Graphical Fidelity I Expect This Gen

I'm not saying the game is 100 percent consistent in its visuals because it's not. But to claim it lacks art style is hilarious. This is some of the best art design I've seen in a long time. It feels like the original Fallout or Arcanum. Beautiful.

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First screenshot looks good. Second looks atrocious. I have no idea what art design they are going for here. It feels like a quickly patched together hodge podge job of arranging assets and colors that have fuck all to do with each other. Avowed felt similar. Obsidian just doesnt have it.
 
Arc Raiders looks really good. I just dont understand what kind of game this is. only played the first alpha a couple of years ago and it was this slow PvPvE game that i immediately turned off. I dont know why DICE couldnt have made a Battlefield like game or just a straight PvP game. I have no idea wtf this is supposed to be.

But man does it look good.

 
First screenshot looks good. Second looks atrocious. I have no idea what art design they are going for here. It feels like a quickly patched together hodge podge job of arranging assets and colors that have fuck all to do with each other. Avowed felt similar. Obsidian just doesnt have it.

Ridiculous.
 


John Linneman said:
It's almost hard for me to say if I think that this looks that much better than what they did with Halo 2 Anniversary some years ago



As if DF hadn't sullied their reputation enough, now we have John saying absolutely ridiculous shit like this.

Here's Halo 2 Anniversary maxed out on PC:

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Arc Raiders looks really good. I just dont understand what kind of game this is. only played the first alpha a couple of years ago and it was this slow PvPvE game that i immediately turned off. I dont know why DICE couldnt have made a Battlefield like game or just a straight PvP game. I have no idea wtf this is supposed to be.

But man does it look good.


What looks so good other than some of the clearly non-gameplay parts?
 
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As if DF hadn't sullied their reputation enough, now we have John saying absolutely ridiculous shit like this.

Here's Halo 2 Anniversary maxed out on PC:

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He might have misspoken here. He might have been talking about the Halo 1 CE remake which got a full asset and lighting remake while Halo 2 only got a remaster.

Honestly though, the game looks atrocious. You cannot release gameplay footage with this many lighting and texture oddities. LOD pop-in was constant in the cutscenes. The foliage in the distance was clearly without shadows and any kind of LOD management. Reminded me of PS3 era texture streaming issues. Lumen issues were so prominent that I thought kevboard himself made this port to make UE5 look bad.

The very first shot of the ocean and the water in general looked amazing and what id expect from UE5 games but i am not surprised that people are being harsh about this. If it launches in this state it would be the worst most buggiest UE5 game ive seen yet. Should not have shown this at all.
 






As if DF hadn't sullied their reputation enough, now we have John saying absolutely ridiculous shit like this.

Here's Halo 2 Anniversary maxed out on PC:

SPW1ulQ27t2d9bdd.png


uh... wtf are you trying to show here?... press the graphics swap key to switch to the Anniversary Graphics.
you're showing the classic graphics mode not the anniversary mode. you show it with the og Xbox assets.

also there are 2 Halo 2 Anniversaries so to say.
Halo 2 Anniversary Campaign, which is running on Blam Engine as a base for the classic graphics and as the game logic, and the Saber 3D Engine on top as a graphics layer.
and,
Halo 2 Anniversary Multiplayer, which is an entirely new multiplayer game running on the Halo 4 version of the Blam engine.

the Multiplayer game looks insanely good imo. absolutely beautiful art design and at the time also amazing visuals in general.
 
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uh... wtf are you trying to show here?... press the graphics swap key to switch to the Anniversary Graphics.
you're showing the classic graphics mode not the anniversary mode. you show it with the og Xbox assets.

also there are 2 Halo 2 Anniversaries so to say.
Halo 2 Anniversary Campaign, which is running on Blam Engine as a base for the classic graphics and as the game logic, and the Saber 3D Engine on top as a graphics layer.
and,
Halo 2 Anniversary Multiplayer, which is an entirely new multiplayer game running on the Halo 4 version of the Blam engine.

the Multiplayer game looks insanely good imo. absolutely beautiful art design and at the time also amazing visuals in general.
oh wow. i completely forgot the campaign for halo 2 was also updated with new assets and lighting. looking at some DF footage now and it looks fairly dated though. not up to PS4 quality but definitely a generational upgrade over the OG Xbox version and on par with Halo 4.
 
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uh... wtf are you trying to show here?... press the graphics swap key to switch to the Anniversary Graphics.
you're showing the classic graphics mode not the anniversary mode. you show it with the og Xbox assets.

also there are 2 Halo 2 Anniversaries so to say.
Halo 2 Anniversary Campaign, which is running on Blam Engine as a base for the classic graphics and as the game logic, and the Saber 3D Engine on top as a graphics layer.
and,
Halo 2 Anniversary Multiplayer, which is an entirely new multiplayer game running on the Halo 4 version of the Blam engine.

the Multiplayer game looks insanely good imo. absolutely beautiful art design and at the time also amazing visuals in general.

Oops, you're right, I shared the wrong screen. Updated it. Point still remains.
 
I would say this looks even better than w4?!
In Image quality, absolutely, I would say the general fidelity is comparable, but it seems more consistent in the Witcher 4 demo. The fidelity is uneven in areas for this game, the art style is definitely more striking, which helps and it's clearly going the vertical slice approach in areas.
 
when artstyle and tech fuse perfectly, it is a work of art

Looks straight up better than Witcher 4.

I think this is how it'll be all next gen. Chinese/Korean studio we've never heard of producing better visuals than the best in the west.
In Image quality, absolutely, I would say the general fidelity is comparable, but it seems more consistent in the Witcher 4 demo. The fidelity is uneven in areas for this game; the art style is definitely more striking, which helps, and it's clearly going the vertical slice approach in areas.
 






As if DF hadn't sullied their reputation enough, now we have John saying absolutely ridiculous shit like this.

Here's Halo 2 Anniversary maxed out on PC:

sUK0ETxNYnHWgfJk.png

I know what John was trying to say. The Halo 2 anniversary is usually considered a lot more true to the art style of the original whereas CE anniv is all over the place in art style.

This game is going to be such a messy, noisy, artifact ridden UE5 game on consoles
 
A lot of the footage shown was from the Xbox Series X version, which in terms of IQ, was actually OK. Or, at least better than I'd have thought. But the stuttering and frame time spikes were painfully evident.

It's anywhere from 4 months to a year out tho, plenty of time for them to iron out the issues.
 
It's anywhere from 4 months to a year out tho, plenty of time for them to iron out the issues.
I might normally agree with you, but there's two issues here:
  1. It's UE5. It's famous for bad performance and stuttering as much as any of its actual features.
  2. It's still 343i. They're famous for being bad at everything, doubly so their technical executions. See: MCC.
I'm fully expecting this to launch as a stutter fest. If they deliver a rock solid experience, it'll be a pleasant surprise!
 
I also dont like the color palette. it looks too cartoony. Both avatar and Ac shadows go for a similar vibrant look but still manage to look far more realistic than this.
Steve Brule What GIF

That you don't like yotei art and tech is one thing, but to say shadows and most of all avatar look more realistic is truly one of the wildest takes on this thread.
Yotei vistas looks extremely realistic, the most i've seen in a videogame, and that is in part due to the very grounded colour palette.
It has a lot of flaws (geometry for exemple is not cutting it at all) but not the ones you apparently see with your very special eyes.

Look at the outer worlds 2 screens here if you want to see cartoonish and compare with yotei.
 
Started playing The Outer Worlds 2, I really liked the first one.
The graphics are much better than I thought, you can clearly see the Nanite Geometry and the raytraced Lightning, it looks really good so far, asset quality is also pretty high:

Here a couple of screenshots I took in 4K Ultrawide with DLDSR (5160*2160), ReShade and RTX HDR:

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Arc Raiders looks really good. I just dont understand what kind of game this is. only played the first alpha a couple of years ago and it was this slow PvPvE game that i immediately turned off. I dont know why DICE couldnt have made a Battlefield like game or just a straight PvP game. I have no idea wtf this is supposed to be.

But man does it look good.


Its not a bad looking game, but that trailer is not representative of actual gameplay.

 
Started playing The Outer Worlds 2, I really liked the first one.
The graphics are much better than I thought, you can clearly see the Nanite Geometry and the raytraced Lightning, it looks really good so far, asset quality is also pretty high:

Here a couple of screenshots I took in 4K Ultrawide with DLDSR (5160*2160), ReShade and RTX HDR:

QseAFxe.jpeg

copHJp5.jpeg

GsZMiWc.jpeg

uSeFENB.jpeg

VuiyeaU.jpeg

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It's a gorgeous game.

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Started playing The Outer Worlds 2, I really liked the first one.
The graphics are much better than I thought, you can clearly see the Nanite Geometry and the raytraced Lightning, it looks really good so far, asset quality is also pretty high:

Here a couple of screenshots I took in 4K Ultrawide with DLDSR (5160*2160), ReShade and RTX HDR:

QseAFxe.jpeg

copHJp5.jpeg

GsZMiWc.jpeg

uSeFENB.jpeg

VuiyeaU.jpeg

xnLWV9Z.jpeg

The graphics are so so good. I was pleasantly surprised too. Textures, draw distance, geometry etc. it all looks amazing and very clean as well, at least on pc with DLAA
 
Interesting video

a lot of these zoomers simply werent around back in 2007 when crysis launched so they have this incomplete and almost mythical view of how games ran back in the day. Crysis was notoriously heavy and didnt run well on anything at the time. it was insanely CPU bound on top of being graphics heavy so even if you had a top of the line GPU, you couldnt run it at 60 fps.

I remember making a PC 4 years later and still couldnt max it out at 1080p. Constant framedrops even after four years and 3 generations of GPUs later.

He then talks about GTA4 and Ubisoft engines and how they ran games that were stable. Like are you fucking kidding me? Every single game in the early PS360 era that wasnt first party ran at 20-30 fps. We now have games all running at 60 fps but we are saying they are less stable? Because UE5 games have traversal stutters and shader stutters on PCs? Like come on. These youtubers are hacks. They dont even know their own history. Literally last gen, we had 90% of the games running at 30 fps on consoles.

This is why i say fuck 60 fps modes. If gamers dont want to appreciate 60 fps modes, fuck em. Fuck them in the ear. Ship the games with 30 fps games. At least that will force gamers to play the game with the version that has great image quality. I dont even know why Silent Hill 2 or Silent Hill F even have a 60 fps mode. these bitches dont appreciate these 60 fps modes so why bother?

lastly, the guy is simply retarded calling Death Stranding 2 next gen. Saying its doing things UE5 simply cant do. When we all know it's the other way around.

he's simply clueless at best, borderline retarded at worst. Everything he says is wrong. Developers arent just clicking the enable lumen button, they still have to light each area with probes and other invisible light sources. There is still engineering involved. If there wasnt, you wouldnt have some UE5 games that run better than others. He's got zero understanding of how games are built. He also conveniently forgets engines like Anvil, Snowdrop, Northlight, Space Marine 2's engine, ID Tech, IO Interactive's engine, and of course RAGE. All of which have not degraded and are now offering 60 fps modes on consoles for the first time ever. Some do drop frames but thats ok because in the past most games dropped frames when they were targeting 30 fps.

Absolutely insane video. What a douche.
 
Oh and one more thing. I would like to know if PC gamers in this thread have had issues running modern games at 60 fps this gen. I've been gaming all gen on PC and have had zero issues running 99% of the games at 60 fps. I did upgrade my CPU in 2021 and GPU in 2022. But the first couple of years were mostly cross gen anyway and i was running them at 120 fps already. Starfield was the first game that really gave me trouble but even that was only in cities and the worst i saw was drops to 50 fps. Same with jedi survivor which only dropped in koboh's town.

Since then UE5, Snowdrop, Anvil games all run at 60 fps as long as im willing to drop the resolution or graphics settings to match my GPU performance. I understand the frustration behind traversal stutters but they have never really bothered me. The worst traversal stutters i encountered were in the Frostbite Dead Space Remake which still havent been fixed because devs refused to update the game after the first week. so not an engine issue since Dragon Age was very polished. And so is Battlefield 6.

I just want to know if im crazy or lucky or if everyone here gaming on PC has had a pretty decent gen performance wise.
 
Yep, i thought i was taking crazy pills...

Nextgen is gonna surpass this.
(Hopefully)
I wouldn't be surprised if the Black Flag remake surpasses whats above. The only thing holding Ubisofts engine back is that its outsourced to third world developers and scaled so broadly for the most potato of systems.
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I'm going to say really controversial but the character models on this generation is same as PS4 but with minor changes. Is the PS4 the peak in terms of character models or the console is setting it back? I'm not complaining though as it still looks beautiful
 
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