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Helldivers 2 |OT| Another bug infested game

Fuck, those things are fueled by socialism. Let's end this!
Stop No GIF by PlayStation
 
New armor set in the superstore also. Significant in a sense that I believe it is the first Siege-Ready medium armor if im not mistaken.
 
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150k on Steam. This game still cooks with any major update. I never thought they would reach these peaks again after Arc Raiders
I'm sure the fanbases converge somewhat but they're still very different nonetheless, I love Helldivers but I don't care much about Arc Raiders unless they add a PvE mode someday.
But yeah, the game absolutely cooks, I'd play the hell out of a game just like this one but set in the WH40K universe, one can dream.



It is, yes.

It's glorious!

ON2xlK7SLpaLstry.jpeg

Happy Hugh Jackman GIF
As someone who prefers style over substance it sucks that they refuse to add a transmog system. I refuse to wear ugly ass armors just to have nice passives :messenger_unamused:
 
been running these Cyberstan missions mainly with Quasar, telepack and a couple turrets. with Purifier as primary and Talon as secondary. pretty good result so far. those Vox Engines are still a pain in the ass thou. kinda just avoid them as much as possible and focus fire them with the team when we have to. I might switch out to a different grenade other than the Thermite to see if it works better. kinda curious about the electric grenade launcher also. might try those one later on tomorrow or something.
 
after another night of diving, I think the key to these missions are just to plan a good route and maybe have 1 diver with jump pack or telepack to go around blowing as many fabricators up as possible while the other team of 3 handle the main objective. also, Leveler makes the Vox Engines so much easier to handle.
 
been running these Cyberstan missions mainly with Quasar, telepack and a couple turrets. with Purifier as primary and Talon as secondary. pretty good result so far. those Vox Engines are still a pain in the ass thou. kinda just avoid them as much as possible and focus fire them with the team when we have to. I might switch out to a different grenade other than the Thermite to see if it works better. kinda curious about the electric grenade launcher also. might try those one later on tomorrow or something.

Been running the Senator for felling armored Cyborgs. Two shots breaks their helmets and one/two more headshots after that kill one. How does the Talon compare? I should probably try the Loyalist - I love that weapon.

I usually run Orbital Laser/Quasar/Guard Dog/Rocket Sentry on bot missions, but I switched to Orbital Laser/Eagle Airstrike/Quasar/Shield Backpack for Cyberstan. I know it's not great, but it gives extra firepower against Vox Engines and crowds, and while I usually think turrets are a shoe-in, Cyberstan's topography is too constrained and there are too many small ads imo to extract maximum value (from rocket sentry anyway). Difficulty 8 and up is up to a coin toss as to whether the game overwhelms me and my squad with Vox Engines. Difficulty 7 is surprisingly much easier.
 
Been running the Senator for felling armored Cyborgs. Two shots breaks their helmets and one/two more headshots after that kill one. How does the Talon compare? I should probably try the Loyalist - I love that weapon.

I usually run Orbital Laser/Quasar/Guard Dog/Rocket Sentry on bot missions, but I switched to Orbital Laser/Eagle Airstrike/Quasar/Shield Backpack for Cyberstan. I know it's not great, but it gives extra firepower against Vox Engines and crowds, and while I usually think turrets are a shoe-in, Cyberstan's topography is too constrained and there are too many small ads imo to extract maximum value (from rocket sentry anyway). Difficulty 8 and up is up to a coin toss as to whether the game overwhelms me and my squad with Vox Engines. Difficulty 7 is surprisingly much easier.

Talon is great. especially right now with the jet pack clankers involved. I usually just use it to snipe off things from a far. had recently switch up my primary to the Trident and it's a great combo for handling things at all ranges.

my current loadout is Quasar, Leveler, telepack and machine gun turret. can switch to the jumpack too since I heard that's great for these mission. I feel the key to running these missions is just to move as much as possible. hit stuff from far away with the Quasar and keep moving unless you need to go in to plant bombs or raise the flag. I kinda not like to bring Orbitals or Eagles for these since all the buildings means the super destroyer would oven need to relocate when using the orbitals or the bombardment would get block by buildings. Orbital Laser is maybe the exception. Eagle stuff can also be not as good since these missions usually have anti-air guns and Eagles won't be as useful until you take out the AAs. I do agree that 7 is the sweet spot for difficulty. the amount of stuff that's thrown at you at 9 or 10 is way too overwhelming unless you have a very well coordinated team.
 
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Talon is great. especially right now with the jet pack clankers involved. I usually just use it to snipe off things from a far. had recently switch up my primary to the Trident and it's a great combo for handling things at all ranges.

my current loadout is Quasar, Leveler, telepack and machine gun turret. can switch to the jumpack too since I heard that's great for these mission. I feel the key to running these missions is just to move as much as possible. hit stuff from far away with the Quasar and keep moving unless you need to go in to plant bombs or raise the flag. I kinda not like to bring Orbitals or Eagles for these since all the buildings means the super destroyer would oven need to relocate when using the orbitals or the bombardment would get block by buildings. Orbital Laser is maybe the exception. Eagle stuff can also be not as good since these missions usually have anti-air guns and Eagles won't be as useful until you take out the AAs. I do agree that 7 is the sweet spot for difficulty. the amount of stuff that's thrown at you at 9 or 10 is way too overwhelming unless you have a very well coordinated team.

I can see the logic. Leveler's supposed to be great at dealing with the heavies, and machine gun turret's always had great value against small ads because of its short CD. Never really messed with telepack outside farming runs though. Is it really better than shield pack here? I'm guessing you're using it mostly to get through all the walls on cyberstan?

A little apprehensive about going without any orbital or eagle support here, but if you can manage the Vox Engines without them, then cool.
 
I can see the logic. Leveler's supposed to be great at dealing with the heavies, and machine gun turret's always had great value against small ads because of its short CD. Never really messed with telepack outside farming runs though. Is it really better than shield pack here? I'm guessing you're using it mostly to get through all the walls on cyberstan?

A little apprehensive about going without any orbital or eagle support here, but if you can manage the Vox Engines without them, then cool.

the telepack is mainly to get going faster and dodge incoming fire/pursuit. teleport behind some cover or through wall and you can get away pretty easily. of course you have to know where is safe to go and what route is best to lose the pursuit. I'm also running medium armor instead of light so I don't know if that would make much difference. but it's not hard once you've done it a few times.

the Leveler, while unable to one shot Vox Engines, do put them down to just one shot of EAT or Quasar hit and "boom" level of damage. so you just have to pick some cover to call it down, shoot it then pick up whatever anti-tank weapon you using to give it another hit to end it. make a habit of calling down a Leveler whenever it's on cool down either in ahead of you or somewhere with cover just in case if you want to. that way you can move back and grab one if a Vox Engine spawn on you.
 
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