Jaybe
Member
Folks, we just had our next Wicked Inside Showcase, this time it was all about how we're approaching Co-Op!
Public Beta is out today with the full Co-Op Release coming January 22nd!
Congratulations. Co-op will be awesome.
Folks, we just had our next Wicked Inside Showcase, this time it was all about how we're approaching Co-Op!
Public Beta is out today with the full Co-Op Release coming January 22nd!
We're already very much heads down on all the console portsthomasmahler What's up Thomas. Love your work. What's the story with this coming to consoles? I'm dyin over here
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We're already very much heads down on all the console ports![]()
Folks, we just had our next Wicked Inside Showcase, this time it was all about how we're approaching Co-Op!
Public Beta is out today with the full Co-Op Release coming January 22nd!
Folks, we just had our next Wicked Inside Showcase, this time it was all about how we're approaching Co-Op!
Public Beta is out today with the full Co-Op Release coming January 22nd!
I think arena pvp is already confirmed no?Now that you have the basic MP component, you HAVE to do some PVP modes. There has to be some sort of longevity involved with PVP please. I never feel this way about any game, but NRFTW is prime for it. Even if it's just invasions or something. Could start there as that might be an easy stepping point ya know?
I'm just fiending for more content as well in general. Great that co-op is in and friendly fire being on means people could come up with dueling realms or something in the meantime. We'll see I guess.
I think arena pvp is already confirmed no?
Yeah, I think PVP could be quite big for Wicked due to how our weapons and so on work. And it was incredibly fun every time we ran internal tournaments alreadyNow that you have the basic MP component, you HAVE to do some PVP modes. There has to be some sort of longevity involved with PVP please. I never feel this way about any game, but NRFTW is prime for it. Even if it's just invasions or something. Could start there as that might be an easy stepping point ya know?
I'm just fiending for more content as well in general. Great that co-op is in and friendly fire being on means people could come up with dueling realms or something in the meantime. We'll see I guess.
Jan 22nd
I wonder if combat scales with more players, game might be pretty trivial with multiple people fighting a boss. I like how friendly fire is on though.
Sooner than some might think!With all the turmoil this game has had what are the chances it comes to console? Within a year? Two years?
It works pretty well if you remap buttons. It has a toggle for secondary weapon and 4 skills that can be placed on a weapon. Ideally use RMB (LMB is attack) and mouse to move and control attack angle. Map dodge/run and 4 skills in a comfortable place on keyboard and you are good to go. WASD is super awkward unless you have mouse with extra buttons for skills.How does this play with mouse and keyboard on PC? Or is controller recommended? I posted in the other thread but now I see this one!
Yeah I am waiting for 1.0 to dive back in.
Oh yeah? Thats great newsYes, we're specifically designing every level 4 times for up to 4 players - Wicked is a lot of fun in Co-Op
Sooner than some might think!![]()
They're just very different games.Play Path of Exile 2 with the rest of us in the meantime![]()
Similar, but yes also very different in the gameplay elements they choose to emphasize. And both very well designed, IMO. You guys did a good job.They're just very different games.
Wait they finally removing those mobile game mechanics?![]()
No Rest for the Wicked - 1 Day to go for No Rest for the Wicked Together - Steam News
Just 1 DAY TO GO for No Rest for the Wicked Together - our co-op update! The Update goes live tomorrow at 7:00 PM CET / 6:00 PM UTC / 1:00 PM ET / 10:00 AM PT / 2:00 AM CST (China, next day) You & your friends certainly won’t want to miss it! [img...store.steampowered.com
One more day to co-op!
Looking forward to potentially seeing some Fight Clubs pop up. Also, the wait times getting removed for building your town up is very appreciative.
Im curious about the rest of the changes tbh. Coop is not my thing in games like this
I did some tutorial stuff and optional missions like that but the stuff collected you can just use as is and make full progress. There are benefits to building up the town and finding blueprints to access custom gear.One steam reviewer mentioned the game was more of a survival building game than RPG which has me a bit worried. Parts of the action RPG were blocked off until you collected or built certain things which I am not a fan of.
Best of luck with the sale and the update. Personally, I plan on getting the game on day one when it leaves early access. It's one of my most anticipated games.Yup, Free Weekend and -40% Sale starts today as we launch No Rest for the Wicked Together at 7pm CET - Around 5 hours from now!
No spiders. But mutated dudes with a few too many legsBest of luck with the sale and the update. Personally, I plan on getting the game on day one when it leaves early access. It's one of my most anticipated games.
I do have a quick question, though. My friend group has someone in it with a pretty bad fear of spiders. Does Wicked have any spider enemies in the game, and if so is there an arachnophobia mode?
Is it solo-viable? Sorry, I'm a dad so scheduling games with others is a big no-no.Folks, No Rest for the Wicked Together is live now and to celebrate that, it's 40% off AND there's a FREE Weekend - so everyone can play with their friends together!
Of course. Most players play single player, so we'll always ensure that single player is priorityIs it solo-viable? Sorry, I'm a dad so scheduling games with others is a big no-no.