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Graphical Fidelity I Expect This Gen

Bunch of screenshots of Fable have been uploaded to Steam, far too much post-process (thankfully I'm playing on PC) but the game is gorgeous in my opinion:

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One of the best looking games this whole generation.
 
No chance a 3rd party game with that kind of budget will be next gen only around that time. That would be economic suicide.

I expect another Cyberpunk 2077 type situation, though not as extreme. A clearly next gen game barely running on last gen hardware. Hopefully, they've learned their lesson.
 
Sorry, I've been following game industry for too long to believe in engine tech demos.

Sure, I don't deny that. But they have different strategy this time, for TW2, 3 and C2077 they created their games for PC hardware and then ported to consoles. Now they design TW4 around PS5 and will upgrade it on PC (and PS6 etc.).
 
They already shown it running 60fps on PS5. And it's running on PS5 generation engine - UE5.

First Epic's "Uncanny Valley" demo, now CDPR's "The Witcher 4" PS5 video — it's all the same marketing bullshit. No final game has ever looked as good as these tech demos, and after the Cyberpunk 2077 disaster, I don't trust a fucking word from CDPR.
 
They already shown it running 60fps on PS5. And it's running on PS5 generation engine - UE5.

they also made clear that this was not in fact The Witcher 4. it was a tech demo showcasing what they are targeting.

but even so, it ran at an extremely low internal resolution and looked fuzzy as hell in motion.
so being 60fps isn't a huge achievement when you render sub-1080p from the looks of it.
 
First Epic's "Uncanny Valley" demo, now CDPR's "The Witcher 4" PS5 video — it's all the same marketing bullshit. No final game has ever looked as good as these tech demos, and after the Cyberpunk 2077 disaster, I don't trust a fucking word from CDPR.

Epic demo was 1440p 30fps. I would say Hellblade 2 represents quality like that.

TW4 demo was 800p 60fps, I don't think that it has shown anything impossible to render by this console. And remember that between UE5 1.0 (VotA tech demo) and 5.6 (TW4 tech demo) engine got many big performance upgrades.
 
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Epic demo was 1440p 30fps. I would say Hellblade 2 represents quality like that.

TW4 demo was 800p 60fps, I don't think that it has shown anything impossible to render by this console. And remember that between UE5 1.0 (VotA tech demo) and 5.6 (TW4 tech demo) engine got many big performance upgrades.

Hellblade 2 looks like that demo, but it doesn't come close to matching what was shown.
 
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The bottom picture looks way more appealing to me. I've never been a fan of that blurred early-2000s pre-rendered cinematic vaseline look with excessive post-processing.
I agree with that but overall Im a lil underwhelmed, though this was a teaser and not a full trailer as far as I understood. Is it just me or did it feel pretty tame the way they showed off Japan? Sure nice vistas and all but I thought they would play more into the whole neon lights, kawaii mascots, some maid cafe staff...I donno, like a bit more bombastic lol. With FH5 they really went all out. I do like that they added the life-size Gundam in the end considerign there is one in Tokyo and Yokohama.
 
The bottom picture looks way more appealing to me. I've never been a fan of that blurred early-2000s pre-rendered cinematic vaseline look with excessive post-processing.
It's less about the 'vaseline look' nor is it about the 'rain effects' like someone else mentioned above. It's more about the artstyle itself. It's missing a hint of grit and liveliness.

Like this:

13051.gif


Or even Forza Horizon 1, their own game:

forza-horizon-forza-horizon-1.gif

omg-i-had-forgotten-how-much-fun-the-og-fh1-was-wow-v0-fh876v6jwqce1.jpg




Night racing (especially in Tokyo) should just feel a bit more lively in a video game, that's all. There's barely even any neon lights under the cars. That's what me and SlimySnake SlimySnake are pointing out.
 
March Climber March Climber

Exactly. I mean the trailer and song looked so pedestrian, as if I was watching a Gran Turismo trailer. They should of made it more hype and wild, I mean its freakin Japan and FH is anything but a serious sim racer. They needed a better song for it too like for the Wangan Midnight games:

 
It's less about the 'vaseline look' nor is it about the 'rain effects' like someone else mentioned above. It's more about the artstyle itself. It's missing a hint of grit and liveliness.

Like this:

13051.gif


Or even Forza Horizon 1, their own game:

forza-horizon-forza-horizon-1.gif

omg-i-had-forgotten-how-much-fun-the-og-fh1-was-wow-v0-fh876v6jwqce1.jpg




Night racing (especially in Tokyo) should just feel a bit more lively in a video game, that's all. There's barely even any neon lights under the cars. That's what me and SlimySnake SlimySnake are pointing out.

Yeah, I was joking before but I agree. FH5 and now this are super sterile looking.
 
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Am I crazy or does this Crimson Desert material not look good at all? Sure there is scale, but the lighting is at best inconsistent often times plain flat, the pop in for lod, shadows and even NPCs is very visible and the iceskating/rubberbanding in the combat animations is terrible.....

wasn`t this supposed to be a technological showcase at some point or is my memory playing tricks on me here?
 
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Am I crazy or does this Crimson Desert material not look good at all? Sure there is scale, but the lighting is at best inconsistent often times plain flat, the pop in for lod, shadows and even NPCs is very visible and the iceskating/rubberbanding in the combat animations is terrible.....

wasn`t this supposed to be a technological showcase at some point or is my memory playing tricks on me here?

They showed it around this console generation's launch, it looked unbelievable back then, now it looks great still, but you can tell it isn't as showstopper as before, even though the final build looks to have better graphics than the reveal trailer. It's just newer games got a lot better looking throughout this gen so far. Also 99% of games look rather outdated without Path Tracing like we see with High-end PC games.
 
Epic demo was 1440p 30fps. I would say Hellblade 2 represents quality like that.

TW4 demo was 800p 60fps, I don't think that it has shown anything impossible to render by this console. And remember that between UE5 1.0 (VotA tech demo) and 5.6 (TW4 tech demo) engine got many big performance upgrades.
That epic demo looked doable-ish in its first sequences, but endsequence with fast travel defo wasnt done on ps5, hell we had matrix demo run well below 1080p with dips under 30, yet this particular epic demo could hold stable 1440p30 durning that fastmovement sequence on base ps5?
Look at it urself:

Back then 5,5 years ago we could be deceived it was real gameplay on base ps5, now we are older/smarter and saw how games look on it- definitely not possible to be 1440p30 on base ps5, it has cgi quality :)
For comparision matrix demo:

It doesnt hold stable 30 at all despite being below 1080p in native res, there is no way ending sequence of eu5 ps5 demo did hold stable 1440p30 on actual base ps5, it did coz it either was pre-rendered or was running on much more powerful hardware, simple as that :D
Witcher4 techdemo according to the cdpr devs runs 800p60 on base ps5 but we can clearly see game is very blurry(still looks next gen af, and ps6/highend pc will bump the res/iq anyways so 0 worries here) and definitely looks above anything we saw in first ue5 ps5 techdemo, hell it looks more impressive by matrix demo if we count in that 60fps, like many stated only gta6 trailers look better.




Here same ue5 demo, running on pc rtx 3090(which is roughly 2x stronger from base ps) in 1440p and only manages 40-50fps durning a walk with barely anything happening:

Durning bossfight it has dips under 40, and again even that bossfight is 5x less impressive from ending sequence of ue5 ps5 techdemo we saw back in may 2020 :)
 
Yeah, I was joking before but I agree. FH5 and now this are super sterile looking.
March Climber March Climber

Exactly. I mean the trailer and song looked so pedestrian, as if I was watching a Gran Turismo trailer. They should of made it more hype and wild, I mean its freakin Japan and FH is anything but a serious sim racer. They needed a better song for it too like for the Wangan Midnight games:


It's less about the 'vaseline look' nor is it about the 'rain effects' like someone else mentioned above. It's more about the artstyle itself. It's missing a hint of grit and liveliness.

Like this:

13051.gif


Or even Forza Horizon 1, their own game:

forza-horizon-forza-horizon-1.gif

omg-i-had-forgotten-how-much-fun-the-og-fh1-was-wow-v0-fh876v6jwqce1.jpg




Night racing (especially in Tokyo) should just feel a bit more lively in a video game, that's all. There's barely even any neon lights under the cars. That's what me and SlimySnake SlimySnake are pointing out.

You know what's funny? SmashJT, a YouTube grifter posted a screenshot of fable devs showing a vast majorly of them being women. Turns out the photo was not accurate and the studio is mostly men but i legit laughed at how this guy looked at these two games and thought oh let me make fun of the fable team which has a gorgeous art style, beautiful environments and a near cg look and feel.

Another funny thing is that these grifters spent decades shitting on women for doing art majors instead of computer science and now they are upset that they are being offered jobs in the gaming industry which is literally creating art from scratch. As games get bigger, more and more artists are needed while the programming jobs remain mostly the same.

If that picture was accurate then id be like great, hire more women in the forza team too. Its a very sterile looking world that looks like it was created by guys with programming degrees instead of real artists.
 

Am I crazy or does this Crimson Desert material not look good at all? Sure there is scale, but the lighting is at best inconsistent often times plain flat, the pop in for lod, shadows and even NPCs is very visible and the iceskating/rubberbanding in the combat animations is terrible.....

wasn`t this supposed to be a technological showcase at some point or is my memory playing tricks on me here?


Looks alright to me. Way too heavy on the chromatic aberration and other visual effects though, which muddies the image. Also lets be honest, these consoles are underpowered and the best games are really only going to push the bar forward on the PC side of things at this point. I won't judge the game until I see it maxed out on PC.
 
That epic demo looked doable-ish in its first sequences, but endsequence with fast travel defo wasnt done on ps5, hell we had matrix demo run well below 1080p with dips under 30, yet this particular epic demo could hold stable 1440p30 durning that fastmovement sequence on base ps5?
Look at it urself:

Back then 5,5 years ago we could be deceived it was real gameplay on base ps5, now we are older/smarter and saw how games look on it- definitely not possible to be 1440p30 on base ps5, it has cgi quality :)
For comparision matrix demo:

It doesnt hold stable 30 at all despite being below 1080p in native res, there is no way ending sequence of eu5 ps5 demo did hold stable 1440p30 on actual base ps5, it did coz it either was pre-rendered or was running on much more powerful hardware, simple as that :D
Witcher4 techdemo according to the cdpr devs runs 800p60 on base ps5 but we can clearly see game is very blurry(still looks next gen af, and ps6/highend pc will bump the res/iq anyways so 0 worries here) and definitely looks above anything we saw in first ue5 ps5 techdemo, hell it looks more impressive by matrix demo if we count in that 60fps, like many stated only gta6 trailers look better.




Here same ue5 demo, running on pc rtx 3090(which is roughly 2x stronger from base ps) in 1440p and only manages 40-50fps durning a walk with barely anything happening:

Durning bossfight it has dips under 40, and again even that bossfight is 5x less impressive from ending sequence of ue5 ps5 techdemo we saw back in may 2020 :)

The end of the epic demo was prerendered. Epic was open about it.

But it was using software lumen compared to matrix which was using hardware lumen utilizing the hardware rt cores on consoles. They had revealed the 1440p software lumen, and 1080p hardware like targets several months before the Matrix demo came out.

The reason why the Matrix demo drops before 30 is due to cpu bottlenecks which were later resolved in 5.4. They have also been regularly upgrading hardware lumen performance with each ue5 version and by 5.6 they have now managed to get very close to 1440p 30 fps target of the original software lumen demo.
 
That epic demo looked doable-ish in its first sequences, but endsequence with fast travel defo wasnt done on ps5, hell we had matrix demo run well below 1080p with dips under 30, yet this particular epic demo could hold stable 1440p30 durning that fastmovement sequence on base ps5?
Look at it urself:

Back then 5,5 years ago we could be deceived it was real gameplay on base ps5, now we are older/smarter and saw how games look on it- definitely not possible to be 1440p30 on base ps5, it has cgi quality :)
For comparision matrix demo:

It doesnt hold stable 30 at all despite being below 1080p in native res, there is no way ending sequence of eu5 ps5 demo did hold stable 1440p30 on actual base ps5, it did coz it either was pre-rendered or was running on much more powerful hardware, simple as that :D
Witcher4 techdemo according to the cdpr devs runs 800p60 on base ps5 but we can clearly see game is very blurry(still looks next gen af, and ps6/highend pc will bump the res/iq anyways so 0 worries here) and definitely looks above anything we saw in first ue5 ps5 techdemo, hell it looks more impressive by matrix demo if we count in that 60fps, like many stated only gta6 trailers look better.




Here same ue5 demo, running on pc rtx 3090(which is roughly 2x stronger from base ps) in 1440p and only manages 40-50fps durning a walk with barely anything happening:

Durning bossfight it has dips under 40, and again even that bossfight is 5x less impressive from ending sequence of ue5 ps5 techdemo we saw back in may 2020 :)


You can see lumen problems and loading distance in that PS5 demo:



5b0rfDdSlD4IumhZ.jpg


Wukong has shown flying in UE5:



Of course I'm not sure original tech demo was running real time on PS5 (confirmed by SlimySnake SlimySnake that it's not), but the fact is that performance difference between UE5.0 and UE5.7 is big. Difference in stalker 2 between original release and 5.4 engine version is quite something in CPU bottlenecked areas.
 
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Am I crazy or does this Crimson Desert material not look good at all? Sure there is scale, but the lighting is at best inconsistent often times plain flat, the pop in for lod, shadows and even NPCs is very visible and the iceskating/rubberbanding in the combat animations is terrible.....

wasn`t this supposed to be a technological showcase at some point or is my memory playing tricks on me here?

Always said that this game lack micro-details.

This is not a game you play for texture fidelity, that's for sure.

They said that the game run at 4k60 on mid-gpus, the world is super big, a lot of destruction and those performances? They had to cut corners somewhere...

I mean unless yt compression is not pulling another one...
 
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I dont remember. Im playing on my other monitor nowadays without HDR. Still looks stunning :)
IT looks better in my kinda shitty monitor in sdr than my top of the line tv in hdr so there is something wrong with the settings, ori is stunning in hdr on the same tv...

Have you tried dlss 4.5 and profile M on this one?

I have no idea why people say that profile M is just for perf mode because the other 2 are too sharp, i tried quality mode in like 3-4 games and none of them was over-sharpened, if anything the difference between perf and quality is just way way lower compared to before so there is almost no reason to use quality.

Does the pc community keep their fucking monitors with the sharpening slider to 200% or something? :lollipop_squinting:
Or oled tv just have a far softer image compared to a pc monitor?
 
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The end of the epic demo was prerendered. Epic was open about it.
Never saw any info of epic admitting it being prerendered, but saw plenty gamers claiming its realtime and pretty sure epic claimed its real time too, hell i thought it was realtime back in mid 2020 before ps5 launch too, but now its obviously cgi/bullshot trailer/prerendered/false advertising.
Look at those fuckers lie tru their teeth straight to our faces:

Here is the future of unreal engine, running live on playstation 5

Hell in video description u got clearly written:
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Turns out most impressive part of the demo was cgi aka bullshot :P
Its like woman claiming she has only 7bodycount, then u find out that number is for 2026 only and resets every year(new year new me bs- im spiritual now- then what happened to last 10 years u were physically fucking all other dudes tho? Their penises were very real and not ghosts :messenger_astonished:).

Really cant wait for gta6 here to actually experience those crazy graphics(even if its 30fps with dips at below 1080p native res ai upscaled to something more reasonable), altho not even sure whats gonna come out sooner, gta6 or witcher4(logically gta6 is likely getting delayed to 2027 coz fuck devs unions, witcher4 no clue here, could be 2027, could be even 2030 ).
 
Its like woman claiming she has only 7bodycount, then u find out that number is for 2026 only and resets every year(new year new me bs- im spiritual now- then what happened to last 10 years u were physically fucking all other dudes tho? Their penises were very real and not ghosts :messenger_astonished:).
Come On What GIF by MOODMAN

This sound too accurate to be coincidental. Did you meet someone at a 2026 NYE party in Miami like Topuria ?
 
Here are couple of gifs showing the different lighting conditions that show up late in the game in Mafia. yes, golden hour lighting looks great in every game, but i really like the new volumetric effects. Also, this is perhaps the first UE5 open world game with a dense forest. And it looks really good. Shame how they only briefly take you for a short mission.

kwYX693.gif


DERWgWb.gif
New volumetric effects? When was that added? I was super impressed with mafia when I played it. Not sure what you're not seeing with the character models, they look great imo.
 
New volumetric effects? When was that added? I was super impressed with mafia when I played it. Not sure what you're not seeing with the character models, they look great imo.
I just mean the fog and god rays around the trees. During the mid day lighting that was prevalent through out the first half of the game, those effects weren't there leading to a very sterile look.

Some character models look great. Others don't. Watch the very first trailer. I expected the character models to look like that on ue5.
 
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