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Graphical Fidelity I Expect This Gen

Sorry for derailing a bit but continuing on the WW2 theme, the one game that I both adore and hate is Battlefield V.
Gameplay-wise it is probably my second favourite Battlefield game of all time only behind Bad Company 2, it had so many good ideas.
And visually it's so beautiful at moments, the animations and post-processing effects were the best they've probably been in the whole franchise and the ray tracing although subtle was an amazing introduction to the tech back in 2018

Too bad they decided not to delay it for polish and then doubled down on that weird diversity and inclusion agenda for a game portraying the 1940s, it killed it right then and there...
Had they focused on popular battles and theatres for both the campaign and the multiplayer and then actually polished it instead of releasing it in a broken state, I honestly think it could've been one of the best WW2 shooters ever. The gameplay was there, the graphical tech was there, they just focused on the wrong things both before and after launch.
DICE were on the verge of greatness with this one, what a waste...

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And what saddens me the most is that now it'll probably take a decade or more at least until EA and DICE give Battlefield and WW2 another shot.
 
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Reminds me a little of Jedi Survivor. Obviously a more consistently great-looking game than Rebirth, but you could just feel the engine falling apart at the seams.
Yep. Im a big fan of Jedi's graphics, but man it was not built for consoles. they really wanted ray tracing in there but it was too expensive for the PS5 and XSX in the performance mode and was dropping below 600p at times. They had to remove ray tracing from the performance mode altogether to bring the resolution up to around 900-1080p. like whats the point? just go with lumen. at worst it drops to 720p and thats with nanite and VSMs.

thankfully, they did learn and are building their next game on UE5 so they arent stubborn like japanese developers. Hopefully they are building it on UE5.6 which is way more performant than the earlier UE5 versions.

Stalker 2 devs are also going back and upgrading their game to UE5.5. The patch is supposed to come out soon. It will be interesting to see how much the performance improves on consoles and PCs.
 
Yep. Im a big fan of Jedi's graphics, but man it was not built for consoles. they really wanted ray tracing in there but it was too expensive for the PS5 and XSX in the performance mode and was dropping below 600p at times. They had to remove ray tracing from the performance mode altogether to bring the resolution up to around 900-1080p. like whats the point? just go with lumen. at worst it drops to 720p and thats with nanite and VSMs.

thankfully, they did learn and are building their next game on UE5 so they arent stubborn like japanese developers. Hopefully they are building it on UE5.6 which is way more performant than the earlier UE5 versions.

Stalker 2 devs are also going back and upgrading their game to UE5.5. The patch is supposed to come out soon. It will be interesting to see how much the performance improves on consoles and PCs.
Looking forward to that Stalker 2 update. I love the originals and I did enjoy the first few hours of Stalker 2 at launch, but then realized nah, I'm gonna wait a couple years for this one to finish cooking.
 
Sorry for derailing a bit but continuing on the WW2 theme, the one game that I both adore and hate is Battlefield V.
Gameplay-wise it is probably my second favourite Battlefield game of all time only behind Bad Company 2, it had so many good ideas.
And visually it's so beautiful at moments, the animations and post-processing effects were the best they've probably been in the whole franchise and the ray tracing although subtle was an amazing introduction to the tech back in 2018

Too bad they decided not to delay it for polish and then doubled down on that weird diversity and inclusion agenda for a game portraying the 1940s, it killed it right then and there...
Had they focused on popular battles and theatres for both the campaign and the multiplayer and then actually polished it instead of releasing it in a broken state, I honestly think it could've been one of the best WW2 shooters ever. The gameplay was there, the graphical tech was there, they just focused on the wrong things both before and after launch.
DICE were on the verge of greatness with this one, what a waste...

33327158898_fda3aba013_h.jpg

l72kk5gstch21.png

l1w29ywytch21.png

1cebevestch21.png

And what saddens me the most is that now it'll probably take a decade or more at least until EA and DICE give Battlefield and WW2 another shot.
maybe its because i didnt play the campaign, and maybe its because they toned down the prosthetics and other stuff after people complained about it, but I did not see any of that agenda driven stuff in the MP. All i saw was a very handsome but sterile looking shooter that just didnt feel like a world war 2 game anymore. it's not a bad game. it has good shooting mechanics. it has decent map design. its fun at times, but i was just turned off by how they got rid of virtually every atmospheric effect from BF1. it just looks too clean for a war game. Iwo Jima was slightly better, but yes, its shocking that they left out all the main theaters of war to focus on battles no one has even heard of. Bizarre decision by DICE.

I think sometimes players complain about the wrong things. i loved that trailer because it showed an insane amount of action, but the main game had none of that intensity.
 
I wish they HAD focused on more unusual theaters of war. I don't need to see Normandy again. Got enough of that shit back in the early and mid-2000s to last a lifetime. Most of BFV was North Africa, France, and Germany (plus the Pacific later on). Not exactly obscure. Sure Norway was less common but those snow maps were also fucking awesome.

Best BF game ever for me. Sublime movement and gunplay. Complaints of "downgraded" atmosphere were insane. God, BF1 got old after a while. Almost unplayable on some maps because of the overdone environmental effects and general CoD-ified clusterfuck of explosive spam and bad gunplay. I'm a bit of a grifter myself, but seriously, fuck the anti-woke grifters for sinking BFV and denying us the eastern front DLC.
 
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maybe its because i didnt play the campaign, and maybe its because they toned down the prosthetics and other stuff after people complained about it, but I did not see any of that agenda driven stuff in the MP
Apart from the weird choice of including women there wasn't much in the release. But by the end the cosmetics were getting a bit too much imo.
The agenda was mostly problematic during the marketing campaign pre-release, them telling people if they didn't like it not to buy it was probably the funniest shit I've ever witnessed considering the game apparently sold like shit on release and was on sale mere weeks after.

Agree about the atmosphere, hence why I said they should've focused on popular battles. Maps like Rotterdam left me wondering what a Stalingrad map could've looked like for example.
 
I wish they HAD focused on more unusual theaters of war. I don't need to see Normandy again.
We hadn't had a WW2 Battlefield game in ages though, having Normandy on a 6v6 COD map means jack shit to me. I want to play it on a modern Battlefield game with modern graphics, modern animations, modern gameplay, modern everything...
Imagine a St Mere Eglise D-Day map with the Airborne game mode...
I'm getting angry just thinking about this stuff because of the wasted potential :messenger_tears_of_joy:
 
We hadn't had a WW2 Battlefield game in ages though, having Normandy on a 6v6 COD map means jack shit to me. I want to play it on a modern Battlefield game with modern graphics, modern animations, modern gameplay, modern everything...
Imagine a St Mere Eglise D-Day map with the Airborne game mode...
I'm getting angry just thinking about this stuff because of the wasted potential :messenger_tears_of_joy:
Fair enough. I get why people want that. But I'd love to see a WWII shooter featuring actual obscure theaters like China-India-Burma, early European actions like the Winter War or even the Fall of France, 1942 southern Russia/Caucasus offensive, Soviet invasion of Manchuria etc. So much potential for cool scenarios and visually striking settings.
 
Fair enough. I get why people want that. But I'd love to see a WWII shooter featuring actual obscure theaters like China-India-Burma, early European actions like the Winter War or even the Fall of France, 1942 southern Russia/Caucasus offensive, Soviet invasion of Manchuria etc. So much potential for cool scenarios and visually striking settings.
That'd be a great idea for maps for year 3 or 4 of the game after they covered all the big ones imo.
It was supposed to be a live service after all.
 
well the decision to stick with UE4 shows that it is an intentional choice, they are just intentionally stupid. UE4 simply cannot handle the game's scale. They are trying to push these really detailed hub worlds with lots of different objects but the engine simply cant handle it at ps4 level graphics quality. Forcing them to downgrade assets to ps3 quality just to be able to run it. They saw that it didnt work in Rebirth, and decided to stick with it for the next game which lets face it, will have a long 3-4 year dev cycle anyway.

it's stubborness. it's laziness. it's definitely intentional. people use to upgrade their own engines back in the ps3 days, and yes it took them a year, but they did it because well, it was a new game that they charge full price for. nowadays, they are like nah, too much work. p.s i was watching a Sucker Punch documentary on how they wasted 2 years just prototyping their next game because the engine had to be rebuilt for the ps3.
It's rumored the release will be in 2027 so what I think is they decided to stay with UE4 to reuse much, if not all the stuff from Rebirth and just add different things to it like some new areas and such.
I mean, I understand wanting all 3 games to look pretty much the same, but then take a little more time or polish that thing, Rebirth looks worse than Remake, even some of the cutscenes.

I don't know, maybe they should have made the trilogy with an in-house engine or even make the Remake 2 parts only so that there's not so much pressure to release the parts so quickly.
the airship in the third game will break the game's visuals even more. The LOD management that will be required to render everything out in the distance couldve been easily solved by nanite. Now they will have to micromanage it themselves. Not to mention the vram requirements are going to be much higher as well. in the end, all this vram and LOD management, and baking in lighting is only going to be more work for their designers.
I think we talked about the airship and how they want traversal to all be seamless transitions between areas. Add on top of that the bigger world and all the light baking, Jesus, it's going to be rough.
 
Messed around with Hell is Us to see just how much details denoisers and less than perfect lighting can hide (this game has some good lumen implementation already tho)
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max settings transformer 2 preset L
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above max settings transformer 1 RR

Better sliding comparison here
 
Sorry for derailing a bit but continuing on the WW2 theme, the one game that I both adore and hate is Battlefield V.
Gameplay-wise it is probably my second favourite Battlefield game of all time only behind Bad Company 2, it had so many good ideas.
And visually it's so beautiful at moments, the animations and post-processing effects were the best they've probably been in the whole franchise and the ray tracing although subtle was an amazing introduction to the tech back in 2018

Too bad they decided not to delay it for polish and then doubled down on that weird diversity and inclusion agenda for a game portraying the 1940s, it killed it right then and there...
Had they focused on popular battles and theatres for both the campaign and the multiplayer and then actually polished it instead of releasing it in a broken state, I honestly think it could've been one of the best WW2 shooters ever. The gameplay was there, the graphical tech was there, they just focused on the wrong things both before and after launch.
DICE were on the verge of greatness with this one, what a waste...

33327158898_fda3aba013_h.jpg

l72kk5gstch21.png

l1w29ywytch21.png

1cebevestch21.png

And what saddens me the most is that now it'll probably take a decade or more at least until EA and DICE give Battlefield and WW2 another shot.
I did think the women with robotic arms were kind of cool...
 
Sorry for derailing a bit but continuing on the WW2 theme, the one game that I both adore and hate is Battlefield V.
Gameplay-wise it is probably my second favourite Battlefield game of all time only behind Bad Company 2, it had so many good ideas.
And visually it's so beautiful at moments, the animations and post-processing effects were the best they've probably been in the whole franchise and the ray tracing although subtle was an amazing introduction to the tech back in 2018

Too bad they decided not to delay it for polish and then doubled down on that weird diversity and inclusion agenda for a game portraying the 1940s, it killed it right then and there...
Had they focused on popular battles and theatres for both the campaign and the multiplayer and then actually polished it instead of releasing it in a broken state, I honestly think it could've been one of the best WW2 shooters ever. The gameplay was there, the graphical tech was there, they just focused on the wrong things both before and after launch.
DICE were on the verge of greatness with this one, what a waste...

33327158898_fda3aba013_h.jpg

l72kk5gstch21.png

l1w29ywytch21.png

1cebevestch21.png

And what saddens me the most is that now it'll probably take a decade or more at least until EA and DICE give Battlefield and WW2 another shot.
BFV was such a downgrade visually from BF1, the photogrammetry made a big difference. The work done on atmosphere BF1 was in an entirely different league for art design, voice acting and so much more. BF1 had such a great behind the scenes series where they showed re-recording voice lines to for various states of exhaustion like when the player is sprinting etc, just really great attention to details.. Man BF1 was such a brilliant game then BFV just ruined all that good will with stupid decisions that was only patched to being ok when the Pacific update came out. BF2042 was ass, I'm happy that BF6 seems to be a good base to build off.
 
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BFV was such a downgrade visually from BF1, the photogrammetry made a big difference. The work done on atmosphere BF1 was in an entirely different league for art design, voice acting and so much more. BF1 had such a great behind the scenes series where they showed re-recording voice lines to for various states of exhaustion like when the player is sprinting etc, just really great attention to details.. Man BF1 was such a brilliant game then BFV just ruined all that good will with stupid decisions that was only patched to being ok when the Pacific update came out. BF2042 was ass, I'm happy that BF6 seems to be a good base to build off.
Which is a shame because some of the concept art they shared is amazing and gameplay-wise the game still holds up incredibly well, much better than BF1 and even BF6 was a downgrade in some regards imo. Despite the massive exodus that happened at DICE after BF1 a lot of talented people clearly still remained there.
This was a leadership failure on every level.

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I find it hilarious that DF's latest video is about a switch 2 port of Grid Legends. A last gen game that came out 4 years ago. but they wont cover Arc Raiders on consoles, Metal Eden, Wuchang on PC, Eriksholm, Black Hawk Down, and several other games. But random switch 2 ports. lets fucking go!
 
I find it hilarious that DF's latest video is about a switch 2 port of Grid Legends. A last gen game that came out 4 years ago. but they wont cover Arc Raiders on consoles, Metal Eden, Wuchang on PC, Eriksholm, Black Hawk Down, and several other games. But random switch 2 ports. lets fucking go!

Yeah, I think they were more productive when owned by EG and IGN...
 
I find it hilarious that DF's latest video is about a switch 2 port of Grid Legends. A last gen game that came out 4 years ago. but they wont cover Arc Raiders on consoles, Metal Eden, Wuchang on PC, Eriksholm, Black Hawk Down, and several other games. But random switch 2 ports. lets fucking go!
Gets the clicks I guess. They weren't always this bad, but they've done a fantastic job over the last few years getting their audience to find "impossible" Switch ports more interesting and impressive than the efforts of the few remaining devs out there daring to push next-gen fidelity. I used to be a patron and their discord server got to a point where it was just unbelievable, full of the same shit you hear anywhere else. DF's supposed hardcore supporters shitting on UE5, praising the last-gen looking Sony titles and other unambitious games etc. You'd even see a few people repeating brain dead twitter talking points like "graphics have advanced far enough, we should stop demanding ambitious visuals because we need """sustainable""" development" etc... just unbelievable. And their analysis vids have gone off a cliff in favor of more podcast crap and bloated runtime talking head vids.
 
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Gets the clicks I guess. They weren't always this bad, but they've done a fantastic job over the last few years getting their audience to find "impossible" Switch ports more interesting and impressive than the efforts of the few remaining devs out there daring to push next-gen fidelity. I used to be a patron and their discord server got to a point where it was just unbelievable, full of the same shit you hear anywhere else. DF's supposed hardcore supporters shitting on UE5, praising the last-gen looking Sony titles and other unambitious games etc. You'd even see a few people repeating brain dead twitter talking points like "graphics have advanced far enough, we should stop demanding ambitious visuals because we need """sustainable""" development" etc... just unbelievable. And their analysis vids have gone off a cliff in favor of more podcast crap and bloated runtime talking head vids.
lol why am i not surprised. their followers are basically peddling the same info they hear on DF's podcasts and other videos.

Saw a tweet go viral just today. It was a video of Ryse being compared to Fable. A very handsome looking game but extremely limited and a game that people forget was fucking reviled and flopped big time. There were a couple of poor chaps trying their best to point out how its not an accurate comparison, but it's twitter so no one cared and kept bitching about how graphics havent improved since.

This is precisely where we need guys like DF and NX Gamer to come in and explain to these idiots just how much graphics have improved since 2013. A simple Hellblade 2 comparison would do. This is why i always get mad whenever they review games and do not compare them to other games. Comparing a game's rocks against another's is not going to hurt anyone's feelings. You just have to do it to properly contextualize your criticisms. Or even praise. No one understands UE5's strengths because DF would never compare the FF7 Rebirth and Death Stranding 2 rocks with dozens of UE5 games that have better rocks. Same goes for lighting in Ghost of Yotei and AC Shadows. Or even RDR2 and AC Shadows.

It's OK to compare the best looking game of last gen and whatever current king of graphics you are reviewing. Had they done that on a regular basis, you wouldn't be seeing these idiotic posts who go off off blurred youtube and twitter clips, and other cherrypicked examples.
 
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