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Kepler: PS6 $600 and Xbox Magnus $1200

ALOT of casual gamers play mobile now, some have dirt cheap PC's just as Fortnite machines or are happy on older hardware.

The casual market have already spoken, things HAVE changed though many here wouldn't want to admit it

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Yup. I write music for a guy who works for a mobile gaming company. That market is humongous. Bigger than the movie industry.
 
At least the Switch 2 has games with Daisy in them. Any Xbox handheld will too if you know your stuff. The PS3P will be a paperweight unless you have a large digital PS4 collection.
In what bizzaro xbox fanboy world does the cancelled Xbox handheld have more games than the upcoming Playstation handheld?
 
Just my 2 cents its very possible even $1300 won't buy the Xbox first party device

Do you think third party systems will be more or less expensive? I feel like Xbox first party should have catered to their console crowd (to retain the most) and let the third parties take the blame for the expensive models.
 
As I said, the diminishing returns on graphics. Developers haven't even tapped in to all of the PS5's power yet, so that obviously means casuals won't see a desire to upgrade, unless we're talking about 2030 or later, but say 2026 or 2027? I just don't see it on a large scale.
I mentioned this on the previous thread but character models peaked last gen and honestly it's not a bad thing as PS4 is CGI like already in terms of characters. They do need to add detailed environments on open world like Crysis and physics
 
They are competing with Switch 2 so 450.
The S2 will be $400 by time 2027 comes around. So $450 is a competitive price. Maybe it'll be $450 for the smaller 512 GB storage option. And $600 for a 2 TB option.

Where only 20% or less of the handhelds will even be available for $450.
 
He's right though.

ROG Ally X is an Xbox, Xbox is a PC brand now.
An Xbox that is not BC with Xbox. Steam Deck is more appropriate for Steam. The Playstation handheld on the other hand can play all PS4 and many PS5 games. They are supposedly even working on PS3 BC. Theres no way a Xbox has more games.
 
Do you think third party systems will be more or less expensive? I feel like Xbox first party should have catered to their console crowd (to retain the most) and let the third parties take the blame for the expensive models.
It could very well fall on the 3rd party devices to come in as the cheaper options as crazy as that sounds
 
It could very well fall on the 3rd party devices to come in as the cheaper options as crazy as that sounds
According to Proelite Proelite the OEMs are going to be doing stuff with more Ram, more storage, higher clocks, better cooling. So those won't be cheaper than the first party consoles.

The real question is, how many optimization targets/profiles are MS going to mandate for the developers in order for a game to be Xbox certified.

Theoretically, if they don't mandate optimization for a specific SKU, then the OEMs could do 20-24 CU AT4 console for $399, 40-48 CU AT3 console for $799, 68 CU AT2 console for $1199
 
According to Proelite Proelite the OEMs are going to be doing stuff with more Ram, more storage, higher clocks, better cooling. So those won't be cheaper than the first party consoles.

The real question is, how many optimization targets/profiles are MS going to mandate for the developers in order for a game to be Xbox certified.

Theoretically, if they don't mandate optimization for a specific SKU, then the OEMs could do 20-24 CU AT4 console for $399, 40-48 CU AT3 console for $799, 68 CU AT2 console for $1199

Will these 3rd party Xbox PCs have any Xbox BC in them?
 

According to Lisa Su's words, the entirety of AMD chip lineup is meant to have Xbox Console library BC, and implying FC obviously. Kepler said they the have added the BC stuff within RDNA5 itself, so all AMD GPUs going forward will have BC when paired up with Magnus or its successor.

That is the key point, it has to be Ryzen and Radeon, more specifically Magnus that will activate BC that remains dormant otherwise.

Keep in mind also that Series S and X have exact same CPU at very similar clocks, 3.5 ghz vs 3.6 ghz.

So they could just use Magnus CPU SOC for 20 CU, 40 CU, 60 CU variants.

I personally think they will at the very minimum, do a $599 40 CU S tier console IF they mandate developer optimization. If it's just games meant to scale across hardware, then they can cover the whole gamut.
 
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According to Lisa Su's words, the entirety of AMD chip lineup is meant to have Xbox Console library BC, and implying FC obviously. Kepler said they the have added the BC stuff within RDNA5 itself, so all AMD GPUs going forward will have BC when paired up with Magnus or its successor.

That is the key point, it has to be Ryzen and Radeon, more specifically Magnus that will activate BC that remains dormant otherwise.

Keep in mind also that Series S and X have exact same CPU at very similar clocks, 3.5 ghz vs 3.6 ghz.

So they could just use Magnus CPU SOC for 20 CU, 40 CU, 60 CU variants.

I personally think they will at the very minimum, do a $599 40 CU S tier console IF they mandate developer optimization. If it's just games meant to scale across hardware, then they can cover the whole gamut.

Yup, PS6 will be capable of playing old Xbox games ( OS and policy won't allow it, but the tech will be in the box).
 
Btw, MS, AMD, OEMs are doing BOTH Xbox PC and Xbox Console form factors. I think any device branded Xbox and running Magnus will have BC and FC.

Difference being design and size.

They'll likely allow have that long press of Xbox button to access full fat Windows functionality.

I think Windows 12 will have that setting for any Windows PC going forward (by that I mean boot to game mode).
 
An Xbox that is not BC with Xbox. Steam Deck is more appropriate for Steam. The Playstation handheld on the other hand can play all PS4 and many PS5 games. They are supposedly even working on PS3 BC. Theres no way a Xbox has more games.

There are only a handful of PS5 games that support Low Power Mode, most of them first party. Xbox Ally supports over 1000 Xbox console games natively and more via cloud.
 
There are only a handful of PS5 games that support Low Power Mode, most of them first party. Xbox Ally supports over 1000 Xbox console games natively and more via cloud.

If they don't support low power mode then they'll drain the battery quicker, they'll still run though.
 
There are only a handful of PS5 games that support Low Power Mode, most of them first party. Xbox Ally supports over 1000 Xbox console games natively and more via cloud.

"Natively" ? "Console games" ?
You mean their equivalent PC versions...

You can run the PC version of - say - Ninja Gaiden 4 in the Ally X, not the XSX/XSS code.
 
They understood that CP ran like shit on PS4, to the point refunds were handed out, and the game was yanked at the time. That isn't going to happen with hardware on PS5. Sure, forumites might complain about this game or that game, but casual gamers won't even notice such things.
Cyberpunk still came out a whole month after the PS5 launched and was successful from the get-go. I don't think it was a big factor there.
 
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Kepler already said the cost to make the next Xbox is double that of the Series X which is $650. So It's going to be $1300 just for MS to make it. You think they are going to subsidize the console while offering Steam?
They will make it up with all of their exclusive games.
 
There are only a handful of PS5 games that support Low Power Mode, most of them first party. Xbox Ally supports over 1000 Xbox console games natively and more via cloud.
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I love how you glossed over the fact that Ally X can only play 6% of Xbox games. Meanwhile upcoming Playstation handheld will play the entire PS4 catalog and probably many PS5 games.
Just so you know 11.5k+ games released on PS4 and many more still coming. PS3 BC is also coming.

Also, its a freaking Playstation. The console with some of the best first, second and third party exclusives.

Also who the heck pays 1000 $ for cloud gaming? Xbox itself has one of the worst cloud gaming service.
 
"Natively" ? "Console games" ?
You mean their equivalent PC versions...

You can run the PC version of - say - Ninja Gaiden 4 in the Ally X, not the XSX/XSS code.

The Xbox PC versions are compiled using the Xbox GDK aren't they? Achievements and all. Effectively what the next Xbox will run. Don't see how it isn't a true Xbox game on the Ally if you buy it on their store.
 
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The Xbox PC versions are compiled using the Xbox GDK aren't they? Achievements and all. Effectively what the next Xbox will run. Don't see how it isn't a true Xbox game on the Ally if you buy it on their store.

One example of this that comes to my mind I experienced just yesterday is that the Xbox PC version of Shadowrun Trilogy has native controller support like the Series X version, but the Steam version of Shadowrun Trilogy does not.
 
The Xbox PC versions are compiled using the Xbox GDK aren't they? Achievements and all. Effectively what the next Xbox will run. Don't see how it isn't a true Xbox game on the Ally if you buy it on their store.
Magnus AT2 Xbox Console will still have GDKX optimized Console SKUs. It would be dumb to get rid of mandatory optimization without full mandatory unification of ecosystem.
 

AMD "Zen 6" ISA to Bring AVX512 FP16, VNNI INT8

AMD has released its "Zen 6" instruction set manual, which includes new CPU instructions that many have been anticipating. The 6th generation of the "Zen" architecture is now available to both consumers and enterprises. In the latest Znver6 ISA manual, we see instructions like AVX512_BMM, AVX512_FP16, AVX_NE_CONVERT, AVX_IFMA, and AVX_VNNI_INT8, among others. This is particularly noteworthy because 16-bit AVX-512 calculations will now be possible on consumer-oriented desktop CPUs, allowing developers to efficiently accelerate applications and data paths that leverage AVX-512. One of the HPC engineers on X, @FelixCLC_, notes that the introduction of these instructions means that the regular CPU becomes a universal base platform, fulfilling its intended role with enhanced observability.

A set of GNU compiler patches confirms this, as the new open-source enablement adds AVX512_BMM, AVX_NE_CONVERT, AVX_IFMA, AVX_VNNI_INT8, and AVX512_FP16 to GCC. These instructions are particularly interesting due to their intended use cases. AVX-512 BMM is designed for bit matrix manipulation, significantly accelerating local AI deployments. With native FP16 calculations and AVX VNNI in INT8 format on desktops, users will no longer need to rely on Intel Xeon CPUs for AVX-related development and process acceleration. This development benefits more users across the entire product family based on Zen 6. AMD is now directly competing with Intel in AVX development, meaning the difference between the two will come down to implementation strategy. There is also increasing evidence that Intel's next-generation "Nova Lake" will reintroduce AVX-512 functionality to desktops, suggesting that advanced vector and matrix acceleration is set to expand on consumer PCs.
 
Btw, MS, AMD, OEMs are doing BOTH Xbox PC and Xbox Console form factors.
You think or you know? Because that is a definitive statement you are making. To the best of my knowledge we don't 'know' anything about this aspect unless I've missed something.

edit: missed the necro-lite nature of the bump.
 
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You think or you know? Because that is a definitive statement you are making. To the best of my knowledge we don't 'know' anything about this aspect unless I've missed something.

edit: missed the necro-lite nature of the bump.

This week, Xbox announced it is actively building its next-generation lineup across console, handheld, PC, cloud, and accessories. As part of this, Xbox unveiled that it has entered into a strategic, multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including future first-party consoles and cloud.

This work is part of Xbox's commitment to deliver an enduring gaming platform that enables you to play across devices in entirely new ways, with an Xbox experience designed for players – not locked to a single store or tied to one device.

Lisa Su, Chair and Chief Executive Officer of AMD, shares how Xbox and AMD are building on two decades of partnership, innovation, and trust. AMD will extend its console work to design full roadmap of gaming-optimized chips combining the power of Ryzen and Radeon for consoles, handhelds, PCs, and cloud.

K KeplerL2 and HeisenbergFX4 HeisenbergFX4 believe the same. Magnus is dual purpose and will be used in both PCs and Consoles.

Watch the videos as well for additional info.

So there are 5 AMD GPU dies, and there are 5 form factors to build.

Xbox PCs, Xbox Laptops, Xbox Consoles, Xbox Handhelds, Xbox Cloud

MS is handling Xbox Cloud obviously, and they're building "first party consoles". The OEMs will be doing what they always do best, building PCs, Laptops, and Handhelds. They may build some higher spec Consoles as well according to Proelite Proelite and the January 2024 Discord Leak also mentioned third party consoles. The higher specs would be using same Magnus AT2 but higher storage, ram, Clocks, and better cooling options. And better screens for handhelds etc.

Sarah Bond said not locked to single store, Lisa Su said open platform. Both are implying third party PC stores. Lisa also stated all 5 AMD chips will have Console library BC, which implies FC obviously, especially when Magnus is paired up with the GMDs.

An Xbox PC running Magnus AT2, or an Xbox PC running Magnus AT1, should both be able to run any new GDKX games theoretically. It wouldn't need to be Play Anywhere.

The Console is limited to Magnus AT2, used as a baseline for "Optimized" games. We don't yet know if MS is doing a Magnus AT3 based lower tier S Console. The other devices can scale GDK games across all AMD chips.

The GDK builds scalable "Xbox PC" games across PCs, Laptops, Handhelds. These games are designed for Keyboard/Mouse input as primary, controller input secondary. The Handheld Optimized tag, will be used for games that are specifically optimized for all the Xbox/Windows handhelds.

When you take the GDK created builds, then optimize to Fixed Spec hardware using the GDKX, that's the Console SKU, which is also used for xCloud.

An Xbox PC that runs the same Magnus AT2 chip should be capable of running any Console SKU of the game.

MS just introduced an API in the October GDK update that makes it easier to add KB/M support for Consoles.

All devices will run full windows, just form factor differentiation. Consoles are the "curated" experience. Likely much more locked down than a Xbox PC.
 
The funny thing is we actually don't know how demanding the upcoming implementations will be on the CPU.
Evidently we don't know about current ones either because they're gpu limited on consoles(and I'm not taking about pixel painting being gpu limited, but the stuff ppl keep insisting must be cpu).
 
Evidently we don't know about current ones either because they're gpu limited on consoles(and I'm not taking about pixel painting being gpu limited, but the stuff ppl keep insisting must be cpu).
That's true. I remember when DF tested Insomniac Spider-man bug that allowed to show CPU utilizations. It showed that even in the worst case (uncapped fast travelling RT performance mode), they weren't really CPU bound on PS5 and the CPU had almost always a bit of headroom to spare. Which surprised me (but no DF as they completely ignored it).
with how TSMC keeps increasing prices, topic should be edited ps6-700 and xbox-1300 :LOL:



Well, MS will increase its prices way more than PS6 once again as Sony will bet again on a smaller APU (400mm² vs 280mm²) and it will have a bit less ram.

But my guess is Sony will have more competition from its own handheld as Xbox price will make it irrelevant.
 
Yup, PS6 will be capable of playing old Xbox games ( OS and policy won't allow it, but the tech will be in the box).
What?
No.
Read it again, lol.
The entire point of the AMD partnership for HW BC is because it requires HARDWARE. Unless the PS6 is sporting a Magnus chip and suddenly runs Xbox OS, which it obviously won't be. This is like saying PS6 will have DLSS bc there are Nvidia drivers in an archive in the SDK.
 
K KeplerL2 and HeisenbergFX4 HeisenbergFX4 believe the same. Magnus is dual purpose and will be used in both PCs and Consoles.
The keyword there is 'believe'. You make these statements like they are fact. We don't actually know what the product split will look like. PC form factor vs console form factor vs OEM vs MS vs specs. The matrix isn't guaranteed to be filled by all parties.

Eg OEM's might not do console form factors or MS only do console etc. It sounded like you were adding new information to the mix. Turns out you weren't.
 
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Which surprised me (but no DF as they completely ignored it).
Remedy also did an extensive deep dive into their ps5pro work and just how gpu heavy all the 'cpu' tasks were(draw calls, bvh updates and construction etc).
But apparently none of that matters if a pc version of some title or another is cpu bound.
 
An Xbox that is not BC with Xbox. Steam Deck is more appropriate for Steam. The Playstation handheld on the other hand can play all PS4 and many PS5 games. They are supposedly even working on PS3 BC. Theres no way a Xbox has more games.
But the same thing goes for steam deck isn't really steam since it doesn't play all steam games. The same goes for the new Xbox not playing old Xbox games .

Or PS4 and ps5 not playing PS3 and PS2 and PS1 games.

At some point there is a cutt off point where old games won't make it.

Only the PC is the absolute legend. It's called master race for a reason
 
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