DragoonKain
Neighbours from Hell
I watched his review and it's very fair. I'm still going to like this game at a minimum, I know that, because I just love Metroid and Metroidvanias. Even the ones other people consider mediocre have been some games I really like. But the concerns I've had about this one since the beginning of the development cycle seem to have come true. That Nintendo just lacked a grand vision for this one and essentially copied the same formula without evolving it at all and made it more linear.
I do think the desert is probably going to suck. But that concerns me less than the fact that multiple reviewers now have said that it's far less interconnected than previous MP games. Like in MP1 you'd come across an area and have a bunch of different doors and one door leads you to a puzzle room, that feels like you can't quite complete it yet. Another door leads you to another room that you don't think you can complete yet. And another door leads you to another room that has more doors. And you get that overwhelming feeling. "Did I miss something? Can I actually solve those puzzle rooms and I just didn't figure out how? Or do I continue onto the room with more doors?" And you're overwhelmed at how many places there are to check out and make a mental note of them.
MP4 apparently has removed all of that. And if true, that's a bummer. The reviewers I've seen all agree that it's basically you go a linear route, some power ups will be hidden too high up on a ledge or behind a wall you can't break, and you just remember to come back for them. And that's it. Not the above experience like MP1 had. And to me that overwhelming feeling of choice makes Metroidvanias so great.
So I do think I'll like this, but I'd bet right now that when I finish, it'll probably be the weakest of the MP games. Good, but not great on the MP scale.
I do think the desert is probably going to suck. But that concerns me less than the fact that multiple reviewers now have said that it's far less interconnected than previous MP games. Like in MP1 you'd come across an area and have a bunch of different doors and one door leads you to a puzzle room, that feels like you can't quite complete it yet. Another door leads you to another room that you don't think you can complete yet. And another door leads you to another room that has more doors. And you get that overwhelming feeling. "Did I miss something? Can I actually solve those puzzle rooms and I just didn't figure out how? Or do I continue onto the room with more doors?" And you're overwhelmed at how many places there are to check out and make a mental note of them.
MP4 apparently has removed all of that. And if true, that's a bummer. The reviewers I've seen all agree that it's basically you go a linear route, some power ups will be hidden too high up on a ledge or behind a wall you can't break, and you just remember to come back for them. And that's it. Not the above experience like MP1 had. And to me that overwhelming feeling of choice makes Metroidvanias so great.
So I do think I'll like this, but I'd bet right now that when I finish, it'll probably be the weakest of the MP games. Good, but not great on the MP scale.
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