PSone ProHoly bananas! I did not know this was a thing.
You very likely have the left PSX unless you were in a PAL region and got it late. Most people had the left one.Me... rushing to get the two PSXs I have out of the closet to check which models they are...
to change ps1 graphics in anyway is the worse thing you can do in earth.
You heard me correctly !!!
From what I'm reading, the older GPU is only launch window 95/96 ps1's - by 97 all European and Japanese PS1s used this.
In looking this up I learned there were a TON of minor hardware revisions - where launch versions couldn't handle transparency well, and minor changes made in 96 improved frame rates with specific effects. You'd never get away with that these days
Only PS1's manufactured before December 1995 have this. They only had 5bit shading and slower transparency calculation that could result in slowdowns because of the VRAM they used.Da fuck is this shit, this is a bigger mind blow than Mario Cloud Bush. Literally never seen this mentioned anywhere before. How early or late in the gen was this "new GPU" swapped in?
You mean 3D graphics with dithering, textures zigzaging everywhere and every living creatures having parkinson while there's a constant earthquake? No thanks, duckstation is a benediction for me to appreciate the PS1 library.to change ps1 graphics in anyway is the worse thing you can do in earth.
You heard me correctly !!!
???Why doesn't Sony run all the older GOW games via emulation instead of Streaming only? PS2 emulation is very doable.
Because The GoW collection is technically a PS3 game, and so are GoW 3 and the GoW prequel.Why doesn't Sony run all the older GOW games via emulation instead of Streaming only? PS2 emulation is very doable.
7 series moved to fully emulated ps1 stack(until then, they emulated graphics but not cpu), which also affected ps2 games because the CPU was directly accessible to them also.some 7000 model PS2s had compatibility issues with games like Silent Hill 3 due to internal hardware changes.
the PS2 75003 for example apparently can not run Jak X and SOCOM 2... Sony published games!
Yeah. The one thing to know about the PS2 is that devs had full access to nearly everything. Led to some of the hackiest, unintuitive coded shit imaginable. There wasn't a real standard on how to do things.7 series moved to fully emulated ps1 stack(until then, they emulated graphics but not cpu), which also affected ps2 games because the CPU was directly accessible to them also.
Slim ain't pro.Sony Playstation 1 Slim - SCPH-101
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Sony Playstation 1 Slim - SCPH-101
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New. Only PS1s manufactured in November 1995 or prior use the old GPU. So probably only around 3% of PS1's made.By the way this sucker uses the new or the old GPU?
If the difference is so pronounced, I guess literally zero reviewers of TR at the time had the older GPU.
Debug units were usually late every generation(much later than devkits) so chances are they had newer hw.Reviewers at the time would have been using debug units (although I'm not sure what the breakdown of hardware specs specific to those would have been, or if they ever had variations of debug hardware over the years?)
It also led to some awesome creative stuff that's just amazing when it worksYeah. The one thing to know about the PS2 is that devs had full access to nearly everything. Led to some of the hackiest, unintuitive coded shit imaginable.
I mean... sort of. It's not really different from cycle accurate SNES, hardware doesn't lie, and neither should the emulators.It's a large part of why PS2 emulation is/was so difficult. A ton of edge cases.
I'm wondering if playing on a crt helped cover up the banding issue. I mean dithering looks better on a crt since the pixels merge together so I'm wondering if that happened here too. FWIW I had a release psx and never noticed it. (And later a psone when the first one stopped reading discs. )This is some Mandela Effect stuff. Had a launch PS1 in 1995 with very good CRT using S-Video, never saw banding like this, ever. Replaced with a 7501 model later and saw no difference.
This is a conspiracy!
The CRT and especially the NTSC signal hid some image problems, but dithering and color banding was still visible.I'm wondering if playing on a crt helped cover up the banding issue. I mean dithering looks better on a crt since the pixels merge together so I'm wondering if that happened here too. FWIW I had a release psx and never noticed it. (And later a psone when the first one stopped reading discs. )