Kazekage1981
Member
I hope Magnus will have the Directx12Ultimate API Stack Fully implemented and utilized from both hardware and software:
Variable Rate Shading
Mesh Shaders
Checkerboard rendering (for 8k perhaps)
Sampler Feedback Streaming
FSR4.0+
DirectXRaytracing
Variable Rate Shading
Mesh Shaders
Checkerboard rendering (for 8k perhaps)
Sampler Feedback Streaming
FSR4.0+
DirectXRaytracing