Black Myth: Wukong Gets Major Update: FSR4 for PC, PS5 Performance Mode to support native 60 fps with higher resolution, Czech Localization, and more

LectureMaster

Has Man Musk




PS5 Version: 1.0.20.21756



Update Time

PS5: October 13, 2025 16:00 (UTC+8)

This patch will also be updated gradually on other platforms.



What to Know Before Patch Installation

  • Due to the platform's update mechanism, your computer will need to reserve a certain amount of free disk space (not necessarily on the same disk if you are s STEAM user) for temporary storage of the update files. (PC)
  • If you have installed any mods in the game, installing the patch may cause compatibility issues. This could prevent you from launching the game, loading your saved games, or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game. (PC)
  • The performance optimization this time involves a considerable number of underlying changes, which results in a relatively larger patch size. If the update fails due to insufficient storage or other reasons, please try redownloading the game. (PS5)
  • If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.
  • This update may require shader recompilation. If you experience crashes during shader compilation, please try restarting the game until the compilation is complete or skip shader compilation. For more details, please refer to the Game Graphics FAQ. (PC)


Experience Improvements

Bosses

  • Improved the combat experience against Yaoguai King "Giant Shigandang".


Interaction

  • Journeyer's Chart interface will guide the Destined One to Travel with Keeper's Shrine before any Journeyer's Chart has been obtained.
  • Improved the readability of the "Cleared" label in the "Load Journey" interface.


Performance

  • Integrated AMD FSR4. On compatible hardware, it will be available in the in-game Settings after updating the driver and enabling FSR4 in the driver settings. (PC)
  • Improved Compatible Mode. Now, with Compatible Mode enabled, ray tracing, frame generation, and some super-resolution functions will be temporarily disabled to help players avoid game launch failures caused by driver, hardware, or system abnormalities. (PC)
  • Adjusted the default graphics settings for certain graphics cards to match the various graphical changes in the current game version. (PC)
  • Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)
  • Adjusted Performance Mode back to 60Hz, reducing input latency and achieving higher resolution than before. However, the lighting quality level has been adjusted to enhance performance. The original Performance Mode is still retained and renamed "Performance Mode (Legacy)". (PS5)
  • Improved the game's loading speed. (PS5)
  • Improved the clarity of certain textures. (PS5)
  • Improved CPU and rendering performance in numerous scenarios.
  • Improved memory usage in numerous scenarios.
  • Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans.


Localization

  • Added language support for Czech.


Bug Fixes

Bosses

  • Fixed an issue where Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" became undefeatable under certain conditions.
  • Fixed an issue where the iron ball failed to display properly during battles against Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" under certain conditions.


Performance

  • Fixed several issues that caused screen ghosting and edge flickering. (PS5)
  • Fixed an issue where XeSS 2.0 failed to enable frame generation on some displays. (PC)
  • Fixed an issue where the game might crash on launch when both DLSS 4 frame generation and ray tracing were enabled. (PC)
  • Fixed multiple rendering errors in NXSR that caused ghosting and edge flickering, and improved NXSR's rendering quality. (PC)


Localization

  • Fixed text overlapping in the "Make Medicine" interface for certain languages.
  • Fixed voiceover and subtitle errors in certain cutscenes.
  • Fixed an issue where some text in Settings was not properly localized.
  • Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages.
 
do we think DF will do a video of this change?
 
That new performance mode sounds like the one on XSX, no frame generation but Lumen is gone.

"•Improved the clarity of certain textures. (PS5)"

And that was another aspect that was more than evident (and that DF, for example, ignored) in favor of the XSX version over the PS5 version (including the Pro version).

It seems that this patch is aimed at adjusting the PS5 version to the decisions made in the XSX version.
 
Should have been there all along.


The gameplay remains unchanged though. What made you change your mind?

I know nothing changed aside from the map which I didnt have at launch, I was just super hateful about it at that time, atmosphere, gameplay, everything was mid, but you know after playing Wuchang and other souls games after it, I'm kinda starting to appreciate it a bit more now, at least its boss designs and music. I didnt bother reading the portraits lore first time, but now Im reading all of them and it makes a lot more sense story-wise and they are well done, the typical chinese parable. Obviously my rating wont change drastically, but from 6.8 to maybe a 7.5 now.
 
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That new performance mode sounds like the one on XSX, no frame generation but Lumen is gone.
Pretty much
b54aaaxs.jpg

t6vi6wz9.jpg
 
It got patch last year
Yes, it touched quality and balance but the performance mode remained identical to the base PS5, frame gen and all. This patch would be a nice chance to retain Lumen or even add PSSR specifically for the pro, but I find it unlikely.
 
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"•Improved the clarity of certain textures. (PS5)"

And that was another aspect that was more than evident in favor of the XSX version over the PS5 version (including the Pro version).

It seems that this patch is aimed at adjusting the PS5 version to the decisions made in the XSX version.
Thats a bad assumption, considering the Ps5 is always had the superior version. What other aspects are you referring to? They acknowledged that the Xbox X version has a higher resolution and has a holds a more consistent frame rate, but the higher input lag, lack of light and shadow quality on the X is more apparent than the difference between resolution. The PS5 renders areas more closely to the PC version despite having a lower resolution than the X version because it has the Lumen system. We'll just have to see how this looks if they do another comparison to see what they changed, but they originally preferred the PS5 version at a more consistent frame rate.

 
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kWsK4JdT2qo5eIxp.png


https://gamesci.cn/wukong/news/detail?id=235

This patch will also be updated gradually on other platforms.

What to Know Before Patch Installation
Due to the platform's update mechanism, your computer will need to reserve a certain amount of free disk space (not necessarily on the same disk if you are s STEAM user) for temporary storage of the update files. (PC)

If you have installed any mods in the game, installing the patch may cause compatibility issues. This could prevent you from launching the game, loading your saved games, or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game. (PC)

The performance optimization this time involves a considerable number of underlying changes, which results in a relatively larger patch size. If the update fails due to insufficient storage or other reasons, please try redownloading the game. (PS5)

If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.
This update may require shader recompilation. If you experience crashes during shader compilation, please try restarting the game until the compilation is complete or skip shader compilation. For more details, please refer to the Game Graphics FAQ. (PC)

Experience Improvements
Bosses
Improved the combat experience against Yaoguai King "Giant Shigandang".

Interaction
Journeyer's Chart interface will guide the Destined One to Travel with Keeper's Shrine before any Journeyer's Chart has been obtained.
Improved the readability of the "Cleared" label in the "Load Journey" interface.


Performance
Integrated AMD FSR4. On compatible hardware, it will be available in the in-game Settings after updating the driver and enabling FSR4 in the driver settings. (PC)

Improved Compatible Mode. Now, with Compatible Mode enabled, ray tracing, frame generation, and some super-resolution functions will be temporarily disabled to help players avoid game launch failures caused by driver, hardware, or system abnormalities. (PC)

Adjusted the default graphics settings for certain graphics cards to match the various graphical changes in the current game version. (PC)

Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)

Adjusted Performance Mode back to 60Hz, reducing input latency and achieving higher resolution than before. However, the lighting quality level has been adjusted to enhance performance. The original Performance Mode is still retained and renamed "Performance Mode (Legacy)". (PS5)

Improved the game's loading speed. (PS5)

Improved the clarity of certain textures. (PS5)

Improved CPU and rendering performance in numerous scenarios.
Improved memory usage in numerous scenarios.
Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans.

Localization
Added language support for Czech.

Bug Fixes
Bosses
Fixed an issue where Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" became undefeatable under certain conditions.
Fixed an issue where the iron ball failed to display properly during battles against Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" under certain conditions.


Performance
Fixed several issues that caused screen ghosting and edge flickering. (PS5)
Fixed an issue where XeSS 2.0 failed to enable frame generation on some displays. (PC)

Fixed an issue where the game might crash on launch when both DLSS 4 frame generation and ray tracing were enabled. (PC)

Fixed multiple rendering errors in NXSR that caused ghosting and edge flickering, and improved NXSR's rendering quality. (PC)


Localization
Fixed text overlapping in the "Make Medicine" interface for certain languages.
Fixed voiceover and subtitle errors in certain cutscenes.
Fixed an issue where some text in Settings was not properly localized.
Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages
 
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Thats a bad assumption, considering the Ps5 is always had the superior version. What other aspects are you referring to? They acknowledged that the Xbox X version has a higher resolution and has a holds a more consistent frame rate, but the higher input lag, lack of light and shadow quality on the X is more apparent than the difference between resolution. The PS5 renders areas more closely to the PC version despite having a lower resolution than the X version because it has the Lumen system. We'll just have to see how this looks if they do another comparison to see what they changed, but they originally preferred the PS5 version at a more consistent frame rate.



The XSX version showed better close-up textures, and clearly higher LOD for textures and vegetation in the distance in all modes VS PS5 (including PRo)
This was a clearly demonstrated aspect (and now official) that DF either ignored or failed to see (the fact that they only analyzed the first few minutes of gameplay certainly didn't help).
And then there was the fact that it ran at 70-100% higher native resolution than PS5. Except Performance mode (which looks horrendous and unplayable on PS5). Lumen was present in the other modes, and in addition to the huge native resolution advantage and textures and vegetation, XSX also offered a better framerate. The decision to not offer a Lumen performance mode on XSX was incomprehensible when the Balanced mode with Lumen at 1440p runs at 50-55 fps natively compared to 1080p at ~45 fps with framegen in PS5 performance mode.
Saying the PS5 version was better...... definitely not. DF doesn't actually claim that either.
The only advantage of PS5 was the shading. This patch today only confirms that they clearly see the decisions in XSX as preferable for the player.

PS: The bug that caused blurring in objets an vegetation elements that DF refers to and that caused a differentiation in appearance with the PS5 and PC versions was also patched in XSX. Now the IQ/sharpness difference in favor of XSX is adjusted to the native resolution difference (although I personally think the diffused look of the vegetation looked better)
 
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Thats a bad assumption, considering the Ps5 is always had the superior version. What other aspects are you referring to? They acknowledged that the Xbox X version has a higher resolution and has a holds a more consistent frame rate, but the higher input lag, lack of light and shadow quality on the X is more apparent than the difference between resolution. The PS5 renders areas more closely to the PC version despite having a lower resolution than the X version because it has the Lumen system. We'll just have to see how this looks if they do another comparison to see what they changed, but they originally preferred the PS5 version at a more consistent frame rate.


Looks like two different games hopefully they improved the "legacy performance" mode and add it to the Series X
 
The balanced mode in XSX already runs at 50fps with lumen at 1440p, they have also fixed with a recent update the shadowing of debris and vegetation. The best IQ is the balanced mode with VRR now by setting the XSX at 60 fps in the Xbox settings, the graphics are amazing with pretty smooth performance
 
Adjusted Performance Mode back to 60Hz, reducing input latency and achieving higher resolution than before. However, the lighting quality level has been adjusted to enhance performance.
By disabling lumen altogether? I don't even...

  • Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)

Nice. Does that mean high is also significantly better?

  • Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans.
Also good news. So it doesn't look like this anymore?

wukong-quality-mode-upscaling-issues.jpg
 
Great news. All I need is a solid 60fps mode with decent resolution for an action game like this. The old 60fps mode was awful. I played it in 40fps balance but dropped the game later on. I might revisit it if things turn out to be good.
 
By disabling lumen altogether? I don't even...

The performance mode on base PS5 is shit with bad frame gen implementation that adds notable lag.

From a playability point of view, this is the better decision.

The balanced mode is the best of both worlds, on Xbox at least, it's always within the VRR window.
 
The performance mode on base PS5 is shit with bad frame gen implementation that adds notable lag.
Between framegen to 60 and removing Lumen, yeah. Removing lumen is the better choice. I'm just baffled that's the choice to begin with. But it does make sense as they are likely still running an ancient version of UE 5.
 
Still waiting for a decent sale on this to try it out.
But a proper 60fps mode seems like a good update.
 
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I haven't done a thorough analysis or anything but I actually was playing through BMW the past few weeks anyway and am currently on Chapter 4. On the PS5 Pro, I can say that the difference is dramatic with the new Performance mode in particular. All modes see better IQ and higher image stability. On the performance mode thought, not only is the frame gen gone and input lag restored, but the image quality is also much improved with all of the breakup and artifacting present in the legacy mode (especially in motion) mostly gone. The game went from being completely unplayable and ugly in the legacy perf mode to now looking 4K crisp with a true 60fps to boot. It really does look like they have added PSSR to the perf mode as well as the IQ looks leagues better than the legacy mode and it looks like a match to the balanced mode (how I've been playing the game for ~30 hours prior to this update).

Now I know there has been talk of of reduced lighting in the new perf mode a la the Xbox Series port (i.e. removed Lumen). What I can say is that in Chapter 4 I have A/B the new Perf mode, Legacy Perf, and balanced modes and I honestly can't tell a difference in the lighting. Granted, Chapter 4 is pretty dark and mostly in caves so it may not be as noticeable but if there is a difference, it's not dramatic and doesn't detract from the look of the game in perf mode. It really does look amazing now with a crispy image and the higher motion resolution that 60fps brings. Perf mode is definitely the preferred mode to play now IMO (coming from someone who wouldn't play a single minute in the old perf mode due to the aforementioned issues).

I haven't seen anyone do a more thorough analysis with hands-on impressions on the PRO in all modes to compare (not my forte and I'm still at work). But is it possible that they've updated the PRO perf mode to add PSSR and retain the Lumen GI over the base PS5? It would seem plausible given the hardware improvements but from my limited time, that's certainly what it looks like. If this were the case, it would absolutely be a chef's kiss for this game on the PRO. Even if Lumen is gone though, it still looks and runs great in the perf mode.

EDIT: After doing some more comparisons, I can see a relatively slight downgrade in the lighting with the new Performance mode. This implies that the Lumen is removed (or downgraded). However, I only noticed it when actively looking for it and in typical gameplay, it's not very noticeable in general (it may be more noticeable in other chapters). Still think the Pros of the new Perf mode outweigh the loss of some lighting that most wouldn't even notice.
 
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I haven't done a thorough analysis or anything but I actually was playing through BMW the past few weeks anyway and am currently on Chapter 4. On the PS5 Pro, I can say that the difference is dramatic with the new Performance mode in particular. All modes see better IQ and higher image stability. On the performance mode thought, not only is the frame gen gone and input lag restored, but the image quality is also much improved with all of the breakup and artifacting present in the legacy mode (especially in motion) mostly gone. The game went from being completely unplayable and ugly in the legacy perf mode to now looking 4K crisp with a true 60fps to boot. It really does look like they have added PSSR to the perf mode as well as the IQ looks leagues better than the legacy mode and it looks like a match to the balanced mode (how I've been playing the game for ~30 hours prior to this update).

Now I know there has been talk of of reduced lighting in the new perf mode a la the Xbox Series port (i.e. removed Lumen). What I can say is that in Chapter 4 I have A/B the new Perf mode, Legacy Perf, and balanced modes and I honestly can't tell a difference in the lighting. Granted, Chapter 4 is pretty dark and mostly in caves so it may not be as noticeable but if there is a difference, it's not dramatic and doesn't detract from the look of the game in perf mode. It really does look amazing now with a crispy image and the higher motion resolution that 60fps brings. Perf mode is definitely the preferred mode to play now IMO (coming from someone who wouldn't play a single minute in the old perf mode due to the aforementioned issues).

I haven't seen anyone do a more thorough analysis with hands-on impressions on the PRO in all modes to compare (not my forte and I'm still at work). But is it possible that they've updated the PRO perf mode to add PSSR and retain the Lumen GI over the base PS5? It would seem plausible given the hardware improvements but from my limited time, that's certainly what it looks like. If this were the case, it would absolutely be a chef's kiss for this game on the PRO. Even if Lumen is gone though, it still looks and runs great in the perf mode.
These were my early impressions too.

Btw, from how the Legacy Perfornance mode is worded, I think its clear Lumen is still there - says "has increased lighting compared to regular Performance mode and at a higher resolution"...

That "increaded lighting" in the context of being "Legacy" has to be referring to Lumen, right? Did the original Perf mode have Lumen? It did, right?

Btw the legacy performance mode looks pretty damn good and feels amazing to play.

I recommend putting motion blur on 'weak' to gain some extra image clarity
 
Ooh, this might be my next purchase once I've finished GOY. I did try the demo on the Pro when it was first released and I found the game quite intriguing, but it did look a bit poor for a Pro game.
 
These were my early impressions too.

Btw, from how the Legacy Perfornance mode is worded, I think its clear Lumen is still there - says "has increased lighting compared to regular Performance mode and at a higher resolution"...

That "increaded lighting" in the context of being "Legacy" has to be referring to Lumen, right? Did the original Perf mode have Lumen? It did, right?

Btw the legacy performance mode looks pretty damn good and feels amazing to play.

I recommend putting motion blur on 'weak' to gain some extra image clarity
On PS5, yes, the legacy performance mode had lumen. IF they added a new performance mode without it, then that's baked lighting like the Series X performance mode. But based on Tqaulity Tqaulity 's impression, the new mode still has lumen? I'm so confused on what has been done.


See PixelatedBeast PixelatedBeast quote of the DF video. If the new performance mode does not look like the Series X version, then the optimizations have been done elsewhere without disabling lumen.
 
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Uh... where did all the colors go? Am I doing something wrong?


IMGSLI comparison




Performance (legacy)

HMW4oiW.jpeg


(New) performance mode

rpp1SLZ.jpeg
 
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(New) performance mode

rpp1SLZ.jpeg
Oof, yeah, that's rough. I tried using the lowest lighting setting on PC and it's not as bad.

lCMWNCw.jpeg


Compared to Very High RT.

1Gq7TIy.jpeg



Could that explain the patch size? Without lumen, they needed to include baked lightmaps they didn't need previously?
Hard to say. Assuming the PS5 version doesn't use Kraken, we could compare the initial file size with the one on Xbox and infer something. Otherwise, it could just be a huge patch because it uninstalled and reinstalled a lot of things.
 
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