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37.7K right nowConsidering that it dropped to 60k already from 97k, I wonder if by the end of the day it will reach 30-40k if not less.
37.7K right nowConsidering that it dropped to 60k already from 97k, I wonder if by the end of the day it will reach 30-40k if not less.
Good thing its 3v3, any more and they would have to call it HighQueuetimes.37.7K right now
I guess it will drop to 10-15k then today.37.7K right now
Well to be fair it has reached almost 100k only due to being free and memes. Otherwise it would not be even noticed.Jesus. This game hasn't even been out for an 8-hour shift and it already lost damn near 2/3rds of its concurrent players on Steam.
I haven't tried it yet, but it really seems like it needs either 6 v 6, other traditional shooter modes (TDM), PVE enemies (like Titanfall's attrition mode), or all of the above.They really do need to announce that it wasn't ready for prime time and say they will use the initial period as a beta to garner feedback.
Leave it up for a week, pull it and go back to the drawing board.
It's not a complete wash and they can comeback from this especially if they re-release with a higher player count and add some QoL features that should already be there.
That worked great for Splitgate.They really do need to announce that it wasn't ready for prime time and say they will use the initial period as a beta to garner feedback.
Leave it up for a week, pull it and go back to the drawing board.
It's not a complete wash and they can comeback from this especially if they re-release with a higher player count and add some QoL features that should already be there.
Have a feeling lots of people will be eating crow for dinner.
LmfaoYes they will.
At this point, it's either die a quick death or at least have a chance to recover.That worked great for Splitgate.
Lmao.![]()
What? That just means it's normal time on the other half of the planet. It's 6pm here on the west coast.Guys, the player drop is mainly because half the planet, including europe, went to bed. It's 3 am here now. It's always like this, you gotta wait a few days go get proper metrics.
Not only that, but people often say other games struggled because of the economy right now and that f2p games should do well. This game is free.Its prime gaming hours in the entire usa atm and 1/3rd of the country is snow in with nothing else to do
Guys, the player drop is mainly because half the planet, including europe, went to bed. It's 3 am here now. It's always like this, you gotta wait a few days go get proper metrics.
Arc Raiders has ~300k on steam rnVery true. The prime audience for multiplayer shooters is Europe, so it makes sense for the player numbers to go up when Europe is off work and North America is asleep.
I watched Dr disrespect play a coupe of matches. His crew said the same thing about the amount of playersMan, I gave this an honest shit and it feels so close to being a good and interesting game but there's just some weird decisions here. I'm awful at it so that's going to cloud my judgment for sure, but this should not be a 3 player game. It feels like it should have many more players, at least 5 v 5 but maybe much more. There's so many mechanics, it feels like several games smashed together. I guess I don't really "get it". I don't dislike it at all but it is not an amazing first impression
I think this hits home.it's a cut down MOBA without mobs and without towers. just 2 bases.
and it has semi-random loot on the map.
I think this hits home.
It feels like they planned to have mobs, maps are large enough and have "lanes", maybe they didn't get the mobs to work in networked game or something.
Even thematically it feels off, you have high fantasy setting (knight armor, chests, castles, gems, horses..) but everyone has guns not axes, bows, magic. Heroes are more like superheroes from Marvel games. It feels like they were planning to have different game and that didn't end up working.
Even the timing is off, they rush the game to be in Game Awards, then have sudden launch without longer marketing push.
All crumbs lead me to think their studio was running out of money and needed to launch the game in Q1, tidied the game best they could, bought ad on GA and rushed the release.
This part might had been planned though.Even the timing is off, they rush the game to be in Game Awards, then have sudden launch without longer marketing push.
All crumbs lead me to think their studio was running out of money and needed to launch the game in Q1, tidied the game best they could, bought ad on GA and rushed the release.
This part might had been planned though.
The studio is based on a bunch of people from Apex which was a hugely successful stealth launch. So no marketing needed aside from it being announced that night at a game show available to download.
So they probably did the same thing here assuming catching lightning in a bottle twice with the same kind of launch except it was a month out from launch instead of that night. Zero info or beta test either, so I think they purposely went into a blind launch like Apex. And whatever happens happens.
it worked with Apex because it is based on an existing IP and takes a lot of elements (and guns/abilities) from said IP.
It's less of a good idea to do this with a weird ass MOBA... especially when they are missing core settings any competitive shooter should have, like FOV sliders on console or a hold to crouch and toggle aim setting.
edit: also broken FOV settings on PC apparently
I'm not sure the setting even does anything on PC. I increased it to max (110 iirc) and it still looked like the default fov.edit: also broken FOV settings on PC apparently![]()
plug in a controller... apparently that works (as seen in the video)I'm not sure the setting even does anything on PC. I increased it to max (110 iirc) and it still looked like the default fov.
Is this a transcript from the emergency investor call that was likely scheduled a few hours after launch?Guys, the player drop is mainly because half the planet, including europe, went to bed. It's 3 am here now. It's always like this, you gotta wait a few days go get proper metrics.
The game went up at 11am Pacific, and continued to drop as people were getting off work in the US, which is supposed to be the primary market. C'mon now...Guys, the player drop is mainly because half the planet, including europe, went to bed. It's 3 am here now. It's always like this, you gotta wait a few days go get proper metrics.
Rhythm based mining has to be the worst idea I've ever seen.
I guess it will drop to 10-15k then today.
It already dropped 90%, by the time weekend hits everybody will move on.Yeah it's hit 10.5k as of now. Understand the yanks are all asleep but still that drop off is huge. Maybe the weekend will give the first real picture? Releasing on a Monday was such an odd choice.
It already dropped 90%, by the time weekend hits everybody will move on.
This post is so odd. Like why post this if you haven't played? Weird man. Like here's some tips for a game I haven't played lolVery briefly watching Dr D's stream, it looks like the game isnt a high tempo shooter a all. Just a few things I got from the brief footage i watched:
- Big maps with lots of empty space
- Aside from chests to find gear, you also mine blue crystals strewn across the maps. Googling it, its so you can buy items from merchants
- The horse you can get (you can see a bunch at a stable) can be turn on and off when you get one.
- You can do this gold coloured dimension door ability to instantly warp back to base
- When they were playing, I think one guy said..... "I'd rather be in a jet in BF". lol