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Highguard Debuts on Steam with a peak CCU of 97k and 21% positive reviews

All these companies are still chasing GAAS because the math makes sense. NeoGAF got this one very very wrong.
Does the math really make sense though? Let's say out of 10 games you will have one huge success, each costs $100mln to make - can you outside mobile really cound on your game bringing more than $1bln in profit?
 
Does the math really make sense though? Let's say out of 10 games you will have one huge success, each costs $100mln to make - can you outside mobile really cound on your game bringing more than $1bln in profit?
Yes. That's NeoGAF math. NeoGAF math is when you distort the numbers to make it look like traditional single player games are the smarter investment. NeoGAF math occurs when people who have a strong bias for single player distort the numbers in that direction.

Nobody at the top of these companies plays games or has a preference. They just want the numbers to go up.

They're all still chasing GAAS because the risk is worth it.

If you look at the top 20 largest videogame companies of 2025, you'll see a number of GAAS centric companies on that list. You won't won't find the opposite.
 
Yes. That's NeoGAF math. NeoGAF math is when you distort the numbers to make it look like traditional single player games are the smarter investment. NeoGAF math occurs when people who have a strong bias for single player distort the numbers in that direction.
No, NeoGAF math is companies playing to their strengths and making calculated risks.

Sony has successful gaashit games. They are games like MLB and Gran Turismo, games they've been making forever. They "converted" those to ongoing revenue in a very smart way.

Sony has no successful gaashit FPS games, so releasing one with no understanding of the genre was a very bad idea. It was much dumber to put those hundreds of millions if not billions of dollars into those games than other games they are good at, which are often singleplayer.
 
The most entertaining thing about GAAS at this point is watching it collapse few days (weeks if they're lucky) after launch.

Anyway I see why companies still want to waste money on this shit, is the same reason why people play the lottery. Chances of winning are very low, but you just need one win to make the day for a very long time.
 
No, NeoGAF math is companies playing to their strengths and making calculated risks.
Nobodies strength is making GAAS games. Everybody made traditional single player game from 1980 - 2017. Every major player in the industry stopped playing to their strengths in order to try this new GAAS thing.

Sony has no successful gaashit FPS games, so releasing one with no understanding of the genre was a very bad idea.
Sony also had no experience making successful TPS GAAS games until Helldivers 2 became the fastest selling game in PlayStation Studio history.
 
Everybody made traditional single player game from 1980 - 2017.
huh? Epic was making multiplayer focused games since the late 1990s. Even Gears of War had pretty big multiplayer modes.

Call of Duty as a live game is not that different from Call of Duty as a more traditional multiplayer game where they sold maps and stuff.
 
huh? Epic was making multiplayer focused games since the late 1990s. Even Gears of War had pretty big multiplayer modes.

Call of Duty as a live game is not that different from Call of Duty as a more traditional multiplayer game where they sold maps and stuff.
When I say everybody I do not mean literally everybody. This is how people talk.

Everybody just means 94.8% of the industry.
 
When I say everybody I do not mean literally everybody. This is how people talk.

Everybody just means 94.8% of the industry.
I just named 2 of the most successful gaas games and showed they had a pedigree in multiplayer. The sports games as live games obviously have long pedigrees.

Even something like Helldivers 2, as the name implies, is a sequel and the sequel, despite changing perspective, is an iteration of what was a successful if low-stakes game.
 
Multiplayer games existed well before 2017
I corrected you on this statement...

"No, NeoGAF math is companies playing to their strengths and making calculated risks."

GAAS investment and development is not the games industry playing to its strengths because 94.7% of the games industry output from 1980 - 2017 has been traditional single player games.

Sonys supposed "strength" was making linear, narrative focused single player games.

I'm just taking issue with that one sentence there (then a whole bunch after)
 
I corrected you on this statement...

"No, NeoGAF math is companies playing to their strengths and making calculated risks."

GAAS investment and development is not the games industry playing to its strengths because 94.7% of the games industry output from 1980 - 2017 has been traditional single player games.

Sonys supposed "strength" was making linear, narrative focused single player games.

I'm just taking issue with that one sentence there (then a whole bunch after)
It's just wrong to think of the industry as a monolith in this way. Companies did different things, obviously.

As I pointed out, even Sony, who I would say was strong on singleplayer, had games they were making in this period which were prime targets for converting into live, like Gran Turismo. So even if 99.99999% of their output was singleplayer, they still had Gran Turismo.

The problem was thinking they could throw billions of dollars into live games in genres they didn't understand like FPS. But obviously, the Call of Duty people had a keen understanding of multiplayer FPS.
 
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It's just wrong to think of the industry as a monolith in this way. Companies did different things, obviously.

As I pointed out, even Sony, who I would say was strong on singleplayer, had games they were making in this period which were prime targets for converting into live, like Gran Turismo. So even if 99.99999% of their output was singleplayer, they still had Gran Turismo.

The problem was thinking they could throw billions of dollars into live games in genres they didn't understand like FPS. But obviously, the Call of Duty people had a keen understanding of multiplayer FPS.
All I'm saying is that most of NeoGAF was certain the GAAS bubble had popped with the failure of Concord.

Time has proven otherwise.
 
Ubisoft recently recommitted to GAAS native games. Hogwarts Legacy 2 is supposedly a GAAS title.

All these companies are still chasing GAAS because the math makes sense. NeoGAF got this one very very wrong.



The math only makes sense for companies with a lot of money to burn who can withstand multiple 100 million failures while chasing a billion dollar GAAS success.

The math makes no sense at all for companies that will immediately go bankrupt when their only chance at success fails miserably.
 
The math only makes sense for companies with a lot of money to burn who can withstand multiple 100 million failures while chasing a billion dollar GAAS success.

The math makes no sense at all for companies that will immediately go bankrupt when their only chance at success fails miserably.
That is true and a great point.

But what does that change?
 
Am I the only one who thinks Arc Raiders is incredibly overrated? I have 10 hours in the game and am bored out of my mind, I can't even muster enough strength to boot it up anymore. What a waste of money.
Nah don't sweat it. There might be 2 more people just like you!
 
All these companies are still chasing GAAS because the math makes sense. NeoGAF got this one very very wrong.
The math only makes sense if you know what you are doing. Making a GAAS just because GAAS makes money doesn't work.
If you are someone like Mihoyo, then yes the math makes sense. They know what their fans want. They know what their strengths are. They try new things/different genres/etc.
If you are a company that has 0 income because you haven't delivered any games yet, can't be bothered to do public testing to gather feedback, and releasing a game in an already saturated market, then no, the math doesn't make sense.
Imagine if Bungie never did betas or anything for Marathon and just announced it to release it a couple months later? It would probably end up performing much worse than whatever it does end up doing.
 
The math only makes sense for companies with a lot of money to burn who can withstand multiple 100 million failures while chasing a billion dollar GAAS success.

The math makes no sense at all for companies that will immediately go bankrupt when their only chance at success fails miserably.
lol this was Sony's strategy, and they seem to have changed course and imposed much stricter standards on their funding after Concord flamed out in historic manner. As nice as Helldivers 2 is, it's not enough to justify the strategy.

Will Sony die of course not but seeing billions of dollars go up in smoke is not fun and shareholders don't like it.
 
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Same number of players as yesterday 4pm.

We Can And We Will Shia Labeouf GIF


Is 8K enough to sustain the game?
 
Concord didn't
Imagine how bad the numbers would've been if Geoff didn't shill this for millions of people.
idk, I think his "endorsement" doomed the game and it would actually have more players giving it a chance.
They expected perfection because of his stupid hype and then realized it was flawed.

Still the biggest mistake was to release this without a beta to get feedback
 
Concord didn't

idk, I think his "endorsement" doomed the game and it would actually have more players giving it a chance.
They expected perfection because of his stupid hype and then realized it was flawed.

Still the biggest mistake was to release this without a beta to get feedback
I think most would've never heard of it before that day either. Morbid curiosity was the day 1 driver.
 
Reviews are now mixed on Steam. Seems that people who were actually willing to spend some time learning the flow and loop of the game actually like it. What a crazy idea to think you need more than 10 minutes to be able to judge a complex multiplayer game...
 
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8-10k is not enough to sustain a free to play game anyways. Even if every single person bought $20 of cosmetics you still only paid for the boss's salary. Every day this game is out and they're paying people to keep making the planned new content, and to run the servers, it costs thousands and thousands every single day - this is why Concord got axed so fast.
 
Reviews are now mixed on Steam. Seems that people who were actually willing to spend some time learning the flow and loop of the game actually like it. What a crazy idea to think you need more than 10 minutes to be able to judge a complex multiplayer game...

Whats complex about it?

Also the gun play is ass so yeah
 
Imagine how bad the numbers would've been if Geoff didn't shill this for millions of people.
I think it would have been much better off. Unknown game with zero fanfare gets a chance to release and get feedback without all the negativity.
Reviews are now mixed on Steam. Seems that people who were actually willing to spend some time learning the flow and loop of the game actually like it. What a crazy idea to think you need more than 10 minutes to be able to judge a complex multiplayer game...
No, they just deleted a bunch of reviews. It has less reviews today than it had three days ago.

Also, let's pump the breaks, it's still sitting at 40% and there are less people playing it, so it's not like the tide has turned or anything.
 
Reviews are now mixed on Steam. Seems that people who were actually willing to spend some time learning the flow and loop of the game actually like it. What a crazy idea to think you need more than 10 minutes to be able to judge a complex multiplayer game...
or maybe just… people who like the game spend more time with it than people who don't?
 
Ubisoft recently recommitted to GAAS native games. Hogwarts Legacy 2 is supposedly a GAAS title.

All these companies are still chasing GAAS because the math makes sense. NeoGAF got this one very very wrong.


Ubisoft is about to explode from inside coz their workers going on strike after finally getting ordered to come back to work :D
And if hogwarts sequel is gaas instead of proper singleplayer game like the first one we will have genuine comparision how each sales model performs, first one we know was extremly succesful(40m+ copies sold) despite decepticons and their allies trying to cancell it :messenger_winking_tongue:
We all remember how rainbowforum and tons of liberal media acted around howarts launch:
decepticons-mobilize.gif
 
I think it would have been much better off. Unknown game with zero fanfare gets a chance to release and get feedback without all the negativity.
Better off, yeah, and you make a good point on the feedback loop.

Same numbers? Probably not, but again, no focus on it either in the negativity loop.
 
out of that 10k 24h peak ccu how many whales are there forking up some srs cash on mtx? 5-10 at max, and it will only go down from there :messenger_astonished:
Exactly what I was thinking. Even if the game is "fine enough" for the current people playing, you gotta really enjoy the game to start spending money on it. And yeah, its gotta be brutal for their revenue. At least Concord had a purchase price 🤣
 
W\e audience geoff gave them, now with 10x lower 24h peak 4 days after launch we know they lost aleady, now its a matter of 24h ccu peak staying around 10-15k making game sustainable or it going down to below 5k ccu which will indicate total fall and inevitable shutdown soon.
Its like watching baby seal trying to survive among polar bears :P
 
Looks like HG briefly touched just under 4,000 middle of the night.

Weekend is starting. So the CCU might hold up, or even go up a bit. But next week when Steam gamers get back to normal weekday gaming, it'll drop more.

Yesterday, the range was 4,000 - 10,000. So expect next week it could drop to 2,000 - 5,000 at some point. No doubt 3,000 - 8,000 should be in the cards at minimum. The trend has been a steep -30% or so each day. But at some point it should stabilize a bit if there's enough hardcore gamers sticking around. Comes down to how many of them there are to keep the CCU up to a certain baseline.
 
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Looks like HG briefly touched just under 4,000 middle of the night.

Weekend is starting. So the CCU might hold up, or even go up a bit. But next week when Steam gamers get back to normal weekday gaming, it'll drop more.

Yesterday, the range was 4,000 - 10,000. So expect next week it could drop to 2,000 - 5,000 at some point. No doubt 3,000 - 8,000 should be in the cards at minimum. The trend has been a steep -30% or so each day. But at some point it should stabilize a bit if there's enough hardcore gamers sticking around. Comes down to how many of them there are to keep the CCU up to a certain baseline.
They speedrun years in the market in a matter of days. So the only thing I can think of to help maintain a consistent baseline of players is for the game to have real depth in its mechanics. The moment hardcore players solve the META and there's no strategic depth left, we could see the numbers drop to Concord levels next week
 
They speedrun years in the market in a matter of days. So the only thing I can think of to help maintain a consistent baseline of players is for the game to have real depth in its mechanics. The moment hardcore players solve the META and there's no strategic depth left, we could see the numbers drop to Concord levels next week
I think next week we got real shot at hitting below 5k peak 24h ccu which would be -50% vs this weak's lowerst 24h ccu peak, at that point it will be race against time coz it will mean game is bleeding money like crazeh :D
giphy.gif
 
They speedrun years in the market in a matter of days. So the only thing I can think of to help maintain a consistent baseline of players is for the game to have real depth in its mechanics. The moment hardcore players solve the META and there's no strategic depth left, we could see the numbers drop to Concord levels next week
I think next week we got real shot at hitting below 5k peak 24h ccu which would be -50% vs this weak's lowerst 24h ccu peak, at that point it will be race against time coz it will mean game is bleeding money like crazeh :D
giphy.gif
I got to admit when it comes to these kinds of thread, I'm a stat whore so I love prediction games whether I'm right or wrong. lol
 
Yes. That's NeoGAF math. NeoGAF math is when you distort the numbers to make it look like traditional single player games are the smarter investment. NeoGAF math occurs when people who have a strong bias for single player distort the numbers in that direction.

Nobody at the top of these companies plays games or has a preference. They just want the numbers to go up.

They're all still chasing GAAS because the risk is worth it.

If you look at the top 20 largest videogame companies of 2025, you'll see a number of GAAS centric companies on that list. You won't won't find the opposite.
If the risk is so worth it, then why are we getting articles that 1 out of every 3 person working in game development lost their job last year, surely that's a sign that industry wide, firms made a miscalculation and the returns are not justifying the investment for many of them.
 
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ngl, I didn't expect them to react this fast to some of the issues.
they already patched in an FOV slider on console and added options for toggle and hold for aiming and crouch.

that still doesn't fix how fug ugly the game looks or the input lag it has on console, but it's a step in the right direction
 
If the risk is so worth it, then why are we getting articles that 1 out of every 3 person working in game development lost their job last year, surely that's a sign that industry wide, firms made a miscalculation and the returns are not justifying the investment for many of them.
I think Ubisoft recommitting to GAAS native games in 2026 tells us all we need to know.
 
It's reaching First Descendant level, both are free to play and not a super huge but falling off.

The difference is First Descendant took over a year to start falling while Highguard took 1 day.

And the whale/loyal fans left in First Descendant are 100% going to spend way more compared to the whale/loyal fans left in Highguard.
 
They're all trying to save their sinking ship and it's not going to be with full priced single player games.

Why not? If Ubisoft made some GOOD single player games they wouldn't be sinking like a ship. Switching to GAAS probably won't save Ubi either, their problem is not the style of games they make, but the games themselves.
 
Why not? If Ubisoft made some GOOD single player games they wouldn't be sinking like a ship. Switching to GAAS probably won't save Ubi either, their problem is not the style of games they make, but the games themselves.
Yves Guillmont to Ubisoft employees: "Have you guys tried to make GOOD single player games?"

lil-yachty-drake.gif
 
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Why not? If Ubisoft made some GOOD single player games they wouldn't be sinking like a ship. Switching to GAAS probably won't save Ubi either, their problem is not the style of games they make, but the games themselves.

They made the amazing prince of Persia Lost crown and gamers didn't show up clearly
 
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