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PS5 Pro is getting PSSR 2.0 between January and March 2026

is there anything official from any dev or we will only learn about it if a dev mentioned it in a interview or something? Capcom didn't mention anything for RE9 when they talk about the pro spec just yesterday
 
is there anything official from any dev or we will only learn about it if a dev mentioned it in a interview or something? Capcom didn't mention anything for RE9 when they talk about the pro spec just yesterday
Given that devs can't even talk about PSSR1 versions, I bet they can't say anything about 2.0.
 
They talk about their game using it but not about versions released by Sony.
Some people have even questioned whether there are different PSSR1 versions at all. I've had a discussion about that with winjer in the past. I believe there are. I assume you know something you can't disclose here?
 
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Given that devs can't even talk about PSSR1 versions, I bet they can't say anything about 2.0.
Why do you think they cant?
And not just don't as nobody interested in this stuff (there were actually some talks about updates close to release)?
For example devs talk about SDK version updates ultra rarely - it's pure technical stuff uninterested to the most
 
Some people have even questioned whether there are different PSSR1 versions at all. I've had a discussion about that with winjer in the past. I believe there are. I assume you know something you can't disclose here?
There definitely are different versions of PSSR 1.0. At least a couple of devs have officially mentioned updating to the latest SDK

Example:

 
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Evidence like the PS5 box tearing? Alright then.
Listen believe what you want. Seems you have lived in a cave or whatever in the last years. It's not like it's illegal or immoral but Leadbetter was far from a fan of playstation brand and show it many many times during the years. Nothing wrong about it eh but talking about the video you mention, look at his face expression when teardown the box of series X and the ps5 and see if you can find any tiny differences 😆
 
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Some people have even questioned whether there are different PSSR1 versions at all. I've had a discussion about that with winjer in the past. I believe there are. I assume you know something you can't disclose here?
There are different versions. Patch notes for Jedi Survivor and SW Outlaws are the only mentions of update to PSSR libs, but no version mentioned.
I don't have any info, I just tried to find it and couldn't. It's believed that about 4 versions of PSSR have been released via SDK updates, with AC Shadows and Ghost of Yotei being on the latest one. Since SDKs are under NDA, maybe that's why they can't or avoid talking about it.
Why do you think they cant?
And not just don't as nobody interested in this stuff (there were actually some talks about updates close to release)?
For example devs talk about SDK version updates ultra rarely - it's pure technical stuff uninterested to the most
Yeah it might be because it's covered by the SDK NDA.
 
Some people have even questioned whether there are different PSSR1 versions at all. I've had a discussion about that with winjer in the past. I believe there are. I assume you know something you can't disclose here?

There are different versions. Patch notes for Jedi Survivor and SW Outlaws are the only mentions of update to PSSR libs, but no version mentioned.
I don't have any info, I just tried to find it and couldn't. It's believed that about 4 versions of PSSR have been released via SDK updates, with AC Shadows and Ghost of Yotei being on the latest one. Since SDKs are under NDA, maybe that's why they can't or avoid talking about it.

Yeah it might be because it's covered by the SDK NDA.

Koralsky who is a developer of Truck Driver sim has made comments on ERA about other versions / iterations of PSSR.

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ioxRADsfgKosvdrU.jpg
 
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Koralsky who is a developer of Truck Driver has made comments about other versions / iterations of PSSR on ERA.

uQU2TtLwHRp1Vruy.jpg
1FfMjGjzV8hLktwH.jpg
ioxRADsfgKosvdrU.jpg
3UeHDwSp1UvSzBVK.jpg
His last post kinda confirms my conclusion. You might be allowed to say you updated (as EA did), but no version number, making it hard to tell how many exist.
 
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Thanks for posting this. Straight from the horses/devs mouth. And the Pro being considered a low volume device leading to less optimisations is sad but makes sense 🤔
 
Thanks for posting this. Straight from the horses/devs mouth. And the Pro being considered a low volume device leading to less optimisations is sad but makes sense 🤔

There are even games with no direct Pro support, just better thanks to more raw power. Sony should be more active about this stuff with AA and AAA devs.
 
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There are even games with no direct Pro support, just better thanks to more raw power. Sony should be more active about this stuff with AA and AAA devs.
You are absolutely right. Sony is not stupid or doesn't have its estimates for how much volume they potentially sell through to customers with that price tag. So tools must be ready and easy to use to make a good case for a real Pro version of a game. UE5 has/had its special issues with PSSR (especially Lumen). Games with uncapped resolution and framerates from the get go are pretty awesome on the Pro.
 
Before the subpoints it seem you are still saying that PlayStation's upscaler just needed longer to cook, implying this is purely a software issue and you some how think a 22.6TF SM + 181TOPs of tensor cores (sparsity enabled 360TOPS) of a 4070 is parity with a 16.7TF GPU that shares that resource with its TOPs, and in a 60fps game uses 18 TOPS for PSSR and leaves just 15.7TFs for the game.
I'm not comparing performance, just visual quality in a locked 60fps at the same resolution and same settings. A 4070 is actually around ~30TF, but that's with the inflated dual FP32 from Nvidia, so equivalent RDNA2 performance is roughly 60-70% of that TF figure. So yes, the card is more powerful in raw compute than a PS5 Pro, just not to the extent the TF figure would imply. Still less TOPs though, because sparsity is kind of useless for ML upscaling, something Mark Cerny agrees with as well.

The first DF comparison was with DLAA for Ratchet running on a 5090 unlocked frame-rate. and see above for the comparison between a 4070 and Pro for resource comparison for equal software, even without taking account for DLSS3 and 4 using far more TOPs per frame than the Pro's zero latency 18-30TOPs for PSSR per second.
The comparison video was in October 2024, the 5090 launched in Jan 2025. The comparison was also comparing 60fps vs 60fps. I'm still not sure what you mean by zero latency? Upscalers have a tiny compute cost, but other than that I'm not aware of them adding any latency. Frame generation does, but that's a whole separate other thing.

I agree they will replace it with a superior scaler, but it is mostly for games that are bad and are bad native and still look AA with any scaler on 5090. So I draw the line where you blame PSSR for being under cooked for what is a classic garbage in garbage out scenario, but don't take issue with the garbage in and use it for comparisons.
I think it was undercooked because it has a telltale noise effect as well as various other stability issues. Now partly it is developer implementation, but partly not, even in 1st party games that noise in the image is visible. Hence why their has been some backlash to the console. If it launched at the same quailty as FSR4 did, I honestly think far less people would have had issues with the system.

Listen believe what you want. Seems you have lived in a cave or whatever in the last years. It's not like it's illegal or immoral but Leadbetter was far from a fan of playstation brand and show it many many times during the years. Nothing wrong about it eh but talking about the video you mention, look at his face expression when teardown the box of series X and the ps5 and see if you can find any tiny differences 😆
I base my opinion off article titles, amount of wins they give Sony, and what they actually convey, not how they treat boxes. Especially not the PS5 box, which tore if you so much as sneezed at it wrong. Yes, that is hyperbole, I'm well aware the PS5 box is so fragile due to Sony using recycled materials for eco reasons.
 
Listen believe what you want. Seems you have lived in a cave or whatever in the last years. It's not like it's illegal or immoral but Leadbetter was far from a fan of playstation brand and show it many many times during the years. Nothing wrong about it eh but talking about the video you mention, look at his face expression when teardown the box of series X and the ps5 and see if you can find any tiny differences 😆
Animated GIF
 
I hope Avatar: Frontiers of Pandora gets patched. I held off buying because of the piss poor pro patch.
And silent hill f. I still played it and enjoyed some of the image quality, but the piss poor pssr implementation left a bitter taste for me.
Sony should be more proactive in getting Devs to implement fixes
 
Going to be hilarious if gta is only 30 fps when damn near nobody is doing that anymore.
Not that hilarious when you consider that it's probably gonna be the most advanced and heavier game on the market.


If even 1\4 of their patents for city\npcs simulation is real, shit is gonna be mindblowing.
 
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I was watching this video from DF and it's really interesting how many issues even the latest versions of DLSS can have in specific games or situations. This is notning new, it's always been the case to my experience, but people tend to focus on a few problematic games with PSSR to completely shit on it in general while DLSS is being regarded as "perfect" and not picked apart nearly the same way with a magnifying glass on everything. But, it turns out that once you do, you realise all AI solutions have issues and can trade blows depending on context. PSSR is nowhere near as bad as its reputation on GAF has been. The vast majority of games that currently use it are from great to acceptable with few outliers. Looking forward to more improvements with the new version.
 
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I was watching this video from DF and it's really interesting how many issues even the latest versions of DLSS can have in specific games or situations. This is notning new, it's always been the case to my experience, but people tend to focus on a few problematic games with PSSR to completely shit on it in general while DLSS is being regarded as "perfect" and not picked apart nearly the same way with a magnifying glass on everything. But, it turns out that once you do, you realise all AI solutions have issues and can trade blows depending on context. PSSR is nowhere near as bad as its reputation on GAF has been. The vast majority of games that currently use are from great to acceptable with few outliers. Looking forward to more improvements with the new version.


Agreed. People blow things up over nothing. And it's probably bait to dissuade others who are not knowledgeable about what's under the hood of these features.
 


I was watching this video from DF and it's really interesting how many issues even the latest versions of DLSS can have in specific games or situations. This is notning new, it's always been the case to my experience, but people tend to focus on a few problematic games with PSSR to completely shit on it in general while DLSS is being regarded as "perfect" and not picked apart nearly the same way with a magnifying glass on everything. But, it turns out that once you do, you realise all AI solutions have issues and can trade blows depending on context. PSSR is nowhere near as bad as its reputation on GAF has been. The vast majority of games that currently use are from great to acceptable with few outliers. Looking forward to more improvements with the new version.


After near perfect DLSS4 nvidia released undercooked version of DLSS. I even tested this myself:



But make no mistake, this doesn't change the distance between PSSR and DLSS3/4 or FSR4.
 


I was watching this video from DF and it's really interesting how many issues even the latest versions of DLSS can have in specific games or situations. This is notning new, it's always been the case to my experience, but people tend to focus on a few problematic games with PSSR to completely shit on it in general while DLSS is being regarded as "perfect" and not picked apart nearly the same way with a magnifying glass on everything. But, it turns out that once you do, you realise all AI solutions have issues and can trade blows depending on context. PSSR is nowhere near as bad as its reputation on GAF has been. The vast majority of games that currently use it are from great to acceptable with few outliers. Looking forward to more improvements with the new version.


Just look on any DLSS thread, posters will convince you every version released is "perfect" when released, but as soon as another version comes out, it somehow resolves a thousand issues which the previous "perfect" one had.
 
Just look on any DLSS thread, posters will convince you every version released is "perfect" when released, but as soon as another version comes out, it somehow resolves a thousand issues which the previous "perfect" one had.

Before 4.5 every DLSS version was the best ML reconstruction when it was released. PSSR on the other hand was worse than everything else in 2024...
 
After near perfect DLSS4 nvidia released undercooked version of DLSS. I even tested this myself:



But make no mistake, this doesn't change the distance between PSSR and DLSS3/4 or FSR4.



Simon Cowell Wow GIF by America's Got Talent


I do respect that fact that you kept it honest about DLSS 4.5. You deserve the applause.
 
14 pages and the update isn't even out yet!

I've got to be honest, I haven't got a bloody clue what most of you are talking about, yet I still find it entertaining.

It'll certainly be an interesting update for sure. Even as a Pro owner, I'm not entirely sure what to expect from it tbh.
 
14 pages and the update isn't even out yet!

I've got to be honest, I haven't got a bloody clue what most of you are talking about, yet I still find it entertaining.

It'll certainly be an interesting update for sure. Even as a Pro owner, I'm not entirely sure what to expect from it tbh.
Well, no one does, as the only thing we know for sure is that it is under develpment. All the rest are thories based on leaks and very vague official info from Cerny interviews.
 
If there's one game that needs a proper visual overhaul on the Pro, it's GT7.

Honestly, it feels like a downgrade from the base PS5 version in almost every way. Half assed ray tracing aside.

PSSR looks okay during gameplay, but once you hit replays it falls apart — terrible shimmering, awful pop-in, and car LODs constantly phasing in and out.

Resolution also looks like it's taken a hit after yesterday's update 🤦‍♂️

Polyphony needs a new updated engine.
 
If there's one game that needs a proper visual overhaul on the Pro, it's GT7.

Honestly, it feels like a downgrade from the base PS5 version in almost every way. Half assed ray tracing aside.

PSSR looks okay during gameplay, but once you hit replays it falls apart — terrible shimmering, awful pop-in, and car LODs constantly phasing in and out.

Resolution also looks like it's taken a hit after yesterday's update 🤦‍♂️

Polyphony needs a new updated engine.
There's no need for PSSR is GT7 unless you want in-cockpit RT.

The best image quality is RT mode and no PSSR.
 
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Not true. Best image quality in that game is with both RT and PSSR disabled. Best LOD too. Though if you are on hood or rear cam, I can see the value of RT, but it does worsen image quality and LOD.
Yeah, i run performance mode with PSSR off for the extra LOD. I would run quality mode with pssr off but the game has a bug where RT switches off and reverts back to cube maps. This doesnt happen with PSSR on. Pretty crap that not a single person has picked up on this bar myself.

RSMan RSMan Im still hopeful it gets a new version to improve the game for those that want to run Full RT.
 
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Not true. Best image quality in that game is with both RT and PSSR disabled. Best LOD too. Though if you are on hood or rear cam, I can see the value of RT, but it does worsen image quality and LOD.
Thought 60fps rt off pssr on has best image quality tough play only vr mode for a long time.
 
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Thought 60fps rt off pssr on has best image quality tough play only vr mode for a long time.
Actually, i think you're right. I remember a comparison video also showing this. I believe it was upscaling pssr from a higher resolution compared to quality mode.
I just cant remember who did the comparison. Either way, performance is higher 😛
 
If there's one game that needs a proper visual overhaul on the Pro, it's GT7.

Honestly, it feels like a downgrade from the base PS5 version in almost every way. Half assed ray tracing aside.

PSSR looks okay during gameplay, but once you hit replays it falls apart — terrible shimmering, awful pop-in, and car LODs constantly phasing in and out.

Resolution also looks like it's taken a hit after yesterday's update 🤦‍♂️

Polyphony needs a new updated engine.


Actually it isn't downgrade when PSSR isn't on. And RT is very good in that game. Much better than Forza did on PC. I mean check DF analysis.

And PSSR is shit in GT7. Draw distance is muddy and grass looks like it has a film grain when PSSR on. I mean, 120hz mode looks better than PSSR is on. :/
 
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Thought 60fps rt off pssr on has best image quality tough play only vr mode for a long time.
Nah. It's better due to higher base resolution, but still has distracting jaggies on road side lines that aren't there with it off at 60 fps. They also scale back LOD when any of these new settings are on.

2.0 could fix all that, hopefully.
 
The rollout of these technologies is by far the worst thing about them.

There should be a PSSR global override in the settings. If the game uses PSSR, you can attempt to force the latest version.

But if the overhead cost was so different that it required lower base resolutions or settings to maintain frame rates I suppose they wouldn't allow it.
 
Knowing Insomniac, they'll definitely be squeezing every last bit of juice out of the Pro and PSSR 2 with Wolverine. I'm really looking forward to seeing that one. Hopefully MS continue their good work and give us Pro users excellent 60fps modes for FH6 and Fable too.
 
This game has no FIXES, was terrible on technical parts
Yet to play it though I own it. I'm always going to play the Jedi games a generation later. Somehow all the issues go away with additional patches and hardware brute forcing!
 
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Just look on any DLSS thread, posters will convince you every version released is "perfect" when released, but as soon as another version comes out, it somehow resolves a thousand issues which the previous "perfect" one had.
That's not true. People like me and Bojji Bojji , as well as a few others, have mentioned problems with DLSS. Here's my video where I showed shimmering / noise with the latest DLSS M preset.



In my experience, DLSS 3 was almost perfect. I played hundreds of games with DLSS 3 and only rarely encountered minor ghosting issues in specific scenes (e.g. flamingos TLOU1). DLSS 4 has improved motion clarity considerably, but I have started to notice artifacts that weren't present with DLSS 3. And now version 4.5 has made these problems even worse. DLSS 3 causes me the least problems, but I prefer the excellent motion clarity that DLSS 4.0 provides, so preset K is my favourite. I tested preset K on CRT (zero persistence blur) and was amazed at how clear everything was in motion. Ghosting was kept to a minimum, even during fast movement. DLSS is amazing technology, almost perfect. However, I should mention that I usually use at least DLSS Q and often Ultra Quality, so I experience fewer problems than people who use DLSSP, for example. I only use DLSSP in PT games.
 
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Just look on any DLSS thread, posters will convince you every version released is "perfect" when released, but as soon as another version comes out, it somehow resolves a thousand issues which the previous "perfect" one had.

that is only true of your are unable to understand the difference between saying that it's better than TAA and saying it's perfect.

if you can not distinguish between these 2 things, then you would indeed come to that conclusion.
 
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