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The Next Gaming Standardized Feature?

Arsic

Loves his juicy stink trail scent
In the fighting games genre one of the things for the longest time being requested for ALL games was roll back netcode. Without it your game would be doomed to failure with the FGC community and just have terrible online netcode in general.

Nowadays it's very rare to find a fighter not using rollback. It's the gold standard and a basic feature needed to be deemed competent.

This got me to thinking what's a feature for any genre you think needs to be standardized across the board?

For me, for all genres, it needs to be cross progression/cloud saves. I want to be able to play a game on my ps5, and if I own it on Steam pick up my save file from there, and if I have to travel and it's also on switch, continue on switch 2. My save is always available on any platform.

What's something you want to see?
 
I don't know if it is necessary but i would like to have a PS5 equivalent graphics settings profile in games for PC, so i can see what the PS5 is displaying. And not only for PS5 but for the upcoming PS6, also.
 
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TV apps that let us stream the output from any PC or console, wirelessly. It needs to be as easy and fast as the Switch goes from handheld to TV.
 
For shooters, high tick rate servers. Minimum of 128 ticks per second. I know that's the case in Val and CS, but I would love to see that be the standard across the entirety of online multiplayer shooters.
 
I'm not sure what the Next Big Thing is going to be, but I hope it's ultrawide monitor support.
 
Steam store front or association.

Rember when PC gaming was dying and PC developers needed consoles to surivive. It really does feel the tables of turned and consoles now need Steam/PC developers to maintain or grow.

Sorry another edit, including an FPGA chip would be interesting and allow for emulation of so many systems they could sell the user digitially.
 
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VR is dead except for porn
i-don%27t-believe-you-anchorman.gif
 
Securing super heroes and allowing rights, motion controls but the whole body, yearly releases for GTA, entertainment/gaming, 1 vs 100 live coverage game, help from AI during games, 11 hour cut scene, making money from time played
 
Hoping DirectStorage gets widespread adoption on the PC side, and if the implementation takes significant resources...that more of that is automated so devs just include it.

So far it's just been a handful of AAA and AA games I've seen touch it. Lets your GPU speak directly with an nvme SSD, without the CPU bottlenecks previously, and improve performance.
 
For me, for all genres, it needs to be cross progression/cloud saves. I want to be able to play a game on my ps5, and if I own it on Steam pick up my save file from there, and if I have to travel and it's also on switch, continue on switch 2. My save is always available on any platform.
Yeees, this please. I believe Epic Online Services offer cross-platforms saves for developers and afaik the game doesn't need to be based on UE or anything either. Also, Valve should just straight up require every game on Steam to support cloud saves.

And one day I hope I will be able to play my games from any store on any hardware, though we're still far away from that happening.
 
Man, the rollback revolution. The community really got fed up with that shit and got the japanese developers to hear it from all over the world. Shout to sajam for banging that drum for so long. There were others, of course.
 
TV apps that let us stream the output from any PC or console, wirelessly. It needs to be as easy and fast as the Switch goes from handheld to TV.
You can already do this on Ps4/5 and Xbox with their streaming apps. For PC set up Moonlight.

Once set up they mostly just work. It's not like a Switch that's being directly plugged into a TV though. So you need to log into accounts, pair controllers, mess with networking.
 
I'll wager that it won't - in the main - be consumer facing, but LLM and ML driven applications that tweak enemy behavior, visual elements, and performance options will grow in prevalence.
 
I'll wager that it won't - in the main - be consumer facing, but LLM and ML driven applications that tweak enemy behavior, visual elements, and performance options will grow in prevalence.
Absolutely, AI tweaking behind the scenes can enhance gameplay subtly without players even realizing the tech at work.
 
You can already do this on Ps4/5 and Xbox with their streaming apps. For PC set up Moonlight.

Once set up they mostly just work. It's not like a Switch that's being directly plugged into a TV though. So you need to log into accounts, pair controllers, mess with networking.
True, Moonlight makes PC streaming smooth, but it's definitely more setup than consoles' controllers, accounts, and network tweaks add extra steps.
 
For consoles, a 120 FPS option for all games. And mouse control too.

For PC, give us the option to compile all shaders a priori, even if it takes ~30 mins. The small set of shaders compiled at the beginning for few mins is never enough, it's basically a joke.
 
Consoles will be offered with as few extras as possible to keep the price low. Up to gamers to buy them separately or use an existing one they got to make it work. Kind of like how they dont bundle in headsets anymore for MP gaming. Provide your own.

- No optical drive. Go digital (most gamers are already), or buy your own optical drive add on
- No gamepad. Use an existing controller which is compatible, or buy your own gamepad if you dont already have one
 
True, Moonlight makes PC streaming smooth, but it's definitely more setup than consoles' controllers, accounts, and network tweaks add extra steps.
You could just install the Steam Remote Play app, and it will work just as easily as the consoles. Though the image will also look like the consoles when they stream versus the quality Moonlight brings.
 
Games with unlocked frame rates and visuals so that they're future proof without requiring us to wait on devs for updates (if they even get to them) when new hardware drops. That for me is really the primary Achilles heel of consoles in the console vs pc argument.

Beyond that I wish they'd standardize using the existing features in the console and controllers. They don't need to add any new features which just add cost, get devs to utilize all the existing shit better.
 
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4k@ being the norm, 120fps for lighter games being also the norm (for FPS or indie titles)
i'm on PC and tried 4K. i could see the difference but after a couple days i didn't notice or care. what i noticed was my PC struggling to handle 4K and that meant playing at 40-50fps in my favourite games but hardware has come a long way since then and i still don't want to try 4K again. It doesn't interest me.

when i got rid of my 4K monitor I went back to 1440p and got one that does 360Hz. to be fair, i can't tell a difference beyond ~175Hz so I mostly run at 240fps. Locking to 240 is perfect for my particular monitor because it flickers like crazy when set to 360.

i'm in no rush to upgrade to a 4K display at all. Even playing games on my 4K tv i don't notice anything. I'll happily take higher frame rates any day.
 
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I hope the fuck not.
Then gaming will be stuck and stagnate. We are already in advance stages in technology and VR is the next phase and true future of gaming. Ready player one movie is the ideal vision for future gaming with more innovation and immersion and advancement.
 
Cross-save a.k.a. cross-progression between different platforms particularly for when double dipping between PC and console.

Platform holders won't want to do it because that would imply you would be able to buy IAP/DLCs in other stores, particularly in places where are cheaper, and they want you to buy everything instead in their store.

It sucks to have different progress, particularly in GaaS where you spend hundreds of hours.
 
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Cross-save a.k.a. cross-progression between different platforms particularly for when double dipping between PC and console.

Platform holders won't want to do it because that would imply you would be able to buy IAP/DLCs in other stores, particularly in places where are cheaper, and they want you to buy everything instead in their store.

It sucks to have different progress, particularly in GaaS where you spend hundreds of hours.
Let's take this a step further and actually have cross-purchase. Even if it means having a Sony or Nintendo (lol) launcher on PC. Microsoft already moved that direction last gen.

What we really need to level the playing field is a "movies anywhere" type service for game purchases, where you can link your gaming accounts together so that purchases made on one system carry through to all the others.
 
I demand a system-wide feature to freely skip and replay all chapters of every game without repercussions.


"But characters in RPGs and leveling would not..." DUDE SHUT UP, give me a suggested stock equipment, like I care one bit about my inventory anyway.

"But story and the gameplay progression..." DUDE SHUT UP, I can skip forward in movies I want to skip entire levels I don't like. This is a game not a marriage contract, include a recap of your stupid story and move on.

"But the experience and the art..." DUDE SHUT UP, if your game is so good I won't skip it anyway, would I?

And I want it on a system level and I want all console makers to make it compulsory for all games, like trophies and achievements and I want it now.
 
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A+B buttons for select+back or jump+fire being the standard across every publisher and developer.
 
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Let's take this a step further and actually have cross-purchase. Even if it means having a Sony or Nintendo (lol) launcher on PC. Microsoft already moved that direction last gen.

What we really need to level the playing field is a "movies anywhere" type service for game purchases, where you can link your gaming accounts together so that purchases made on one system carry through to all the others.
Crossbuy is something Sony has been doing since PS3+PSP days. I bet the Sony PC store/launcher they have in the works will feature it. I think it would be great for them to mandate crossbuy and SKUs for PS6, their PC store and upcoming portable (so pretty likely PS5 too) for all games to be released in any of these places.

The issue is between stores of different brands. Meaning, if you buy a Helldivers 2 or Street Fighter 6 pass in Steam you don't get that content on PS/Xbox or viceversa.
 
Hardware:

Hall Effect sticks or TMR sticks.
Paddles being a standard. Itt should NOT cost an arm and a leg to implement paddles on the back.

Software:

Cross save/cross progression, like the other poster mentioned.
3rd party stores on all consoles.

Also, corpo stans need to go away. It's 2026, stop defending corpos who won't notice you.
 
Being able to pause cutscenes.

I have a life outside of the game I'm currently playing. What do you mean I have to either sit through the cutscene or skip it entirely (and that's if you can skip it at all)?

How is this still not an industry standard?
 
For consoles I wouldn't use it but quick resume for multiple games. Nintendo does it marvelously but only for a single game, you turn off the screen and turn it on and start playing in less than a second. I think people would appreciate being able to play multiple games without having to quit one to start another. Another would be save sharing (if I can't pass a section of a game I send my save to a friend who got the same game, have him pass it and then return the save) or similar (like assisted gaming where they can watch in spectator mode and comment or take over at anytime through internet just as someone would do by picking your controller in the couch). For games, being able to change difficulty anytime without penalties.
 
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