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Graphical Fidelity I Expect This Gen

I know lol, that's why I didn't specifically call it cel-shaded. There are a lot of variations of shading out there that have their own names, Granblue is one of them, and I like what they did the most (so far).
Then you are looking for is "painted" look that you see in concept arts, that what Granblue Relink visuals trying to mimic. While game like Valkyria Chronicle visuals trying mmic water color with pencil woke on notebook.
 
Then you are looking for is "painted" look that you see in concept arts, that what Granblue Relink visuals trying to mimic. While game like Valkyria Chronicle visuals trying mmic water color with pencil woke on notebook.
No you misunderstand lol, I'm not specifically looking for any one style. I'm just saying I liked Granblue's the best so far. That doesn't invalidate how good I think MH Stories, Genshin, Valkyria, and Borderlands looks on their own. They all have their individual strengths.
 
That how anime shows looks like, the character are cell shaded while the background are painted.

not all anime shows are like that, there are plenty that actually are fully celshaded, like I'm pretty sure Shinchan is fully, or at least mostly celshaded for example.

and in games it's often even more of a blurry line between celshaded and soft shaded. that Monster hunter screenshot you posted for example, while being celshaded when it comes to the realtime lighting on the characters, is not fully celshaded on the textures. some of the character texutres have soft shading.
 
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not all anime shows are like that, there are plenty that actually are fully celshaded, like I'm pretty sure Shinchan is fully, or at least mostly celshaded for example.
Yeah they are anime who do full cell-shaded background. But they are also who do beautifully painted for background.

Have you watched The Garden of Words?
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This is one of those games that is going to be able to strech its wings on high end Pcs. Its engine reminds me of Pc focused engines with the ability to push draw distances and effects to crazy levels but they did a good job with the consoles limitations especially since they preserved all the scale with full rt gi, and a high level of general fidelity. Running with dlss4 at 1440p+ base resolutions, lod, texture etc settings set to max this will surprise quite a few people. Even on consoles I have to give applause for the devs for shipping such an ambitious title with a limited budget.

You can find fault in the character models and the image quality but looking at it holistically it is very impressive.
 
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This is one of those games that is going to be able to strech its wings on high end Pcs. Its engine reminds me of Pc focused engines with the ability to push draw distances and effects to crazy levels but they did a good job with the consoles limitations especially since they preserved all the scale with full rt gi, and a high level of general fidelity. Running with dlss4 at 1440p+ base resolutions, lod, texture etc settings set to max this will surprise quite a few people. Even on consoles I have to give applause for the devs for shipping such an ambitious title with a limited budget.

You can find fault in the character models and the image quality but looking at it holistically it is very impressive.
They need to drop a demo.
 
I haven't played it yet either but from what I've seen it looks better than Horizon on average but Horizon probably still has the higher highs. Although tbf Horizon's highs are still better than pretty much all non-Sony games too, especially the Burning Shores expansion. I really think the only game that's clearly better than anything Sony's put out this gen - consistently and not just in one aspect like RT interiors, like with Outlaws, say - is Shadows.

Imo the Sony standings would be something like:

Ratchet & Clank
Ghost of Yotei
Horizon FW
Spider-Man 2
Demon's Souls
Death Stranding 2
TLOU P1
Astro Bot
Gran Turismo 7
Returnal
GOW Ragnarok
... other stuff
Decent list except for yotei up there.
 
Is there a world where the devs of crimson desert manage to make run the game at 4k60 on a 2080? (which should be like a bit more powerful than a ps5 if i remember well)

2080 is the recommended gpu and in every interview they really hammer that 4k60 without dlss for mid-range gpus...
 
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I thought it was $25?
Really?
Looks way better than it should i have to admit, even though it's a bit rough and jank around the edges.
I love the physics in combat, we have only regressed since HL2... bring back interactive environments and physics and not that static shit like in most UE5 games like Avowed, Outer Worlds 2 etc. where everything is nailed to the ground.
 
This is one of those games that is going to be able to strech its wings on high end Pcs. Its engine reminds me of Pc focused engines with the ability to push draw distances and effects to crazy levels but they did a good job with the consoles limitations especially since they preserved all the scale with full rt gi, and a high level of general fidelity. Running with dlss4 at 1440p+ base resolutions, lod, texture etc settings set to max this will surprise quite a few people. Even on consoles I have to give applause for the devs for shipping such an ambitious title with a limited budget.

You can find fault in the character models and the image quality but looking at it holistically it is very impressive.
Something interesting the devs said was that they have only ever shown the game at native resolution. Yes, they have used PC GPUs to do that and for all we know they couldve been using 3090s, 4090s and now 5090s, but they were very proud of the fact that they have never used DLSS or any other upscaling techniques even when showing the game early on in the early 2020s. They want to show that their engine is very performant.

I wonder if the PS5 Pro footage they've been showing recently is also native 4k.
 
Is there a world where the devs of crimson desert manage to make run the game at 4k60 on a 2080? (which should be like a bit more powerful than a ps5 if i remember well)

2080 is the recommended gpu and in every interview they really hammer that 4k60 without dlss for mid-range gpus...
I would be surprised if the 2080, ps5, xsx can do 1440p 60 fps. The game looks very heavy. I think 1440p 30 fps on these consoles would make sense. The Pro might be closer to native 4k 30 fps. The 3090 would be native 4k 30 fps. And then by the time you get to 5090, you can get native 4k 60 fps.

I am watching the very first trailer for the game that came out in 2019 when the 2080 Ti was the best card out there, but it does not look as good as the final build of the game. the lighting is last gen, the level of detail is very RDR2 quality and while the forest look even worse than RDR2.

The December 2020 gameplay reveal trailer is likely running on a 3090, but even though it has way better lighting, the level of detail and the draw distance is still ways behind what we are getting in 2026.

Definitely a work in progress, and kind of a rarity in modern times where devs are scared shitless showing their games in the early stages while these guys were like here is a 20 fps trailer with last gen lighting and forests 6 years before the game came out. But because every year they released a new trailer with upgraded graphics, people were like cool.
 
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Something interesting the devs said was that they have only ever shown the game at native resolution. Yes, they have used PC GPUs to do that and for all we know they couldve been using 3090s, 4090s and now 5090s, but they were very proud of the fact that they have never used DLSS or any other upscaling techniques even when showing the game early on in the early 2020s. They want to show that their engine is very performant.

I wonder if the PS5 Pro footage they've been showing recently is also native 4k.
Wit they put out pro footage??
 
Something interesting the devs said was that they have only ever shown the game at native resolution. Yes, they have used PC GPUs to do that and for all we know they couldve been using 3090s, 4090s and now 5090s, but they were very proud of the fact that they have never used DLSS or any other upscaling techniques even when showing the game early on in the early 2020s. They want to show that their engine is very performant.

I wonder if the PS5 Pro footage they've been showing recently is also native 4k.
Strange, a lot of the footage I saw of the game appears to have FSR2 -esque upscaling artifacts? Maybe its just their TAA implementation?
 
I'm currently playing Yotei on the pro and that's embarassing. Besides the massively improved draw distance, I feel like I'm playing Tsushima. Not sure what they did for 5 damn years. Visually speaking and in terms of gameplay features, it really feels like Tsushima 1.5.
Yeah the visuals of Yotei are really not good, so many last gen assets everywhere, really don't understand fanboys trying to hype it
 
Yeah you can tell this game is not using nanite or any virtualized geometry tech alright...

Ambitious and big but sorry i'm not impressed by the fidelity on screen, as far as graphic goes, fable is a noticeable step up except for the characters maybe.

Still my second most hyped game of the year after gta6.
Fables characters look better as well. This shit was downgraded.
 
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