You should upgrade to jester makeup and try to get a job for a king.I keep telling myself it's because the next 3D Mario is juuuust around the corner.
I'm almost out of clown makeup.
Nintendo rarely tell you about games that are coming in a couple of years, it's more stuff just around the corner. I am betting there will be a Direct very soon into the new year.One thing that has been bothering me lately is how little Nintendo is willing to show about its future, especially now that we're heading into the Switch 2 era. Right now, this is basically what we know is coming:
And that's… kind of it.
- Animal Crossing: New Horizons – Nintendo Switch 2 Edition (Jan 15, 2026)
- Mario Tennis Fever (Feb 12, 2026)
- Fire Emblem: Fortune's Weave (2026)
- Splatoon Raiders (TBA)
- Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026)
- Yoshi and the Mysterious Book (2026)
A part of this lineup is made up of re-releases or enhanced versions. That's fine as supporting content, but even if you count Splatoon as a system seller, which it arguably is for a large portion of Nintendo's audience, where is the big, forward-looking hit that generates long-term hype for 2026 and beyond? There's still no clear flagship reveal on the horizon, no major new IP, and no ambitious sequel that signals what the platform's future really looks like.
What makes this feel worse is the contrast with what we just saw at the Video Game Awards. Other publishers weren't shy about revealing games planned not only for 2026, but even further out. Whether those games slip or not is beside the point. Those announcements give players a sense of direction, a roadmap, and confidence that something substantial is being built.
Nintendo's philosophy, on the other hand, still revolves around announcing games at the last possible moment. One of the most common defenses of this strategy is the idea that announcing games early is inherently bad, because some titles end up being revealed five years before launch. But that's an extremely binary and exaggerated way of framing the issue. The alternative to announcing a game five years early isn't to announce everything two months before release and keep the future completely opaque. There is a wide middle ground between those extremes.
Even vague reveals, early teasers, or project confirmations help establish momentum and long-term confidence. Right now, Nintendo's silence doesn't feel disciplined, it feels unnecessarily closed off. Instead of building anticipation, it creates uncertainty and invites speculation about whether the next few years are actually planned out or just being drip-fed year by year. Another argument that often comes up is that Nintendo is in a position of comfort, "swimming in money," and therefore doesn't need to worry about hype cycles, communication, or public perception. But financial success doesn't invalidate criticism. If anything, it raises expectations.
At this point, the question isn't whether Nintendo can afford to stay quiet, it's whether this continued secrecy is actually beneficial for the Switch 2 ecosystem in the long run. Wouldn't it make more sense to show what's coming, set expectations, and give players confidence in the platform's future instead of keeping everything hidden until the last minute?
Curious to hear what everyone thinks.
Edit: Pokopiia, Tomodachi Life and Rhythm Heaven are also coming.
That'll be published by Level 5.What about Professor Layton ?
Ehh, I think we can let that one slide since it was wrapped in with the 40th anniversary direct for Mario. It's also a content expansion as well.Why are they announcing literal software patches 6 months in advance (Super Mario Bros Wonder)
You don't deserve the effort it would take me to formulate a more nuanced response so instead, I just point out the obvious: You're acting like a pathetic kid throwing a temper tantrum because Nintendo exists and your replies in this thread reveal that you're trying to engage in even more pathetic console war BS.Notice how the response isn't actually engaging with the argument about communication strategy, timing of announcements, or long-term confidence.
You must be new at Nintendo: it's normal to see 6 times more games announced for PS than for Nintendo in an event like the TGA.Why is Nintendo still so secretive with announcements? Switch 2 feels oddly empty for the future
That's because Nintendo is smart enough to know that 99% of their customer base don't care about internet message boards.Nintendo would rather focus on the immediate future than hyping up internet message boards.
Well considering Sony has been very tight lipped about their projects too. Just 3 big games coming out in the next year or two from their first party (Wolverine, Saros, and Naughty dog's game) … they aren't announcing games 4-5 years early anymore it seems. Last was Wolverine. Plus they have the big third party games like Halo, Forza, Phantom blade, Control, and all that jazz.That's because Nintendo is smart enough to know that 99% of their customer base don't care about internet message boards.
If only Sony and other developers would learn this lesson too...
www.unseen64.net
Drops/announces more games in 6 months after launch than Sony did 2 years into PS5...They just dropped some huge ip lol Metroid prime 4 , DK, and a new Mario kart. It's literally been less than a year. And they have a lot of new games being ported over.
You don't have a nuanced response because you don't have an argument. All you've got left is childish name-calling and edgy one-liners, hoping that sounding loud somehow makes you right.You don't deserve the effort it would take me to formulate a more nuanced response so instead, I just point out the obvious: You're acting like a pathetic kid throwing a temper tantrum because Nintendo exists and your replies in this thread reveal that you're trying to engage in even more pathetic console war BS.
Grow up.
Get a hobby that isn't posting on GAF
The discussion is about how and when Nintendo announces its own titles, not about how many games PS shows, or how people are supposedly "used to it." You're arguing against something I never said, this thread is about Nintendo first-party games.You must be new at Nintendo: it's normal to see 6 times more games announced for PS than for Nintendo in an event like the TGA.
They released this year MK, Donkey Kong, Pokemon and Metroid. That's a lot for them, they only have one or two major games per year.
Now that last month they relased to of them, it will take them maybe a handful months to announce the next couple big games. Very likely will be the next 3D Mario (there's the 40th Mario anniversary) and Animal Crossing.
And you're doing exactly what I called out in the OP from the start.I read all of your posts (unfortunately).
You keep talking about them announcing games only immediately before release or 6 months max.
This isn't true. They do announce games longer before release. Pokemon ZA was announced in Feb 2024. Tomodachi collection in March this year. Fire Emblem as well could very easily be a year out. How long before release was Tears of the Kingdom announced?
Some games they announce well before release, some games just a few months before.
You say you want a middle ground, so what is your middle ground when they already do announce games 1+ year out?
You want every single game to be announced years in advance?
Because Nintendo has always had a much larger first-party lineup than Sony and relies far more heavily on it to promote and sell its systems? Unless we're suddenly living in an alternate reality where Nintendo is being carried by third-party support.Drops/announces more games in 6 months after launch than Sony did 2 years into PS5...
"Why is Nintendo so secret and silent? Switch 2 might be in trouble. I'm worried, guys."
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You're literally doing the exact thing I criticized in the OP and then acting shocked when it gets called out.
You take an extreme example and use it as a blanket justification. In your case, it's "sales prove Nintendo is right, therefore the discussion is over." That's the same binary thinking I pointed out from the start. Either announce games five years in advance or shut up and accept two-month announcements. No middle ground allowed.
And that's the flaw. Asking for a reasonable middle ground isn't some outrageous demand. It's not "I want to wait five years." It's "why does everything have to be hidden until the last possible second, even when projects are clearly far along?" Yet every time this gets questioned, the response is the same rehearsed line: sales, sales, sales. As if financial success magically invalidates any critique of strategy or communication.
Call it whatever you want, but when criticism is instantly dismissed with the same talking points and questioning that mindset is treated like heresy, that's exactly how an echo chamber works. Whether you personally identify as a Nintendo fanboy or not doesn't really matter. The reaction pattern is the same, and it perfectly illustrates the point I was making in the first place.
You'll get Ocarina of Time 3D HD for $70 and you'll like it.All I know is Nintendo better fucking free Wind Waker HD & Twilight Princess HD and both Metroid Prime 2 & 3 from their WiiU & Wii prisons.
Zelda's 40th next year is an ideal time!
That argument sounds tidy on the surface, but it breaks down once you look at how marketing and consumer behavior actually work.You've got the whole thing entirely backwards. You can't isolate a communications strategy from sales success because the entire point of a communication strategy is to generate sales. You've also taken it as a given that early announcements are a find thing on their own terms, which is a conclusion that is not at all served by evidence.
NOBODY cares about giving you a roadmap for their future plans. Not just Nintendo, nobody. In the vast majority of cases, game announcements are meant to generate excitement which sells hardware now and the game when it's released. When things are going well (and right now for Nintendo they're going very well) that's the only purpose of early announcements. So if Nintendo's sales are strong then by definition their communications strategy is working.
Yes there are other reason to do super early announcements. Nintendo announced a lot of games at E3 2017 (including Metroid Prime 4)well in advance of their ship dates to reassure customers the Wii U's software droughts wouldn't be repeated. They announced the shift of Prime 4 to Retro to explain why the game was taking so long. Bethesda put up a glorified poster for Elder Scrolls VI to tell people they hadn't forgotten the series as they ported Skyrim to every platform under the son while pushing Fallout 76 and Starfield. Naughty Dog put out a trailer for The Heretic Prophey to show they still exist and are making something, because their last new game came out in 2018.
None of those announcements were made out of some sort of generosity or to keep customers informed; they were made to send a specific message. Nintendo is currently in a place with hardware and software sales that they don't need to send those other messages, so they're keeping their announcements focused only on what will actually move games.
The reaction to this post says more about how some people chose to read than about what was actually being said.You can't really compare the level of ambition here. Yes, the number of announced games might look similar on paper, but the type of games being announced is very different. Outside of Splatoon and maybe Mario Tennis, Nintendo's current Switch 2 lineup is mostly made up of remasters, enhanced editions, or smaller-scale franchises like Yoshi and Fire Emblem. Those aren't big, forward-looking bets meant to define the platform's next phase.
Meanwhile, Sony and Microsoft are anchoring their lineups with large, high-budget projects like Marvel's Wolverine, Fairgame$, Intergalactic, Fable, State of Decay 3, Forza Horizon 6, and The Outer Worlds 2. These are clear statements of long-term ambition. So saying the lineups are "on par" just because the list length is similar misses the point. This isn't about quantity, it's about scale, intent, and what those announcements say about the future of each platform.
Yes…yes I will. But I will still continue asking for the other ones. Hell throw in Majoras Mask 3D HD while you're at it.You'll get Ocarina of Time 3D HD for $70 and you'll like it.
Which is honestly better. Getting trailers for shit not coming out for 3+ years completely sucks the hype out of TGA for me.Nintendo's marketing strategy is to primarily focus on games releasing in the next couple months. They want you to buy what they're selling now, and then to buy what they tell you to next.
That's a negative, not a positive.Fairgames$
Nintendo fans say this all the time, but the behavior tells a different story. Every time there's a Direct drought or a big event goes by without announcements, the community immediately jumps into heavy speculation, anxiety, and constant "what's next?" threads. There are real doubts about what's coming and when. That doesn't look like a fanbase that's perfectly comfortable with silence.I like it, and I think most do.
Alternatively, it suggests that a short hype cycle is more engaging than a drawn out one. You can force the evidence to fit your narrative, or you can take people (and statistics) at their word. *shrug*Nintendo fans say this all the time, but the behavior tells a different story. Every time there's a Direct drought or a big event goes by without announcements, the community immediately jumps into heavy speculation, anxiety, and constant "what's next?" threads. There are real doubts about what's coming and when. That doesn't look like a fanbase that's perfectly comfortable with silence.
If people truly didn't care about knowing what's ahead, there wouldn't be this nonstop cycle of rumors, wishlists, and concern about future lineups. The fact that those discussions exist so intensely suggests the opposite: many fans actually want more clarity and reassurance, even if they don't like to admit it.
These two things are not directly related. A short hype cycle doesn't explain or justify the constant anxiety, speculation, and recurring doubts about what's coming next. That's not "forcing a narrative," it's just observing the obvious: this behavior stems from a lack of clarity about the future, not from some collective preference for silence. Anticipation with a bit of predictability is not the same thing as leaving the audience in the dark, and conflating the two only sidesteps the actual point.Alternatively, it suggests that a short hype cycle is more engaging than a drawn out one. You can force the evidence to fit your narrative, or you can take people (and statistics) at their word. *shrug*
So your post spent a ton of time saying I'm wrong, but you actually didn't dispute anything I said. If you want to claim a metric other than sales matters, then you have to identify that metric and then show why it's superior to sales. If you want to claim sales matter and Nintendo's messaging isn't generating sales, well good luck.That argument sounds tidy on the surface, but it breaks down once you look at how marketing and consumer behavior actually work.
It's a good thing I didn't say that the purpose of announcements is only to sell hardware now, or that they don't matter on their own terms. Here, I'll restate the part of my post that you ignored, just to make it clear. "In the vast majority of cases, game announcements are meant to generate excitement which sells hardware now and the game when it's released." That second half matters. Yes, early announcements help build hype and mindshare to boost sales when the game is released. I agree with that. So does everybody else. But that doesn't mean that the earlier you announce the better.Yes, communication strategies exist to drive sales, but reducing their purpose to "sell hardware now" is an oversimplification. Building awareness, anticipation, and long-term confidence is also a core function of marketing. If early announcements were only useful when sales are bad, publishers wouldn't keep doing them when things are going well. The idea that strong sales automatically mean the communication strategy is optimal is a post-hoc justification, not evidence.
And the claim that early announcements don't matter on their own terms just isn't true. Hype and anticipation are fundamental to marketing. A game that has time to build mindshare, discussion, and expectations has a far better chance of standing out in a crowded market than one revealed and released in a tight window. That's basic advertising logic. You don't just flip a switch at launch and expect maximum impact.
I realize the examples I posted show the need for more than building hype. That's precisely why I mentioned them and the purpose each one served beyond building hype. You're not actually arguing against anything I said, simply stating the counterfactual.Even the examples you listed prove the opposite point. Those announcements weren't charity, but that doesn't make them pointless. They created visibility, maintained brand presence, and shaped perception over time. That same logic applies even when sales are strong. Announcing games earlier isn't about generosity, it's about momentum. Choosing not to leverage that momentum just because things are currently going well doesn't mean the strategy couldn't be stronger, it just means Nintendo is playing it safe. Questioning whether that caution is actually beneficial long-term is entirely valid.
That's a legitimate question. However when we look at games that announce earlier, there is zero evidence that they sell better because of it. In fact the opposite is true, Nintendo's games often are among the top-selling games in the industry. To be more specific, how many extra copies would Mario Kart World or DK Bananza or Kirby Air riders have sold if they'd been announced in summer 2023 (about two years in advance, which seems to be what you want)? Would the Switch 2 be moving more hardware if we had a clearer roadmap through the end of 2026? I see no reason to think their sales would have appreciably moved at all. On the flip side do you really think The Elder Scrolls VI and The Heretic Prophet will sell appreciably more copies by announcing as early as they did vs Bethesda and Sony waiting longer? Anyone that's already sold on either of those games were buying them no matter when, which means marketing to them is the essentially wasted money.At this point, the question isn't whether Nintendo can afford to stay quiet, it's whether this continued secrecy is actually beneficial for the Switch 2 ecosystem in the long run. Wouldn't it make more sense to show what's coming, set expectations, and give players confidence in the platform's future instead of keeping everything hidden until the last minute?
I'll try to respond point by point, because you are making some fair arguments — but you're also leaning on a few rhetorical shortcuts that don't really hold up.So your post spent a ton of time saying I'm wrong, but you actually didn't dispute anything I said. If you want to claim a metric other than sales matters, then you have to identify that metric and then show why it's superior to sales. If you want to claim sales matter and Nintendo's messaging isn't generating sales, well good luck.
It's a good thing I didn't say that the purpose of announcements is only to sell hardware now, or that they don't matter on their own terms. Here, I'll restate the part of my post that you ignored, just to make it clear. "In the vast majority of cases, game announcements are meant to generate excitement which sells hardware now and the game when it's released." That second half matters. Yes, early announcements help build hype and mindshare to boost sales when the game is released. I agree with that. So does everybody else. But that doesn't mean that the earlier you announce the better.
I realize the examples I posted show the need for more than building hype. That's precisely why I mentioned them and the purpose each one served beyond building hype. You're not actually arguing against anything I said, simply stating the counterfactual.
But the bigger problem is you've assumed your premise and utterly failed to build a case for it. Basically your original post says that A, Nintendo announces games close to release (obviously true), B, other publishers often announce games earlier (obviously true), C,that just because some games are announced too early doesn't mean that announcing early is inherently bad (true as far as it goes, but does demonstrate the risks of announcing too early), D, that there's a middle ground between announcing late and 5+ years in advance (obvious true), E, Nintendo could announce their games earlier (obviously true), and finally F, that Nintendo therefore should announce their games earlier (entirely unsupported by any of the above points).
It comes down to this:
That's a legitimate question. However when we look at games that announce earlier, there is zero evidence that they sell better because of it. In fact the opposite is true, Nintendo's games often are among the top-selling games in the industry. To be more specific, how many extra copies would Mario Kart World or DK Bananza or Kirby Air riders have sold if they'd been announced in summer 2023 (about two years in advance, which seems to be what you want)? Would the Switch 2 be moving more hardware if we had a clearer roadmap through the end of 2026? I see no reason to think their sales would have appreciably moved at all. On the flip side do you really think The Elder Scrolls VI and The Heretic Prophet will sell appreciably more copies by announcing as early as they did vs Bethesda and Sony waiting longer? Anyone that's already sold on either of those games were buying them no matter when, which means marketing to them is the essentially wasted money.
That's not to say Nintendo is perfect. While I can't prove it, I think Metroid Prime Remastered would have sold considerably better had it been announced in September 2022 for a November 2022 release date, titles "Metroid Prime Anniversary Edition," and had a trailer that better showed the magnitude of the upgrade. Shadow-dropping it following a February Direct probably put a major dent in sales. On the flip side they know how to play the marketing hype train quite well when they put their minds to it. Smash Bros Brawl had a website with one new piece of information daily for over a year that often generated significant discussion over items, and the increasing high-production trailers for new character were masterful. But in general Nintendo's sales numbers are the only validation that actually matters, because all announcements are marketing, marketing's job is to generate swales, and Nintendo generates sales. Therefore their marketing is self-evidently effective. If you want to claim otherwise the burden of proof is on you.
Do you know how many nintendo fans go crazy over that list? Let them be bro.
- Animal Crossing: New Horizons – Nintendo Switch 2 Edition (Jan 15, 2026)
- Mario Tennis Fever (Feb 12, 2026)
- Fire Emblem: Fortune's Weave (2026)
- Splatoon Raiders (TBA)
- Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026)
- Yoshi and the Mysterious Book (2026)
You don't have a nuanced response because you don't have an argument. All you've got left is childish name-calling and edgy one-liners, hoping that sounding loud somehow makes you right.
If insults are the only thing you can contribute, that says a lot more about you than it does about me. Get the fuck out of here.
That's what happens when people don't actually read what you wrote or try to engage in a constructive, good-faith discussion. Instead, they jump in with pre-packaged arguments, herd mentality, echo-chamber logic, or outright distort what you're saying as if you're trying to start a console war or push some fanboy narrative. It gets even worse when some people treat any criticism of Nintendo as a personal attack and take it straight to the heart instead of addressing the argument itself.Your defo getting some heat on the discussion so don't stress it man.