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Code Violet | Story and launch trailer | PS5 and PS5 Pro (January 2026)

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looks like asset flip
 
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It's 5.5/10 for me. It could have been longer at least 10 - 12 hours in speed run and 15 to 20 for completist. And they should have added NG+ with more endings and secrets.Its to short. And I was wishing for more dino attacks and threat and dino variety but its very few. Its a decent game and good graphics for a game develop by four team members, but I think $20 price could have been more justifiable.
 
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I hope now ppl can stop saying Stellar Blade was only popular because it had a hot character. A hot character can make a good game more pleasing but it does not turn a bad game into a good one. These devs never made a good game, and a hot character did not saved another one.
 
I hope now ppl can stop saying Stellar Blade was only popular because it had a hot character. A hot character can make a good game more pleasing but it does not turn a bad game into a good one. These devs never made a good game, and a hot character did not saved another one.
Even with a male character, Stellar blade was really a fun and enjoyable and beautiful game. The beauty of Eve and even Raven are just icing on the cake.
 
This is a game that should have been released on PC as I don't think it's going to sell on consoles.

It has that jank that other lower budget survival horror got like the Killing Antidote and Daymare although I heard the Killing Antidote is actually good. Still waiting for the Killing Antidote to go on a bigger sale. If Code Violet was on Steam and on a big sale I'll get it but definitely not at full or close to full price.
 
Even with a male character, Stellar blade was really a fun and enjoyable and beautiful game. The beauty of Eve and even Raven are just icing on the cake.
Stellar Blade was indeed a actual fun and great game. And was actually worth it to day 1.

If a game is actually very bad than it won't sell no matter how hot they wanna make the character.

And even lower quality games like this Code Violet would probably only sell once it hits a sale.
 
That's a lot of soy in that thumbnail, makes it easy to see what videos to skip
Yeah general rule is to skip Dreamcastguy, but in this very specific case I wanted to eat popcorn and watch someone eviscerate a game I knew would be bad.
 
Just play The Killing Antidote. It is horny survival horror except it's actually good from a Chinese indie team.



Yeah, I just need music. Playing this with only SFX feels very weird. It might work on Souls games because there is always ambience like air, breeze, dungeon echoes, and the like ... In Killing Antidote, it's just nothing.

I hope now ppl can stop saying Stellar Blade was only popular because it had a hot character.
This should be every single person's sig.
 
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This is a game that should have been released on PC as I don't think it's going to sell on consoles.
It was never going to be released on PC because the developers are PlayStation fanboy retards. Their last game they pulled the same shit with Xbox and started a bunch of fanboy wars on Twitter over it. This game they pretended it was to protect the "actress" but it was really because they're your average Twitter PS trolls who just happen to know a bit, albeit a small bit, about making video games.

Anyone who was looking forward to this game clearly didn't understand who was making it, and if they did know they got what they deserved.
 


Code Violet reviewed by Jarrett Green on PlayStation 5.

Code Violet is not the Dino Crisis successor you may have hoped for. It doesn't even clear the bar of being a successful clone of the various other third-person shooters it cribs most of its ideas from. Its dated map layouts and visual style let its predecessors down. The only weight I felt from its convoluted story and flat, empty characters were on my eyelids. Its anemic host of enemies are dull, and far more scary are the amount of bugs that were in this review build that, though a priority on developer TeamKill Media's list of fixes, hit Code Violet's balance and pacing like a life-ending comet from outer space.
 
It was never going to be released on PC because the developers are PlayStation fanboy retards. Their last game they pulled the same shit with Xbox and started a bunch of fanboy wars on Twitter over it. This game they pretended it was to protect the "actress" but it was really because they're your average Twitter PS trolls who just happen to know a bit, albeit a small bit, about making video games.

Anyone who was looking forward to this game clearly didn't understand who was making it, and if they did know they got what they deserved.

It's actually smart. They courted the twitter warrior audience successfully. OP ate that shit up hook line and sinker.
 
I didn't even know about this game until I saw this thread, it looks terrible. Sony didn't pay for exclusivity or promote it, did they? lol
 
I hope now ppl can stop saying Stellar Blade was only popular because it had a hot character. A hot character can make a good game more pleasing but it does not turn a bad game into a good one. These devs never made a good game, and a hot character did not saved another one.
Stellar Blade was/is a prime example that gameplay always comes first over looks. Eve's looks were just the cherry on top.

Can't wait to see what Shift Up does with SB2.
 
It's actually smart. They courted the twitter warrior audience successfully. OP ate that shit up hook line and sinker.
You're right. It worked. They were the number one pre-order on PSN, and they did it by duping console warriors to buy their game specifically because it was "exclusive".
 
1. Find a game people wanted sequel for
2. Asset flip, barely functional MVP will do
3. Male sure the lead looks cute and to keep the cam close to her bent thicc azz
4. Rile up culture warriors to hype your game for taking a stand
5. Profit
 
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The PS fanboys are predictably coming out to run defence for any scathing criticism of it. "Must ... defend ... anything ... associated with .... plastic box."

The only reason I know this is that there aren't more than 5 Code Violet fans.


The only ones associating this turd to Playstation are not precisely PS fans.
 
Didn't IGN give Alien Isolation a 6.5 and Godhand a 3, yet Concord got a 7 and while I liked the game, DA:Vanguard got a 9? I'm sure Code Violet definitely has it's issues, but I think after a few patches, it could end up being a solid game. Is it at least better than Quantum Error?
 
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Didn't IGN give Alien Isolation a 6.5 and Godhand a 3, yet Concord got a 7 and while I liked the game, DA:Vanguard got a 9? I'm sure Code Violet definitely has it's issues, but I think after a few patches, it could end up being a solid game. Is it at least better than Quantum Error?

It is an asset flip. It's never gonna be good. There is barely even any proper animation.

 
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