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Resident Evil: Is It Still Fun Today? (IGN)

I've never had these variants lol. I have various editions, but what the fuck is this.

The Director's cut is fine. It's the DualShock version where they decided to replace the soundtrack. There is some background story about it:

Capcom hired Mamoru Samuragochi, known as "Japan's Beethoven" for composing despite claimed deafness, to create a new orchestral soundtrack for the 1998 Resident Evil: Director's Cut Dual Shock Edition, replacing the original score to promote the DualShock controller.

The music was panned as atrocious--especially the "Mansion Basement" theme, mocked as "clowns farting in a basement"--turning it into a meme.

In 2014, ghostwriter Takashi Niigaki exposed that he'd composed everything for Samuragochi over 18 years, including this soundtrack, for minimal pay; Samuragochi admitted the fraud and wasn't deaf after all.
 
I genuinely think the complete opposite. RE4 made the series more action focused and less horror. I enjoyed RE4, but I still feel it gets way over praised when it had its own issues.

RE7 was a return to the roots (kinda) until that boat section.

I never complain about the theme of the game like RE4 going more action/less horror. I was specifically talking about the game mechanics, fixed camera angles and tank controls. RE4 cannot be blamed for the series going action focused when RE3 Nemesis already did so.
 
I liked it at first. But the series is like the old graphic adventure games from sierra or lucasarts, once you know all the puzzles it's short as fuck and very little replayability. Running through the game again with Chis after you played with Jill added some more time, but still. Series didn't really started clicking with me until resident evil 4, when there was a decent mix of action and puzzles and a decent length for the genre and no fucking fixed camera.
 
I never complain about the theme of the game like RE4 going more action/less horror. I was specifically talking about the game mechanics, fixed camera angles and tank controls. RE4 cannot be blamed for the series going action focused when RE3 Nemesis already did so.
Resident Evil was horror focused first, then RE4 made it action focused with horror aspects and had the biggest impact on the series changing its direction. I also felt like the early Resident Evil games had some bad features (voice acting being 1) but it had a charm, then having Leon become a movie action hero with quips kinda lost it and it was a negative for me. (The actual prototype for RE4 looked way more interesting and horror focused too)

It isn't about blame either, I mean the series became more popular when it changed to being action, and horror games don't usually sell that well in comparison.

Tank controls and fixed camera angles worked and helped with the horror aspect as you had less mobility (it was also a product of the time, but it also fit) and the game would show you what the creator wanted you to see and set up the set pieces better with the locked camera. Switching to a somewhat controllable camera and a behind the back perspective showed so much more of the world it hurt the tension too.
 
huh? but RE4 has literally the same tank controls as 3... the only difference is the camera angle.

I will word it better, tank controls with fixed camera angle is a terrible experience for me. I never liked it which is why I barely go back to RE games with such control scheme.
 
Still my favorite RE and one of my favorite games ever. Spencer Mansion was perfect and still amazes me 25+ years after seeing it the first time.
 
If only IGN was still good today, wait... it was never any good.

The 1st game is a classic and what is so good about it was the setting. I enjoyed the remake, but it lacked the FMV intro, which I loved in all its uncut glory (for us import gang) and it had such spooky and creepy music that was so much better than the tunes found in the remake.
 
I liked it at first. But the series is like the old graphic adventure games from sierra or lucasarts, once you know all the puzzles it's short as fuck and very little replayability.
True, but at least it had an almost-perfect balance and duration that made replaying it always enjoyable.
What I hate most about the REmake is the padding that spoils the balance. They added a lot of stuff that simply isn't fun on replaying, and made simple puzzles redundant instead of interesting just to make the game longer. It takes more steps to do essentially the same things.

RE3 tried to shake things up by having some puzzles that would have different solutions on different playthroughs. But even so, each puzzle only had a fixed set of possible solutions, so you'd end up knowing all of them and trying them all without even having to search for hints anyway.
 
It's IGN but I'd say that's pretty fair, the original is a classic but there are some aspects you'll struggle with if you didn't grow up playing it. Whilst RE2 and 3 might be better games, the original has it's own unique charm, from the FMV, to the fact it's a self-contained and most grounded of the stories, to the lack of detail in some places giving it that liminal horror feel (like the second snake encounter, a massive room with a fireplace and one small table and chair in the corner.) As daft as it might sound these days, it was pretty scary for the time as well, not knowing what was around the corner and no auto aim to cheese it.
 
Resident Evil was horror focused first, then RE4 made it action focused with horror aspects and had the biggest impact on the series changing its direction. I also felt like the early Resident Evil games had some bad features (voice acting being 1) but it had a charm, then having Leon become a movie action hero with quips kinda lost it and it was a negative for me. (The actual prototype for RE4 looked way more interesting and horror focused too)

It isn't about blame either, I mean the series became more popular when it changed to being action, and horror games don't usually sell that well in comparison.

You might not like what RE4 became less horror but the market speaks and Capcom listened. Right now they have it good with horror action for the series and upcoming RE9 shows it.

Tank controls and fixed camera angles worked and helped with the horror aspect as you had less mobility (it was also a product of the time, but it also fit) and the game would show you what the creator wanted you to see and set up the set pieces better with the locked camera. Switching to a somewhat controllable camera and a behind the back perspective showed so much more of the world it hurt the tension too.

I have to disagree being less mobile due to fixed camera adds horror aspect especially with RE7 being totally 1st person with all the mobility can still deliver great horror. Even RE2 Remake, a game that totally ditched fixed camera was very well received, sold almost twice over the original.
 
Clowns farting in the basement

Here's the story behind the track



This is phenomenal! LMAO

Surely there was some type of midi error when it released.

As for IGN's ridiculous article: Yes, the game is still fun to play. I fired up the original a couple of years ago and had an absolute blast playing it again. A lot of the older games that I used to play that felt revolutionary at the time are still a blast to play.
 
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