ROUTINE releases on PC/Xbox/Gamepass in 2025 | Release Window Trailer

there are 4 5 rooms max... how is possible to get lost ?
It's not about getting lost at all, it's about knowing where you've been similar to Silent Hill / RE indoor maps for Chapter 4 at least where you need to do a lot of backtracking.

But you know, I don't even care anymore since I'm not planning to play and finish the game.
 
this seems very interesting. I started it on Xbox, but I think I'll have to play this on PC.

the controller aiming is once again completely botched... I don't understand how developers can still fuck this up in the year 2025... but here we are... and since you have to seemingly use a mouse cursor a lot in this, that's just an instant NOPE from me on controller.

also UE5 once again looks like completely diarrhoea by default, so some engine.ini tweaks to SSR and Lumen are in order for this to not constantly ruin my immersion as well. (my god Lumen is so fucking dosgshit... like wow)

but this gives me classic graphics adventure vibes and I like that.


EDIT: now on PC, turning SSR off fixes a lot of the smearing, but I just found out that the game runs at around half resolution by default, and that can not really be changed at the moment. you can go into the GameUserSettings.ini and change sg.ResolutionQuality= from 0 (that just means it's blueprint controlled) to 100. but they have a post processing filter going on that is running half res, and therefore all that does is supersample from (in my case) 1440p to 720p.

sadly, the game doesn't seem to recognise my DLDSR settings either, so I can not run it at above my screen res. I will try to force 4K through the GameUserSettings.ini file and see if that fixes it a bit.

EDIT2: ok, so, at 1440p, I found a way to have better image quality while retaining 60fps+ framerates on my 3060ti.

here are my changes to the GameUserSettings.ini file
sg.ResolutionQuality=80
[...]
ResolutionSizeX=3840
ResolutionSizeY=2160
LastUserConfirmedResolutionSizeX=3840

LastUserConfirmedResolutionSizeY=2160
[...]
DesiredScreenWidth=2560
DesiredScreenHeight=1440
LastUserConfirmedDesiredScreenWidth=2560

LastUserConfirmedDesiredScreenHeight=1440

then I created an engine.ini file and added these lines:
[SystemSettings]
r.SSR.Quality=0

(you have to set the file to read only or the game will delete it on startup)

with TAA enabled the game now looks decently stable, runs at 60+fps still (using the highest settings in the in-game options aside from motion blur)

the game actually doesn't use Lumen. it was the SSR that completely turns the screen into a blurry mess during motion.
SSR in UE4/5 is of course also insanely low quality, like most things the engine does when using its default offerings. it has the same issues Lumen has, as it is super low quality and takes multiple frames to gather screen information and then smear that through a sub-par denoiser and TAA

This game is UE4 or UE5? DX11 suggests UE4.
 
Sorry to go off-topic, but I've seen that FORT SOLIS has an Xbox version and I'd like to hear opinions because I think it's a similar game to Routine and Still Wakes the Deep... Would you recommend it?



Fort Solis is a straight up walking sim, little to no puzzles, you just go through the story.

It's less Soma and more Dear Esther.
 
Fort Solis is a straight up walking sim, little to no puzzles, you just go through the story.

It's less Soma and more Dear Esther.
I'm one of those people who appreciates these kinds of games when the story is interesting and the visuals/graphics are good. I'll add it to my wishlist and wait for a sale or until I finish some of the other games I have on my list, which is a lot.

Thanks.
 
Garbage game, I hated it.
routine-robot.jpg


What did you say?
 
This game is UE4 or UE5? DX11 suggests UE4.

seems UE4.
what I thought was Lumen GI fizzle turns out to just be SSR fizzle.

the low resolution the game forces on you, in combination with UE4's abysmally unstable SSR, looks grainy in motion. so I turned it off through the engine.ini file (can't be turned off in-game)
 
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It's not about getting lost at all, it's about knowing where you've been similar to Silent Hill / RE indoor maps for Chapter 4 at least where you need to do a lot of backtracking.

But you know, I don't even care anymore since I'm not planning to play and finish the game.
ther's not 5 rooms in any sh or re or alien isolation... is a small ,couple of hour, game
 
How long is fort solis and was it decent? Been considering it for a while, I generally enjoy a good walking sim.


LIke 6, 8 hours if you're going for the Platinum.


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Played a couple of hours of this so far on SX in the Performance mode, here are some impressions:

+ performance mode is great, seems to run a pretty solid frame rate even with expanded FOV
+ continuing from that, the game has FoV and head bob sliders, I always appreciate being able to turn off head bobbing in first person games
+ the game's visual style really reminds me of Alien: Isolation, I kept waiting for the xeno to pop up from around the corner.

- the analog sensitivity is wack.
- there's no pausing in the game at all, which is bizarre for a purely single player only game that has no online components.
- for a game that requires precise pointing at the screen to touch/grab things, the lack of a persistent center dot is puzzling. Hope this is something they add via a future update
- The visuals seem to have a lot of sharpness applied to all the elements on screen, it can be a bit straining.



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