• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Intel's Panther Lake iGPU is really worth considering for a handheld. AMD fell asleep at the wheel.

This is probably why Sony came up with their own Dynamic Technology because that PlayStation Handheld that's coming out in 2027 is still going to be RDNA 3.5

No. It'll be RDNA 5

WTF? So AMD is giving Sony an exception but the rest of the consumer base has to wait another 3 years?

Intel is going to eat AMD's lunch in the PC Handheld space at this rate.

Sony isn't getting an exception. RDNA 5 isn't going to be ready until late 2027.
You'll see it in PC handhelds in 2028, undoubtedly
 
Dropping to 15w and even 8w, and it beats the Z2E. Gaming at 15w is surprisingly fine for a huge amount of titles, and gives you a correspondingly big boost to battery life.

As for compatibility, some AAA titles I've tested:

Cyberpunk 2077
Hogwarts Legacy
Star Wars Outlaws (very heavy this one, need to use frame gen)
AC Shadows
Starfield
Elden Ring
BG3

All work fine. Cyberpunk 2077 is a revelation coming from the Steam Deck.

Tons of indies I've tested work fine as well. Intel has been really proactive with drivers these days. For handhelds and budget gaming, I would have no issues recommending them. Only issue is you need to stick to Windows. But with the fingerprint sensor, logging on is as simple as touching the power button. It's not that bad, especially with Xbox Full screen, or Steam Big Picture.
Oh wow, that's nice to hear. Too bad MSI claw is same price as Legion Go 2 when I picked up the legion go 2 pre price hike. 15w would be ideal for plane rides.

I wonder how the framerate compares between MSI claw running at 15w and pushing 1200p vs steam deck running at 15w pushing 800p.

In my view, pc handhelds shouldn't have a 1080p or 1200p display. The silicon simply isn't there yet. Switch 2 for that matter should have stuck with 720p. It would also solve a lot of headaches with switch 1 games running on switch 2.
PC should have a native 720p or 800p display. A lot of the extra horsepower that the Z1E and Z2E have over the steam deck app is lost because you are running 1200p/1080p over 800p. Sure, you can dial down the resolution but that's not native and comes with its own issues.
 
No. It'll be RDNA 5



Sony isn't getting an exception. RDNA 5 isn't going to be ready until late 2027.
You'll see it in PC handhelds in 2028, undoubtedly
I'm thinking opposite. PS6 volume dictates millions of SoC. PC SoC and XB Magnus volume needs to be fractions.

Also, chiplets like AT4 and AT2 will be much easier to get yields to be acceptable while monolithic die in PS6 will need much more ramping.

Keep in mind, Orion in PS6 is 280mm². AT4 in Madusa Halo Mini should be less than 100mm² (90mm²?).
 
Last edited:
One should also consider that AMD may be keeping their cards close to their chest until there is an advantageous time to announce something.
 
Reminder: RDNA 3 can enable FSR4 on Linux through certain Proton builds. The potential is there, it just isn't fully realised for one reason or another.
It seems baffling that AMD are not releasing INT8 FSR4 on older RDNA even if the performance isn't as good, especially since they are still releasing new products on RDNA 3.5.

Even Nvidia, of all companies, chose to make DLSS 4/4.5 available for RTX 2000/3000.

I wonder if AMD has an exclusivity contract with Sony for PS5 Pro INT8 PSSR2 that prevents them from releasing an official FSR4 version.
 
It seems baffling that AMD are not releasing INT8 FSR4 on older RDNA even if the performance isn't as good, especially since they are still releasing new products on RDNA 3.5.

Even Nvidia, of all companies, chose to make DLSS 4/4.5 available for RTX 2000/3000.

I wonder if AMD has an exclusivity contract with Sony for PS5 Pro INT8 PSSR2 that prevents them from releasing an official FSR4 version.
It's undoubtedly odd for a company that gained a bit of momentum with the 9000 series to pull an anti-consumer move and do the opposite of nVidia. On the face of it AMD can't help but shoot themselves in the foot every time they take a step in the GPU space.
 
PS Handheld is RDNA5

Yeah seems to be a success, they're even doing another version this year

Medusa Premium is more aimed at laptops than handhelds, it's also gonna be quite pricey relative to Z1/Z2 lineup.
1) Do you know if they're sticking with 20 or 16 CUs on the PS Handheld? I know early leaks had a range between 12-20 CUs.
2) Is Sony considering LPDDR6, depending on the ram situation, for PS Handheld?
3) Any noise about the Canis SOC being used for a future PSVR?
 
Blame Lisa for giving Radeon group a shoestring budget
Which in itself is a baffling decision. With the Ai wave, you would expect they would have predicted demand for Compute crunching GPU's to be very high and this is by far the most lucrative market eclipsing gaming. So wouldn't this be the obvious time to pivot more to the GPU side of things? especially since they already have a very solid position in the CPU sector with ai focused chipsets with npus built in.

Not taking advantage of rdna4 for apus is unforgivable mismanagement honestly since they had pretty much an open playing field and they still somehow managed to nerf themselves from making a pivotal impact.

With the way Panther lake surprised everyone do you think AMD has enough of a lead with rdna5 to outperform or favorably compete against Intel's next arch? because watt for watt panther lake seems to be very impressive even compared to the apple chips.
 
Last edited:
Dropping to 15w and even 8w, and it beats the Z2E. Gaming at 15w is surprisingly fine for a huge amount of titles, and gives you a correspondingly big boost to battery life.

As for compatibility, some AAA titles I've tested:

Cyberpunk 2077
Hogwarts Legacy
Star Wars Outlaws (very heavy this one, need to use frame gen)
AC Shadows
Starfield
Elden Ring
BG3

All work fine. Cyberpunk 2077 is a revelation coming from the Steam Deck.

Tons of indies I've tested work fine as well. Intel has been really proactive with drivers these days. For handhelds and budget gaming, I would have no issues recommending them. Only issue is you need to stick to Windows. But with the fingerprint sensor, logging on is as simple as touching the power button. It's not that bad, especially with Xbox Full screen, or Steam Big Picture.
Sorry to sound naive as I'm in the market for a windows handheld but are you saying Intel handhelds don't run ALL games? Or am I completely reading this wrong?
 
Sorry to sound naive as I'm in the market for a windows handheld but are you saying Intel handhelds don't run ALL games? Or am I completely reading this wrong?
It should run basically everything. Some games might have performance issues but those are becoming increasingly rare. It was a valid concern a few years back when Intel drivers were terrible, but they have certainly come a long way since then. No game I played gave me any issues.
 
I'd like to get something that is powerful in Intel for handhelds. Which is the best Intel handheld to get at the moment?
 
Medusa Premium is more aimed at laptops than handhelds, it's also gonna be quite pricey relative to Z1/Z2 lineup.
I was talking about Madusa Halo Mini but you thought big Halo because you have that whole 12, 24, 48, 96 CU thing going for AT4, 3, 2, 1 huh? I find this very interesting. PS6HH has bigger CU count than AT4 with max TBP of15W with only 135mm² die? So 4x Z6c and 2x Z6 LP is only around 35~40mm²?

Orion in PS6 is supposed to have 54 CUs, so bigger than AT2? Magnus has 70CUs so 73% of tippy top RDNA 5 discrete card?

I think you and MLID should duke it out and settle the damn CU count for RDNA 5. LOL
 
Last edited:
this is the preformance jump I was hoping to get with the Zen 2e.

Will there be a Steam os handheld with this chip and how does it compare to the Ai 9 HX 470?
 
this is the preformance jump I was hoping to get with the Zen 2e.

Will there be a Steam os handheld with this chip and how does it compare to the Ai 9 HX 470?
2nd half of this year you'll get Panther Lake handheld with minimum ~25% performance gain over anything 890M. Hopefully at same price point, not higher...
 
Last edited:
I was talking about Madusa Halo Mini but you thought big Halo because you have that whole 12, 24, 48, 96 CU thing going for AT4, 3, 2, 1 huh? I find this very interesting. PS6HH has bigger CU count than AT4 with max TBP of15W with only 135mm² die? So 4x Z6c and 2x Z6 LP is only around 35~40mm²?

Orion in PS6 is supposed to have 54 CUs, so bigger than AT2? Magnus has 70CUs so 73% of tippy top RDNA 5 discrete card?

I think you and MLID should duke it out and settle the damn CU count for RDNA 5. LOL
MLID figures are right using the old way of counting CUs
 
PS Handheld is RDNA5

Yeah seems to be a success, they're even doing another version this year

Medusa Premium is more aimed at laptops than handhelds, it's also gonna be quite pricey relative to Z1/Z2 lineup.

What I don't get is why AMD won't have a 16CU low-power config for laptops/Xbox OEM devices too? Handheld was mentioned in the Xbox next gen video…

Will Medusa Premium have similar performance to the PS6 Portable APU if someone turns off CPU cores? Or nah?
 
People are getting into the hyperbole realm here. I would say that competition is good. If anything you should be rooting for lower prices as the stuff for AMD is good but in the handhelds it's in the $1,500 plus range. And my main concern with Intel is there Linux efficiency versus amd. I have been to a booting on bazzite on all my PC handhelds except the steam deck which is Linux natively.

That's one of the main reasons I didn't get the new Lenovo legion and got the Xbox rog just a few days before the Lenovo came out. I was in the market and also the Lenovo wasn't going to ship for two or three weeks and I wanted to be ready for Dragon Quest when it comes out. But I'm not a biased person, if in the future it makes sense I won't have any problem, for the right price, purchasing an Intel handheld. On desktop, AMD has good equity which can also change but so far so good.
 
They aren't? Magnus is AT2, Medusa Halo is AT3 and Medusa Premium is AT4.
Goddamnit WTF is Madusa Premiun? Madusa Point that uses RDNA 5? And it has 24 CUs by "old" count? So fucking Madusa Halo Mini by MLID's terminology?

I hate you guys both...

Anyways you have AT2 @ 48 CUs, which is 96CUs by "old count". Magnus will have 96 GODDAMNED CUs? And Orion will only have 54?!?

And BTW, MLID has 70 CUs for Magnus and AT2. That's only 35CUs by "new" count. WTF?

You two need to get on the same damn page ASAP. LOL
 
Wow Intel does something after coasting for 10 years including getting money from the government and people sing their praises lol
 
Wow Intel does something after coasting for 10 years including getting money from the government and people sing their praises lol
Hey that's something that I do agree with you especially since the chip is act was passed. My mind has changed only slightly as I don't feel we should be subsidizing a company making bad decisions like Intel has for so long. On the other hand I don't want the United States to be reliant as much on foreign entities in the future as the world is evolving really fast and people can disagree and argue about what they think decisions are being made but as somebody that lives in the United States and migrated here, I'm running for everything to go this country's way because a healthy and good United States is better for the world
 
What MLID calls "Medusa Halo Mini"

I don't?

No it's 68 vs 52 (or 34 vs 26)
IIRC

You;

AT4 - 12 (24 old)
AT3 - 24 (48)
AT2 - 48 (96)
AT1 - 96 (192)

MLiD

AT4 - 24
AT3 - 48
AT2 - 70 minus 2 for yields
AT1 - ?
AT0 - ??

???

Help me out bro
 
Last edited:
AT4 12 (24 old)
AT3 24 (48 old)
AT2 35 (70 old)
AT0 96 (192 old)
You've changed this recently? I saw your AT line up from somewhere very different.

[Edit]Not very different. Wcctech has you quoted with AT2 being 40 CUs. Did adjust after MLiD Magnus leak?
 
Last edited:
Looks like this new CEO has really turned intel around.

Would be in day 1 for a handheld with panther lake
 
Last edited:
still waiting for Valve to partner with AMD for another chip, they're the only ones in this space who care about <15w performance. Otherwise i'll stick to getting hyped over ARM handhelds-the AYN Odin 3 is giving a lot of these PC handhelds a run for their money.
 
Last edited:
New MLiD video corrected some misconceptions I had about Madusa Halo Mini: 14 CPU cores are PART of the I/O die that ALSO has AT4, which makes the base MDSHM as a MONOLITHIC APU using 3mm² that can be made as soon as 1Q 2027.

 
That's not correct
Bro elaborate.
m3wSPFvyBriP2UO6.jpg
 
Last edited:
hope valve looks at this for steam deck 2,...
Why would they look at this? FSR4 works on Linux perfectly, hell FSR4 even worked on RDNA3 on Linux even before leaked INT8 Windows build on AMD - and you can use newest drivers with FSR4 on RDNA3, you aren't limited to some obscure driver version that only works with FSR4 INT8 build like on Windows. Everything is open sourced there. Valve engineers just started merging improvements for open sourced Mesa RADV drivers for AMD and there seems to be 2x improvement in Raytracing performance across both RDNA3 and 4.

Seems like they are betting on AMD open sourced drivers and Linux hard with Steam Machine, those improvements will be beneficial to all Linux users, not just SteamOS.

We're working with Durin Durin and Crayon Crayon on new shiny Linux gaming OT. Since even Nvidia will get huuge improvements this year.

Phase 2 out of 4 deciraptor heap patches have started rolling out for Nvidia (DX12 performance hit in games on Linux). Performance parity could be 1:1 with Windows this year on Nvidia.

I'm curious if Steam Machine will push devs to start working on those crazy heavy anticheat games to work on Linux, we already can run EasyAntiCheat and BattlE AntiCheat games with Proton AntiCheat libraries.

Also new CEO of GOG is pushing hard for GOG Galaxy Linux native build, they are looking for programmers to speed up development of native app as he is fed up with Windows lately.

Exciting times ahead. So we assumed it's best to just compile all the info about Linux gaming right now and hottest Linux gaming distro right now. It could be months though.
 
Last edited:
I'm curious if Steam Machine will push devs to start working on those crazy heavy anticheat games to work on Linux, we already can run EasyAntiCheat and BattlE AntiCheat games with Proton AntiCheat libraries.
I'd just like to see more devs pull off what Marvel Rivals did, because they don't even do kernel-level anti-cheat at all, and they've done better than other games that use it at handling cheaters.
 
Top Bottom