What game are you currently playing?

Middle-Earth Shadow of War. What if, they took the first game and made it 10x more tedious? The whole nemesis system is so awful it kills the pacing of the game. I don't know why people are up in arms about WB patenting this mechanic but I really hope it doesn't appear again in some other game.

Here you are going through the motions of doing the quest and all of a sudden the nemesis/captains come out of nowhere and starts monologuing. Ok, it was neat the first time but having multiple come at you over and over again while the game freezes with no option to skip is really takes me out of the experience. Yeah, nothing of value is truly lost with this mechanic locked out of other developers to use, not that I truly agree that you should patent a game mechanic. But the idea that this may potentially influence developers to apply this in their games makes me shiver.
 
Played through about 8 hours of Eastshade, a PS4 game. I liked it at first. It was a relaxing and unique experience, reminiscent of an Elder Scrolls game minus the combat. Eventually, I got bored, though. The questing was fine in the beginning but got too cumbersome as it went on. I had one quest bug out on me, and I wonder if that blocked me from progressing somehow. In any event, I found myself backtracking over the same spots again and again, trying to find the secret whatever, and I just lost interest.

Part of the problem was that the characters were very simple and there was no story. And by design, there is no combat and no skill progression, either. So it just felt like wandering a pretty landscape ticking off quest boxes. Just not enough to hold my attention.
 
Last edited:
What are your thoughts on this one? It's on sale and I tried the demo. I was not very impressed, but curious if it does improve.
It's got some deep systems which are not all well explained in the game itself - I've resorted to vids/guides to ensure I get some of the details. There are also some fights which feel pretty unfair (ie enemy gets 2 or more consecutive attacks and chunks your character for > 50% health on each attack == death). This is probably a skill issue on my part but some fights felt unfair to me, so I dropped the difficulty - I haven't enough years left in the tank to save scum through that sort of thing.

But saying all that, the game itself is fun and charming in an old-timey jrpg sort of way. There's some depth here that modern games seem to avoid (lots of shallow systems vs some more deeper systems seems to be the modern practice).

It runs great and I've had no technical issues.

But I've been kicked off the ps5 for now as my boy is Yotei-ing his way through enemies - so Path of Achra it is.
 
Got back into Xenoblade Chronicles X: Definitive Edition a couple of weeks ago. It's my GOTY 2025 (I'm counting it due to the added content lol). My favorite open world in video games. I wish there were more games like this one. Mastering Overdrive and building an Ares 90 which can one-shot level 70+ Tyrants has been an absolute joy. I love everything about this game.

By the way, terrible idea to play this game in middle of a semester of graduate school. I suppose that is also some of the highest praise I can offer a video game.
 
Platinumed Everybody's Golf: Hot Shots. If I had any expectations I'd have been disappointed, but thankfully I didn't.

Also Platinumed Nightreign and I really don't like most of the characters outside of Ironeye.

I'm working my way through Galaxy 2 right now and it never quiet hooks me like the original. It starts off a bit slow and feels a little disjointed. I'm still having a good time.
 
Got back into Xenoblade Chronicles X: Definitive Edition a couple of weeks ago. It's my GOTY 2025 (I'm counting it due to the added content lol). My favorite open world in video games. I wish there were more games like this one. Mastering Overdrive and building an Ares 90 which can one-shot level 70+ Tyrants has been an absolute joy. I love everything about this game.

By the way, terrible idea to play this game in middle of a semester of graduate school. I suppose that is also some of the highest praise I can offer a video game.
Still waiting for that 60 FPS patch before playing it...

waiting-skeleton-meme-template-full-88d7b997.webp
 
Observer : System Redux
Finished. Um ... yeah, that was quite something. It was okay, but overall a very weird game.

The Chant
This is a 3rd person horror game, about a girl who gets involved with some weird cult. Another okay game that I'll likely finish and then never return to..!

(I've dedicated 2025 to working my way through my backlog)
 
Middle-Earth Shadow of War. What if, they took the first game and made it 10x more tedious? The whole nemesis system is so awful it kills the pacing of the game. I don't know why people are up in arms about WB patenting this mechanic but I really hope it doesn't appear again in some other game.

Here you are going through the motions of doing the quest and all of a sudden the nemesis/captains come out of nowhere and starts monologuing. Ok, it was neat the first time but having multiple come at you over and over again while the game freezes with no option to skip is really takes me out of the experience. Yeah, nothing of value is truly lost with this mechanic locked out of other developers to use, not that I truly agree that you should patent a game mechanic. But the idea that this may potentially influence developers to apply this in their games makes me shiver.

I am pretty sure you can skip the monologues. And I don't think you understand what the Nemesis System is about.

I found them cheesy funny.

Since Monolith was shut down there likely won't be a third game.
 
Last edited:
The last clockwinder (PSVR2)
It's a fun puzzle game. Unlike eg The Talos Principle here everything happens in a rather small room, only the floor layouts swapped with new challenges or just bonuses in each new variation, so a lot less walking around but timing is the key for setting everything up until it works.
Still a couple of trophies to go, a few rooms were already rather close and a bit awkward at times.
The luftapple stuff is rather a shove motion, but most others require some combining with objects in both hands and then throwing to another copy of yourself or in a some device or some kind of basket.
I am not sure this needs to be a VR game. Sure, the controls as they are require motion inputs, but for flat gaming swap those with the typical button triggered grenade throw arc of any shooter and also button inputs for connecting stuff in some plan/motion edit mode and this would totally work flat too.
No idea why VR is so obsessed with putting themselves in some exclusivity. VR-too should or could be the norm, not developing entirely for flat or VR.
 
I am pretty sure you can skip the monologues. And I don't think you understand what the Nemesis System is about.

I found them cheesy funny.

Since Monolith was shut down there likely won't be a third game.
What do you mean? You literally cannot finish the game without understanding the nemesis system. I'm complaining how tedious how they constantly interrupt you. Where is the option to skip this or turn it off?
 
Beat the main Nioh 2 campaign a few days ago, really awesome game. It is simultaneously incredibly similar to the first game and an incredibly evolution through major and minor changes.

The least impressive aspect in probably still the level design, yet I do feel like overall I was less bothered by it in Nioh 2. I think this is partially due to actually better design and better art direction, that make the environments stand out (even though you still see a fair share of caves, woods, and destroyed villages).

The story on the other hand was a lot more memorable this time around, though I'm not sure if that is due to me having a better (albeit still incredibly minor) grasp on the Sengoku / Edo periods of Japanese history, making the characters and event much easier to follow. Despite minimal dialogue and hilariously abrupt cutscenes and location changes, I think they managed to make a compelling narrative with the historical figure of Hideyoshi mixed with Japanese folk lore and Shintoism.

It almost makes me want to return to Nioh 1 to re-contextualize and better understand the events of that game.

So being on a roll I decided to purchase the Season Pass yesterday so I could get started on the awesome looking expansions. Lo and behold, today a new sale went up on PSN and they're 50% off. Feelsbadman, but well played. Can't kill my excitement for this game.
 
Last edited:
Silent Hill f

It's a bit of an up and down for me. It's great in some ways but also mediocre in many others. Will wait for my verdict until I see how it comes together in the end.
 
Last edited:
House of Necrosis
Picked this up today and it's fun. I think addictive might be the most suitable word. It's a bit Resident Evil and Parasite Eve-like mashed with those roguelite elements and some Diablo loot thrown in.

 
Really starting to dig Hogwarts Legacy now that I'm beyond the bad intro. Lot of detail in the castle, great visuals. Looking forward to having more options to explore and methods to find hidden things throughout. I'd guess IP megafans would really enjoy this.

The barkeep VA in Hogsmead was... really weird though.
 
Last edited:
I've been casually playing through Final Fantasy Tactics. I played this game before when it was released on the OG Playstation. The remaster is really good and I'm loving the QOL they added. I'm around 8 hours into the game
 
Just finished Turbo Overkill.

Have I just played one of the best shooters of all time? It feels so fucking good to play, this is GOATed.

The game is linear but the level design remains interesting throughout, with lots of verticality and well constructed arenas. Personally I'm also a fan of the graphics and art direction, it looks really good, especially the later episodes (the first episode feels kinda samey when it comes to biome variety).

It was genius to make your main movement mechanic also one of the main offensive mechanics, zipping around the levels while sawing down hordes of monsters never gets old no matter how many times you do it. The movement mechanics with full control during strafing makes everything feel smooth and responsive, I usually prefer the Source Engine movement when it comes to FPS but this one is great too.

All weapons are interesting to use, I always found myself rotating between all weapons just because they all feel good to use, even more so when fully upgraded.

There are a couple of downsides: the first is that the secret levels are locked under finding the collectibles, ain't nobody has time for that. The second is that the enemy variety should have been slightly higher, the game needed at least an an additional 4-5 complex enemy types.

On PC it runs extremely well at 300+ FPS, it feels super smooth to play. There are some dips when there are tons of gibs and effects around. Be sure to use the "modding" branch of the game on Steam and to install Smooth Turbo Ovekill. Here is the difference in frame times when standing still in one place:

Without the mod
27Eg33d4cqzicnlL.png

With the mod
Jl5wW2eI07ALvSxh.png


If you like fast paced shooters this is peak, a must play.
 
Really starting to dig Hogwarts Legacy now that I'm beyond the bad intro. Lot of detail in the castle, great visuals. Looking forward to having more options to explore and methods to find hidden things throughout. I'd guess IP megafans would really enjoy this.

The barkeep VA in Hogsmead was... really weird though.
The barmaid was to check a box.
 
picked up and am playing an indie game called Cult of the Lamb on Steam. Has anyone played this? never heard of it before and its super weird, but also very unique. I'm liking it so far.
 
Little Rocket Lab: totally addicted. Its Harvest Moon × Factorio. I've always looked at the factory genre from a distance. This is the 1st game to have a smooth enough on ramp for me to grasp it. And its barely started. There's a seriously insane amount of depth to this game for the price. Recommended. You can throw a ball to play fetch with your dog and talk to tons of townspeople as well, and its a lot more engaging than watering plants.



 
Last edited:
Fired up Alan Wake 2 and only made it an hour or so in. The voice work and story are pretty off putting and Saga's fake accent is atrocious (I cringe every time she says "Anderson"). Pretty game though.

I also played a little bit of Kirby and the Forgotten Land expansion. Much like the base game, it's a pure treat.
 
GOY - 38 hours in and according to the dashboard 53% complete.

The Blue Prince - been plugging away at this one for a few months now and the final door still eludes me.
 
RimWorld

This is one of those games I don't think I will ever get tired of playing and will come back to again and again. Even 10 years from now.
Can't recommend the last DLC, Odyssey, enough. Makes the game much more interesting from mid to late game.
 
Back to Phantom Pain after the detour in Yotei.

Man, if Act 2 wasn't rushed, this could have been a game of the forever candidate. It's such a weird design choice to just replay missions in Act 2 until you hit an invisible threshold and get to see a new cut-scene.

Still, the game play part itself is fucking amazing, probably the best work Kojima has done. The cinematic direction is also superb. Just wish the second act was connected more coherently.



METAL-GEAR-SOLID-V-THE-PHANTOM-PAIN-20251010221419.png


METAL-GEAR-SOLID-V-THE-PHANTOM-PAIN-20251010160720.png


METAL-GEAR-SOLID-V-THE-PHANTOM-PAIN-20251010145917.png
 
Last edited:
Final Fantasy Tactics: The Ivalice Chronicles
Just got my first chocobo party member. Also unlocked the summoner, which is probably my favourite job in the game. Think this is my GOTY, remaster/remake or not. Absolutely love it.

Look Outside
This is very good. Story is interesting and the gameplay is just about perfectly balanced; Finding new weapons feels very impactful.
 
Silent hill f (8 hours in)

Absolum (great, super addictive game)

Ninja Gaiden 4 on the 21st (if it's not a total POS, I'll for the general consensus and reviews first, Not going to fall for it again like I did with Ninja Gaiden 3 and the shadow drop of 2 Black).
 
Finished the first Alan Wake 2 DLC, Night Spring.

What an embarassing cashgrab. Just make your games more expensive Remedy… luckily I only paid 6 EUR for this. Hope the 2nd DLC is more substantial.
 
Last edited:
The Chant
Another game from my backlog, finished. Oof, it was a rather poor survival horror, sadly. A great effort from a small dev team, but I think most will dislike it.

Quake 2
Back to this, to try and finish Call of the Machine.
 
Last edited:
Resident Evil 4 Remake (PC)

Just got the red 9 in the lake. It's not the best pistol from what i remember, but i love it

Grabbed By the Ghoulies (Series X)

Somebody at Rare must have really liked Luigi's Mansion as this is basically they take on that game. I found the control scheme really interesting as you doesn't use the face buttons at all in this game
 
Resident Evil 4 Remake (PC)

Just got the red 9 in the lake. It's not the best pistol from what i remember, but i love it

Speak for yourself, bro :P

A fully maxed out Red9 + stock has every single bullet with the same power as a basic shotgun shell. The stock makes it practically as precise as a sniper rifle as well.

Best gun in the game as far as I'm concerned.
 
Top Bottom