Gamer_By_Proxy
About to beat off
38% mostly negative. Ooof. I was interested in a better version of the first game, not this extraction shooter.
What level do you unlock that?I'm enjoying the "main game" but I can confirm that the Death Jamboree in here is not on par with OG deathverse.![]()
It doesn't seem to be tied to a level, weirdly.What level do you unlock that?
This was always going to be a bomb. Even with good word of mouth.I'm super conflicted to get this or not. Some people seem to really like it and others hate it. I guess this may be a "see for yourself" situation.
Although... 813 peak 316 players right now :/
Which body you rocking?It doesn't seem to be tied to a level, weirdly.
I got to Chapter 2, which happens once you reach the next "section" of Hell Gate. You unlock that after you survive two consecutive excursions.
After that, it seems like every time I come back from a session there was a new cutscene or something, even if I just died pathetically as soon as I landed. One of them randomly was about Death Jamboree opening up.![]()
Yeah this is more of a $25 gets you the whole experience.Would love to support as I did with with original LID if it was F2P…
- Pricy upfront game cost
- PS Plus requirement
So I guess I will try it on Steam one day
It looks like a fun game
Well even if it looks like another gatcha it looks fun. Sometimes im just looking for a easy and just dumb fun game along with playing vr games, BF6 and GT7 spec 3 right now.It is. It's a rogue like with PvP elements and a whole lot of style! Challenging AF so far.
Not a gacha. The bodies are just your starting loadout.Well even if it looks like another gatcha it looks fun. Sometimes im just looking for an easy and just dumb fun game along with playing vr games, BF6 and GT7 spec 3 right now.
Well, the Deluxe and Ultimate Editions each come with an additional Body... and I'm sure they will be selling more Bodies for premium currency as the seasons progress.No skins or waifus to buy.
Yeah I'll say as an ultimate edition owner the best body IMO so far is Timothy the starting one. Second would maybe be the drop kick bitch.I'm having a better time than I did with the demo, partially because they fixed the horrible motion blur. I tried out the new PvE-only zone a few times but SPLithium gain is reduced and you can't upgrade your Body, so it seems pointless? Idk.
One pleasant surprise so far is that, like the original Let It Die, it seems they DID contract some music artists to make songs about the game. I've heard three so far but there is no jukebox (yet?) so I don't know how many there actually are this time around. Also on the subject of music, the OST sounds like another Yamaoka joint so I'm happy about that.
But yeah, the game isn't amazing by any means and I wouldn't say it's as good as the original Let It Die, but I don't think it's horrible either. I'd describe it as a shorter paced (each expedition has a 15 minute limit) and more arcadey Let It Die, with a similar amount of jank.
Well, the Deluxe and Ultimate Editions each come with an additional Body... and I'm sure they will be selling more Bodies for premium currency as the seasons progress.
Speaking of seasons, they've already put out a roadmap:
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The differentiating factor IMO is how much tolerance you have for getting murked by random, real players at the end of a productive session.I'm super conflicted to get this or not. Some people seem to really like it and others hate it. I guess this may be a "see for yourself" situation.
Although... 813 peak 316 players right now :/
Which body you rocking?
Timothy for me.
Patrick is who I started off with but the weight for heals is 15, and the heal ability on Timothy helps regulate some of that. Plus lil Timmy gets + health skill tree nodes. Weight isn't too big of deal so far since you pick up tons of useless shit and crafting materials take up too much weight in your home stash yet I only have two trash crafting options from blueprints so far.The differentiating factor IMO is how much tolerance you have for getting murked by random, real players at the end of a productive session.
It seems most people—reasonably!—hate this. I like the tension, personally. But I also liked Deathverse which was strictly PvP and surprise fatal bullshit ambushes. Cuz hey, sometimes I get to be the bullshit ambusher!
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(I like not having to worry about carrying capacity as much)
I just was body level 4. Spawn into zone 4. The area I'm spawned into has one way, only one, to go, which is straight ahead. 3, count 3, humanoid other faction elite bangers blocking the way. 0 fucking chance.Here's some tips as someone who probably already played the game too much:
Here are some less perfect tips, but just impressions and observations I've made so far.
- Weapon rarity is the most important factor!
- Enemy shield damage is weapon rarity dependent. If you are on Body Level 3, it's possible you can't do any damage until their shield is fully depleted if you are still using Green/Grey weapons.
- A green is better than a grey 100 times out of 100, no matter what perks the grey weapon may have. Then Blue, then Purple, etc.
- Carry weight is way more important than it seems.
- As you get deeper into Hell Gate, better equipment weighs more on average. With a low carry weight, you have to make really difficult choices (and as Arsic points out, these mofos don't play as you get deeper)
- You always want to leave the Hell Gate with as full an inventory as possible. Pick up any weapons/armor/whatever you see, even if it isn't right for your build.
- When you get back to Iron Perch, put all the "pointless" weapons/armors in your storage. Future you will thank you!
- Rarity rules apply: if your inventory is full, drop whatever greys first, and pick up greens (then blues, and so on)
- Survival matters most!
- If you die, you lose everything*...
- Sell what you can't store, obviously.
- If you've got a full inventory, and max SPLithium, just leave. No, don't argue...just gtfo!
- ...*Except Safe Box items!
- Your safe box can only store 10 weight worth of items, but these items are not lost when you die.
- Use the safe box for keys! They weigh 3 per key.
- Only pull your keys out of your safebox when you find a corresponding door. And always open these doors.
- Why? Because they are guaranteed to contain treasure that is 1 tier above whatever zone you are in...remember the rarity rules above?
- Player Raiders are worth the trouble!
- They are worth a LOT of SPLithium, and always drop high value sale items (aside from whatever else they have in their inventory)
- Generally you can leave the zone shortly after even 1 encounter with a raider...your inventory will be close to full as will your SPLithium
- If they get the jump on you, ROLL AWAY. If you're successful, you can functionally "reset" the encounter.
- Bait them into using up their stamina (i.e. make them chase you). Usually people are as nervous as you are and will do something stupid when their stamina is empty.
- Don't forget your guard breaks! Player Raiders love to spam guard.
- The "climb" ability might be tempting, but it seems like it's almost never useful when you really need it.
- If you continue diving into a zone after the point that the mission objectives say it's safe to leave, you can find boss fights. I only ran into one, and it was kind of like a "super" humanoid NPC. I died. Not sure what the rewards are.
- Don't sleep on the propeller! The range is insane...you can zone most of the yuckies easily. It's deathblow is also decent.
- Using all 3 bodies seems like a good idea. This way, you can take advantage of their "class" weapons as you farm. Timothy has bonuses for SWAN weapons, Patrick for Occult Science, and Whatserface for the other thing. Since you can't control what you'll get, rotating makes everything have some value.
- They just extended the expedition time significantly. From 15 minutes to 25 (20 on deeper levels). The've also added more escape pods. Not sure how I feel about it, but if you're having trouble finding escape pods, this should be less of a problem now.
Offline let it die should be great.Gave the game a fair shot but I don't really have the time (or desire) to grind and progress through this game right now (especially with holidays coming) so I went ahead and refunded it after 3 hours of playtime, and Steam thankfully accepted it.
Maybe I'll give it another shot in the future but I'm looking forward to replaying the offline version of Let It Die more.
If you get past level 4 which requires 50,000 hell depth as you get into it let us know.Went ahead and got it. 25 bucks and I know what I'm getting into so whatever. Only did the tutorial so far cause my Internet was slow last night and by the time I got it running it was time to sleep.
I'm hoping they listen to feedback and try to keep the few players they currently have. But seems like it'll be a decent time waster. I'll update with my opinions when I get some good playtime.
It'll remain a boogeyman as long as it keeps improvingSeems like it's barely anything to get worked up about but AI is the boogeyman these days so whatever
They're gonna have to drop some content bombs to generate some buzz and get those numbers up. There's a solid game here they just gotta recover well.Games usually hit their peak Steam CCU on the first Sunday after their release.
Let It Die Inferno, on the other hand...
However, I checked the leaderboard a few days ago and it seemed like console players made up a bigger portion of the playerbase.
For comparison's sake, the original Let It Die peaked at 1939 and Deathverse peaked at 1380, but those were free games. Also LiD was a late port, so it probably would gone higher if it launched on Steam.
I'm a firm believer this game is not recoverable.They're gonna have to drop some content bombs to generate some buzz and get those numbers up. There's a solid game here they just gotta recover well.
Yep, even let it die had more playersI'm a firm believer this game is not recoverable.
If they made it free to play it still wouldn't attract enough people.
The way the game works now even if there's no PvP you can still complete it solo but the issue is it's online. So the money will dry out quickly and they'll either Babylons fall gut it entirely or invest in an offline version like they are with the first one.
I just don't see players giving this a chance.
It's a shame because this is a legit good game in myriad of ways.Yep, even let it die had more players
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One of the most interesting/ambitious and original-distinctive aspect of the the first game was the fact that they used 100 artist to make the soundtrack... Inferno uses AI for the music instead....It's a shame because this is a legit good game in myriad of ways.
Looks good
Runs well
Incredible sense of art style
Fun and unique combat
Cool progression systems
Plenty of enemy variety the further you get
Enemies are intelligent in combat
Its main issue IMO is the difficulty is a smidge too high…
Not enough money in the budget for that this time around, unfortunately.One of the most interesting/ambitious and original-distinctive aspect of the the first game was the fact that they used 100 artist to make the soundtrack...
And this is how misinformation spreads...Inferno uses AI for the music instead....
I don't think is misinformation at all:Not enough money in the budget for that this time around, unfortunately.
And this is how misinformation spreads...
Akira Yamaoka is the sound director and composer for this game, and his OST is one of the few truly good things about it.
Damn is 6 the final? So you got to the final boss? Legend.l made it all the way to body level 6 last night, and got killed by the big boss.
This game is so odd. It's hard as balls but when I get my longest runs, I always have such a smooth experience with it.
Yeah Timothy is the only truly viable body. Heal is a must.FWIW 5 and 6 are identical in terms of difficulty (not counting the boss) If you are geared well for 5, then you should be fine in 6 too.
Of course it was with Timothy. That self-heal is too damn good, especially after the upgrade.
you mean in like a microtransaction way?They don't charge you for each life, right?
That was my main reason for quitting the game... I'm not used to paying for those things.you mean in like a microtransaction way?
Nope. Honestly this game has almost no monetization. It's kind of surprising.
I had an area with two rockets to get out yesterday. Me and a guy both show up and we do a light tea bag to show we are friendly. He went to one rocket and I went to another.I unlocked the 4th body, and man, I didn't realize how much of a difference those body upgrades make. It feels like I don't know how to play the game any more.
Also the raider dynamics in this game have really changed. Almost no one wants a fight anymore (and I am too much of a nice guy to just kill them anyway). But also I regularly see groups of 2-3 raiders all working and playing together cooperatively. I'm wondering if that's just ad-hoc or they're somehow managing to get into each other's sessions deliberately.
One such group saw me and immediately gangbanged me to death without provocation.
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