After Saints Row '22, developer from first game asked to pitch a prequel 'Saints Row 0'

cormack12

Gold Member
Source: https://www.reddit.com/r/SaintsRow/s/pO2inOFWzy

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Didn't they already reboot Saints Row a few years back? I was hoping they would release the long awaited patch for the Windows versions of Saints Row 2, but the main developer had passed away.
 
Prequels remasters and remakes, the trio of we lost all creativity and risk.
And media companies wonder why the general public can think they are lazy. I thought all these companies are supposed to be filled with giant mobs of artsy genius only creative minds can muster.

Then it turns out some indie dudes making a cheap $10 game in their basement on shoestring budgets using free software tools can often make better and more creative games.

The only correlation that is pretty true is the bigger the budgets, the better the production values as the avg indie game will never reach AAA graphics with endless cut scenes and voice actors. But in terms of gameplay and creativity at a good price, the big companies are nowhere close. Other industries arent usually like this.
 
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Saints Row reboot fucked all goodwill I had for the franchise and flushed it down the toilet.

I wouldn't be against re-rebooting the thing but any of the creatives responsible for the last game being such a trainwreck would need to stay far far far away from the franchise. When I think back to the first game up to the third before stuff starting getting even more off the rails, the characters really became something iconic and carried the series, they really need to do right by these characters and not replace them with fucking hipsters of all things that nobody gives a flying fuck about, wrong audience.
 
Fk it, just make it high quality and non woke, and i will bite, im a sucker for that genre of games and love SR franchise(except last woke low quality fortnite like reboot ofc).
 
Just remaster the first 2 games for modern platforms. With GTAVI coming up, a new game will be just frustrated sales expectations.
Yes, a remaster/remake of ONLY the first two games, and don't change a DAMN thing except improving gameplay where needed.

The rest of the series can go somewhere not pleasant.
 
I'm sorry but I just can't imagine it being as based as saints row 2 if its made in 2025…

I recently replayed saints row 2 again since the last time I played is back in 360 and holy moly the boss really don't give an F and just want power, they're bad guys that actually act like bad guys, I love it.

we need a new HQ? just go to a homeless encampment, kill and destroy everything there then build a strip club on top of it, it is insane 😂😂😂
 
Is it from the same people? The thread title makes it sound like it's from someone behind Saints Row 1. I wouldn't say no to a reboot from the original team.
As far as I know Volition made the 2022 reboot with many of the senior devs that made the original games. I even remember watching an interview with one of them saying something like: "We can't do all the stuff in the old Saints Row game anymore, it's not politically correct, and if our fans don't like that well then we don't want them as fans".
 
"Thanks for your pitch, but we've done our market research and what kids really want these days is a game about some wise-quipping protagonists with brightly coloured hair who form a commune to fight capitalism and racism."
 
As far as I know Volition made the 2022 reboot with many of the senior devs that made the original games. I even remember watching an interview with one of them saying something like: "We can't do all the stuff in the old Saints Row game anymore, it's not politically correct, and if our fans don't like that well then we don't want them as fans".

What a timeline we're living in where a game like Duke Nukem wouldn't stand a chance, and the kind of chaos you'd find in Saints Row would send the Poison Arrow Dart Frog colored hair crowd into meltdown. Studios now fear cancellation not only for what they include, but for what they don't, namely, pandering to the very demographics their new character rosters seem desperate to represent.

The irony? These games were never made for that audience, and that audience was never interested. Worse, their numbers aren't nearly enough to sustain AAA development. Studios chasing that mirage were flirting with a full-blown FAFO moment and Volition, it seems, got the memo too late, told the core audience to fuck off and paid the price for it.
 
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What a timeline we're living in where a game like Duke Nukem wouldn't stand a chance, and the kind of chaos you'd find in Saints Row would send the Poison Arrow Dart Frog colored hair crowd into meltdown. Studios now fear cancellation not only for what they include, but for what they don't, namely, pandering to the very demographics their new character rosters seem desperate to represent.

The irony? These games were never made for that audience, and that audience was never interested. Worse, their numbers aren't nearly enough to sustain AAA development. Studios chasing that mirage were flirting with a full-blown FAFO moment and Volition, it seems, got the memo too late, told the core audience to fuck off and paid the price for it.
Exactly. The degenerates are very active on Twitter to complain about games, but they don't actually buy games, at least not mainstream AAA games.
 
From what I knew of Saints Row's story and how it escalates, at the time, I could see the reason behind the choice to reboot. But I also thought that was going to be a problem for something as irreverent as Saints Row. And then you see the execution of Saints Row 2022, and the franchise itself.

What a timeline we're living in where a game like Duke Nukem wouldn't stand a chance, and the kind of chaos you'd find in Saints Row would send the Poison Arrow Dart Frog colored hair crowd into meltdown. Studios now fear cancellation not only for what they include, but for what they don't, namely, pandering to the very demographics their new character rosters seem desperate to represent.

The irony? These games were never made for that audience, and that audience was never interested. Worse, their numbers aren't nearly enough to sustain AAA development. Studios chasing that mirage were flirting with a full-blown FAFO moment and Volition, it seems, got the memo too late, told the core audience to fuck off and paid the price for it.

Yup. There's nothing inherently wrong with wanting to expand audiences. But one of the biggest problems with the approaches to games like Saints Row 2022, a "return to form" like Dragon Age: The Veilguard, and so many other games from whatever the hell this era should be referred to and reviled as is the awful, on-the-nose writing and storylines.

That's without mentioning the other painful ironies to what happened with those games. The fact that those shallow, cynical attempts to grow audiences...didn't, and that the people in charge of making those decisions (consultants or otherwise) were pretending to be seen as in-touch with audiences showed to be extremely out of touch in the worst cases. And at the cost of long-running IPs and franchises.

There are so many complaints about these titles, they're going to be seen as some of the worst entries in their respective series by fans, and biggest blow is that a lot of them failed to do the thing these terrible decisions wanted from these games: to sell. So in a way, the trash took itself out.
 
I'm very much okay with this, as someone who didn't like Saints Row 1 and 2, the over the top atmosphere of 3 and 4 were fantastic. If they can really dig into being an absolute parody, I'm sure I would enjoy it. I loved how self aware the games were.
 
He could have the greatest pitch of all time. As soon as you involve a development studio is when it will fall apart.

"That's problematic!"
"This feels like we're punching down!"
"We shouldn't cater to those kinds of people!"

Design by committee will take over, toxic positivity will permeate the process, hard edges will be softened AND to cater to a broader audience it will lose it's identity AGAIN.
 
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