretched horizontally and the elevators and doors moving at half the frame rate of the rest of the game (something i bet nobody here has ever heard, right?).