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Starting Divinity: Original Sin EE for the first time… any advice before I regret everything?

geary

Member
So I'm finally about to start Divinity: Original Sin – Enhanced Edition, and this will be my first Divinity game ever. No previous runs, no nostalgia, no idea what I'm really getting myself into, just a vague sense that this game is going to kick my teeth in a few times before I figure it out.

I've played a lot of RPGs over the years, both real-time and turn-based, so I'm not completely new to the genre. But from everything I've heard, Divinity kind of plays by its own rules. People keep talking about how combat is all about positioning, surfaces, elemental chaos, and doing clever things instead of just smashing attack until something dies. That sounds awesome… and also like a great way to accidentally wipe my own party because I didn't think two steps ahead.

I'm expecting a bit of a slow burn at the start and probably some early frustration while the systems click. I also fully expect to make some "this seemed fine at the time" decisions that come back to bite me hours later. Setting myself on fire, poisoning the wrong person, aggroing NPCs I definitely shouldn't have — all of that feels very much on the table.

Right now I'm planning to play it pretty straight: normal party, , and just trying to actually learn how the game works instead of brute-forcing it. I want to experiment, mess around with builds, try dumb ideas and see what sticks — but I also don't want to unknowingly sabotage myself early on because I misunderstood a core mechanic the game doesn't explain very well.

So before I dive in, I figured I'd ask the people who've already been through this: what should I know going in? Not looking for exact builds or "do this or you're playing wrong" advice, just the kind of tips you'd give a friend before letting them loose in Rivellon. Stuff like things the game doesn't spell out clearly, early mistakes that seem small but aren't, or habits that make the combat and exploration feel way better once you adopt them.

Basically, if you could go back and give your past self a few pointers before your first Divinity run, what would you say?

Looking forward to getting humbled, learning the systems the hard way, and probably lighting my own party on fire more than once. Appreciate any advice 😄
 
You won't regret anything. Go in blind, experience its chaos, and then after you're done start playing the actual best crpg of all time, Original Sin 2.
 
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I never played this one, but when I booted up BG3, it was my first game of its kind and the best advice i would give anyone is "just play". Learning as you go is half the fun!
 
Definitely embrace the chaos, a huge part of those games is poking the world to try something...and how often it will poke back.

Emergent moments abound, and I know the enhanced edition improved some UI aspects that might have been confusing or obtuse in the base game I played back in the day.
 
I jumped straight into D:OS2 last week without having played any other RPGs of this type before. I've got no advice for D:OS1, but I'd say just expect to be frustrated with the systems until you've got a bunch of time invested. I'm happy I stuck through the learning curve though as it's super engaging once you get into it.
Pick the hardest(tactician?) difficulty. Have fun!
Yeah, also, maybe don't do this :messenger_tears_of_joy: . You'll have enough challenge just learning the systems.
 
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I jumped straight into D:OS2 last week without having played any other RPGs of this type before. I've got no advice for D:OS1, but I'd say just expect to be frustrated with the systems until you've got a bunch of time invested. I'm happy I stuck through the learning curve though as it's super engaging once you get into it.

Yeah, also, maybe don't do this :messenger_tears_of_joy: . You'll have enough challenge just learning the systems.
It's hard at first but that difficulty forces you to use all of the game's mechanics, which makes it more enjoyable. On easier difficulties, I'm not sure I would even bother with blowing up barrels and burning oils. I'm not a hardcore strategic mastermind so it's not that hard to begin with.
 
It's hard at first but that difficulty forces you to use all of the game's mechanics, which makes it more enjoyable. On easier difficulties, I'm not sure I would even bother with blowing up barrels and burning oils. I'm not a hardcore strategic mastermind so it's not that hard to begin with.
I left it on the standard difficulty since this is my first game of the type. I'm having fun using all of the elemental combinations and toys. Honestly, if it was the frustrating kind of hard instead of the rewarding kind of hard I'd probably already have given up on it myself, but I get what you're saying. The game itself provides enough reward for exploring it's systems I feel like.
 
I bounced off this one.

Is a bit rough at the beginning. Though am sure if you persist, it would open up.

Played DOS 2, found it to be much better experience.
 
yes, prepare for a lot of inventory management
I'd almost advice to not be a loot goblin as this game has so much stuff to pick up it'll slow your playthrough down by a lot.

Sadly I can't follow my own advice, I'm a terminal loot whore. 🤷‍♂️ Never know when your stash of brooms and flower pots might come in handy. 😅

And even if you can skip most of the crafting in this game, it does comes with some good benefits.
 
Steal a lot. There is a period early on where you feel weak and every little bit helps.

You can drastically change a difficult encounter in the early game by setting up how it starts. For example carrying oil barrels and placing them on the battlefield to ignite when the enemy initiates combat.

Crafting is op so invest time and points into getting good at it. Things like crafting lots of charm arrows and making weapons/armour to use/sell will be totally worth it.

Build characters as specialists (magic or strength or dex) and learn skills suited to their one stat. So a rogue dex character can also get useful dex archer skills and vice versa, just only learn the ones that dont require a bow in hand since a rogue dual wields knives.

Get pet pal on one of your characters. I think they may have changed it so you automatically get it now, but this skill lets you talk to animals for funny/interesting conversations.
 
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