Graphical Fidelity I Expect This Gen

Maybe i was too harsh on Spider-Man 2 or maybe the rt shadows, rtao and the new ssgi pass on the pro is making it look better than i remembered.

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I also don't want to hear console gamers complain about ue5 iq. Robocop looks great and it didn't even get a pro patch.
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Yes I agree, I watched the IGN Nvidia video that was shared earlier in this thread, and man, gamers are so dumb, almost all the comments are in the negative, they just don't want Ray Tracing, Path Tracing & whatever AI Neural Rendering visuals they'll bring, they keep making up false assumptions around DLSS by saying "DLSS ruined game optimization", IDK where this negativity is coming from, they hate it when a game comes out that pushes graphical fidelity.

They seem to want to run all games at max settings on their stinky RTX 4060 or 5070 with Path Tracing, and they get mad when these cards cannot run them at the desired framerates, yet they don't want to use DLSS Super Resolution because it's "not native" when it literally makes games look better than native, the level of entitlement & lack of technical knowledge are stunning I swear.
 
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I am playing Spiderman 2 maxed out on PC, it looks pretty great, the characters might look meh and Horizon has better assets, but i somehow find this more impressive. Maybe Chief knew what he was talking about.
Using Tobby's Spiderman like a true one!
that looked way better on my oled iphone screen than it does right now on my 1080p LED work monitor lol

The oled screen gave the fog a thicker more CG look, and the trees had this great photorealistic AO and shadowing as well.
On a LCD 34" 2K ultra wide monitor looks stunning. The trick is to find one that doesn't suck and still doesn't break the bank. People should invest more in good screens and less in graphical power.
 
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Am I wrong if I say this looks way more impressive & more CGI-like?

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TLOU Part II is still up there with the best in the graphics department

It's the whole package. Models, lighting, animations/animation blending give it a CGI look that few games can beat.

It's more uneven than more recent games using RTGI 'cause it relies mostly on baked lighting, but when it's at its best, it's really amazing looking

Part II with RTGI would look just absurd
 
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TLOU Part II is still up there with the best in the graphics department

It's the whole package. Models, lighting, animations/animation blending give it a CGI look that few games can beat.

It's more uneven than more recent games using RTGI 'cause it relies mostly on baked lighting, but when it's at its best, it's really amazing looking

Part II with RTGI would look just absurd
Which is why it's absolutely outrageous that those in this thread believe their next title will look like shit.
 
Judge Judy Eye Roll GIF

Are you so goddam dumb you don't understand that if you stop talking about me i'll stop talking about you ?
You think it amuse me exchanging with a braindead illiterate ?
Well maybe a bit.
What part of another place you didn't understand? Go roleplay girlboss in Yotei, it wouldn't be so cringe.
 
Am I wrong if I say this looks way more impressive & more CGI-like?

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That TLOU2 level is gorgeous. I took several gifs of it when the ps5 native 4k patch came out. So much better than the 1440p muddy IQ that was destroying all the detail.

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But its not CG like. The volumetric fog isnt as thick, and the lighting is still a bit gamey. UE5 just does photorealistic lighting much better. There is a CG tv spot for the game that came out that shows off what TLOU2 would look like if it was pre-rendered. Check it out.
 
Which is why it's absolutely outrageous that those in this thread believe their next title will look like shit.
We are going by what they've released. If they had revealed something that looked next gen and people still thought it would look last gen then that would be outrageous. Right now, people hoping it would look a generation ahead of what was shown are the ones going by just hope and faith instead of their own eyes.

This doesnt even look as good as the TLOU2 gifs posted above.
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I said before that SHf is like mid UE5 game, and in many aspects it is. Objects are simple despite nanite, textures are below many other UE5 games etc. Game also runs better than other games so it has to be less packed with stuff (or better optimized, but I doubt ANY UE5 is optimized lol).

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At the same time it can look very good, main character model is quite detailed. I would say it's another good marriage or art and tech (like Yotei):

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Are you using the secret "ultra preset" ini config that forces hardware lumen and increases a bunch of other settings?


I thought the game looked good, not great, up until I edited the INI file. Then it shot up to truly being one of the best looking games I've ever played:

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We are going by what they've released. If they had revealed something that looked next gen and people still thought it would look last gen then that would be outrageous. Right now, people hoping it would look a generation ahead of what was shown are the ones going by just hope and faith instead of their own eyes.

This doesnt even look as good as the TLOU2 gifs posted above.
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I don't know but I bet it will look far much better on next trailer, Wolverine slightly return my trust on sony first party,
 
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We are going by what they've released. If they had revealed something that looked next gen and people still thought it would look last gen then that would be outrageous. Right now, people hoping it would look a generation ahead of what was shown are the ones going by just hope and faith instead of their own eyes.

This doesnt even look as good as the TLOU2 gifs posted above.
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Naughty dog always pushes tech and this game will be no different. I think they've earned the benefits of the doubt by this point.

UC4 is still one of the best looking games..
 
Naughty dog always pushes tech and this game will be no different. I think they've earned the benefits of the doubt by this point.

UC4 is still one of the best looking games..
Eh, they phoned in TLOU remake. And still charged $70 for it. Then released this underwhelming trailer. Rocksteady went from Batman AK to Suicide Squad. Anything can happen.

I gave sony studios the benefit of the doubt time after time this gen. And they've all let me down. Every single one chose not to push tech like you said, including ND with their remake.
 
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Are you using the secret "ultra preset" ini config that forces hardware lumen and increases a bunch of other settings?


I thought the game looked good, not great, up until I edited the INI file. Then it shot up to truly being one of the best looking games I've ever played:

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there is just something about UE5 interiors. Silent Hill 2 had a bunch of these random rooms that would look drab and dull in every other game but for some reason, a single light bulb would just bring all the textures and detail to life. It was so hard to capture on gifs that i just gave up. i took so many gifs that i didnt bother posting here because they just dont look impressive in gif format. I felt like ChiefDada yelling at the cloud 'BUT it looked next gen on my tv!!'
 
I might sub to PS+ this month just to try out SH2 and Alan Wake 2 on consoles. Two of the best looking games on PC and games console gamers just love to hate. I need to see them with my own eyes.



I need to see why so many PS gamers are not able to see whats so next gen about these games, and why they continue to praise games like DS2 and Yotei.
 
Eh, they phoned in TLOU remake. And still charged $70 for it. Then released this underwhelming trailer. Rocksteady went from Batman AK to Suicide Squad. Anything can happen.

I gave sony studios the benefit of the doubt time after time this gen. And they've all let me down. Every single one chose not to push tech like you said, including ND with their remake.
For the 1947472th time: TLOU Remake wasnt made by Naughty Dog.

They've just finished the project, but it was mostly made by a support studio inside Sony

Source: https://www.thegamer.com/the-last-of-us-remake-missing-the-point/

But even if it were 100% done by ND, it would still be just a Remake. They wouldnt put as much effort into it as if it were a new game being made from the ground up for the PS5.

And would be jarring to have Part I looking much better than Part II. They even said that they've decided to remake Part I so I and II would look seamless.
 
For the 1947472th time: TLOU Remake wasnt made by Naughty Dog.

They've just finished the project, but it was mostly made by a support studio inside Sony

Source: https://www.thegamer.com/the-last-of-us-remake-missing-the-point/

But even if it were 100% done by ND, it would still be just a Remake. They wouldnt put as much effort into it as if it were a new game being made from the ground up for the PS5.

And would be jarring to have Part I looking much better than Part II. They even said that they've decided to remake Part I so I and II would look seamless.
they took over the project 2 years before it shipped. the director of lost legacy was put in charge of it. they didnt even give VSG studios co-development credit. if you are putting your name on something, and if you are charging $70 for it, it is your game and will forever be on your resume.

We have plenty of remakes this gen that push graphics. See Demon Souls and Silent Hill 2 remake. AC Black Flags is using the Anvil Engine and should look next gen as well. ND just phoned it in. We can hope that they wont phone it in again for intergallactic, but so far just going by what they have shown of the game, and the history of sony studios this gen, i am going to err on the side of caution.

Witcher 4 was revealed the same day as intergallactic, i was harsh on both studios, but CD project showed up at e3 with a next gen demo. ND skipped it. once they show up with something that looks next gen, i will have no problems admitting it. right now, im looking at them target native 4k 60 fps for their next gen game which explains why it looks worse than TLOU2 which targets native 4k 30 fps.
 
Are you using the secret "ultra preset" ini config that forces hardware lumen and increases a bunch of other settings?


I thought the game looked good, not great, up until I edited the INI file. Then it shot up to truly being one of the best looking games I've ever played:

QUmUKoNWScMQ5R4u.png


QLNzZKr9TowCs5xP.png


X51Z9BsqIXClwfG7.png


Si6TzKfdpiVoJrNj.png
Yeah this definitely look better than yotei, not sure who was making the comparison some pages ago but it's not even a question.

Last pic alone looks more nextgen than anything i saw in yotei.
 
they took over the project 2 years before it shipped. the director of lost legacy was put in charge of it. they didnt even give VSG studios co-development credit. if you are putting your name on something, and if you are charging $70 for it, it is your game and will forever be on your resume.

We have plenty of remakes this gen that push graphics. See Demon Souls and Silent Hill 2 remake. AC Black Flags is using the Anvil Engine and should look next gen as well. ND just phoned it in. We can hope that they wont phone it in again for intergallactic, but so far just going by what they have shown of the game, and the history of sony studios this gen, i am going to err on the side of caution.

Witcher 4 was revealed the same day as intergallactic, i was harsh on both studios, but CD project showed up at e3 with a next gen demo. ND skipped it. once they show up with something that looks next gen, i will have no problems admitting it. right now, im looking at them target native 4k 60 fps for their next gen game which explains why it looks worse than TLOU2 which targets native 4k 30 fps.
Again, they wanted Part I and II to be seamless. Thats enough reason for it to look like Part II.

The call for it being a smaller budget remake 100% came from Sony, not ND. Sony giving VSG the keys for the remake tells it all about how much money/effort Sony was willing to invest in the project. Demons Souls and SH 2 were the main projects of their studios. They arent comparable.

And yet, Part I still looks better than 90% of the games out there, just not state of the art as expected from ND.

Witcher 4 demo wasnt a "demo", it was a tech demo.

Words from CDPR dev:

"We're not calling this gameplay, we're not pretending that this is the actual game. It is a technological demo," the developer commented. "A lot of people might see it like [gameplay]. We want to remain stalwart that this is a showcase of technology."

What I mean by that is that W4 may end up not looking like that at all, since nothing from that demo was "actual game". Naughty Dog doesnt roll like that. What they show is what you get (sometimes better), so they are much more careful with what they show compared to CDPR.
 
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Again, they wanted Part I and II to be seamless. Thats enough reason for it to look like Part II.

The call for it being a smaller budget remake 100% came from Sony, not ND. Sony giving VSG the keys for the remake tells it all about how much money/effort Sony was willing to invest in the project. Demons Souls and SH 2 were the main projects of their studios. They arent comparable.

And yet, Part I still looks better than 90% of the games out there, just not state of the art as expected from ND.

Witcher 4 demo wasnt a "demo", it was a tech demo.

Words from CDPR dev:



What I mean by that is that W4 may end up not looking like that at all, since nothing from that demo was "actual game". Naughty Dog doesnt roll like that. What they show is what you get (sometimes better), so they are much more careful with what they show compared to CDPR.
Sound like absolute bullshit excuse tbh.

They still asked for 80 euros for that cheap ass remake...

Look to me like it was just an easy cash grab like the tsushima remaster and the days gone remaster and they wanted to push the serial tv.
 
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Again, they wanted Part I and II to be seamless. Thats enough reason for it to look like Part II.
By that logic, why didn't they downgrade tlou2 to look like how tlou1 looked on ps3?

Let's be honest, its a bs excuse. Neil was out there saying how it looks next Gen and mind blowing.

All I'm saying is that I'm not going to hope and pray for the best when it comes to Sony first party anymore. Its been give years. In the past, that used to be an entire generation. If this isn't indicative of a trend i don't know what is but i guess its OK if you guys want to ignore 5 years of data.
 
By that logic, why didn't they downgrade tlou2 to look like how tlou1 looked on ps3?
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I dunno if it is even worth discussing after this gem, but learn about budget and dev time and how those can affect the final product

Let's be honest, its a bs excuse. Neil was out there saying how it looks next Gen and mind blowing.

Marketing, how does it work? And again, it still looks better than most games out there

All I'm saying is that I'm not going to hope and pray for the best when it comes to Sony first party anymore. Its been give years. In the past, that used to be an entire generation. If this isn't indicative of a trend i don't know what is but i guess its OK if you guys want to ignore 5 years of data.
As someone who was also disapointed with most Sony games this gen, I'm in awe at GoY.

It may not use state of the art tech or anything like that, but still, its one of the best looking games this gen.
 
Sound like absolute bullshit excuse tbh.

They still asked for 80 euros for that cheap ass remake...

Look to me like it was just an easy cash grab like the tsushima remaster and the days gone remaster and they wanted to push the serial tv.
It got way, way more work done than the .ini file changes that happened with Days Gone and Tsushima

Not worth $80 euros, I agree. But not $20 either. I would say $40 is fair.

If gamers are buying Mario Galaxy "remasters" at $40 each, can you blame Sony charging $80 for a full remake? They know they can get away with it, unfortunately.
 
I dunno if it is even worth discussing after this gem, but learn about budget and dev time and how those can affect the final product
But thats pointing out the fallacy of that argument. they had no problems leaving the look of TLOU1 behind to take advantage of the PS4 horsepower. Why not leave TLOU2 behind and take advantage of the PS5 horsepower? Well, we know why.

And I couldnt care less about budgets and development time when the game costs the same as every other game. If it was a $40 release like Alan Wake 2, SOTC remake, Ratchet remake, or even a $50 brand new game like Expedition 33 then i would be more inclined to give them a pass. But they charged $70 for it so they get compared with Demon Souls and Silent Hill 2.

I am glad you are in awe of Yotei, i was just singing Spiderman 2's praises last night. Doesnt change the fact that both are a generation behind other games this gen. If PS4.5 is the best ND can do then i would be very disappointed.
 
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No. The caves are basic when it comes to geometry yes, but the texture work looks excellent, even up close, the texture look crisp and very detailed. I like that personally
I understand what you say, but it doesn't lose any detail because there is not much detail to lose to begin with, it looks like a shiny flat surface, hb2 lose details if you zoom very close but the details on rocks in that game are life like from normal distance.

Sorry i disagree, rocks and caves is where yotei show the low budget\limit of the engine imo.
 
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I understand what you say, but it doesn't lose any detail because there is not much detail to lose to begin with, it looks like a shiny flat surface, hb2 lose details if you zoom very close but the details on rocks in that game are life like from normal distance.

Sorry i disagree, rocks and caves is where yotei show the low budget\limit of the engine imo.
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I understand what you say, but it doesn't lose any detail because there is not much detail to lose to begin with, it looks like a shiny flat surface, hb2 lose details if you zoom very close but the details on rocks in that game are life like from normal distance.

Sorry i disagree, rocks and caves is where yotei show the low budget\limit of the engine imo.
the funny thing is that you can literally buy rock assets from quixel megascans if you cant be bothered to go make a trip to Japan to take pictures yourself. You know the country your parent company is based out of?
 
the funny thing is that you can literally buy rock assets from quixel megascans if you cant be bothered to go make a trip to Japan to take pictures yourself. You know the country your parent company is based out of?
I don't wanna be TOO hard, the game can look quite beatiful at times, it's just super inconsistent and the lows are really, really low...
 
But thats pointing out the fallacy of that argument. they had no problems leaving the look of TLOU1 behind to take advantage of the PS4 horsepower. Why not leave TLOU2 behind and take advantage of the PS5 horsepower? Well, we know why.

And I couldnt care less about budgets and development time when the game costs the same as every other game. If it was a $40 release like Alan Wake 2, SOTC remake, Ratchet remake, or even a $50 brand new game like Expedition 33 then i would be more inclined to give them a pass. But they charged $70 for it so they get compared with Demon Souls and Silent Hill 2.

I am glad you are in awe of Yotei, i was just singing Spiderman 2's praises last night. Doesnt change the fact that both are a generation behind other games this gen. If PS4.5 is the best ND can do then i would be very disappointed.
They had 7 years and hundreds of millions to develop Part II. Do you think Sony offered them the same deal for Part I?

Again, if you want to complaint about Part I looking the way it does, call Herman, not Druckman.

Do you think devs are to blame for Mario Galaxy remasters costing $40 each despite being a simple upres? Hell no. Point your finger to Bowser or whoever call the shots about pricing at Nintendo.

ND has always delivered. Not giving them the benefit of the doubt just because they've shipped a project that wasnt even theirs to begin with is just stupid.

Not saying they will definitely deliver, but they've earned the benefit of the doubt and then some over the years.
 
I don't wanna be TOO hard, the game can look quite beatiful at times, it's just super inconsistent and the lows are really, really low...
Yeah, since I have yet to play a game that looks consistently great, I can deal with 5% crap visuals if the rest is fine or fantastic.
Just discovered the ugly coast of the Yotei grasslands, behold:

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Of course it sucks that it ain't flawless, but it doesn't really matter to me, for I'm rewarded with greatness most of the time:

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Nevertheless, if all remaining areas I haven't discovered yet look cheap, I'll be a bit pissed, that's for sure! :messenger_beaming:
 
Not saying they will definitely deliver, but they've earned the benefit of the doubt and then some over the years.

This I can understand and will do myself actually. I'll not judge Intergalactic unless they give us more for materials to discuss.

BUT;

The main character from the inital trailer have so many red flags for my taste that I cannot wonder if she will be stereotypical "Strong, lesbian, woke" woman. But I digress. This is a graphics thread and lets see what they will cook. Whenever I see the the gif SlimySnake SlimySnake shared before, I see very good physics if they are real time. Like I said, we'll see.
 
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That TLOU2 level is gorgeous. I took several gifs of it when the ps5 native 4k patch came out. So much better than the 1440p muddy IQ that was destroying all the detail.

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But its not CG like. The volumetric fog isnt as thick, and the lighting is still a bit gamey. UE5 just does photorealistic lighting much better. There is a CG tv spot for the game that came out that shows off what TLOU2 would look like if it was pre-rendered. Check it out.
I know what you mean, TLOU 2 with RTGI would be something! If you didn't know, the PS4 version is this area specifically turned off all the Subsurface Scattering on the enemies' faces & Ellie's face too, plus it turned AO & Capsule Shadows off, but they are fully retained in the PS5 Remastered version. Interesting though.
 
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I know what you mean, TLOU 2 with RTGI would be something! If you didn't know, the PS4 version is this area specifically turned off all the Subsurface Scattering on the enemies' faces & Ellie's face too, plus it turned AO & Capsule Shadows off, but they are fully retained in the PS5 Remastered version. Interesting though.
Interesting. Where did you read this?
 
Yeah, since I have yet to play a game that looks consistently great, I can deal with 5% crap visuals if the rest is fine or fantastic.
Just discovered the ugly coast of the Yotei grasslands, behold:

kz6xlre7TzFpvRoF.jpg


Of course it sucks that it ain't flawless, but it doesn't really matter to me, for I'm rewarded with greatness most of the time:

aX0sBXg2nHOWnZTI.jpg

fNb7hLM1MFnX6tlh.jpg

j5Q5oG2IA1JFFGEk.jpg



Nevertheless, if all remaining areas I haven't discovered yet look cheap, I'll be a bit pissed, that's for sure! :messenger_beaming:
Do you have any screenshots of areas not covered in dark clouds? I realy don't like the lighting in these shots.
 
Am I wrong if I say this looks way more impressive & more CGI-like?

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Truly an all time achievement in this medium, this game.

Graphics more than hold up, going on 6 years later. And the animations have only been equaled by one game (Wukong). Combat still untouched.

Fucking masterpiece. Really and truly the whole package
 
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Battlefield in 4 days, I've barely had any time to even touch Yotei. Too many games. My backlog will be full until GTA6 with those two games and NG4 alone
 
Interesting. Where did you read this?
I didn't read it anywhere, it's merely by my own inspection, use the PS4 version, take a screenshot, then take a screenshot on PS5 version.

Take screenshots of enemies' faces, Ellie's face, and then try to look for the capsule shadows & AO under enemies' dead bodies, there are none on PS4 version in that area, but PS5 version retains all of them.

The official announcement only says "better draw distances, better shadows & some enhancements." But I did my work lol and found out differences that give the graphics much more of a punch than just a resolution increase.
 
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I might sub to PS+ this month just to try out SH2 and Alan Wake 2 on consoles. Two of the best looking games on PC and games console gamers just love to hate. I need to see them with my own eyes.



I need to see why so many PS gamers are not able to see whats so next gen about these games, and why they continue to praise games like DS2 and Yotei.

Console only gamers like to pretend like console only games are the pinnacle of graphics. It's why Yotei is being gushed about as the best looking game ever, when Assassin Creed Shadows released six months ago and is sitting right there to compare to. Spoiler: Shadows is graphically superior in virtually every way. SH2 and AW2 on PC are a generation ahead of anything on consoles right now.
 
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