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Arc Raiders |OT| Gaming's Next Mario 64 Moment™

Got the Bobcat Blueprint on locked gate earlier, then we ran it back and my best mate and my son both got it as well, it's nice running round Stella Montis with a Bobcat, we just ran riot in the abortion clinic, people shooting us on their free loadout rattler 1's and we fire back with Bobcats and Torrentes, good luck lol
Would nice to have more reasons to run that gun. Way too expensive to to lose. Stitcher does the job almost as good for a third of the price. Not to mention the repair costs.

 
Its rapidly becoming my most played map. Once the map makes sense you can be anywhere in under 30 seconds, it has the best loot and the most PVP.
But the confusing layout? What's the rationale?
I believe Marathon has one. Not sure this game needs one though, the game is casual enough. Knowing you has a self res would remove a lot of tension.
All in the implementation. If its rare, expensive, and somewhat challenging to pull off, I think it could really add to the watercooler moments this game is so good at. I've always been a big believer that the DBNO state is really underutilized in games.
 
I want more power divergence in the existing arsenal first. As someone else said, the weapons in the game thus far are all terribly flat and situational. Fuck balance tbh, it makes rare finds ultimately feel very disappointing... and pointless. I have the aphelion and I've crafted and used it precisely once. Back into my stash it goes.

I hate to compare this game to Destiny again (I can't stand that game anymore as it is), but I remember when some exotics there were so unique and powerful that the excitement and allure factor of actual obtaining them was downright magical. Instead, Embark seem to be in closer alignment with how Arrowhead do these things, which is boring.
Yeah i do feel like all of those legendary weapons are fucking useless. You maybe use it once to get a part from a big robot and thats it.
 
But the confusing layout? What's the rationale?

All in the implementation. If its rare, expensive, and somewhat challenging to pull off, I think it could really add to the watercooler moments this game is so good at. I've always been a big believer that the DBNO state is really underutilized in games.
It's not confusing once you know the map. Just takes a while. Lots of rat spots, flanking opportunities and short cuts.
 
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Would nice to have more reasons to run that gun. Way too expensive to to lose. Stitcher does the job almost as good for a third of the price. Not to mention the repair costs.



I used to think the Stitcher was pretty much as good, but it's nowhere near, the Bobcat has way better range, controls better, and loses hardly any durability compared to a tempest, it's really not expensive at all, I run Stella Montis solo a lot as well, I crafted 15 of them once I got the BP, most of the epic items you get in SM recycle into exodus modules and you can craft magnetic accelerators in the refiner.
 
I used to think the Stitcher was pretty much as good, but it's nowhere near, the Bobcat has way better range, controls better, and loses hardly any durability compared to a tempest, it's really not expensive at all, I run Stella Montis solo a lot as well, I crafted 15 of them once I got the BP, most of the epic items you get in SM recycle into exodus modules and you can craft magnetic accelerators in the refiner.
It's far more expensive to a run a decked out Bobcat than it is a stitcher. It looses durability faster too. The materials to repair it are also rarer than those of a stitcher.

Good chance you'll lose it in SM as well unless you are a PVP god (I'm not).

No point comparing it to a Tempest, that suffers the same issues only worse. Strictly talking Vs Stitcher. Also good luck if you run into a PC user running a kettle and macros. By by Bobcat.

Not saying its not fun gun to use but the benefits over other guns isn't that great.
 
Started playing last night.

Killed a couple of times at the elevator with absolutely nothing for the attacker to gain. Is there a benefit to killing players? He wasn't even able to loot me as the round ended.
 
It's far more expensive to a run a decked out Bobcat than it is a stitcher. It looses durability faster too. The materials to repair it are also rarer than those of a stitcher.

Good chance you'll lose it in SM as well unless you are a PVP god (I'm not).

No point comparing it to a Tempest, that suffers the same issues only worse. Strictly talking Vs Stitcher. Also good luck if you run into a PC user running a kettle and macros. By by Bobcat.

Not saying its not fun gun to use but the benefits over other guns isn't that great.

If i run into a player shooting a kettle faster than my bobcat i'll report them for cheating and get it returned by Embark, I'm not a PVP god by any means, I hold my own, but really what's the point of having these cool guns if you're too scared to use them? I would never have imagined running Stella Montis with a Bobcat and an Anvil a month ago, but that's exactly what I was doing last night, the risk vs reward isn't there, that's the only thing as most SM players are free kits, but I got a Tempest 2 and 2 anvils last night while looting and more Exodus Modules, they're really not rare, it's just that Stella Montis is the only place you can get them.
 
If i run into a player shooting a kettle faster than my bobcat i'll report them for cheating and get it returned by Embark, I'm not a PVP god by any means, I hold my own, but really what's the point of having these cool guns if you're too scared to use them? I would never have imagined running Stella Montis with a Bobcat and an Anvil a month ago, but that's exactly what I was doing last night, the risk vs reward isn't there, that's the only thing as most SM players are free kits, but I got a Tempest 2 and 2 anvils last night while looting and more Exodus Modules, they're really not rare, it's just that Stella Montis is the only place you can get them.
Im not too scared to use them. I have basically nothing in my vault most of the time. What I'm saying is the cost and time it take to fully level pink guns with decent attachments, then maintain it over multiple runs simply isn't worth it vs the base guns. If someone gets the drop on you with a decked out stitcher or kettle you are dead regardless, that's a load of time and money down the shitter.

The game needs a balance patch.

Not sure if using macros is cheating btw, questionable but even if they are not it fires as fast as you can click the mouse button. The kettle needs a max fire rate on it.
 
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Im not too scared to use them. I have basically nothing in my vault most of the time. What I'm saying is the cost and time it take to fully level pink guns with decent attachments, then maintain it over multiple runs simply isn't worth it vs the base guns.

The game needs a balance patch.

I think the common guns are supposed to be basically as good as the Epic's as the game loop is all about building up money to do the Expedition, having a loadout full of Epic's is great if you need your stash worth to be 5 million, it's probably just a mental thing that i feel more like i'm going to win a PVP fight if i'm using an epic.
 
I think the common guns are supposed to be basically as good as the Epic's as the game loop is all about building up money to do the Expedition, having a loadout full of Epic's is great if you need your stash worth to be 5 million, it's probably just a mental thing that i feel more like i'm going to win a PVP fight if i'm using an epic.
Its a weird issue that im not sure how to solve with the no mandatory wipes. If there was a big power delta between guns then those that wipe and new players wouldn't stand a chance against the players with the best stuff who refuse to wipe. I reset and it was nice to know I stood a chance early on.

If you are using decked out bobcats and tempests all the time then you'll be joining me on the expedition without 2 pennies to rub together ( if you choose to reset) :messenger_winking:

I like the purple gear, its just using it is a good way to be broke most of the time.
 
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we just ran riot in the abortion clinic,
Season 6 What GIF by The Office
 
Its a weird issue that im not sure how to solve with the no mandatory wipes. If there was a big power delta between guns then those that wipe and new players wouldn't stand a chance against the players with the best stuff who refuse to wipe. I reset and it was nice to know I stood a chance early on.

If you are using decked out bobcats and tempests all the time then you'll be joining me on the expedition without 2 pennies to rub together ( if you choose to reset) :messenger_winking:

I like the purple gear, its just using it is a good way to be broke most of the time.
Yeah the legendary gear is simply not worth it for PVP full stop. Takes too much to maintain and it's far too easy to lose it to 'lesser' gear as well. Perhaps they need to make it so grey weaponry isn't as viable against blue or pink shields?
 
Its just how i am. I feel bad starting a firefight in this game especially againts people with mics
It's like two completely different games at times.

I was on Buried City night raid last night, sat in the bell tower looking down on the whole map and honestly shit was scary, raider flairs and gunshots every 20 seconds.

Even the Arc fucked off.
 
I think the common guns are supposed to be basically as good as the Epic's

If there was a big power delta between guns then those that wipe and new players wouldn't stand a chance against the players with the best stuff

I've thought about this and I'm not sure how you resolve it.

On the one hand the game devs wants to make some equipment special, but on the other it'd be disheartening for players if they found that they died every time they encountered someone with a high tier gun. I don't think anyone wants to see entire lobbies get wiped out because someone brought a gold weapon in.

I'm not sure how you make the weapons worth something without making them OP unless you perhaps lock maps/areas behind a load out value - you can't go to a particular map or version of a map or an event without bringing in gear worth x amount. Maybe you limit free load outs to just one or two maps. Or limit people to a couple of free load outs per day perhaps.

I also personally think the ttk on the game means that any player who can approach another player who is distracted by anything at all has a practically 100% chance of killing them. A player going in unarmed and using melee only has a good chance of winning if they get the first hit.

I'm not sure if you should make weapons less effective at killing players, or shields more effective at protecting players, or health quicker to restore, or a way of self reviving from DBNO, but any one of those could make a difference. It'd mean people have a way of coming back from an attack, rather than just feeling resentful that they brought their good stuff to a map and lost it to a free load out stitcher 1 because they were distracted by an arc. Imo getting first hit is a bigger predictor on who will win a fight than the quality of the load out. There's little advantage to using your good stuff.

The whole thing is made worse because Embark make the expedition criteria be tied to the value of your stash. This makes people even more averse to using their good stuff because if they lose their guns, they've got further from having the 5m credits the game says you need.

In contrast, going in with a free load out means that you're always either going to lose nothing or add value to your stash.

Essentially, embark have created a game that asks players to get excited about gathering loot but everything about the game undermines the usefulness of the in game items players find.

I still like the game a lot, but I think some of the systems will eventually make me consider if I want to keep playing.
 
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I've thought about this and I'm not sure how you resolve it.

On the one hand the game devs wants to make some equipment special, but on the other it'd be disheartening for players if they found that they died every time they encountered someone with a high tier gun. I don't think anyone wants to see entire lobbies get wiped out because someone brought a gold weapon in.

I'm not sure how you make the weapons worth something without making them OP unless you perhaps lock maps/areas behind a load out value - you can't go to a particular map or version of a map or an event without bringing in gear worth x amount. Maybe you limit free load outs to just one or two maps. Or limit people to a couple of free load outs per day perhaps.

I also personally think the ttk on the game means that any player who can approach another player who is distracted by anything at all has a practically 100% chance of killing them. A player going in unarmed and using melee only has a good chance of winning if they get the first hit.

I'm not sure if you should make weapons less effective at killing players, or shields more effective at protecting players, or health quicker to restore, or a way of self reviving from DBNO, but any one of those could make a difference. It'd mean people have a way of coming back from an attack, rather than just feeling resentful that they brought their good stuff to a map and lost it to a free load out stitcher 1 because they were distracted by an arc. Imo getting first hit is a bigger predictor on who will win a fight than the quality of the load out. There's little advantage to using your good stuff.

The whole thing is made worse because Embark make the expedition criteria be tied to the value of your stash. This makes people even more averse to using their good stuff because if they lose their guns, they've got further from having the 5m credits the game says you need.

In contrast, going in with a free load out means that you're always either going to lose nothing or add value to your stash.

Essentially, embark have created a game that asks players to get excited about gathering loot but everything about the game undermines the usefulness of that loot.

I still like the game a lot, but I think some of the systems will eventually make me consider if I want to keep playing.
I thought about tying certain map conditions to either minimum or maximum loadout myself. Something I would like to see i think. Keep the regular maps in as well just add some extra spice (or not) to the proceedings.

Game is still a ton of fun, I'm still playing alot with my group, but I would like to see some changes down the road.
 
I'm desperate for some new maps, or more map conditions to be an option at once, why can't i just choose to run Dam on cold snap if i want? or night? there's enough players that they wouldn't have an issue doing more than 1 condition at a time i'm sure.
 
I'm desperate for some new maps, or more map conditions to be an option at once, why can't i just choose to run Dam on cold snap if i want? or night? there's enough players that they wouldn't have an issue doing more than 1 condition at a time i'm sure.
Theres a new map condition coming very shortly after new year. Toxic Swap I believe.
 
Theres a new map condition coming very shortly after new year. Toxic Swap I believe.

Yeah Toxic Swamp, but I mean't they need to run them concurrently, I don't like that Locked Gate is only on between 7 and 8pm in the UK or 6 and 7am in the morning, it's pretty rough, even Cold Snap, loot isn't really buffed (go do a key room on it and see the disappointment), so they could have that as an option at all times, I need to harvest 70 candleberries
 
I'm desperate for some new maps, or more map conditions to be an option at once, why can't i just choose to run Dam on cold snap if i want? or night? there's enough players that they wouldn't have an issue doing more than 1 condition at a time i'm sure.
Take a break, play another game...Devs will never be able to catch up with people who 24/7 the game.
 
Take a break, play another game...Devs will never be able to catch up with people who 24/7 the game.
Yeah I think tbh they've already done a great job with the current map variety and their events. I like that map conditions aren't availble 24/7. Makes it less cluttered in terms of choice and so these are more akin to actual 'events'.

I've put in about 200+ hours and I'm perfectly happy with how things are right now. More things will come in the future.
 
I used to think the Stitcher was pretty much as good, but it's nowhere near, the Bobcat has way better range, controls better, and loses hardly any durability compared to a tempest, it's really not expensive at all, I run Stella Montis solo a lot as well, I crafted 15 of them once I got the BP, most of the epic items you get in SM recycle into exodus modules and you can craft magnetic accelerators in the refiner.

I agree, came out on top against a fair few players using decked out stitchers on Montis. The rof being so aggressive on the bobcat takes people off guard and it will just drop people in cqc yet it's surprisingly effective at medium ranges as well. It does cost more but that's the price of noticeably greater combat efficacy init.

Pity a lot of the other expensive weapons in the game don't offer similar "p2w" edges.

In regard to macro, I have a controller on PC which has a turbo feature. I tried it with the kettle in the shooting range and the rumors are true it is absolutely disgusting. The problem is buttons cannot yet be remapped on controllers, and so the function isn't useable in game - when using heals are the same trigger button. So that's another absolutely massive input advantage to mnk players, ah well. Once they update the game with controller rebinds though, damn right I'm going to be using it. Daft not to in this game.
 
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Yeah I think tbh they've already done a great job with the current map variety and their events. I like that map conditions aren't availble 24/7. Makes it less cluttered in terms of choice and so these are more akin to actual 'events'.

I've put in about 200+ hours and I'm perfectly happy with how things are right now. More things will come in the future.
Same.

Ridiculous amount of hours on the clock and me and my old L4D/Halo group are still having a blast.

Stuff needs work but its been one of the best launches that I can remember.

This is coming from someone who still has PTSD from driving around the Cosmodrome farming spinmetal in launch D1 for hours. I'll never moan about content again after that.
 
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What a fucking game this. Played it from a month and a half straight but right now I can't bother with it

Exploits left and right. People abusing the hell out of them and it isn't fun at all. I'll be back when they fix this shitshow
 
What a fucking game this. Played it from a month and a half straight but right now I can't bother with it

Exploits left and right. People abusing the hell out of them and it isn't fun at all. I'll be back when they fix this shitshow
What kind of exploits if I may ask? I think I've only been 'cheated on' a handful of times, if that, out of the hundreds of matches I have played so far.
 
What kind of exploits if I may ask? I think I've only been 'cheated on' a handful of times, if that, out of the hundreds of matches I have played so far.
I have 150 hours in this game and never saw a cheater. People having wildly different experiences in this game. When im watching streams, i see the kettle and the trigger nade as a huge problem right now, but when im playing the game, im not experiencing any of it. Its wild. I really hope they are preparing a huge weapon rebalance update. Grey weapons needs a huge nerf, higher rarity needs a buff
 
What kind of exploits if I may ask? I think I've only been 'cheated on' a handful of times, if that, out of the hundreds of matches I have played so far.
Going into unreachable places and getting shot at without being able to hit them back. Everyday at least I get two mails from the devs with my items back. You can check all the exploits and bugs on youtube and they aren't a bit.
 
I have 150 hours in this game and never saw a cheater. People having wildly different experiences in this game. When im watching streams, i see the kettle and the trigger nade as a huge problem right now, but when im playing the game, im not experiencing any of it. Its wild. I really hope they are preparing a huge weapon rebalance update. Grey weapons needs a huge nerf, higher rarity needs a buff
In regards to cheating, in my experience I've came across a bunch of them before and after the so called "fixes".
 
Going into unreachable places and getting shot at without being able to hit them back. Everyday at least I get two mails from the devs with my items back. You can check all the exploits and bugs on youtube and they aren't a bit.
Oh dang, two of those messages every day is kind of crazy tbh. I bet you do a lot of PVP then? Whenever I pro-actively engage in PVP I get put into very sweaty lobbies in a matter of a few rounds so I don't doubt you get fuckers trying to cheese their way through it.
 
Oh dang, two of those messages every day is kind of crazy tbh. I bet you do a lot of PVP then? Whenever I pro-actively engage in PVP I get put into very sweaty lobbies in a matter of a few rounds so I don't doubt you get fuckers trying to cheese their way through it.
Yeah I do. Well, it's a PVP game after all 😂
 
Almost done with the next expedition. Need another 100k in combat items. Already sitting at 2 million space bucks. Been running Anvil/Toro or Anvil/Venny. I've run across one cheater so far.
 
Yeah I do. Well, it's a PVP game after all 😂
Bro you actually kill people in this game? You are legit a shitty person in real life.

Yes this is sarcasm lol, I was told yesterday by some PvE main that the reason I kill people in this game is the reason why women will never touch me :messenger_tears_of_joy: ArcRaiders sub reddit is a good source of comedy when it comes to PvP.
 
Bro you actually kill people in this game? You are legit a shitty person in real life.

Yes this is sarcasm lol, I was told yesterday by some PvE main that the reason I kill people in this game is the reason why women will never touch me :messenger_tears_of_joy: ArcRaiders sub reddit is a good source of comedy when it comes to PvP.
They can suck my dick and fuck off. Bunch of soft cunts trying so hard to make the game what it isn't. If they don't like it then piss off to a pve game.
 
They can suck my dick and fuck off. Bunch of soft cunts trying so hard to make the game what it isn't. If they don't like it then piss off to a pve game.
It's so funny as well because as soon as you stop shooting other players you get put into the easiest lobbies imaginable. Not that I mind, I like teaming up against the Queen again for once instead of getting my shit looted the moment I spawn.

The first season I was all in on PVP but after the wipe I am just chilling now. I likey.
 
It's so funny as well because as soon as you stop shooting other players you get put into the easiest lobbies imaginable. Not that I mind, I like teaming up against the Queen again for once instead of getting my shit looted the moment I spawn.

The first season I was all in on PVP but after the wipe I am just chilling now. I likey.
I noticed that but thought I was crazy. Until I did heavy testing and proved myself right

I'm chilling too mostly after the wipe just running around solo getting stuff. But I'll put it down for a bit and return to it later
 
I noticed that but thought I was crazy. Until I did heavy testing and proved myself right

I'm chilling too mostly after the wipe just running around solo getting stuff. But I'll put it down for a bit and return to it later
Im in pve lobbies too. I actually had to repair my tempest 3 fucking times already and still rocking that loadout lol
 
I thought about tying certain map conditions to either minimum or maximum loadout myself. Something I would like to see i think. Keep the regular maps in as well just add some extra spice (or not) to the proceedings.

Game is still a ton of fun, I'm still playing alot with my group, but I would like to see some changes down the road.

Heck, coming from my Destiny 2 days, I'd often suggest that Bungie give us an "Exotic Planet" that players can only play on if they have on exotic armor(every piece) and weapons(every weapon). Basically your entire build is exotic. Have the planet crazy tough with never before seen enemies and super high tiered loot. Tie the lore into something about the planet's atmosphere only accepting exotic elements otherwise regular armor and weapons are null and void(become corrupted?!). Talk about a power fantasy!

Exact same thing you're talking about with ARC Raiders. Make it a rotating map condition. Only maximum load outs allowed during the condition. Embark could also tie in a PvE map condition along with it so you have to bring in maximum loadout and can only fight ARC(like my above idea for D2, you fight new lethal ARC and get high tier weapons/blue prints/loot) and you can only WORK with fellow players to bring ARC down and not get worried about getting shot in the back.
 
I've thought about this and I'm not sure how you resolve it.

On the one hand the game devs wants to make some equipment special, but on the other it'd be disheartening for players if they found that they died every time they encountered someone with a high tier gun. I don't think anyone wants to see entire lobbies get wiped out because someone brought a gold weapon in.

I'm not sure how you make the weapons worth something without making them OP unless you perhaps lock maps/areas behind a load out value - you can't go to a particular map or version of a map or an event without bringing in gear worth x amount. Maybe you limit free load outs to just one or two maps. Or limit people to a couple of free load outs per day perhaps.

I also personally think the ttk on the game means that any player who can approach another player who is distracted by anything at all has a practically 100% chance of killing them. A player going in unarmed and using melee only has a good chance of winning if they get the first hit.

I'm not sure if you should make weapons less effective at killing players, or shields more effective at protecting players, or health quicker to restore, or a way of self reviving from DBNO, but any one of those could make a difference. It'd mean people have a way of coming back from an attack, rather than just feeling resentful that they brought their good stuff to a map and lost it to a free load out stitcher 1 because they were distracted by an arc. Imo getting first hit is a bigger predictor on who will win a fight than the quality of the load out. There's little advantage to using your good stuff.

The whole thing is made worse because Embark make the expedition criteria be tied to the value of your stash. This makes people even more averse to using their good stuff because if they lose their guns, they've got further from having the 5m credits the game says you need.

In contrast, going in with a free load out means that you're always either going to lose nothing or add value to your stash.

Essentially, embark have created a game that asks players to get excited about gathering loot but everything about the game undermines the usefulness of the in game items players find.

I still like the game a lot, but I think some of the systems will eventually make me consider if I want to keep playing.
I personally like their current system. Players with expensive kits should always feel vulnerable to the entire lobby. I played Fortnite for 6 years and the gold SCAR required one less bullet to knock someone than the green (common) SCAR and people still behaved irrationally to grab the gold version.

Vertical (power) progression should be kept to a minimum while horizontal progression (new experiences) should be expanded upon as much as possible.
 
Managed to get 1 promotion this week with trials. Missed out on double by only 500 points. Would have been back to daredevil 1 if I got the double. Plenty of time to rank up though. The worst part is not being able to play for a couple days now to avoid being put into the sweaty leaderboards. We work pretty hard to get our score but then you see people that nearly double yours, makes you wonder what they are doing to get such scores. We're not pro gamers but we are pretty good at it.
 
Its just how i am. I feel bad starting a firefight in this game especially againts people with mics
I've gotten pooped on enough that I no longer think anyone is a friendly. Ever. You save me? Cool… the second I think I can shit on you I will because I assume you're doing the same.

No surrender. Death to the sunflower hippy social sim players.
 
I've gotten pooped on enough that I no longer think anyone is a friendly. Ever. You save me? Cool… the second I think I can shit on you I will because I assume you're doing the same.

No surrender. Death to the sunflower hippy social sim players.
I kill friendly players all the time but I will never stoop to the depth of this depravity.

Where I come from, if a man saves you, you owe him your life.

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