this seems very interesting. I started it on Xbox, but I think I'll have to play this on PC.
the controller aiming is once again completely botched... I don't understand how developers can still fuck this up in the year 2025... but here we are... and since you have to seemingly use a mouse cursor a lot in this, that's just an instant NOPE from me on controller.
also UE5 once again looks like completely diarrhoea by default, so some engine.ini tweaks to SSR and Lumen are in order for this to not constantly ruin my immersion as well. (my god Lumen is so fucking dosgshit... like wow)
but this gives me classic graphics adventure vibes and I like that.
EDIT: now on PC, turning SSR off fixes a lot of the smearing, but I just found out that the game runs at around half resolution by default, and that can not really be changed at the moment. you can go into the GameUserSettings.ini and change sg.ResolutionQuality= from 0 (that just means it's blueprint controlled) to 100. but they have a post processing filter going on that is running half res, and therefore all that does is supersample from (in my case) 1440p to 720p.
sadly, the game doesn't seem to recognise my DLDSR settings either, so I can not run it at above my screen res. I will try to force 4K through the GameUserSettings.ini file and see if that fixes it a bit.
EDIT2: ok, so, at 1440p, I found a way to have better image quality while retaining 60fps+ framerates on my 3060ti.
here are my changes to the GameUserSettings.ini file
sg.ResolutionQuality=80
[...]
ResolutionSizeX=3840
ResolutionSizeY=2160
LastUserConfirmedResolutionSizeX=3840
LastUserConfirmedResolutionSizeY=2160
[...]
DesiredScreenWidth=2560
DesiredScreenHeight=1440
LastUserConfirmedDesiredScreenWidth=2560
LastUserConfirmedDesiredScreenHeight=1440
then I created an engine.ini file and added these lines:
[SystemSettings]
r.SSR.Quality=0
(you have to set the file to read only or the game will delete it on startup)
with TAA enabled the game now looks decently stable, runs at 60+fps still (using the highest settings in the in-game options aside from motion blur)
the game actually doesn't use Lumen. it was the SSR that completely turns the screen into a blurry mess during motion.
SSR in UE4/5 is of course also insanely low quality, like most things the engine does when using its default offerings. it has the same issues Lumen has, as it is super low quality and takes multiple frames to gather screen information and then smear that through a sub-par denoiser and TAA