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Ninja Gaiden 4 My Review

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Having completed the Ninja Gaiden video game on its highest difficulty, we can say that it's one of the best games of 2025 and also one of the best hack-and-slash games of this generation.

81mXXgEFTyL.jpg

The Ninja Gaiden franchise makes a grand return with the great action of Platinum Games.
200.gif

We're looking at a game so fantastic and so well-made, a true Ninja Gaiden title that has returned.

I urge you to disregard the reviews from the "analysts," because they are completely wrong.

Yakumo plays as the protagonist for 80% of the game, but in my opinion, he's a fantastic character with an incredibly deep and amazing combat system.

ninja-gaiden-4-a-bold-rebirth-fo-6139e647-image-64078e627.jpg.webp

You feel the evolution of becoming a ninja, and alongside him is the legendary Ryu Hayabusa, whose control you feel like that of an absolute legend.

From the very first moment, the combat feels incredibly satisfying and cinematic, with spectacular obliterations.

I absolutely love every single one of Yakumo's obliterations.

ninja-gaiden-4-review_et5u.gif


Some of Yakumo's moves, like the crow technique, are quite reminiscent of Raiden from Metal Gear Rising, which is super cool.


The characters are captivating, the story is well-crafted and engaging, but where it truly shines is in the combat, which is the most brutal since Ninja Gaiden 2 and Ninja Gaiden 2 Black.

The soundtrack, with its futuristic and techno feel, is very well represented.

The game is linear, except for a few alternative paths, but you forget about that because there's never a moment to rest.

ninja-gaiden-4_nk5b.1280.jpg
Even people like Ken Lobb, a legend at Rare, are involved in the video game.

The return of a Ninja Gaiden game after 13 years.

You can feel the power and control of the universe.

HtOHyuC.gif




Positive Points

- Yakumo, a great new character.
- The combat system and Obliterations
- The very challenging difficulty
- The OST with people involved from expedition 33.
and the enemy AI.
- The sheer fun!

- Absolutely fantastic sound effects.

- One of Platinum Games' best games

- Negative Points

- The strange save system.
- A few more chapters with Ryu would be great, but that's compensated for by Game+
- A little more enemy variety would be great.


Ninja Gaiden 4 isn't just the franchise's grand return; it's a frenetic game, a fun and immersive experience. It's one of the best action games of this generation and a must-play.


SCORE: 9.3
Reviews that give a rating lower than 8 are from people who lack expertise in this area of video games.

Don't pay them any attention.
 
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the big BIG issue with this game is the insanely horrible level design. also the platforming feels way too stiff and mechanical. how stiff and mechanical is best summarised by the fact that the typical vertical back and forth walljump sections are fully context sensitive in this game, instead of relying on the systemic wallrun mechanics that are already there.

the combat is great, although it has very little in common with the original games at this point, even when playing with Ryu.

but it can not be overstated how bad the level design is. it can almost be used as studying material as an example of how not to design level layouts.
 
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Even though this game have a cool combat , the level design was extremely generic and boring to the point I got bored of the game itself and stopped playing after chapter 4 and I am a big fan of ninja Gaiden games , this was a huge disappointment for me.
 
It always baffles me when people critique lvl design in high speed action games. All you need is an arena with enemies - thats it.

that's how bad it is. the level design is so bad it stands out even tho it is not really that important. that is precisely the issue.

does Wonderful 101 have genius level design? no... it's serviceable... but that's it. same with Bayonetta or DMC4.
but NG4's stands out as being just god awful.
and it doesn't help that the platforming segments feel so bad, while also being relatively mundane in terms of design.
 
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that's how bad it is. the level design is so bad it stands out even tho it is not really that important. that is precisely the issue.

does Wonderful 101 have genius level design? no... it's serviceable... but that's it. same with Bayonetta or DMC4.
but NG4's stands out as being just god awful.
and it doesn't help that the platforming segments feel so bad, while also being relatively mundane in terms of design.
For truly awful level design, look no further than Yaiba Ninja Gaiden Z... And yet it's still a good game.



As I said, I didn't particularly like Ninja Gaiden 3, but I'd give it an 8 out of 10.
 
I gave it a 9.5/10. Completed on Master Ninja with 1000/1000 achievements, playtime over 100 hours. The only flaws I could point to are simplistic level design, and limited biomes.

f2C7DMb.gif


Combat is pretty much the best combat I've played this generation. Yakumo is an incredible new character. All of his weapons are viable, and really unique. He has so many moves and interesting applications that I had to routinely return to training mode periodically through multiple playthroughs, and I always still felt I had more to learn and moves I wasn't utilizing. I didn't even unlock all the moves until the end of my second run. You really get out of the game what you put in, as it can be very easy to just breeze through it and only utilize a portion of the depth that is there. Very high skill ceiling in this game. Combat is faster than previous games. Even the light stealth sections are actually awesome and add to the gameplay.

It's easy to take for granted, but the fact that Platinum managed to put their own spin on NG combat is a miracle. New character, new weapon types, the ability to hard lock on now if you want, perfect dodges as well - and it all fits and feels natural within the NG framework. Current Team Ninja couldn't pull that off. It's hard to go back to having no perfect dodge in the previous games. Bloodbind stance is another gamechanger for the series, and it's awesome. It completely changes the range you can fight at and encourages you to take on large groups of enemies simultaneously. Other forms like the hammer and ninja box have Bloodbind moves with additional effects if you nail the timing of the button releases, which is another layer of fun and depth to work on. The accessories are more varied and unique than in previous games as well. The trials are almost like puzzles where you have to figure out what accessory combinations help offset the unique rules for the challenge. Boss fights are pretty much all great, without some of the unbalanced and weaker ones in previous games (even NGB and NG2 had some bad boss fights). The Ryu boss fight is possibly my favorite in the whole series.

A lot of people seem to be influenced by the Electric Underground review, which is a total fraud of a review. It makes multiple factually inaccurate claims about small details in the combat system that have since been disproven. In addition to the factual errors, it showcases a flawed and pessimistic mindset when viewing new games that seeks to pick apart anything not exactly like older previous games, while totally misunderstanding the purpose of the design in the new games. I highly encourage people to get over this guy's accent and watch the entire thing. It's a literal clinic on game design, combat balancing, and game critique.



Yakumo is a badass honestly, and they couldn't have done a better job with a new character. I heard a lot of people claiming he's some anime stereotype, but I honestly don't get it. He's very similar to Ryu. He barely talks, and only is focused on the mission and destruction. Extremely similar to Ryu in Ninja Gaiden 1 when Rachel tries talking to him, but maybe slightly angrier. They don't even show his face, which is awesome. All his weapons are awesome, and he feels even faster than Ryu.

Ryu is a total badass in this as well. I would have liked a few more weapons, but honestly when you have Yakumo with that much variety I think what they did with Ryu makes perfect sense. Why would you even use other weapons when you have an awakened True Dragon Sword? The way they handled his Ninpo is pretty sick as well. I really underestimated how good it was until I was working my way through the trials. On a ton of the trials, I had to use Ryu and Ninpo to get through it and open up new strategies.

Music in this game is pretty much the best since Ninja Gaiden 1 on NES. The series has always had top tier music, and this is easily one of the best OST of the year. Victor Borba does a lot of the vocal stuff, and also sang on Clair Obsur this year by the way. The technical ambition in the drumming is extremely impressive. As someone who listens to metal a lot, this is not normal metal drumming. This is not normal game OST. These guys are absolutely crushing it. And all the orchestrated stuff is great as well, with some phenomenal callbacks to previous themes. Many of the great orchestrated stuff still isn't available on Youtube since the OST hasn't been officially released.





Level design in the game is definitely a downgrade from previous games. You don't have larger interconnected areas, or much in the way of complex platforming. I would compare it to Bayonetta games, or Metal Gear Revengence. Platinum has never really focused on anything but combat arenas that are gated off for each fight and then they throw in a motorcycle or airplane minigame in Bayonetta. That's not that far off from what they did here. The areas are mostly combat arenas with some QTE style traversal games thrown in a few times in between. It can be jarring the first time you play it if you are expecting it to be like NG1 and 2, and I marked down my score for this reason. After you get used to it though, it's still super fun to play this game. On the higher difficulties, you are required to really exploit any variance in height in each encounter and the layout of the enemies feels substantially varied when the difficulty is high enough that it actually matters. Even the dreaded QTE traversal games are honestly a bit fun when you go for max achievements because you have to nail all of them perfectly without error and it's actually surprisingly challenging. If you try and get all the chests and collectibles, I would bet you also will have to look up many of them. For how linear the levels appear, there actually are a ton of secrets and a few well hidden alternate paths.

I will say chapter 6 is a standout level and is just sick as fuck, beginning to end. You're in the windswept mountains and it looks incredible. Traversing through the rocky landscape on the wind gusts is honestly totally badass, and fits a lot of ninja imagery so well. Reminds me a bit of Azumi. There are even a few well done stealth sections where you can climb on the roofs and drop through holes in the ceilings and find some careful paths to exploit. Chapter 10 is also pretty sick with the portals. There are actually multiple great levels. When you start your assault on the DDO Complex, you're dodging missiles the entire time and flying through all kinds of obstacles. Only at the very end do you realize it was the Chariot Tank boss shooting missiles at you the entire level. Never seen that, and I thought it was badass.

A lot of the level design complaints are exacerbated by the lack of biome variety. Bayonetta never had great level design, but it had biome variety. This is mostly 4 areas. It can be a letdown, but doesn't ruin the game for me or anything. I think the areas look really good, with only some of the underworld stuff maybe being a little underwhelming. Mecha Tokyo, DDO Compound, Forest, all look pretty cool.

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The game's definitely super divisive though. People who hate it truly seem to hate it. This is why I don't recommend anything to people.

I do think though that this game will easily stand the test of time. We see people now even trying to resurrect Ninja Gaiden 3 as some kind of misunderstood masterpiece which should be pretty revealing about how much people get caught up in giant yoyo waves of emotion, exaggerating flaws for years and then flip flopping when they change their mind. Happens to a lot of games.

I think unfortunately enough damage to this game's reputation and discourse has been done that we'll likely not get a Ninja Gaiden 5 now. The damage is probably already done. But I think over time, people will slowly give it a shot and move on from their expectations and just see this game on its own for what it is. Easily a top tier action game, independent of whatever name is on the box and the baggage and drama that leads to.
 
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I thought it was not even close to NG2, and certainly not NG Black

It was a fine action game but it was not really a Ninja Gaiden game. The new character was also awful imo - just a generic platinum action character. Game would have been better with only Ryu.

It was better than NG3 though
 
I have finished the game. It's an 8/10.
It's more like a metal gear rising game than a new ninja gaiden game. If Ryu didn't show up at all, I would have given it a 7 or 6. I didn't like the new character, Yakumo.
 
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I thought it was not even close to NG2, and certainly not NG Black

It was a fine action game but it was not really a Ninja Gaiden game. The new character was also awful imo - just a generic platinum action character. Game would have been better with only Ryu.

It was better than NG3 though

NG3? Absolutely yes.
NG3: Razor's Edge, though (which I'm currently playing via the Master Ninja Collection)? Absolutely not.

NG4 is in dire need of a Razor's Edge / Black style rework.

As for Yakumo being a "good protagonist"… I don't think that edgelord AnimU designs that would fit perfectly in an anime aimed at 15-year-olds is what should pass for good character design.Watching a 40Kg guy with edgelord hair highlights splitting dudes in half like they're bunnies is the equivalent of 40Kg Holyweird tropes of Womin' kicking the asses of 2m, 120Kg trained dudes in movies...

At the end of the day, it's normal: some people will like a product, others won't, and that's perfectly fine. What I take issue with is people waxing lyrical about personal opinions as if they were objective facts - that's where it turns into pure hyperbole.

Suck to target to the Nth degree, camera acting all spastic-like, being even worse than the previous entries (which is a feat all by itself) , super small amount of enemy variation, almost no i-frames while dodging, arena-like, level "design", horribad pseudo, on rails platforming (they're basically QTEs) with the main character (Ryu) being completely tacked on is not what constitutes for me "one of the best action games".

Another personal opinion ? Platinum games are the most hit and miss devs in existence, Bayo, Bayo 2, MGS Revengeance are amazing, Vanquish is also good but the rest...Incredibly uneven output.

This could have been even worse (think NG Yaba) but, imo, it's not particularly good either and I'm not holding my breath for the upcoming DLC (which I've also bought).

It's the most 6.5/10 action game of the past few years for all the aforementioned reason for me personally but most importantly, after finishing my 1st run on hard I just dropped it since it felt oh-so uninteresting, bland and generally speaking, mediocre.
 
I really enjoyed the game too. Only downers for me is some of the level design, platforming sections are just gimmicky break-ups to combat, and I wish every Ninja Gaiden 3D game would just dynamically pull the camera back more during the bigger fights so I could see better.

After the garbage every 3d Ninja Gaiden game has been since 3 (Razor's Edge sucks too), this is a return to form for me.

Not the same form, because the Platinum influence is there, but the combat controls like a dream, with enemies that actually fight back. Even Ragebound brought us another good 2d Ninja Gaiden game same year. Just wished they got better sales to ensure we'd get more games in the series.
 
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Having completed the Ninja Gaiden video game on its highest difficulty, we can say that it's one of the best games of 2025 and also one of the best hack-and-slash games of this generation.

81mXXgEFTyL.jpg

The Ninja Gaiden franchise makes a grand return with the great action of Platinum Games.
200.gif

We're looking at a game so fantastic and so well-made, a true Ninja Gaiden title that has returned.

I urge you to disregard the reviews from the "analysts," because they are completely wrong.

Yakumo plays as the protagonist for 80% of the game, but in my opinion, he's a fantastic character with an incredibly deep and amazing combat system.

ninja-gaiden-4-a-bold-rebirth-fo-6139e647-image-64078e627.jpg.webp

You feel the evolution of becoming a ninja, and alongside him is the legendary Ryu Hayabusa, whose control you feel like that of an absolute legend.

From the very first moment, the combat feels incredibly satisfying and cinematic, with spectacular obliterations.

I absolutely love every single one of Yakumo's obliterations.

ninja-gaiden-4-review_et5u.gif


Some of Yakumo's moves, like the crow technique, are quite reminiscent of Raiden from Metal Gear Rising, which is super cool.


The characters are captivating, the story is well-crafted and engaging, but where it truly shines is in the combat, which is the most brutal since Ninja Gaiden 2 and Ninja Gaiden 2 Black.

The soundtrack, with its futuristic and techno feel, is very well represented.

The game is linear, except for a few alternative paths, but you forget about that because there's never a moment to rest.

ninja-gaiden-4_nk5b.1280.jpg
Even people like Ken Lobb, a legend at Rare, are involved in the video game.

The return of a Ninja Gaiden game after 13 years.

You can feel the power and control of the universe.

HtOHyuC.gif




Positive Points

- Yakumo, a great new character.
- The combat system and Obliterations
- The very challenging difficulty
- The OST with people involved from expedition 33.
and the enemy AI.
- The sheer fun!

- Absolutely fantastic sound effects.

- One of Platinum Games' best games

- Negative Points

- The strange save system.
- A few more chapters with Ryu would be great, but that's compensated for by Game+
- A little more enemy variety would be great.


Ninja Gaiden 4 isn't just the franchise's grand return; it's a frenetic game, a fun and immersive experience. It's one of the best action games of this generation and a must-play.


SCORE: 9.3
Reviews that give a rating lower than 8 are from people who lack expertise in this area of video games.

Don't pay them any attention.
Thanks for this review. I'm in need of a new game and will give this a download
 
I see this game getting g a lot of shit somehow but as I'm playing ot right now (7th chapter) I'm really loving it. I only beat NG2 years back and I'm no Itagaki fanboy, found controls kinda hard getting used to… but now I'm in the groove with a clear long ass way to go mastering the combat system in all its complexity ahead of me… I'm sure I'll try giving "master ninja" a try
 
Having completed the Ninja Gaiden video game on its highest difficulty, we can say that it's one of the best games of 2025 and also one of the best hack-and-slash games of this generation.

81mXXgEFTyL.jpg

The Ninja Gaiden franchise makes a grand return with the great action of Platinum Games.
200.gif

We're looking at a game so fantastic and so well-made, a true Ninja Gaiden title that has returned.

I urge you to disregard the reviews from the "analysts," because they are completely wrong.

Yakumo plays as the protagonist for 80% of the game, but in my opinion, he's a fantastic character with an incredibly deep and amazing combat system.

ninja-gaiden-4-a-bold-rebirth-fo-6139e647-image-64078e627.jpg.webp

You feel the evolution of becoming a ninja, and alongside him is the legendary Ryu Hayabusa, whose control you feel like that of an absolute legend.

From the very first moment, the combat feels incredibly satisfying and cinematic, with spectacular obliterations.

I absolutely love every single one of Yakumo's obliterations.

ninja-gaiden-4-review_et5u.gif


Some of Yakumo's moves, like the crow technique, are quite reminiscent of Raiden from Metal Gear Rising, which is super cool.


The characters are captivating, the story is well-crafted and engaging, but where it truly shines is in the combat, which is the most brutal since Ninja Gaiden 2 and Ninja Gaiden 2 Black.

The soundtrack, with its futuristic and techno feel, is very well represented.

The game is linear, except for a few alternative paths, but you forget about that because there's never a moment to rest.

ninja-gaiden-4_nk5b.1280.jpg
Even people like Ken Lobb, a legend at Rare, are involved in the video game.

The return of a Ninja Gaiden game after 13 years.

You can feel the power and control of the universe.

HtOHyuC.gif




Positive Points

- Yakumo, a great new character.
- The combat system and Obliterations
- The very challenging difficulty
- The OST with people involved from expedition 33.
and the enemy AI.
- The sheer fun!

- Absolutely fantastic sound effects.

- One of Platinum Games' best games

- Negative Points

- The strange save system.
- A few more chapters with Ryu would be great, but that's compensated for by Game+
- A little more enemy variety would be great.


Ninja Gaiden 4 isn't just the franchise's grand return; it's a frenetic game, a fun and immersive experience. It's one of the best action games of this generation and a must-play.


SCORE: 9.3
Reviews that give a rating lower than 8 are from people who lack expertise in this area of video games.

Don't pay them any attention.
Damn. Beat me to it. I'm in progress to finish master ninja playthrough and the platinum. It's the most satisfying action game I've ever played.

I plan to make another thread about my opinion when I finish it.
 
what are you smoking there in Mexico that you think Yaiba is better than NG3.
Yes, the game is crude and has a style of humor that's not really my thing... But the combat is good... despite having a very limited and experimental budget. At least I liked the cel-shaded style... other people didn't. It's one of those bad games... but if you get into it, it's not so bad.


Ninja Gaiden 3... I didn't like that one much... The combat felt very slow and rigid.
 
I agree. I had so much fun with the PC version. It's nuts to blast through these combat encounters at 120 fps while obliterating enemies left and right. Once you enter the zone in this game you become ninja.

The game looks great, sounds great and plays great.
 
If you're playing the Ninja Gaiden Collection, go with the PS4 version.

I played it on Nintendo Switch, and the textures are pixelated and jagged, which isn't very enjoyable.

Although all three games come on cartridges.
 
the combat is great, although it has very little in common with the original games at this point, even when playing with Ryu.
This is what I noticed and what gave me pause purchasing it. It just seems like Platinum's take on Ninja Gaiden, not Ninja Gaiden from Team Ninja. Ninja Gaiden Black and 2's combat have that oomph and grounded factor that makes the combat so satisfying. The one I see from NG4 seems floatier, not as tight, and doesn't give as much of a kick and feedback.
 
From getting my ass kicked by the random ass mobs in chapter 1 to pulling off some slick combo in master ninja difficulty is satisfying as fuck. Loved every second of the game.

ga8RWN0.gif
 
This is what I noticed and what gave me pause purchasing it. It just seems like Platinum's take on Ninja Gaiden, not Ninja Gaiden from Team Ninja. Ninja Gaiden Black and 2's combat have that oomph and grounded factor that makes the combat so satisfying. The one I see from NG4 seems floatier, not as tight, and doesn't give as much of a kick and feedback.

It's exactly like what you're describing, hence why after finishing 4 and getting back to 3RE to get my NG fix, I think that when all's said and done, and purely from an "action feeling" standpoint, 3RE feels better to me even though I used to shit on it.

The thing with 4 is, you don't feel like you're slashing through enemy monstrosities but...squishy rabbits, the feeling is just off to me (emphasis on "to me").
Then there's the camera, the QTE rails sections, the level design (which is even worse than NG3), the Platinum-like bosses, the repetitive stages (few biomes), the endless , lengthy loading screens, the...you get my point.

I'm willing to bet my avatar.than in 1+ year's time, there's gonna be a remastered "black" or "RE" version.
 
This is what I noticed and what gave me pause purchasing it. It just seems like Platinum's take on Ninja Gaiden, not Ninja Gaiden from Team Ninja. Ninja Gaiden Black and 2's combat have that oomph and grounded factor that makes the combat so satisfying. The one I see from NG4 seems floatier, not as tight, and doesn't give as much of a kick and feedback.

yes, it is in its essence Platinum Games style combat, with Ninja Gaiden mechanics added.

it also has the challenge of a Ninja Gaiden game, while Platinum's usual titles are usually pretty easy and more about scores/medals than actual beating the enemies.

so it feels like Platinum Games title, with a Ninja Gaiden gimmick essentially.
 
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It always baffles me when people critique lvl design in high speed action games. All you need is an arena with enemies - thats it.
Because Ninja Gaiden Black had actual level design and bits of exploration, verticality, and secrets to find in between combat moments. It was trying to be it's own thing but also not forget the roots of the NES games.

That has slowly faded away the further NG goes up in number entry. The final, sad fade away is the future number entry when the level design looks like this game:

hqdefault.jpg


Which just had you mostly walking down hallways attacking enemies and then ending with a QTE fight that would bring you to the next, different looking hallway.
 
One of my biggest problems with the game are that the Devil may cry 4-ed the game with Ryu, so it's like Dante, you just replay the same levels with the same bosses as Yakumo. Also the human bosses are WAY easier than the monster bosses, I was expecting them to be harder as they should be, since they by being human it's supposed to be easier to predict their moves, so they should make them harder.

Other than that, great game, a little too easy to unlock all the moves and a lot of them are not really usable on the moment to moment gameplay are minor grips of mine. Some really fun bosses and that tank, fuck that one.
 
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Great review.
The thing this game needed to nail, it knocked out of the park, which is the combat. It's much deeper than any prior NG game and takes inspiration from Revenge and and NG.

The level design is serviceable, but nothing amazing. The fact that's the thing people get hung up on it just tells you that people just want to whine.

The rail/gliding/surfboard sections are fine, you spend like 0.01% of the game doing them, it doesn't warrant the amount of bitching.

Criticisms that I think are more than valid:
- Ryu feels a bit tacked on / afterthought
- Backtracking through same levels/bosses

NG4 feels like a major innovation rather than some iterative step (like NG3RE). It absolutely feels like a NG game, a really good one. A lot of effort, love and fan service went into this one, and if you disagree, you're allowed to be wrong.
 
NG4_02_Grinding_Rail_GIF.gif


9.3/10. A game fully made for :

green-mile-drool.gif


No thanks.

I'll stick to NG2 and NG1Black.

7/10 if I'm being generous. 6/10 if I start to think about it.
 
are we thinking about the same tank? because I found a super easy cheeze with him using the fourth weapon... whatever it's called... the ranged one.

I can't quite remember exactly what I did, but I remember basically having him in a loop where he couldn't do shit.
 
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are we thinking about the same tank? because I found a super easy cheeze with him using the fourth weapon... whatever it's called... the ranged one.

I can't quite remember exactly what I did, but I remember basically having him in a loop where he couldn't do shit.


It is indeed easier with that weapon, but it uses random movements, although I discovered that with certain obliterations you can execute it.
 
NG4_02_Grinding_Rail_GIF.gif


9.3/10. A game fully made for :

green-mile-drool.gif


No thanks.

I'll stick to NG2 and NG1Black.

7/10 if I'm being generous. 6/10 if I start to think about it.
You seem actually upset that someone enjoys a mainline Ninja Gaiden game. Rethink your priorities man. You've been telling everyone this game is trash so frequently that people had to make a different thread outside the OT to even discuss it. And you come here too and start insulting people now. Sorry it can't live up to the heights of Gigasword. Not all of us have as flawless taste in games as you do.

You can hate the game if you want but now you're just trying to shit on people. And you have literally the worst post in the thread where people have been discussing it politely. Borderline lying acting like the ring sections are that huge of a deal and represent some kind of summary of the entire game. Worst NeoGAF post of 2026 so far.
 
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You seem actually upset that someone enjoys a mainline Ninja Gaiden game. Rethink your priorities man. You've been telling everyone this game is trash so frequently that people had to make a different thread outside the OT to even discuss it. And you come here too and start insulting people now. Sorry it can't live up to the heights of Gigasword. Not all of us have as flawless taste in games as you do.

You can hate the game if you want but now you're just trying to shit on people. And you have literally the worst post in the thread where people have been discussing it politely. Borderline lying acting like the ring sections are that huge of a deal and represent some kind of summary of the entire game. Worst NeoGAF post of 2026 so far.
I completely agree with everything said. Everyone has their own tastes. I don't like certain games, but that doesn't mean I'm going to criticize others.

The good thing is that my tastes and knowledge of this hobby are broader than those of any YouTuber, whether well-known or unknown.

And what I like is that we agree on many things. Punished Miku Punished Miku 👍🏻
 
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