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Toyota Developing A Console-Grade, Open-Source Game Engine - Using Flutter & Dart Named Fluorite

IbizaPocholo

NeoGAFs Kent Brockman

Toyota's Toyota Connected North America unit is developing a console-grade open-source game engine. Making it even more unusual is their engineering choices of building around the Flutter toolkit and in turn the Dart programming language. This new game engine creation is called Fluorite.

Toyota Connected North America is Toyota Motor Corporation's subsidiary founded in collaboration with Microsoft for working on in-vehicle software, AI, and related tech initiatives. Toyota Connected developers announced at FOSDEM 2026 their Fluorite game engine as a "console grade" engine built around Flutter and Dart. They were going with Flutter to leverage its rich UI toolkit and for "building stunning interactive experiences." Fluorite also makes use of Google's Filament 3D rendering engine.

Toyota's in-vehicle home screen already has an embedded Flutter run-time with Yocto Linux and Wayland. That is used in production on some of their vehicles like the Toyota RAV4 2026.

Toyota is interested in a game engine suited for their in-vehicle / digital cockpit experience. Options like Unity and Unreal Engine were rejected due to proprietary blobs, resource weight, and licensing fees. Meanwhile for Godot they found long start-up times and being too resource heavy. Other options were found to be unstable or lacking a stable API.

With Fluorite they are leveraging Filament, SDL, and other well known options and relying on the Dart programming language code for both UI and game logic handling. They also have plans to integrate Jolt Physics.

Console-grade 3D Rendering
Powered by Google's Filament renderer, Fluorite leverages modern graphics APIs such as Vulkan to deliver stunning, hardware-accelerated visuals comparable to those found on gaming consoles. With support for physically-accurate lighting and assets, post-processing effects, and custom shaders, the developers can create visually rich and captivating environments.




 
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Dart is an odd choice indeed. They want an hybrid engine that can run anywhere, desktop, mobile, web which kind of makes sense but I can only think in the performance hits it will have.
 
Dart is an odd choice indeed. They want an hybrid engine that can run anywhere, desktop, mobile, web which kind of makes sense but I can only think in the performance hits it will have.
They actually thought of that:
Article:
At the heart of Fluorite lies a data-oriented ECS (Entity-Component-System) architecture. It's written in C++ to allow for maximum performance and targeted optimizations, yielding great performance on lower-end/embedded hardware. At the same time, it allows you to write game code using familiar high-level game APIs in Dart, making most of your game development knowledge transferrable from other engines.

This engine might be one to keep an eye on. Love me some love me some disruption.
 
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Dart is an odd choice indeed. They want an hybrid engine that can run anywhere, desktop, mobile, web which kind of makes sense but I can only think in the performance hits it will have.
Toyota actually provided an explanation as to why they went this route. They didn't go with Unity or Unreal Engine because those engines use proprietary blobs, are resource heavy, and have licensing fees. Godot had long start-up times and was also too resource heavy, so that one was out of the picture. The other game engines Toyota tried were too unstable or they lacked a stable API.
 
Toyota's response to ue5 stutters

Ill Do It Myself GIF
 
This is one company I never expected to do a game engine. But if their game engine is as reliable as their cars, then it's a good thing. Especially when the industry standard is Unreal Stutter 5.
 

There is literally nothing about that described tech spec that makes this console grade.

Google's filament rendering engine?
Dart?
Flutter?

This is fucking WebGL grade at best.

It's going to be about pushing lightweight HD PSVita level presentation visuals around for in-car heads-up displays.

This is not in any way going to be designed to run top tier 10+ TFLOPs gaming experiences at 60 or more FPS.

This shit won't get anywhere near it.
 
lol, imagine if we get a fucking car manufacturer making a better engine than Epic Games... if that happens Epic needs to just give up man 🤣
 
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