Graphical Fidelity I Expect This Gen

I cant believe you're trying to argue that this was a bad move

first time GIF


Oh if there's a negative lining, SlimySnake will find it, right between two rays of sunshine, he'll find that little nugget of negativity.

It's not that Epic is doing it, that's positive news, we can't have that, you have to twist it, it's that they didn't do it fast enough. Money fixes everything right? Sprinkle it and voila, fixed it.
 
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It's the fact that has took them this long what surprises me, really. Nanite and Lumen clearly weren't in a good enough state for at least three full years, and even on 5.4 we still see retarded devs occasionally fumbling the bag so... Either Tim is right that most Unreal devs are effectively troglodytes, or the engine really came in hot.
 
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Man I love PC gaming.


FF7 Remake never clicked with me, but I decided to give it another try. This time with lots of tweaks and mods. So I'm playing at 165fps, native 4k, forced 16x anisotropic filtering, RenoDX HDR injection, 4K upscaled cinematics, motion blur/vignetting/chromatic aberration completely disabled, and overhauled 4k texture replacements across the board (a whopping 160GB worth of upgraded textures). Oh and this is all on my new 77" LG G5.

The results are extremely impressive. My guess is this looks better than stock FF7 Rebirth. Plus the game is finally pulling me in and I think I'll see this through. I will say though that even my 32GB of VRAM on my 5090 is being pushed with all of these massive texture files.


Some of my shots:


kZZzT9rQ1dpmALZE.png

FfgC2a5GiHYR9uPP.png
qpoisGUBNiB9rGDv.png
Q6yPgPczapqh5ZKi.png
6LDwBULAojU5ncAQ.png
 
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Man I love PC gaming.


FF7 Remake never clicked with me, but I decided to give it another try. This time with lots of tweaks and mods. So I'm playing at 165fps, native 4k, forced 16x anisotropic filtering, RenoDX HDR injection, 4K upscaled cinematics, motion blur/vignetting/chromatic aberration completely disabled, and overhauled 4k texture replacements across the board (a whopping 160GB worth of upgraded textures). Oh and this is all on my new 77" LG G5.

The results are extremely impressive. My guess is this looks better than stock FF7 Rebirth. Plus the game is finally pulling me in and I think I'll see this through. I will say though that even my 32GB of VRAM on my 5090 is being pushed with all of these massive texture files.


Some of my shots:


qYKmKYyS9dpe9v1r.png
[
FfgC2a5GiHYR9uPP.png
IMG]
qpoisGUBNiB9rGDv.png
https://www.neogafimages.com/841065/X1OKqWaIbGg6LbDR.png[/IMG]
Q6yPgPczapqh5ZKi.png
6LDwBULAojU5ncAQ.png
WOW- but FF7R has always looked better than Rebirth due to the smaller areas and linearity.

what you should do is mod Rebirth in a similar way because that game could end up looking amazing with some tweaks. I love the design of some of the environments but on ps5 pro it's a frustrating experience due to the low settings and gamma issue that ruins the lighting
 
Man I love PC gaming.


FF7 Remake never clicked with me, but I decided to give it another try. This time with lots of tweaks and mods. So I'm playing at 165fps, native 4k, forced 16x anisotropic filtering, RenoDX HDR injection, 4K upscaled cinematics, motion blur/vignetting/chromatic aberration completely disabled, and overhauled 4k texture replacements across the board (a whopping 160GB worth of upgraded textures). Oh and this is all on my new 77" LG G5.

The results are extremely impressive. My guess is this looks better than stock FF7 Rebirth. Plus the game is finally pulling me in and I think I'll see this through. I will say though that even my 32GB of VRAM on my 5090 is being pushed with all of these massive texture files.


Some of my shots:


qYKmKYyS9dpe9v1r.png
[
FfgC2a5GiHYR9uPP.png
IMG]
qpoisGUBNiB9rGDv.png
https://www.neogafimages.com/841065/X1OKqWaIbGg6LbDR.png[/IMG]
Q6yPgPczapqh5ZKi.png
6LDwBULAojU5ncAQ.png
Rebirth has a similar modular texture mod (in addition to some great gameplay ones) for when or if you decide to play it that i felt has also made a huge difference, having better models/lighting makes the overall result even better than remake. Even though the lighting is kind of dated by todays standards in both titles, i think youll like that one even more.
o2gvs0.png

Phe3x2.png

smaller jump since the base game is better, but still very noticeable, especially the hair

(not sure ive used the same as you since it was years ago and i think that one got deleted or rehosted, but it was roughly the same in size)
yxc.png

Pretty crazy how many unique assets games have nowadays.
 
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How does Unity look this good and this smooth after 11 years. Notice the level of geometry and tessellation. What kind of witchcraft did Ubisoft do 11 years ago and what have game dev been doing for the past 11 years?

 
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Man I love PC gaming.


FF7 Remake never clicked with me, but I decided to give it another try. This time with lots of tweaks and mods. So I'm playing at 165fps, native 4k, forced 16x anisotropic filtering, RenoDX HDR injection, 4K upscaled cinematics, motion blur/vignetting/chromatic aberration completely disabled, and overhauled 4k texture replacements across the board (a whopping 160GB worth of upgraded textures). Oh and this is all on my new 77" LG G5.

The results are extremely impressive. My guess is this looks better than stock FF7 Rebirth. Plus the game is finally pulling me in and I think I'll see this through. I will say though that even my 32GB of VRAM on my 5090 is being pushed with all of these massive texture files.


Some of my shots:


kZZzT9rQ1dpmALZE.png

FfgC2a5GiHYR9uPP.png
qpoisGUBNiB9rGDv.png
Q6yPgPczapqh5ZKi.png
6LDwBULAojU5ncAQ.png
I always thought Remake was pretty impressive except for a few textures...
 
How does Unity look this good and this smooth after 11 years. Notice the level of geometry and tessellation. What kind of witchcraft did Ubisoft do 11 years ago and what have game dev been doing for the past 11 years?




Yes, it holds up very well, RDR2 also uses baked GI and it still looks amazing. But now RTGI or lumen has become standard so fortunately or unfortunately I think devs are not going back and next gen console will be much better to handle UE5 games.
 
How does Unity look this good and this smooth after 11 years. Notice the level of geometry and tessellation. What kind of witchcraft did Ubisoft do 11 years ago and what have game dev been doing for the past 11 years?


Is this a slightly revisionist history?
AC unity had a disastrous launch, it barely ran and had endless technical issues to the point where it heavily impacted sales. It looks this good and smooth because it's running on hardware that wasn't released at the time. Ubisoft took a bath on it, lost a shitload of money, and concluded this is not the right way to invest in a game.

It was a cyberpunk situation, the launch was absolute dogshit

As much as everyone in this thread would like games to target hardware that doesn't exist yet, crysis was the same way and got slated on launch. It doesn't result in sales, it's bad business. Toeing the line of high but not so high it breaks but also we don't release for 2 years yet, it's not optimized, so nobody knows what too high even is, is frankly a nightmare. Do you want games you can post in the thread in 5 years, or do you want games you can run at 60fps at launch because they are never the same.
 
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Rebirth has a similar modular texture mod (in addition to some great gameplay ones) for when or if you decide to play it that i felt has also made a huge difference, having better models/lighting makes the overall result even better than remake. Even though the lighting is kind of dated by todays standards in both titles, i think youll like that one even more.

(not sure ive used the same as you since it was years ago and i think that one got deleted or rehosted, but it was roughly the same in size)
yxc.png

Pretty crazy how many unique assets games have nowadays.

Looks like the same creator of the Rebirth 4K 8K texture replacement mod made the Remake one:


So that's great news! I'll definitely grab that. As i said though, these textures are so substantial that they're actually pushing the 32GB of VRAM on my 5090. The good thing is you can pick and choose which packs you want to use, and the creator ranked them by how important/noticeable they are. But me being me, I went with all of them lol.


Looking forward to playing Rebirth for sure. I'm on Chapter 6 in Remake now and having a great time with it.
 
How does Unity look this good and this smooth after 11 years. Notice the level of geometry and tessellation. What kind of witchcraft did Ubisoft do 11 years ago and what have game dev been doing for the past 11 years?


Its last AC game i finished (in 2017, on pc in perfect 1080p60;p )w/o getting bored, did play origins for about 20h and only 2h of odyssey but those were so boring in comparision.
 
Is this a slightly revisionist history?
AC unity had a disastrous launch, it barely ran and had endless technical issues to the point where it heavily impacted sales. It looks this good and smooth because it's running on hardware that wasn't released at the time. Ubisoft took a bath on it, lost a shitload of money, and concluded this is not the right way to invest in a game.

It was a cyberpunk situation, the launch was absolute dogshit

As much as everyone in this thread would like games to target hardware that doesn't exist yet, crysis was the same way and got slated on launch. It doesn't result in sales, it's bad business. Toeing the line of high but not so high it breaks but also we don't release for 2 years yet, it's not optimized, so nobody knows what too high even is, is frankly a nightmare. Do you want games you can post in the thread in 5 years, or do you want games you can run at 60fps at launch because they are never the same.
U must differentiate between forced 900p 30fps with nasty dips on back then current gen weak af ps4/xbox one consoles(jaguar cpu was sweating just thinking about those npc crowds/open world ;p) vs proper patched pc version running at max or close to max settings in full fat stable 1080p60, those were 2 totally different experiences, both visusally and from gameplay/fun perspective ;)
 
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first time GIF


Oh if there's a negative lining, SlimySnake will find it, right between two rays of sunshine, he'll find that little nugget of negativity.

It's not that Epic is doing it, that's positive news, we can't have that, you have to twist it, it's that they didn't do it fast enough. Money fixes everything right? Sprinkle it and voila, fixed it.
But they ARE fixing it with money. I just think it should've been done far sooner and it should've been done in-house. Cdpr's work did not benefit the last 3+ years of ue5 games because let's face it, CDPR is fixing stuff that they deem problematic for their game.

I am probably the biggest UE5 fan on this board, but I am not going to pretend there arent any issues that shouldve been resolved years ago. With all the hate UE5 gets 5 years into this gen, I am surprised that me pointing out Epic making $5 billion a year is causing all this commotion.
 
U must differentiate between forced 900p 30fps with nasty dips on back then current gen weak af ps4/xbox one consoles(jaguar cpu was sweating just thinking about those npc crowds/open world ;p) vs proper patched pc version running at max or close to max settings in full fat stable 1080p60, those were 2 totally different experiences, both visusally and from gameplay/fun perspective ;)
I played this at 900p 30 fps though a few years later when it was all patched up by then. It blew me away back then even though i was playing on a 4k tv which made the 1080p batman AK and Driveclub look like shit. But Unity still looked great. Must have had a great AA solution.

it was one of the first games i bought when i built my rtx PC and despite running it at 4k 60 fps, I dont think a lot of textures hold up. Great lighting and art style though. And Paris is my favorite city in the series.
 
U must differentiate between forced 900p 30fps with nasty dips on back then current gen weak af ps4/xbox one consoles(jaguar cpu was sweating just thinking about those npc crowds/open world ;p) vs proper patched pc version running at max or close to max settings in full fat stable 1080p60, those were 2 totally different experiences, both visusally and from gameplay/fun perspective ;)

I'm pretty sure the game was a buggy broken mess on PC at launch too.
In 8 years people will still be posting screens from path traced cyberpunk forgetting how long it took to get there and what a gamble it was for cdpr. All I'm pointing out is that's why you don't see it happen much.
 
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I thought Alex was very measured in this review of Arc Raiders. He pointed out that yes, it does run very well for a UE5 game, but also explains why. Because it simply forgoes a lot of the tech that makes UE5 games look next gen.

Timestamped:


Terrible interior lighting, last gen rocks, poor shadows, lots of pop-in and last gen textures and assets. I do think the game looks pretty decent outdoors but so do most last gen and cross gen open world games.

For a multiplayer game like this, those high end features are not needed, but I think they do add a lot to games like Silent Hill 2 where atmosphere is king. I hope devs continue to use those features. Especially since this gen is ending soon and we will have much better console hardware in just a couple of years that can run these features at higher resolutions and framerates.
 
How does Unity look this good and this smooth after 11 years. Notice the level of geometry and tessellation. What kind of witchcraft did Ubisoft do 11 years ago and what have game dev been doing for the past 11 years?


2014! That game was such a treat to play on ps4 for me back then. The visuals truly gave me that next gen moment.. must have really been something on PC

-and yes, the crowds and amount of glitches was hilariously bad but i didn't mind so much as I was trying to pick my jaw off the floor. This game, Arkham Knight, Driveclub, Bloodborne and the Order ....if only they would be patched
 
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U must differentiate between forced 900p 30fps with nasty dips on back then current gen weak af ps4/xbox one consoles(jaguar cpu was sweating just thinking about those npc crowds/open world ;p) vs proper patched pc version running at max or close to max settings in full fat stable 1080p60, those were 2 totally different experiences, both visusally and from gameplay/fun perspective ;)
Aside from resolution being slightly higher and 60 fps vs 30 i honestly don't think the console versions graphics are that much worse....
 
Aside from resolution being slightly higher and 60 fps vs 30 i honestly don't think the console versions graphics are that much worse....
They are, both gpu demanding and cpu demanding settings are visibly worse, which is logical since for perfect 1080p60 at max settings i needed 8700k and gtx 1080 which are far above jaguar cpu and 1,2tflop xbox one(ps4's version was kept at forced 900p parity with xbox one, was pretty nasty pr diseaster coz of that ).
 
I'm pretty sure the game was a buggy broken mess on PC at launch too.
In 8 years people will still be posting screens from path traced cyberpunk forgetting how long it took to get there and what a gamble it was for cdpr. All I'm pointing out is that's why you don't see it happen much.
Oh it was for sure, like i said i played it end of 2017 so 3 years after launch(simply coz only then i had hardware strong enough to max it at 1080p60, stable 60) and by then it was 0 problems.
 
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I thought Alex was very measured in this review of Arc Raiders. He pointed out that yes, it does run very well for a UE5 game, but also explains why. Because it simply forgoes a lot of the tech that makes UE5 games look next gen.

Timestamped:


Terrible interior lighting, last gen rocks, poor shadows, lots of pop-in and last gen textures and assets. I do think the game looks pretty decent outdoors but so do most last gen and cross gen open world games.

For a multiplayer game like this, those high end features are not needed, but I think they do add a lot to games like Silent Hill 2 where atmosphere is king. I hope devs continue to use those features. Especially since this gen is ending soon and we will have much better console hardware in just a couple of years that can run these features at higher resolutions and framerates.


I honestly I think Embark went exactly the correct route for this. You want these types of games to run well on every possible hardware config.

This also shows that UE5 is just fine as an engine. It's just all about optimization and how far the developer wants to push the hardware for higher fidelity visuals.
 
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I'm pretty sure the game was a buggy broken mess on PC at launch too.
In 8 years people will still be posting screens from path traced cyberpunk forgetting how long it took to get there and what a gamble it was for cdpr. All I'm pointing out is that's why you don't see it happen much.
I think CDPro fault was trying to make CP2077 run on last gen.

Keep in mind that the PC version of CP2077 was always relatively stable.
 
I think CDPro fault was trying to make CP2077 run on last gen.
Yep.
Keep in mind that the PC version of CP2077 was always relatively stable.
Ps5 version was fine too. Ran at 1080p 60 fps from day one. Ray tracing disabled of course.

The poor reception was mostly due to the fact that the game was buggy as fuck and had some of the worst NPC/police interactions ever. It ran just fine on my rtx 2080 with ray tracing disabled.

I honestly I think Embark went exactly the correct route for this. You want these types of games to run well on every possible hardware config.

This also shows that UE5 is just fine as an engine. It's just all about optimization and how far the developer wants to push the hardware for higher fidelity visuals.
I dont disagree. playing BF6 right now, and its fantastic and its not really pushing any next gen tech aside from maybe destruction.

My issue has always been with people who use games like this to push their agenda on twitter or on gaf. see the DF thread going right now. Just ridiculous to downplay one of the few engines who actually offered a use for our new consoles and fancy $1,000 GPUs.
 
Ugh ARC Raiders "optimization" praise is getting on my nerves, game is literally sporting last-gen graphics through and through, it's also funny how some the comments under Alex's ARC analysis video were telling on Alex that this is what we should demand, and that Nanite & Lumen shouldn't be used, they call this game "optimized." 😭😭

It's fine for a multiplayer game but I don't want single player games to look like that, this looked so outdated.
 
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I love Arc Raiders and it looks great most of the time but interiors look really bad sometimes, light leaks constantly through walls and there is some serious ghosting. I wish the game had better lighting in general
 
How does Unity look this good and this smooth after 11 years. Notice the level of geometry and tessellation. What kind of witchcraft did Ubisoft do 11 years ago and what have game dev been doing for the past 11 years?


Graphics have definitely regressed. Devs used to be excited to show us the next leap in tech and animations. Now it's like they just don't care anymore.
 
It's because the average consumer doesn't care any more. Top tier visuals are no longer a major selling point with new games.
Average consumer has never cared. it's the developers who cared about their reputation. Who wanted to push the boundaries of what was possible every new gen. Most devs are still doing that. Some like the 'risk-averse' Sucker Punch dont.
 
It's such a shame this game feels like you are playing console game in 2007 where everything is bolted down. It is the same story in Avowed. Literally Half Life 1 in 97 had more interaction with environment than nu-obisidian games.
I mean Half Life 1 probably has more environmental interaction than half of today's games, never mind Half Life 2.

This is one of the reasons I feel AC Shadows isn't appreciated enough. It may lack in little details and stuff when comparing to something similar like Yotei, but at environment interaction, physics, destruction, it beats Yotei's ass.
 
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I mean Half Life 1 probably has more environmental interaction than half of today's games, never mind Half Life 2.

This is one of the reasons I feel AC Shadows isn't appreciated enough. It may lack in little details and stuff when comparing to something similar like Yotei, but at environment interaction, physics, destruction, it beats Yotei's ass.

AC Shadows also blows away Yotei when it comes to little details.
 
Here to say two things;
1. thanks for this thread in selling me games to play that have wow factor.

2. Do any of these companies realize the high end showcase actually sells their games for the enthusiasts crowd beyond the genre fans? Looking at the outer world 2 ad vs these pics.
 
It will be delayed again.

I find it insane that devs still dont realize that they need to shorten their dev cycles. Like they see all these layoffs because of their inability to get games out in 3-4 years, and decided to double down and work on 6-8 year dev cycles. Absolutely retarded bunch. Maybe its coming from the top who dont get laid off, but when entire studios get shutdown, those execs get the boot too.

I was looking at the Halo remake. And its taken 5 years. 5 years to do a copy pasta remake. This after we made fun of them for taking 6 years to make Halo infinite. Just insane.

At this point, i cant even be made at Sony, MS and EA for laying off everyone because these lazy bastards make like one game every gen. You cant run a business where your product only releases once every seven years.
Absolutely insane regarding 343/Halo studios and both Infinite and now CE remake. The Remake also looks SO incredibly sloppy. MS studios are beyond badly managed going all the way up. It's so disappointing what has been done to Halo.

Yeah, Fable, wasn't it supposed to be spring 26? We haven't heard a thing from this game for a while. I expect a 2027 release if not a cancellation. The only remaining sure thing is the Coalition (and Forza Horizon). Its been a long ass time and no Gears though ...nothin for a long time. What's up with Emergeance day MS?
 
I mean Half Life 1 probably has more environmental interaction than half of today's games, never mind Half Life 2.

This is one of the reasons I feel AC Shadows isn't appreciated enough. It may lack in little details and stuff when comparing to something similar like Yotei, but at environment interaction, physics, destruction, it beats Yotei's ass.

HL1 is not HL2. You could brake boxes, destroy windows and that's pretty much about it. Still it is more than nu-obsidian games lololol.
 
Indiana Jones and The Great Circle on PC with Path Tracing is one of the most beautiful games.
Thats how it looked on my PC in Ultrawide with DLDSR, Reshade and Path Tracing:

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Path tracing is really a complete game changer. Weirdly in screenshots you can see it barely but it is the most seen in motion where you don't see shitty screen space reflections or cubemaps and shadows make sense instead of characters hovering in air.
 
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You want to rush a game like gta6?

They are probably trying their best to run the game on a series s...
Rush? no. Its been 8 years since RDR2. I dont think they are rushing anything.

They just went too big with the scope and now have to spend 2+ years trying to polish it. Its kind of ridiculous tbh.
 
Rush? no. Its been 8 years since RDR2. I dont think they are rushing anything.

They just went too big with the scope and now have to spend 2+ years trying to polish it. Its kind of ridiculous tbh.
Doesn't that answer your own question?

The game is gonna be something we have never seen, i think they should take all the time they need.

Time for polishing is never wasted.
 
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