LegendOfKage
Member
It's the battle of terrible first impressions!
Be sure to vote on both questions. You can change your vote if needed. After you vote, consider posting your thoughts on which will be the most and least successful game, and why you think that's the case. Before you vote, keep some facts in mind:
Splitgate: Arena Reloaded:
People loved Splitgate 1. With the sequel, developers took away many of the arena shooter elements and classic Halo feel, changed the game from 6 vs 6 to 4 vs 4, added factions (hero shooter elements), limited weapon choice into preset loadouts, and added a battle royale mode. The new version of Splitgate will still be free to play, and still be 4 vs 4, but it has removed factions and largely returned to feeling more like the arena shooter that was the original game. Many other aspects of the game have been reworked and improved as well. Will that be enough, though?
Highguard:
A new Hero shooter being made by many of the developers behind Apex Legends and Titanfall 2. Had a disastrous game reveal with a vague trailer that only hinted at anything that might make the game interesting, unique, or fun. Also free to play. But for all the bad publicity, it's still a huge amount of publicity. Will that result in people trying it for themselves? Will former respawn developer talent ultimately result in a fun game that people enjoy?
Marathon:
Delayed after a largely negative reception to the closed alpha test, along with a copyright theft situation that probably required a lot of unplanned extra work. It's now being previewed again, focusing on a darker tone and many improvements made since the Alpha, including adding proximity chat. Marathon will not be free to play. It will be sold for 40 dollars, much like the wildly successful Arc Raiders. But will interest in Arc Raiders lead to more success for a new game in the genre, or will players want to stick with the game they're already playing? Did Bungie do enough to improve the game after the alpha, and will that lead to an actual success?
Be sure to vote on both questions. You can change your vote if needed. After you vote, consider posting your thoughts on which will be the most and least successful game, and why you think that's the case. Before you vote, keep some facts in mind:
Splitgate: Arena Reloaded:
People loved Splitgate 1. With the sequel, developers took away many of the arena shooter elements and classic Halo feel, changed the game from 6 vs 6 to 4 vs 4, added factions (hero shooter elements), limited weapon choice into preset loadouts, and added a battle royale mode. The new version of Splitgate will still be free to play, and still be 4 vs 4, but it has removed factions and largely returned to feeling more like the arena shooter that was the original game. Many other aspects of the game have been reworked and improved as well. Will that be enough, though?
Highguard:
A new Hero shooter being made by many of the developers behind Apex Legends and Titanfall 2. Had a disastrous game reveal with a vague trailer that only hinted at anything that might make the game interesting, unique, or fun. Also free to play. But for all the bad publicity, it's still a huge amount of publicity. Will that result in people trying it for themselves? Will former respawn developer talent ultimately result in a fun game that people enjoy?
Marathon:
Delayed after a largely negative reception to the closed alpha test, along with a copyright theft situation that probably required a lot of unplanned extra work. It's now being previewed again, focusing on a darker tone and many improvements made since the Alpha, including adding proximity chat. Marathon will not be free to play. It will be sold for 40 dollars, much like the wildly successful Arc Raiders. But will interest in Arc Raiders lead to more success for a new game in the genre, or will players want to stick with the game they're already playing? Did Bungie do enough to improve the game after the alpha, and will that lead to an actual success?
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