Dorfdad
Gold Member
If they manage to make games play at 4k/120 with this addition they are absolute wizards!Means 120Hz gamers and VR.
If they manage to make games play at 4k/120 with this addition they are absolute wizards!Means 120Hz gamers and VR.
I think 60fps was the main wish for bloodborne. 4k or any res higher than now would be a bonus.So pumped for this!
Does this finally mean we can play Bloodborne at 4k?
Well, it's been justified for about 90 million people over 5 years 2 months so far.Let's see. It could finally justify the price of that console. For those with technical knowledge, what could be the benefits ?
PS5 Pro, not the PS5.Well, it's been justified for about 90 million people over 5 years 2 months so far.
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Let's see. It could finally justify the price of that console. For those with technical knowledge, what could be the benefits ?
I think the price premium is a bit steep compared to PS4 Pro, but people have been a bit unfair with the evaluation of the performance delivered. There are quite a lot of titles where the PS5 Pro bump is as good if not better than the PS4 Pro one was in enhanced titles.Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.
90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.
Space Marine 2 is night and day difference compared to base consoles.
Last of us part 1 and 2 look and play so much better.
Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.
It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.
With PSSR upgrade coming shortly. Its a no brainer![]()
The thing no one talking about the ps5 pro, when game use PSSR the controls responsive is way better; even when you just use the enhanced resolutions setting for the ps4 games, though in some games hit the fps; AC Unity for example, the responsiveness improve a lot but the fps take a notable hit in the most crowded scene.Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.
90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.
Space Marine 2 is night and day difference compared to base consoles.
Last of us part 1 and 2 look and play so much better.
Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.
It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.
With PSSR upgrade coming shortly. Its a no brainer![]()
Game devs / pubs have no incentive to update their games for a tiny fraction of the PS5 install base with a Pro. Total waste of time.game patches...
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They supposedly won't have to.Game devs / pubs have no incentive to update their games for a tiny fraction of the PS5 install base with a Pro. Total waste of time.
Game devs / pubs have no incentive to update their games for a tiny fraction of the PS5 install base with a Pro. Total waste of time.
If PSSR 2.0 is closer / more in line with how FSR4 and DLSS are in terms of setup and implementation it might reduce complexity / tech debt for devs to switch to it too as you can remove the PSSR 1.x code path entirely which always only served one single more niche platform anyways.It could boost sales of the game among PS5 Pro owners. If the update is reasonably easy to implement it could be worth it financially.
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.
90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.
Space Marine 2 is night and day difference compared to base consoles.
Last of us part 1 and 2 look and play so much better.
Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.
It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.
With PSSR upgrade coming shortly. Its a no brainer![]()
I think you are being very unfair (let alone just hand wave the graphical improvements in Pro mode, see RT in GoY for example, or GT7, improved visuals in NMS, etc…) Broken is an exaggeration and native res in AI upscalers is a bit less of an issue, you see ample evidence on PC too where native resolution advantage vs DLSS/FSR does not result in what you think. Then again on games some people prioritise IQ when the camera moves vs when everything is stillI guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
I think you are being very unfair (let alone just hand wave the graphical improvements in Pro mode, see RT in GoY for example, or GT7, improved visuals in NMS, etc…) Broken is an exaggeration and native res in AI upscalers is a bit less of an issue, you see ample evidence on PC too where native resolution advantage vs DLSS/FSR does not result in what you think. Then again on games some people prioritise IQ when the camera moves vs when everything is still.
AMD would not have prioritized or even pretended to focus on an ML upscaler for consoles without this work. Like @viveks86 said, they're feeding each other. Imagine if the first iteration of PSSR we get is on the PS6. That would suck. Because they've been doing this for a year+ now, they've - hopefully - figured out how to streamline patches. Give it another 2 years when the PS6 probably comes out, and you've got 2 more years of training on console, and development on the most efficient ways to update games.
You don't get all that without releases and testing.
PSSR 2.0 will require a patch. For games that already implement PSSR 1.0, it should a drag and drop replacement - but it needs to be replaced. For everything else, it won't do a thing unless the game is patched to use it.If this automagically makes frame rate and/or resolution better for games, and doesn't need a specific patch, I'll go buy a Pro tomorrow.
You cannot rely on frame generation for that due to the awful imput lag you'd get from that particular scenario (which is why Black Myth: Wukong took back the usage of frame generation when trying to achieve 60fps in its performance mode, and instead just turned off Lumen GI for an actual, responsive 60fps experience).It needs to have frame gen support… I want 30 to 60….
That is the difference between console and PC. Everything requires a patch from the developers.PSSR 2.0 will require a patch. For games that already implement PSSR 1.0, it should a drag and drop replacement - but it needs to be replaced. For everything else, it won't do a thing unless the game is patched to use it.
Wukong input lag sucks even at 60fps with no fake gen. It's a UE 5.0 game after allYou cannot rely on frame generation for that due to the awful imput lag you'd get from that particular scenario (which is why Black Myth: Wukong took back the usage of frame generation when trying to achieve 60fps in its performance mode, and instead just turned off Lumen GI for an actual, responsive 60fps experience).
The usage frame generation might have on PS5 Pro would be taking those 75-90fps PSSR modes in Ragnarök, Part II Remastered, etc, and making them reach a steady 120hz refresh rate.
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
Some games definitely look better but they do not represent the majority imo.
Wukong input lag sucks even at 60fps with no fake gen. It's a UE 5.0 game after all
PSSR 2.0 will require a patch. For games that already implement PSSR 1.0, it should a drag and drop replacement - but it needs to be replaced. For everything else, it won't do a thing unless the game is patched to use it.
None of this has been confirmed yet.That is the difference between console and PC. Everything requires a patch from the developers.
I can play older games at 4k ultra and update DLSS myself.
Not quite true. Even if the pro users are a small percentage, they are enthusiasts which are the people far more likely to spend money on your game. It's the same reason Devs keep adding path tracing on PC even though the cards that can actually run it are a small fraction of the overall PC market.Game devs / pubs have no incentive to update their games for a tiny fraction of the PS5 install base with a Pro. Total waste of time.
None of this has been confirmed yet.
Some say a patch, others say firmware level like DLSS.
Yeah, which also happens on the PC as well with some games. There have been patches in games addressing newer DLSS versions if issues arose or to take better advantage. It's getting much better and less of an issue each new version now, however.It should be both.
Devs patched for maximum compatibility and "boost 2.0" option for users to force PSSR.dll swap in all games (for 2.0 and future versions). With warnings and things like that (similar to Boost on PS4 Pro and VRR force on on PS5).
PSSR 1.0 sucks because Sony fucked up, they didn't need to release broken version to the public in 2024. Intel managed Xess to be ok on their first try in 2022, same with Nvidia and DLSS 2 (1.0 sucked more than PSSR) in 2020 and AMD with FSR4 in 2025. They improved their implementations over time of course but those never were in poor state that PSSR is showing in many games.
And between November 2024 and Now - zero fucking updates, good job Sony...
PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.
This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.
Maybe don't do that by asking $700-$750 from the players?PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.
This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.
It's crazy how much faith people have in PSSR 2.0 after the 1.0 debacle. What, exactly, do you guys think will be different this time? They didn't go back and update a ton of old games, a lot of the newer games that got it ended up with terrible implementation. Frankly the total amount of games that use it at all are abysmal.This is a great news for ps5 pro owners and will greatly extend the longevity and future proof the ps5 pro.
What, exactly, do you guys think will be different this time?
It's not based on FSR4, it another branch of the same project Amethyst, on which Sony collaborated with AMD to advance ML tech for both.Update they promise is based on AMD FSR4... They should be working with AMD from the beginning and develop good ML upscaler like that, no need to go solo if you don't know what are you doing...
FSR4 is based on PSSR as per Sony/AMD. PSSR just got delayed due to launch of Pro.FSR4 launched just 4 months after PSSR and it's better in every aspect (even that leaked int8 version that would work on PS5 Pro VERY WELL).
How dare you!PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.
This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.
It's not based on FSR4, it another branch of the same project Amethyst, on which Sony collaborated with AMD to advance ML tech for both.
Tech aspect of PSSR and FSR always will be slightly different - PSSR target fixed time and fixed footprint to maximize effect from having fixed hardware, while FSR always will be general algorithm targeting wide range of hardware.
FSR4 is based on PSSR as per Sony/AMD. PSSR just got delayed due to launch of Pro.
So it's a part of iterative process of making tech better
It's not FSR4, though, because Sony had to be special and have their own thing. Unfortunately, that makes it significantly worse, because unlike FSR4, which supports any title that used FSR 3+, PS5 games will have to include it specifically, they'll have to be updated individually and we will, once again, be at the mercy of third-party developers to not only implement it correctly but go back and update games that use the first model. That probably means most of them won't based on how long it took them to even patch these games the first time around.PSSR2 is FSR4. And we already saw that FSR4 is much better than PSSR1.
It's not FSR4, though, because Sony had to be special and have their own thing. Unfortunately, that makes it significantly worse, because unlike FSR4, which supports any title that used FSR 3+, PS5 games will have to include it specifically, they'll have to be updated individually and we will, once again, be at the mercy of third-party developers to not only implement it correctly but go back and update games that use the first model. That probably means most of them won't based on how long it took them to even patch these games the first time around.
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
Some games definitely look better but they do not represent the majority imo.
There have been PSSR updates since launch. You really think Sony put out software in 2024 and left it alone for a whole year? References to "latest PSSR version" in PS5 Pro patches points to updates being made - at least to the tools/SDK.And between November 2024 and Now - zero fucking updates, good job Sony...
We only have some vague PR statements from AMD and Sony, we don't really know what is based on what in reality.
Article: While FSR and PSSR are two different algorithms, Cerny suggests that the version coming to PS5 Pro in 2026 is in no way weaker or less than AMD's FSR 4. "It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."
Because it's basically DLSS2 - it's cnn model done at times when they prevail.Using empirical data:
- PSSR sucks for some games and engines, producing weird artifacts and noise. When it works ok, it's still not overall better than what nvidia did in 2020 (DLSS2).
Because FSR4 is already next step from cnn - it's transformer-cnn hybrid on fp8 basis. And Pro doesn't support fp8, so it can't just "be used" on Pro.- FSR4 works good in pretty much all supported software. Results are at least on par with late DLSS3 and in some ways better.
Incompetence is what MS did - they had hardware and did nothing with it.No matter what PSSR2 is based on it better deliver quality at least on par with DLSS3. PS5 Pro has a lot of machine learning power, only bottleneck of PSSR tech so far is Sony incompetence.
How exactly is that a good thing?No GTA had 60 fps at launch. And that's a good thing.
If it's their PS1+2 classics, it can be done via their emulation software easy enough. However, a PS1 or PS2 classic hasn't literally no need for this type of upscaler; your basic Andorid phone can run most of those title at 4K60FPS native. If we're talking PS4 or PS5 games as "classic titles", then no - it won't work at a firmware level. Injecting that type of upscaler doesn't play nice - it would need to be done on a case-by-case basis to accommodate for the various render pipelines PS4 and PS5 titles employ. Sony may have done that work, but it's extremely unlikely - if they were to do it, I'd have expected them to have done it for the PS5 Pro's launch, not an up-scaler patch.None of this has been confirmed yet.
Some say a patch, others say firmware level like DLSS.
There have been PSSR updates since launch. You really think Sony put out software in 2024 and left it alone for a whole year? References to "latest PSSR version" in PS5 Pro patches points to updates being made - at least to the tools/SDK.
Article: While FSR and PSSR are two different algorithms, Cerny suggests that the version coming to PS5 Pro in 2026 is in no way weaker or less than AMD's FSR 4. "It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."
Because it's basically DLSS2 - it's cnn model done at times when they prevail.
Because FSR4 is already next step from cnn - it's transformer-cnn hybrid on fp8 basis. And Pro doesn't support fp8, so it can't just "be used" on Pro.
And Int8 adaptation is still WIP for both AMD and Pro hardware
Incompetence is what MS did - they had hardware and did nothing with it.
And Sony just improving their tech iteratively and they do it fine.
They have capable hardware, optimized to a task for reality at point of time those chips were developed. And for what those chips are, their software implementation is up to par.
It will be the exact same situation the PC has and still does go through depending on the title, etc.. And it will be less of an issue going forward since they are focusing it to firmware/driver level, just as the PC does with newer FRS/DLSS versions. So if we don't fear monger the PC and developers there, then we shouldn't be here either.If it's their PS1+2 classics, it can be done via their emulation software easy enough. However, a PS1 or PS2 classic hasn't literally no need for this type of upscaler; your basic Andorid phone can run most of those title at 4K60FPS native. If we're talking PS4 or PS5 games as "classic titles", then no - it won't work at a firmware level. Injecting that type of upscaler doesn't play nice - it would need to be done on a case-by-case basis to accommodate for the various render pipelines PS4 and PS5 titles employ. Sony may have done that work, but it's extremely unlikely - if they were to do it, I'd have expected them to have done it for the PS5 Pro's launch, not an up-scaler patch.
How dare you!PSSR 2.0 for PS5 Pro is going to be delicious![]()
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It's a leaked versionWe already have leaked FSR4 int8 version that looks almost as good as FP8 version and runs ok on hardware with far less machine learning power than PS5 Pro.
"Mostly bad PR"PSSR so far have been mostly just bad PR for them. And there were zero visible updates for over a year.
Update they promise is based on AMD FSR4... They should be working with AMD from the beginning and develop good ML upscaler like that, no need to go solo if you don't know what are you doing...
FSR4 launched just 4 months after PSSR and it's better in every aspect (even that leaked int8 version that would work on PS5 Pro VERY WELL).
Maybe don't do that by asking $700-$750 from the players?
It's a leaked version
We know that both Sony and AMD works on Int8 version via Cerny and leak, but both are still WIP (work in progress) and not officially released.
Models probably in high stage of readiness and final stage of testing, but everything we have on AMD side is still unofficial.
Even Nvidia rolled out their Int8 support for transformer just 2 days ago.