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Graphical Fidelity I Expect This Gen

Was he 100% sure that none of the Horizon 3 team are occupied on the Hunter Gather side-game?
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this guy is never wrong. he's called every single disaster over at sony. dont expect horizon 3 for at least another 3 years. probably a ps5 ps6 cross gen title. that would mean its a 6 year dev time, but like we saw with DS2 and Ghost 2, that doesnt mean anything when it comes to sony studios. Expect HFW quality visuals. The SP teams over at sony just dont have the budget to invest in R&D. Sad sorry state of affairs.

MS has Fable, Forza, Halo and Gears set to release this year. Let's hope they find some success this year. Last year they had games but they were all mostly garbage or mid tier stuff that sony or nintendo will never be scared of.
 
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SlimySnake SlimySnake unless I'm reading this wrong (and apologies if I am), what you posted isn't lining up with what he is saying and I'm slightly confused.

He is saying that most of the H3 team was working on Hunter Gather, right?

But you're saying that they've been working on H3 for too long to show nothing. But how could they be doing that if they were busy working on Hunter Gather?
 
SlimySnake SlimySnake unless I'm reading this wrong (and apologies if I am), what you posted isn't lining up with what he is saying and I'm slightly confused.

He is saying that most of the H3 team was working on Hunter Gather, right?

But you're saying that they've been working on H3 for too long to show nothing. But how could they be doing that if they were busy working on Hunter Gather?
yeah it seems the main team is the horizon gaas team. that explains why they've gone 4 years without showing anything. they got nothing because they were told to go slave away on this garbage.
 
Routine can , at times, be a bit noisy and the IQ might not be up there but that's all part of its charm.
another visually interesting game that doesn't get enough credit
the art direction is all that you'd expect from a cosmic horror game

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I doubt it would make a big difference to me, i'm more of a assetts/texture guy than a lights/shadow afecionado :lollipop_grinning_sweat:
I think the old school way of lighting is about to reach the end of it's rope.

It is slowly becoming glaringly apparent when RT/PT is turned off for a modern game on console.

Indiana Jones is one of the biggest examples and also some recent Ubisoft games that have been posted here. It's almost night and day, like someone didn't finish the shading on a drawing or painting.
 
those screenshots looked amazing on my iphone oled lol.
on my 65 inch oled. not so much. if it comes to a subscription service, i will give it a chance.
it's one of those games where everything looks better in motion, It's not mindblowing, but it is consistently pleasant to look at
( the improved smoother animations also help the graphics in this game )
 
Without rtx, dl the beast was just ok/good.
I had the same suspicion

I played the first 10 hours without the update and it still managed to impress me.

although I must say I am a bit partial to its gameplay so
I stuck around long enough to see its beauty shine across levels and different times of day

some games are like that. they are worth the investment,
like GoT started off looking like a PS3 title but then after a few unlocked areas it convinces you of its artistic worth
 
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Routine can , at times, be a bit noisy and the IQ might not be up there but that's all part of its charm.
another visually interesting game that doesn't get enough credit
the art direction is all that you'd expect from a cosmic horror game

aqyDzJp3mbHU95ye.png
jCcbJDg82q5kj6gn.png
TePNGFE8KRFCSeuH.png
d7h6QwP5NSbqaJxb.png
Reminds me of starfield color palette a bit.
 
Reminds me of starfield color palette a bit.
I absolutely love games with colour palettes/gradings that seem to have been intentionally chosen way in advance of the production phase
The sort of colour palette that remains loyal to their corresponding concept art that was imagined in the inchoate stage of the game and is only further improved on with cinematographic techniques.
[e.g. The Order1886, The Ascent, Callisto Protocol]
 
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It's not rocket science what's gone wrong at Sony. That twat Jim Ryan thought they weren't making enough GaaS garbage so entire studios were put on that. Yes it was a total disaster, and has probably cost us at least 5 great single player games this generation. It absolutely fucking sucks.

But to go from that to this conspiracy that entire studios have forgotten how to make good graphics or don't care or are just suddenly lazy is fucking pathetic conspiracism.
 
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