What has the talent at Rare produced in the past 20 years?talent exodus..... (pretend to be shocked)
What has the talent at Rare produced in the past 20 years?
To be bluntly fair, its well known that Microsoft's exceptionally shitty management of Rare was what butchered them, not Rare themselves. There's that urban legend that some Microsoft executives actually thought buying Rare would give them the rights to Donkey Kong.What has the talent at Rare produced in the past 20 years?
Yeah, their late Xbox games and early 360 games were great. Jetpac Refueled remains underrated as FUCK.They still managed to make some solid games though, Viva Piñata, Kameo, Live and Reloaded were all solid titles. But they are all old as hell now.
What? There are original designers of Banjo Kazooie still at Rare all these years later? In some ways this is more depressing to know....
Yeah, I don't feel anything about this news because Gregg has had all the time in the world to make a new Banjo game or any game he wanted, yet the only thing of note has been Sea of Thevies. Everwild was not at all what any fan of Rare wanted.Yeah, their late Xbox games and early 360 games were great. Jetpac Refueled remains underrated as FUCK.
Kameo and Perfect Dark Zero are what got me to buy an Xbox 360 (when Dead Rising dropped tbf).
Any talent leaving now was wasting away for the past 20 years to collect a pay check.
At least for the foreseeable future.Rare is not going to be making any new games and will be the Sea of Thirves studio.
Solid titles (and that's being generous) but when you consider what they made whilst with Nintendo and it pails completely into nothingness. Donkey Kong Country series. Banjo Kazooie/Tooie. Diddy Kong Racing. Goldeneye. Perfect Dark. Battletoads. The list goes on and these games are legendary. Just another in the long line of complete fuck ups by Microsoft.They still managed to make some solid games though, Viva Piñata, Kameo, Live and Reloaded were all solid titles.
Rare is not going to be making any new games and will be the Sea of Thirves studio.
Or due to be made redundant any time soon.However, I'm guessing he and others that are jumping ship came to the realization they're being under utilized.
Talent there probably wanted to make a lot things but Microsoft wouldn't let themWhat has the talent at Rare produced in the past 20 years?
Hopefully he can make an indie in the vein of one of those. God knows Microsoft wouldn't let him.Battletoads, DKC, Banjo, Grabbed by the Ghoulies, Viva Pinata, and Sea of Thieves.
Good resume.
Talent there probably wanted to make a lot things but Microsoft wouldn't let them
Battletoads, DKC, Banjo, Grabbed by the Ghoulies, Viva Pinata, and Sea of Thieves.
Good resume.
that seems to be pretty rare (no pun intended).
it never looked like Microsoft intervened to any noticeable degree with what Rare wanted to do in the past.
they made extremely whacky and risky titles over the years. making Banjo 3 would have been an easy decision for example, but they made a completely weird vehicle physics puzzle game instead.
or what about making a new Battletoads? NOPE! instead they made a pet/farming simulator with living Piñatas... and later ported it to the DS...
they could have made an Xbox kart racer... but nope! instead they made 3 DKC remakes for Nintendo and pitched a brand new 4th DKC for the DS
To be bluntly fair, its well known that Microsoft's exceptionally shitty management of Rare was what butchered them, not Rare themselves. There's that urban legend that some Microsoft executives actually thought buying Rare would give them the rights to Donkey Kong.
They cancelled a proper Banjo sequel (before Nuts and Bolts), Conker sequel, forced them to work on Kinect Sports (which caused a pretty big exodus of Rare talent), etc.
They still managed to make some solid games though, Viva Piñata, Kameo, Live and Reloaded were all solid titles. But they are all old as hell now.
And actually, Rare wanted to make a sequel to Perfect Dark Zero back in the 7th gen, but MS rejected the pitch. So MS have definitely prevented their devs from making certain games they wanted to otherwise make.
XGS was notoriously hands-off with all their studios under Phil and Booty. Rare's failure to launch Everwild and whatever else they had incubating is on Rare.Talent there probably wanted to make a lot things but Microsoft wouldn't let them
That was my thought as well. I've never heard of this guy, but his game creds are very impressive. All these years with this kind of talent and only Sea of Thieves to show for it? I don't get it
Creatively, yeah, huge loss. But Financially, maybe not. It's not like Rare was going to be working on anything else anytime soon. When a team hits on a GaaS game, they're a GaaS team from that point on.Big loss this is to RARE
I really like Sea of Thieves and think it is a special game. Outside of that they really haven't done anything in a long time.What has the talent at Rare produced in the past 20 years?
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Microsoft gave them way to much freedom after SoT (Rares most successful title ever by a large margin no matter what people here think of it)Talent there probably wanted to make a lot things but Microsoft wouldn't let them