Metroid Prime 4: Beyond | Review Thread

Strange. Tropical Freeze is amazing, but I guess that does not necessarily translate onto different genres.
Yep. And his role was different on the two titles it seems.

It makes sense when you think of Freeze - linear game with little secrets throughout. Now you get a team of halo devs and you make that idea in 3D, while trying to distill the essence of this franchise into a new title.

You end up with a ok to good game, but one where key aspects get lost in the shuffle, or turned way too far down not realizing how important those things were.

Could a new entry expand and be better? Absolutely, but I don't think this guy is the visionary the franchise needs to make it happen.
 
Is amazing how easy some of you get triggered about an opinion 😂. Especially when its something positive about Nintendo… i didn't reply on any of the users reviews here or got mad. For me as a fan of the Prime series this game is amazing 🤷‍♂️.

You always do this, always, start calling people trolls and "fake fans", antagonizing in other threads (I can dig the posts if you like) when trying to play it "impartial", get called out on your bullshit and then going into the usual "why so mad/triggered ? I didn't say anything !" mode.

It's gaslighting at its finest and the reason why I'll keep saying that nothing you say has any weight nor meaning in here and that you're not exactly bright.
 
Having competed the game and liking it bar the shitty npc talk and some other nitpicks (8/10 etc)

I got the urge to replay and 100% it - that is very unusual for me

Replaying now, i know the story soi switched voices off…. And… i am actually loving everything now - the annoying breakup voices dont disturb the GREAT music (best in a prime almost? Too bad some areas miss it) and atmosphere. It feels very much more like Prime 1/2 now - the dialogue is just a small optional subtitle that is quite unobtrusive

… if this keeps up removing voice might add a point to the score for me. In face voices feels weird in metroid even more than npc strangely enough
 
Last edited:
but I don't think this guy is the visionary the franchise needs to make it happen.
I wonder who could make a Metroid game justice these days.

I legit would like to see how the Dark Souls/Bloodborne/Elden Ring director would tackle it. I'm ready for a darker, much more creepy looking Metroid, just how i imagined it to be back when i was playing Super Metroid.


Replaying now, i know the story soi switched voices off…. And… i am actually loving everything now - the annoying breakup voices dont disturb the GREAT music (best in a prime almost? Too bad some areas miss it) and atmosphere. It feels very much more like Prime 1/2 now - the dialogue is just a small optional subtitle that is quite unobtrusive

… if this keeps up removing voice might add a point to the score for me. In face voices feels weird in metroid even more than npc strangely enough
If you have to remove stuff from a game to make it better... Yeah, that's not a great sign.

If you really think about it, the NPCs added nothing positive to the game, no matter what side of the camp you are. It's funny how half of players don't like the NPCs and the other half simply aren't bothered by them. I haven't seen anyone actually liking them. As in they add something positive to the game that would make it worse if they weren't there. Even the people who like the game, like it despite of the NPCs, not because of them.

It's as if they are there only because a modern game is obligated to have a narrative with multiple characters and voice acting.
 
Last edited:
You always do this, always, start calling people trolls and "fake fans", antagonizing in other threads (I can dig the posts if you like) when trying to play it "impartial", get called out on your bullshit and then going into the usual "why so mad/triggered ? I didn't say anything !" mode.

It's gaslighting at its finest and the reason why I'll keep saying that nothing you say has any weight nor meaning in here and that you're not exactly bright.
I was replying to a meme that Lokaum D+ Lokaum D+ made on my review comment, i am pretty sure that he doesn't take that personal, you should do the same… Relax.
 
Last edited:
I wonder who could make a Metroid game justice these days.

I legit would like to see how the Dark Souls/Bloodborne/Elden Ring director would tackle it. I'm ready for a darker, much more creepy looking Metroid, just how i imagined it to be back when i was playing Super Metroid.



If you have to remove stuff from a game to make it better... Yeah, that's not a great sign.

If you really think about it, the NPCs added nothing positive to the game, no matter what side of the camp you are. It's funny how half of players don't like the NPCs and the other half simply aren't bothered by them. I haven't seen anyone actually liking them. As in they add something positive to the game that would make it worse if they weren't there. Even the people who like the game, like it despite of the NPCs, not because of them.

It's as if they are there only because a modern game is obligated to have a narrative with multiple characters and voice acting.
Yes the game would have been better with less npc:s for sure. Still i really like the game anyway. Better than prime 3 and close to 2, not close to 1 though
 
I wonder who could make a Metroid game justice these days.

I legit would like to see how the Dark Souls/Bloodborne/Elden Ring director would tackle it. I'm ready for a darker, much more creepy looking Metroid, just how i imagined it to be back when i was playing Super Metroid.



If you have to remove stuff from a game to make it better... Yeah, that's not a great sign.

If you really think about it, the NPCs added nothing positive to the game, no matter what side of the camp you are. It's funny how half of players don't like the NPCs and the other half simply aren't bothered by them. I haven't seen anyone actually liking them. As in they add something positive to the game that would make it worse if they weren't there. Even the people who like the game, like it despite of the NPCs, not because of them.

It's as if they are there only because a modern game is obligated to have a narrative with multiple characters and voice acting.
Honestly? Team cherry lol.😂
 
I legit would like to see how the Dark Souls/Bloodborne/Elden Ring director would tackle it. I'm ready for a darker, much more creepy looking Metroid, just how i imagined it to be back when i was playing Super Metroid.
Survival Horror Metroid game is still the dream. But we just aren't getting that with Samus as the Protagonist. Not with the lore dumps Dread brought with it.

You'd need a new face such as one of the Hunters from MPH or a rags to riches Federation Trooper story. Which I could see being plausible if they decided to follow either Sylux's or even Alex Miles(MPFF person that gives you your missions) career path in the Federation.

Expanding on the Metroid lore is needed but needs to be done well and they are flopping like a fish when it comes to it.

I'd love a Dark Sci-fi that is DS/ER level game but not sure what that would entail.

Elden Ring is a rather fantastic example of how much it craps all over MP4 in World design since Limgrave has all it's biomes above ground and another set of Biomes in the Underground with connecting areas back above ground and the DLC goes even deeper with ANOTHER layer even further beyond what's supposed to be underground.

Though I think another compelling argument is the 3D metroidvania everyone wants to see make a comeback in some form is Bloodborne.

The Desert connecting each biome in MP4 is so archaic and antithetical to how Metroid typically is that it's rather insulting, bland and uninspired.

There are games like Fallen Order/Jedi Survivor and even older ones like the Batman Arkham Trilogy that are running circles around what MP4 has on offer.

And it has to be said that it's been 18 years since the last main MP entry and has had 8 years of dev time. Expectations are high and they weren't met.
 
I want to want this so badly, but I don't trust them not to fuck it up in some way at this point. Given the trajectory of the series, I can see them being like, "You know the problem we need to fix with Super Metroid? Players could go off the beaten track occasionally and do things out of order. Let's fix that."

I increasingly think that even Nintendo doesn't understand what made Super Metroid tick. Like maybe all the things people love about it were less intentional, and more just weird flukes.
Yeah I feel exactly this.

Prime, despite being a sub series has completely taken control over the legacy of Super Metroid, unfortunately.
I'm talking about the atmosphere, the mood, the horror feeling of Super.

Most of Metroid games nowadays have lessened that horror feel to a degree that is acceptable for 12 years old to play.
The imagery of Super Metroid translated in 3D should be weird, slimy, even gross sometimes.

I mean look at that :

39cb469e503057cb-600x338.jpg


supermetroid02.jpg

uLej71zHZel9xFu5.png


I mean you probably know the rest.

Fusion and Prime came out the same day. Fusion retains gore designs.
And it's exactly after that, starting with Zero Mission, that the designs were made less gory, more streamlined for a wider and younger audience.

Just look at the Kraid lair entrance in Zero Mission :

a5o2O6bDRPaWNit2.png


Even the NES one was more menacing :

jYOz3a4NSLNaGNuL.png


Prime series kept the isolation, but shifted from a horror feeling to an ethereal feeling.
Heck, we're talking about beautiful vistas in Metroid now... can't say that Super was ever about that.
Just compare Fury Green from Prime 4, were everything is beautiful and almost peaceful, to Upper brinstar with its threatening brambles and weird hostile vegetation everywhere.

Volt Forge is actually what some Metroid environment should tend towards, but again, it's devoid of any horror/gore and way too streamlined for the target audience.

I really hope Nintendo will not pursue with Retro Studios (or Mercury Steam, they're way worse on art design) for the next 3D Metroid.
Prime has run its course, it's time for a new perspective with a new developer.
 
Last edited:
Rumors suggest that UK sales of Metroid Prime 4 in physical format were slightly less than 15% of what Metroid Dread sold.


I bought it last Saturday
 
Last edited:
Yeah I feel exactly this.

Prime, despite being a sub series has completely taken control over the legacy of Super Metroid, unfortunately.
I'm talking about the atmosphere, the mood, the horror feeling of Super.

Most of Metroid games nowadays have lessened that horror feel to a degree that is acceptable for 12 years old to play.
The imagery of Super Metroid translated in 3D should be weird, slimy, even gross sometimes.

I mean look at that :

39cb469e503057cb-600x338.jpg


supermetroid02.jpg

uLej71zHZel9xFu5.png


I mean you probably know the rest.

Fusion and Prime came out the same day. Fusion retains gore designs.
And it's exactly after that, starting with Zero Mission, that the designs were made less gory, more streamlined for a wider and younger audience.

Just look at the Kraid lair entrance in Zero Mission :

a5o2O6bDRPaWNit2.png


Even the NES one was more menacing :

jYOz3a4NSLNaGNuL.png


Prime series kept the isolation, but shifted from a horror feeling to an eerie feeling.
Heck, we're talking about beautiful vistas in Metroid now... can't say that Super was ever about that.
Just compare Fury Green from Prime 4, were everything is beautiful and almost peaceful, to Upper brinstar with its threatening brambles and weird hostile vegetation everywhere.

Volt Forge is actually what some Metroid environment should tend towards, but again, it's devoid of any horror/gore and way too streamlined for the target audience.

I really hope Nintendo will not pursue with Retro Studios (or Mercury Steam, they're way worse on art design) for the next 3D Metroid.
Prime has run its course, it's time for a new perspective with a new developer.
Finally someone who understands we need Other M 2.
 
Yeah I feel exactly this.

Prime, despite being a sub series has completely taken control over the legacy of Super Metroid, unfortunately.
I'm talking about the atmosphere, the mood, the horror feeling of Super.

Most of Metroid games nowadays have lessened that horror feel to a degree that is acceptable for 12 years old to play.
The imagery of Super Metroid translated in 3D should be weird, slimy, even gross sometimes.

I mean look at that :

39cb469e503057cb-600x338.jpg


supermetroid02.jpg

uLej71zHZel9xFu5.png


I mean you probably know the rest.

Fusion and Prime came out the same day. Fusion retains gore designs.
And it's exactly after that, starting with Zero Mission, that the designs were made less gory, more streamlined for a wider and younger audience.

Just look at the Kraid lair entrance in Zero Mission :

a5o2O6bDRPaWNit2.png


Even the NES one was more menacing :

jYOz3a4NSLNaGNuL.png


Prime series kept the isolation, but shifted from a horror feeling to an eerie feeling.
Heck, we're talking about beautiful vistas in Metroid now... can't say that Super was ever about that.
Just compare Fury Green from Prime 4, were everything is beautiful and almost peaceful, to Upper brinstar with its threatening brambles and weird hostile vegetation everywhere.

Volt Forge is actually what some Metroid environment should tend towards, but again, it's devoid of any horror/gore and way too streamlined for the target audience.

I really hope Nintendo will not pursue with Retro Studios (or Mercury Steam, they're way worse on art design) for the next 3D Metroid.
Prime has run its course, it's time for a new perspective with a new developer.

I think this is an interesting point, and I mostly agree with you. I think that Prime 1 and 2 had a different way of channeling that feeling of dread, where it was mostly through environments that felt dangerous rather than the art, itself. Running from light dome to light dome in 2 was super stressful, and sequences like the Phazon Mines gauntlet you have to run through without save points - along with the destroyed sections overrun with Metroids - did lean towards horror. By Prime 3, all of that was gone. But I agree that even in Prime 1 and 2, the horror vibes didn't come across in the art, necessarily, and that would've been a really cool approach. It's not really something that anybody's doing these days, either, so there'd definitely be some novelty to it in a future game.

Also, that fossilized blue monster before you get to Kraid's lair in Super had me buggin' as a kid. I love that there's absolutely no point to it and they just did it because it'd be super cool... and here we are, 31 years later, talking about it.
 
Last edited:
Yeah this is a cool game. When you turn on the generator in the Ice Belt and everything comes to life, the kickass music kicks in and you head back up with everything lit up and melting. Very good stuff.
 
Having competed the game and liking it bar the shitty npc talk and some other nitpicks (8/10 etc)

I got the urge to replay and 100% it - that is very unusual for me

Replaying now, i know the story soi switched voices off…. And… i am actually loving everything now - the annoying breakup voices dont disturb the GREAT music (best in a prime almost? Too bad some areas miss it) and atmosphere. It feels very much more like Prime 1/2 now - the dialogue is just a small optional subtitle that is quite unobtrusive

… if this keeps up removing voice might add a point to the score for me. In face voices feels weird in metroid even more than npc strangely enough
Talking of missing music, I bought the Samus amiibo and the Viola music really changes the feel of the desert. And after you've completed the game I understand you get the original MP menu theme and the new MP4 menu theme, both bangers. The amiibo is gorgeous but I probably feel fairly strongly they should have left at least the Viola track in base game.
 
Yeah, the tone went from horror /mystery, to just mystery, and now Prime 4 is lighthearted and goofy.

I'd say that across the board, Nintendo and Retro are displaying a real lack of confidence in what Metroid is meant to be. You can feel them pushing back against this in so many aspects of Prime 4, from the atmosphere, to the level design, to the style of powerups, to the empty overworld, to the cast of NPC's and their dialogue. It feels like they want the game to be anything BUT a Metroid game.
 
Yeah i'd prefer a more "horror" centric Metroid. It was always intended to be scary. I remember when i was a kid and i would play around my little cousin he was absolutely terrified of mother brain and some of the bosses. The whole thing was scary, eerie, isolated, dark... it should look and feel scary, there should be a mix of fear + power because you're just a badass bounty hunter and the only one that could possibly subdue the threat... alone. I want Metroid x Deadspace with gore galore.
 
Last edited:
Yeah I feel exactly this.

Prime, despite being a sub series has completely taken control over the legacy of Super Metroid, unfortunately.
I'm talking about the atmosphere, the mood, the horror feeling of Super.

Most of Metroid games nowadays have lessened that horror feel to a degree that is acceptable for 12 years old to play.
The imagery of Super Metroid translated in 3D should be weird, slimy, even gross sometimes.

I mean look at that :

39cb469e503057cb-600x338.jpg


supermetroid02.jpg

uLej71zHZel9xFu5.png


I mean you probably know the rest.

Fusion and Prime came out the same day. Fusion retains gore designs.
And it's exactly after that, starting with Zero Mission, that the designs were made less gory, more streamlined for a wider and younger audience.

Just look at the Kraid lair entrance in Zero Mission :

a5o2O6bDRPaWNit2.png


Even the NES one was more menacing :

jYOz3a4NSLNaGNuL.png


Prime series kept the isolation, but shifted from a horror feeling to an eerie feeling.
Heck, we're talking about beautiful vistas in Metroid now... can't say that Super was ever about that.
Just compare Fury Green from Prime 4, were everything is beautiful and almost peaceful, to Upper brinstar with its threatening brambles and weird hostile vegetation everywhere.

Volt Forge is actually what some Metroid environment should tend towards, but again, it's devoid of any horror/gore and way too streamlined for the target audience.

I really hope Nintendo will not pursue with Retro Studios (or Mercury Steam, they're way worse on art design) for the next 3D Metroid.
Prime has run its course, it's time for a new perspective with a new developer.
Good post.

This is what i was thinking when i talked about From Software making a Metroid game. Imagine the art design team from those games making a 3D Metroid. They are also very good with level design, if they make something more similar to DS1.

The only issue i would have with a game made by them is the lack of music. I don't want the whole thing to be muted with only the occasional choir boss theme.
 
When was the last time a 82% Opencritic game was target of so much shit posting before? Holy shit some takes in here are nuts.
Its not the best Prime game okay, but its not a bad game at all.

Some people....
 
Good post.

This is what i was thinking when i talked about From Software making a Metroid game. Imagine the art design team from those games making a 3D Metroid. They are also very good with level design, if they make something more similar to DS1.

The only issue i would have with a game made by them is the lack of music. I don't want the whole thing to be muted with only the occasional choir boss theme.
I've been advocating for a From Software Metroid game for a loooong time.

They have amazing art design, level design, atmosphere, gameplay and have proven they can excel in all those points in various themes (sci-fi, medieval european, medieval japan).

Metroid would require their experience in 3rd person shooting mechanics (Armored Core), light platforming and close action combat (Sekiro). I actually used to think that Sekiro would be more Metroid like with the protestic abilities, I thought they would unlock new paths but didn't, which is a shame.

And I'll say for the music, just ask Kenji Yamamoto to make the music, as usual. But yeah, atmospheric music and choirs or even specific music (like in Sekiro) won't cut it for Metroid. You need great melodies AND atmospheric tunes.
 
At the airport so I can't watch. Are they back pedaling their review? Lmao.

😂😂😂

What even is "game journalist" or "game critique"? Fucking jokeosphere.

No, they effectively say that people who scored the game low don't like the fact that the game isn't changed much from MP1. Which is totally missing the actual critiques of the game, namely that it gets rid of a lot of what MP1 did right, and adopts a bunch of nonsense from modern games that was never present in MP1.
 
Last edited:
No, they effectively say that people who scored the game low don't like the fact that the game isn't changed much from MP1. Which is totally missing the actual critiques of the game, namely that it gets rid of a lot of what MP1 did right, and adopts a bunch of nonsense from modern games that was never present in MP1.
Shit that's even more stupid. They don't get it at all.

Like you said this game would be being praised if:
-only the robot was a voiced companion and the rest didn't exist
-game had exploration
-game either had no bicycle desert or it was far mor engaging and fleshed out
-game could use more enemy types
-far better scan lore
-give me hard mode from the start

^ this game would be a 10/10 darling.
 
Last edited:
Yeah I feel exactly this.

Prime, despite being a sub series has completely taken control over the legacy of Super Metroid, unfortunately.
I'm talking about the atmosphere, the mood, the horror feeling of Super.

Most of Metroid games nowadays have lessened that horror feel to a degree that is acceptable for 12 years old to play.
The imagery of Super Metroid translated in 3D should be weird, slimy, even gross sometimes.

I mean look at that :

39cb469e503057cb-600x338.jpg


supermetroid02.jpg

uLej71zHZel9xFu5.png


I mean you probably know the rest.

Fusion and Prime came out the same day. Fusion retains gore designs.
And it's exactly after that, starting with Zero Mission, that the designs were made less gory, more streamlined for a wider and younger audience.

Just look at the Kraid lair entrance in Zero Mission :

a5o2O6bDRPaWNit2.png


Even the NES one was more menacing :

jYOz3a4NSLNaGNuL.png


Prime series kept the isolation, but shifted from a horror feeling to an ethereal feeling.
Heck, we're talking about beautiful vistas in Metroid now... can't say that Super was ever about that.
Just compare Fury Green from Prime 4, were everything is beautiful and almost peaceful, to Upper brinstar with its threatening brambles and weird hostile vegetation everywhere.

Volt Forge is actually what some Metroid environment should tend towards, but again, it's devoid of any horror/gore and way too streamlined for the target audience.

I really hope Nintendo will not pursue with Retro Studios (or Mercury Steam, they're way worse on art design) for the next 3D Metroid.
Prime has run its course, it's time for a new perspective with a new developer.
Amazing post. I agree so much. It needs to have that slimey/drooling aesthetic of Alien 1 and the levels should have a bigger amount of dread in them. I want to feel what the characters did when they explored the speace jockey ship, instead of just looking at beautiful snow falling.

I get that Prime goes for a different feel, but I think it's time to let it rest.

Design from Fusion:

GkKWHEAENT9HGtoS.jpg
 
Last edited:
I'm not liking the control schemes. Split joycons so far only tho. BUt they are both kind of annoying. And a bit cramping. I guess I have to try the Pro 2 controller next. It crossed my mind a few times I'd rather just have the original MP1 GC control scheme.

Initial impressions not too far into it: Good atmosphere. Graphics are good enough and better than I pictured going in. Had to turn down music right away. Too loud compared to sound effects and talking. Spent too much time switching between modes and control schemes. Can't invert stick axis for looking around? The talking npc guy actually not too bad. I heard something about someone saying dumb stuff. Well if this is that then in my mind it could have been a lot worse.

But the game is giving me too many upgrades too quickly for too little work. And I swear I just went through a thousand corridors in the first maybe 30 minutes of the game without doing much.

Scanning should be easier. Definitely awkward and a pain in mouse mode.
 
Last edited:
I want to want this so badly, but I don't trust them not to fuck it up in some way at this point. Given the trajectory of the series, I can see them being like, "You know the problem we need to fix with Super Metroid? Players could go off the beaten track occasionally and do things out of order. Let's fix that."

I increasingly think that even Nintendo doesn't understand what made Super Metroid tick. Like maybe all the things people love about it were less intentional, and more just weird flukes.

This plus they'd outsource it to a studio who add in a completly unnecessary parrying mechanic.
 
Dread is mid af. Bad music, bad art, okish level design and a mechanic that's too over used and doesn't evolve. At least Samus' beam gets upgraded.
Even if there is no "Euro techno" in Dread, the game is great at selling the sense of isolation that a Metroid needs to have. The OST (or the lack of it) does what it needs to sell that feeling, and that's why I think it's great.

The level design is also great — you can barely feel the invisible hand guiding you perfectly to the next area. It's not the best, but it's great.

The game is fast and the pacing is awesome. Samus's new movements and animations are great; they help sell the idea that she is an unstoppable badass. The ability to use the melee counter while running reinforces the sense of fast pacing and that nothing will stop her.

Even the EMMI zones are a test of your abilities, and if you know how to use them, you need to move and think fast — it's a great challenge.

Overall, Dread is a great game. My only complaint is that it's too easy to 100%, and it should have more shinespark puzzles..
 
I gotta say the game really picked up for me at the ice temple. Felt like a real MP game. Little too much scanning and combat was lame but level design was strong, atmosphere and lore was excellent.

Now im done with that and back out into the open world which kills the flow again. Just leaving an area and returning to Fury Green is pain vecause of all the loading screens as you transition into and out of the area.

I will say while this may turn out to be disappointing for a Prime game its still better than everything Ive bought in the last 4 months. It's so refreshing to play something polished for a change. Oblivion Remastered, Borderlands 4, Stalker 2, MGS Delta, and Silent Hill F are all broken piles of shit on my console and the devs refuse to fix them.
 
Top Bottom