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PS5 Pro is getting PSSR 2.0 between January and March 2026

Let's see. It could finally justify the price of that console. For those with technical knowledge, what could be the benefits ?
Well, it's been justified for about 90 million people over 5 years 2 months so far.
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Let's see. It could finally justify the price of that console. For those with technical knowledge, what could be the benefits ?

Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.

90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.

Space Marine 2 is night and day difference compared to base consoles.

Last of us part 1 and 2 look and play so much better.

Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.

It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.

With PSSR upgrade coming shortly. Its a no brainer 🙏
 
Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.

90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.

Space Marine 2 is night and day difference compared to base consoles.

Last of us part 1 and 2 look and play so much better.

Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.

It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.

With PSSR upgrade coming shortly. Its a no brainer 🙏
I think the price premium is a bit steep compared to PS4 Pro, but people have been a bit unfair with the evaluation of the performance delivered. There are quite a lot of titles where the PS5 Pro bump is as good if not better than the PS4 Pro one was in enhanced titles.

If they do nail PSSR 2.0, the PS5 Pro difference could widen more and more :). In a lot of cases the shitting on PSSR 1.0 itself feels soo odd: "in motion the game is much much clearer and free of artefacts compared to other solutions, but when everything is still if you look close you can see fizzing on some surfaces! Unacceptable, real games look perfect when the camera is completely still and worse when you are moving the camera : character around!!!!".
 
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Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.

90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.

Space Marine 2 is night and day difference compared to base consoles.

Last of us part 1 and 2 look and play so much better.

Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.

It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.

With PSSR upgrade coming shortly. Its a no brainer 🙏
The thing no one talking about the ps5 pro, when game use PSSR the controls responsive is way better; even when you just use the enhanced resolutions setting for the ps4 games, though in some games hit the fps; AC Unity for example, the responsiveness improve a lot but the fps take a notable hit in the most crowded scene.
 
The original version was a bit disappointing so hopefully this one lives up to the hype. Need gains like we see on PC using DLSS which I know is dreaming but even half as much would be good.
 
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Game devs / pubs have no incentive to update their games for a tiny fraction of the PS5 install base with a Pro. Total waste of time.

It could boost sales of the game among PS5 Pro owners. If the update is reasonably easy to implement it could be worth it financially.
 
It could boost sales of the game among PS5 Pro owners. If the update is reasonably easy to implement it could be worth it financially.
If PSSR 2.0 is closer / more in line with how FSR4 and DLSS are in terms of setup and implementation it might reduce complexity / tech debt for devs to switch to it too as you can remove the PSSR 1.x code path entirely which always only served one single more niche platform anyways.
 
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Honestly, man. The Pro has been one of the best gaming investments ever. Dont listen to digital foundry morons or people downplaying the pro.

90% of games ive played on the pro are drastically improved and has rekindled my excitement for gaming.

Space Marine 2 is night and day difference compared to base consoles.

Last of us part 1 and 2 look and play so much better.

Demon souls, control, GT7, Gow Ragnarok, POE2, etc etc all play and look substantially better.

It all makes for such an enjoyable premium gaming experience that I could no longer go back to base PS5.

With PSSR upgrade coming shortly. Its a no brainer 🙏
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
Some games definitely look better but they do not represent the majority imo.
 
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I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
I think you are being very unfair (let alone just hand wave the graphical improvements in Pro mode, see RT in GoY for example, or GT7, improved visuals in NMS, etc…) Broken is an exaggeration and native res in AI upscalers is a bit less of an issue, you see ample evidence on PC too where native resolution advantage vs DLSS/FSR does not result in what you think. Then again on games some people prioritise IQ when the camera moves vs when everything is still ;).
 
I think you are being very unfair (let alone just hand wave the graphical improvements in Pro mode, see RT in GoY for example, or GT7, improved visuals in NMS, etc…) Broken is an exaggeration and native res in AI upscalers is a bit less of an issue, you see ample evidence on PC too where native resolution advantage vs DLSS/FSR does not result in what you think. Then again on games some people prioritise IQ when the camera moves vs when everything is still ;).

When camera moves most of the time you see in game motion blur, potential dynamic resolution drops and pixel blur if you have LCD screen. So that PSSR advantage in sharpness in motion could be completely eliminated in real life.

AMD would not have prioritized or even pretended to focus on an ML upscaler for consoles without this work. Like @viveks86 said, they're feeding each other. Imagine if the first iteration of PSSR we get is on the PS6. That would suck. Because they've been doing this for a year+ now, they've - hopefully - figured out how to streamline patches. Give it another 2 years when the PS6 probably comes out, and you've got 2 more years of training on console, and development on the most efficient ways to update games.

You don't get all that without releases and testing.

PSSR 1.0 sucks because Sony fucked up, they didn't need to release broken version to the public in 2024. Intel managed Xess to be ok on their first try in 2022, same with Nvidia and DLSS 2 (1.0 sucked more than PSSR) in 2020 and AMD with FSR4 in 2025. They improved their implementations over time of course but those never were in poor state that PSSR is showing in many games.

And between November 2024 and Now - zero fucking updates, good job Sony...
 
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If this automagically makes frame rate and/or resolution better for games, and doesn't need a specific patch, I'll go buy a Pro tomorrow.
PSSR 2.0 will require a patch. For games that already implement PSSR 1.0, it should a drag and drop replacement - but it needs to be replaced. For everything else, it won't do a thing unless the game is patched to use it.
 
It needs to have frame gen support… I want 30 to 60….
You cannot rely on frame generation for that due to the awful imput lag you'd get from that particular scenario (which is why Black Myth: Wukong took back the usage of frame generation when trying to achieve 60fps in its performance mode, and instead just turned off Lumen GI for an actual, responsive 60fps experience).

The usage frame generation might have on PS5 Pro would be taking those 75-90fps PSSR modes in Ragnarök, Part II Remastered, etc, and making them reach a steady 120hz refresh rate.
 
PSSR 2.0 will require a patch. For games that already implement PSSR 1.0, it should a drag and drop replacement - but it needs to be replaced. For everything else, it won't do a thing unless the game is patched to use it.
That is the difference between console and PC. Everything requires a patch from the developers.

I can play older games at 4k ultra and update DLSS myself.
 
You cannot rely on frame generation for that due to the awful imput lag you'd get from that particular scenario (which is why Black Myth: Wukong took back the usage of frame generation when trying to achieve 60fps in its performance mode, and instead just turned off Lumen GI for an actual, responsive 60fps experience).

The usage frame generation might have on PS5 Pro would be taking those 75-90fps PSSR modes in Ragnarök, Part II Remastered, etc, and making them reach a steady 120hz refresh rate.
Wukong input lag sucks even at 60fps with no fake gen. It's a UE 5.0 game after all
 
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
Some games definitely look better but they do not represent the majority imo.

PS5 Pro owner here and...agree with everything you said.

Let's hope this "miraculous" update will indeed improve things.
 
PSSR 2.0 will require a patch. For games that already implement PSSR 1.0, it should a drag and drop replacement - but it needs to be replaced. For everything else, it won't do a thing unless the game is patched to use it.
That is the difference between console and PC. Everything requires a patch from the developers.

I can play older games at 4k ultra and update DLSS myself.
None of this has been confirmed yet.

Some say a patch, others say firmware level like DLSS.
 
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Game devs / pubs have no incentive to update their games for a tiny fraction of the PS5 install base with a Pro. Total waste of time.
Not quite true. Even if the pro users are a small percentage, they are enthusiasts which are the people far more likely to spend money on your game. It's the same reason Devs keep adding path tracing on PC even though the cards that can actually run it are a small fraction of the overall PC market.
 
None of this has been confirmed yet.

Some say a patch, others say firmware level like DLSS.

It should be both.

Devs patched for maximum compatibility and "boost 2.0" option for users to force PSSR.dll swap in all games (for 2.0 and future versions). With warnings and things like that (similar to Boost on PS4 Pro and VRR force on on PS5).
 
It should be both.

Devs patched for maximum compatibility and "boost 2.0" option for users to force PSSR.dll swap in all games (for 2.0 and future versions). With warnings and things like that (similar to Boost on PS4 Pro and VRR force on on PS5).
Yeah, which also happens on the PC as well with some games. There have been patches in games addressing newer DLSS versions if issues arose or to take better advantage. It's getting much better and less of an issue each new version now, however.
 
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PSSR 1.0 sucks because Sony fucked up, they didn't need to release broken version to the public in 2024. Intel managed Xess to be ok on their first try in 2022, same with Nvidia and DLSS 2 (1.0 sucked more than PSSR) in 2020 and AMD with FSR4 in 2025. They improved their implementations over time of course but those never were in poor state that PSSR is showing in many games.

And between November 2024 and Now - zero fucking updates, good job Sony...

PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.

This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.
 
PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.

This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.

PSSR so far have been mostly just bad PR for them. And there were zero visible updates for over a year.

Update they promise is based on AMD FSR4... They should be working with AMD from the beginning and develop good ML upscaler like that, no need to go solo if you don't know what are you doing...

FSR4 launched just 4 months after PSSR and it's better in every aspect (even that leaked int8 version that would work on PS5 Pro VERY WELL).
 
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PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.

This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.
Maybe don't do that by asking $700-$750 from the players?
 
This is a great news for ps5 pro owners and will greatly extend the longevity and future proof the ps5 pro.
It's crazy how much faith people have in PSSR 2.0 after the 1.0 debacle. What, exactly, do you guys think will be different this time? They didn't go back and update a ton of old games, a lot of the newer games that got it ended up with terrible implementation. Frankly the total amount of games that use it at all are abysmal.

Even if PSSR 2.0 comes out and is the Holy Grail of upscaling in terms of quality, unless it's an across the board, hardware level setting, it's going to be another huge disappointment we'll see the same shit again, with first-party titles implementing it well, and third-party (future) titles being a mixed bag.

Also, the PS5 Pro has no longevity either way. It's a test dummy for the PS6 and Sony will drop it like a rock when that console releases. There is no "future proof" for this machine.
 
Update they promise is based on AMD FSR4... They should be working with AMD from the beginning and develop good ML upscaler like that, no need to go solo if you don't know what are you doing...
It's not based on FSR4, it another branch of the same project Amethyst, on which Sony collaborated with AMD to advance ML tech for both.
Tech aspect of PSSR and FSR always will be slightly different - PSSR target fixed time and fixed footprint to maximize effect from having fixed hardware, while FSR always will be general algorithm targeting wide range of hardware.

FSR4 launched just 4 months after PSSR and it's better in every aspect (even that leaked int8 version that would work on PS5 Pro VERY WELL).
FSR4 is based on PSSR as per Sony/AMD. PSSR just got delayed due to launch of Pro.
So it's a part of iterative process of making tech better
 
PSSR exists as a strategic stepping stone toward PS6. Sony is deliberately deploying it on PS5 Pro as a real-world training and validation phase—gathering developer feedback, refining ML models, and hardening tools before it becomes a foundational pillar of the next main console. Nvidia and AMD spent years iterating in the open PC ecosystem; Sony is doing the same work in a far more controlled, fixed-hardware console environment.

This kind of long-term platform planning is exactly how you avoid major failures later. Frankly, it's a good thing people with such short-sighted, "ship nothing until it's perfect" thinking aren't running Sony—because that mindset is how you end up unprepared when a new generation launches.
How dare you!
 
It's not based on FSR4, it another branch of the same project Amethyst, on which Sony collaborated with AMD to advance ML tech for both.
Tech aspect of PSSR and FSR always will be slightly different - PSSR target fixed time and fixed footprint to maximize effect from having fixed hardware, while FSR always will be general algorithm targeting wide range of hardware.


FSR4 is based on PSSR as per Sony/AMD. PSSR just got delayed due to launch of Pro.
So it's a part of iterative process of making tech better

We only have some vague PR statements from AMD and Sony, we don't really know what is based on what in reality.

Using empirical data:

- PSSR sucks for some games and engines, producing weird artifacts and noise. When it works ok, it's still not overall better than what nvidia did in 2020 (DLSS2).
- FSR4 works good in pretty much all supported software. Results are at least on par with late DLSS3 and in some ways better.

No matter what PSSR2 is based on it better deliver quality at least on par with DLSS3. PS5 Pro has a lot of machine learning power, only bottleneck of PSSR tech so far is Sony incompetence.
 
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PSSR2 is FSR4. And we already saw that FSR4 is much better than PSSR1.
It's not FSR4, though, because Sony had to be special and have their own thing. Unfortunately, that makes it significantly worse, because unlike FSR4, which supports any title that used FSR 3+, PS5 games will have to include it specifically, they'll have to be updated individually and we will, once again, be at the mercy of third-party developers to not only implement it correctly but go back and update games that use the first model. That probably means most of them won't based on how long it took them to even patch these games the first time around.
 
It's not FSR4, though, because Sony had to be special and have their own thing. Unfortunately, that makes it significantly worse, because unlike FSR4, which supports any title that used FSR 3+, PS5 games will have to include it specifically, they'll have to be updated individually and we will, once again, be at the mercy of third-party developers to not only implement it correctly but go back and update games that use the first model. That probably means most of them won't based on how long it took them to even patch these games the first time around.

Sony said it's based on FSR4. probably the Int8 version.
Of course AMD and Sony, working together with their Amethyst project, will probably train a better model by now.
FSR4 is already close to one year old, so one would expect them to have made some advancements.
 
I guess it's a matter of expectations. For that price tag, I expected much more and I have to say I'm very disapointed in that machine. PSSR is broken in half the games I've played and we're still not getting the promised fidelity + framerate in one mode. (Base PS5 fidelity mode is often higher res than the pro performance version). We basically get a resolution boost with the pro, and that's pretty much it.
Some games definitely look better but they do not represent the majority imo.

Yeah, same here. Calisto look way better. Horizons IQ seem very good as well. RTGI in Shadows. But for a minor resolution boost its too expensive. Traffic density in Spiderman 2 seem like perfomance mode on PS5 amateur. Too bad they went cheap on the CPU, stable 60 fps in Space Marine 2 would be worth it.

Hoping more games will utilize the better RT capabilities of the pro.
 
And between November 2024 and Now - zero fucking updates, good job Sony...
There have been PSSR updates since launch. You really think Sony put out software in 2024 and left it alone for a whole year? References to "latest PSSR version" in PS5 Pro patches points to updates being made - at least to the tools/SDK.

We only have some vague PR statements from AMD and Sony, we don't really know what is based on what in reality.
Article:
While FSR and PSSR are two different algorithms, Cerny suggests that the version coming to PS5 Pro in 2026 is in no way weaker or less than AMD's FSR 4. "It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."
 
Using empirical data:

- PSSR sucks for some games and engines, producing weird artifacts and noise. When it works ok, it's still not overall better than what nvidia did in 2020 (DLSS2).
Because it's basically DLSS2 - it's cnn model done at times when they prevail.

- FSR4 works good in pretty much all supported software. Results are at least on par with late DLSS3 and in some ways better.
Because FSR4 is already next step from cnn - it's transformer-cnn hybrid on fp8 basis. And Pro doesn't support fp8, so it can't just "be used" on Pro.
And Int8 adaptation is still WIP for both AMD and Pro hardware

No matter what PSSR2 is based on it better deliver quality at least on par with DLSS3. PS5 Pro has a lot of machine learning power, only bottleneck of PSSR tech so far is Sony incompetence.
Incompetence is what MS did - they had hardware and did nothing with it.

And Sony just improving their tech iteratively and they do it fine.
They have capable hardware, optimized to a task for reality at point of time those chips were developed. And for what those chips are, their software implementation is up to par.
 
None of this has been confirmed yet.

Some say a patch, others say firmware level like DLSS.
If it's their PS1+2 classics, it can be done via their emulation software easy enough. However, a PS1 or PS2 classic hasn't literally no need for this type of upscaler; your basic Andorid phone can run most of those title at 4K60FPS native. If we're talking PS4 or PS5 games as "classic titles", then no - it won't work at a firmware level. Injecting that type of upscaler doesn't play nice - it would need to be done on a case-by-case basis to accommodate for the various render pipelines PS4 and PS5 titles employ. Sony may have done that work, but it's extremely unlikely - if they were to do it, I'd have expected them to have done it for the PS5 Pro's launch, not an up-scaler patch.
 
There have been PSSR updates since launch. You really think Sony put out software in 2024 and left it alone for a whole year? References to "latest PSSR version" in PS5 Pro patches points to updates being made - at least to the tools/SDK.


Article:
While FSR and PSSR are two different algorithms, Cerny suggests that the version coming to PS5 Pro in 2026 is in no way weaker or less than AMD's FSR 4. "It's not a cut-down [version] of the algorithm," he explained. "It's the full-fat version of the co-developed super resolution that we'll be releasing on PS5 Pro."

Silent Hill f from October 2025 shows the same problems as SH2 from November 2024. Where is the progress? Only game that got better with newer version of PSSR (but still far from perfect) was Jedi Survivor that got multiple patches.

And what Cerny said is just PR talk. We don't know the details.

Because it's basically DLSS2 - it's cnn model done at times when they prevail.


Because FSR4 is already next step from cnn - it's transformer-cnn hybrid on fp8 basis. And Pro doesn't support fp8, so it can't just "be used" on Pro.
And Int8 adaptation is still WIP for both AMD and Pro hardware


Incompetence is what MS did - they had hardware and did nothing with it.

And Sony just improving their tech iteratively and they do it fine.
They have capable hardware, optimized to a task for reality at point of time those chips were developed. And for what those chips are, their software implementation is up to par.

We already have leaked FSR4 int8 version that looks almost as good as FP8 version and runs ok on hardware with far less machine learning power than PS5 Pro.
 
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If it's their PS1+2 classics, it can be done via their emulation software easy enough. However, a PS1 or PS2 classic hasn't literally no need for this type of upscaler; your basic Andorid phone can run most of those title at 4K60FPS native. If we're talking PS4 or PS5 games as "classic titles", then no - it won't work at a firmware level. Injecting that type of upscaler doesn't play nice - it would need to be done on a case-by-case basis to accommodate for the various render pipelines PS4 and PS5 titles employ. Sony may have done that work, but it's extremely unlikely - if they were to do it, I'd have expected them to have done it for the PS5 Pro's launch, not an up-scaler patch.
It will be the exact same situation the PC has and still does go through depending on the title, etc.. And it will be less of an issue going forward since they are focusing it to firmware/driver level, just as the PC does with newer FRS/DLSS versions. So if we don't fear monger the PC and developers there, then we shouldn't be here either.

Drunk Series GIF by CANAL+
PSSR 2.0 for PS5 Pro is going to be delicious :messenger_winking_tongue:
How dare you!
 
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We already have leaked FSR4 int8 version that looks almost as good as FP8 version and runs ok on hardware with far less machine learning power than PS5 Pro.
It's a leaked version
We know that both Sony and AMD works on Int8 version via Cerny and leak, but both are still WIP (work in progress) and not officially released.
Models probably in high stage of readiness and final stage of testing, but everything we have on AMD side is still unofficial.

Even Nvidia rolled out their Int8 support for transformer just 2 days ago.
 
PSSR so far have been mostly just bad PR for them. And there were zero visible updates for over a year.

Update they promise is based on AMD FSR4... They should be working with AMD from the beginning and develop good ML upscaler like that, no need to go solo if you don't know what are you doing...

FSR4 launched just 4 months after PSSR and it's better in every aspect (even that leaked int8 version that would work on PS5 Pro VERY WELL).
"Mostly bad PR"
That's an online bubble narrative, not reality. Outside of enthusiast forums and social media, PSSR barely registered as a controversy. Mainstream coverage focused on PS5 Pro performance modes, not on dissecting reconstruction artifacts. Bad PR requires sustained, broad backlash—this simply didn't happen.

"Zero visible updates for over a year"
Console tech doesn't evolve through public driver drops. Sony historically updates SDKs, firmware, and dev tools quietly, often bundling ML and graphics changes without branding them as "PSSR 1.1 / 1.2." Lack of visible patch notes ≠ lack of iteration. This is normal for closed platforms.

"They should've worked with AMD from the beginning"
They did. PSSR is built on AMD RDNA ML primitives and Sony's own ML stack, just like Sony worked closely with AMD on geometry engines, cache scrubbers, and audio hardware. What Sony didn't do is outsource their future upscaling tech entirely—which would be strategically reckless for a platform holder.

The "FSR4 proves Sony didn't know what they were doing" argument completely collapses once you acknowledge one simple fact:

Sony co-created FSR4 with AMD.
FSR4 didn't appear in a vacuum, and it wasn't AMD going off on its own to "show Sony how it's done." Sony has been deeply involved at the architectural and algorithmic level, feeding in console-driven constraints: fixed hardware behavior, INT8-friendly paths, deterministic performance, and reconstruction stability at low internal resolutions. Those exact constraints line up far more with console needs than PC-first DLSS or early FSR ever did.

At this point, ignoring Project Amethyst and Sony's documented co-development of FSR4 with AMD isn't a misunderstanding—it reads like arguing in bad faith, selectively skipping facts just to preserve a narrative.

Maybe don't do that by asking $700-$750 from the players?

Let me ask you, how much should Sony ask for PS5Pro? In a market were you have Series X at $650 and an upcoming Steam Machine that is rumored to cost +$600 (for less than PS5 specs)

The $700–$750 price point doesn't invalidate the value, especially when you look at what PS5 Pro actually delivers plus the current market dynamics.

So complaining about PS5 Pro's price while accepting near-PS5Pro money for hardware that's weaker than a base PS5 isn't a value argument — it's selective outrage.
 
It's a leaked version
We know that both Sony and AMD works on Int8 version via Cerny and leak, but both are still WIP (work in progress) and not officially released.
Models probably in high stage of readiness and final stage of testing, but everything we have on AMD side is still unofficial.

Even Nvidia rolled out their Int8 support for transformer just 2 days ago.

Leaked or not, it works and proofs what is possible.
 
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